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backward compatibility fix
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@@ -191,6 +191,7 @@ pub struct Animation<T: EntityId> {
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#[reflect(hidden)]
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#[visit(skip)]
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events: VecDeque<AnimationEvent>,
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#[visit(optional)]
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max_event_capacity: usize,
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}
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@@ -168,6 +168,7 @@ where
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#[reflect(hidden)]
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#[visit(skip)]
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events: VecDeque<Event>,
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#[visit(optional)]
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max_event_capacity: usize,
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}
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