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https://github.com/FyroxEngine/Fyrox.git
synced 2026-10-12 02:02:20 +00:00
fixed build of fyrox-impl on publishing
This commit is contained in:
@@ -26,7 +26,7 @@ fyrox-graphics = { path = "../fyrox-graphics", version = "1.0.0-rc.1" }
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fyrox-graphics-gl = { path = "../fyrox-graphics-gl", version = "1.0.0-rc.1" }
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fyrox-texture = { path = "../fyrox-texture", version = "1.0.0-rc.1" }
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fyrox-autotile = { path = "../fyrox-autotile", version = "1.0.0-rc.1" }
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fyrox-material = { path = "../fyrox-material", version = "1.0.0-rc.1" }
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fyrox-material = { path = "../fyrox-material", version = "1.0.0-rc.2" }
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rapier2d = { version = "0.29", features = ["debug-render"] }
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rapier3d = { version = "0.29", features = ["debug-render"] }
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image = { version = "0.25.1", default-features = false, features = ["gif", "jpeg", "png", "tga", "tiff", "bmp"] }
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@@ -173,7 +173,15 @@ impl ShadersContainer {
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box_blur: RenderPassContainer::from_str(server, include_str!("shaders/blur.shader"))?,
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ui: RenderPassContainer::from_str(
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server,
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include_str!("../../../fyrox-material/src/shader/standard/widget.shader"),
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str::from_utf8(
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fyrox_material::shader::STANDARD_WIDGET
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.data_source
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.as_ref()
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.unwrap()
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.bytes
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.as_ref(),
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)
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.unwrap(),
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)?,
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environment_map_specular_convolution: RenderPassContainer::from_str(
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server,
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@@ -1,6 +1,6 @@
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[package]
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name = "fyrox-material"
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version = "1.0.0-rc.1"
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version = "1.0.0-rc.2"
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authors = ["Dmitry Stepanov <[email protected]>"]
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edition = "2021"
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license = "MIT"
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@@ -909,7 +909,8 @@ impl ShaderResourceExtension for ShaderResource {
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}
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lazy_static! {
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static ref STANDARD: BuiltInResource<Shader> = BuiltInResource::new(
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/// Standard shader.
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pub static ref STANDARD: BuiltInResource<Shader> = BuiltInResource::new(
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STANDARD_SHADER_NAME,
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embedded_data_source!("standard/standard.shader"),
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|data| {
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@@ -920,7 +921,8 @@ lazy_static! {
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)
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}
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);
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static ref STANDARD_2D: BuiltInResource<Shader> = BuiltInResource::new(
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/// Standard 2D shader.
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pub static ref STANDARD_2D: BuiltInResource<Shader> = BuiltInResource::new(
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STANDARD_2D_SHADER_NAME,
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embedded_data_source!("standard/standard2d.shader"),
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|data| ShaderResource::new_ok(
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@@ -929,7 +931,8 @@ lazy_static! {
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Shader::from_string_bytes(data).unwrap(),
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)
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);
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static ref STANDARD_PARTICLE_SYSTEM: BuiltInResource<Shader> = BuiltInResource::new(
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/// Standard particle system shader.
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pub static ref STANDARD_PARTICLE_SYSTEM: BuiltInResource<Shader> = BuiltInResource::new(
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STANDARD_PARTICLE_SYSTEM_SHADER_NAME,
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embedded_data_source!("standard/standard_particle_system.shader"),
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|data| ShaderResource::new_ok(
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@@ -938,7 +941,8 @@ lazy_static! {
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Shader::from_string_bytes(data).unwrap(),
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)
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);
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static ref STANDARD_SPRITE: BuiltInResource<Shader> = BuiltInResource::new(
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/// Standard sprite shader.
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pub static ref STANDARD_SPRITE: BuiltInResource<Shader> = BuiltInResource::new(
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STANDARD_SPRITE_SHADER_NAME,
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embedded_data_source!("standard/standard_sprite.shader"),
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|data| ShaderResource::new_ok(
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@@ -947,7 +951,8 @@ lazy_static! {
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Shader::from_string_bytes(data).unwrap(),
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)
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);
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static ref STANDARD_TERRAIN: BuiltInResource<Shader> = BuiltInResource::new(
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/// Standard terrain shader.
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pub static ref STANDARD_TERRAIN: BuiltInResource<Shader> = BuiltInResource::new(
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STANDARD_TERRAIN_SHADER_NAME,
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embedded_data_source!("standard/terrain.shader"),
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|data| {
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@@ -958,7 +963,8 @@ lazy_static! {
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)
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}
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);
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static ref STANDARD_TILE: BuiltInResource<Shader> = BuiltInResource::new(
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/// Standard tile shader.
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pub static ref STANDARD_TILE: BuiltInResource<Shader> = BuiltInResource::new(
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STANDARD_TILE_SHADER_NAME,
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embedded_data_source!("standard/tile.shader"),
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|data| {
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@@ -969,7 +975,8 @@ lazy_static! {
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)
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}
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);
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static ref STANDARD_TWOSIDES: BuiltInResource<Shader> = BuiltInResource::new(
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/// Standard two-sides shader.
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pub static ref STANDARD_TWOSIDES: BuiltInResource<Shader> = BuiltInResource::new(
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STANDARD_TWOSIDES_SHADER_NAME,
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embedded_data_source!("standard/standard-two-sides.shader"),
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|data| ShaderResource::new_ok(
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@@ -978,7 +985,8 @@ lazy_static! {
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Shader::from_string_bytes(data).unwrap(),
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)
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);
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static ref STANDARD_WIDGET: BuiltInResource<Shader> = BuiltInResource::new(
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/// Standard widget shader.
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pub static ref STANDARD_WIDGET: BuiltInResource<Shader> = BuiltInResource::new(
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STANDARD_WIDGET_SHADER_NAME,
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embedded_data_source!("standard/widget.shader"),
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|data| ShaderResource::new_ok(
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+1
-1
@@ -20,7 +20,7 @@ fyrox-resource = { path = "../fyrox-resource", version = "1.0.0-rc.1" }
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fyrox-texture = { path = "../fyrox-texture", version = "1.0.0-rc.1" }
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fyrox-graph = { path = "../fyrox-graph", version = "1.0.0-rc.1" }
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fyrox-animation = { path = "../fyrox-animation", version = "1.0.0-rc.1" }
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fyrox-material = { path = "../fyrox-material", version = "1.0.0-rc.1" }
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fyrox-material = { path = "../fyrox-material", version = "1.0.0-rc.2" }
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lazy_static = "1.4.0"
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copypasta = "0.10.1"
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fontdue = "0.9.2"
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