Commit Graph
946 Commits
Author SHA1 Message Date
Dmitry Stepanov 0350d1d26f attempt to fix unaligned read in renderer
- #906
2026-03-26 23:54:15 +03:00
Dmitry Stepanov a4907aa547 updated lightmap dep 2026-03-24 19:28:06 +03:00
Dmitry Stepanov 4ea6e5d22f fixed incorrect sampler type being used with depth texture 2026-03-22 12:23:13 +03:00
Dmitry Stepanov ea74cf35ea reduced vram consumption by replacing rgba16f with rgb10a2 textures
- good balance between quality and performance
- also works decently for normals, 10 bits precision is giving acceptable gradients
2026-03-19 23:21:15 +03:00
Dmitry Stepanov 99b408e2f4 fixed resource registry not loading in time on wasm
- this issue caused some resources to not load
- the plugin initialization was moved to event queue and only when the registry is fully loaded
2026-03-19 21:53:29 +03:00
Dmitry Stepanov af94aa2a02 fixed debug rendering in 2d 2026-03-12 21:33:36 +03:00
Dmitry Stepanov 9de5582a4b do not echo sync-only messages 2026-03-12 21:08:00 +03:00
Dmitry Stepanov aab006421d improved validation for rigid bodies
- helps to catch typical mistake of creating a dynamic rigid body and adding trimesh/heightfield collider to it
2026-03-10 21:40:55 +03:00
Dmitry Stepanov a4bb9e9c41 fixed heightfield collider not working (fix for rapier3d regression)
- heightfield collider must be moved manually at the center of the heightfield
2026-03-09 21:50:42 +03:00
Dmitry Stepanov 092ebbd797 migrate to rapier 0.32 2026-03-09 20:04:01 +03:00
Dmitry Stepanov 66586d9bba do not try to use hole mask if holes enabled flag is off 2026-03-09 18:33:05 +03:00
Dmitry Stepanov 529ee71104 save triangle buffer as a binary blob
- saves a lot of space by removing redundant data
2026-03-07 18:37:32 +03:00
Dmitry Stepanov 8cfcb097d2 fixed root field name 2026-03-07 18:36:57 +03:00
Dmitry Stepanov 0d8c0d5f37 Merge remote-tracking branch 'origin/master' 2026-03-07 17:33:58 +03:00
Dmitry Stepanov 6366f32403 added missing code for surface data resource saving 2026-03-07 17:33:54 +03:00
Dmitry Stepanov 6e08846e47 add built-in light style resource 2026-03-06 19:54:28 +03:00
Dmitry Stepanov ddb8ef31cf remove Mobility because it does nothing 2026-03-06 00:16:48 +03:00
Dmitry Stepanov ec2a3006c2 update libloading dep 2026-03-02 21:05:42 +03:00
Dmitry Stepanov 4a7b0c8c0b correctly handle dyn types on hot reloading 2026-03-02 20:11:22 +03:00
Dmitry Stepanov 7d6b5654d6 print warning message if backtrace capture is enabled
- helps to capture sudden performance issues
2026-03-02 15:29:46 +03:00
Dmitry Stepanov 737a40f8b7 migrate to rapier 0.31 2026-03-02 12:50:21 +03:00
Dmitry Stepanov 9e25c767d2 adjust default height map size for terrains to prevent warning message 2026-02-27 17:59:43 +03:00
Dmitry Stepanov 646fa4856c rename default name of the scene root to SceneRoot from __ROOT__ 2026-02-26 22:13:26 +03:00
Dmitry Stepanov 46af33931c unify naming for built-in assets 2026-02-26 15:52:23 +03:00
Dmitry Stepanov 751d5acfc7 support FrameworkError in GameError 2026-02-25 13:18:49 +03:00
Dmitry Stepanov 1f5df507f8 BehaviorResult alias + test fixes 2026-02-21 22:10:36 +03:00
Dmitry Stepanov 2bf991bf80 dispatch_behavior_variants macro 2026-02-21 21:42:37 +03:00
Dmitry Stepanov cd0075612a fixed absm editor not working properly for game scenes 2026-02-18 22:43:30 +03:00
Dmitry Stepanov 9c81255884 include core module in fyrox docs
- fixes #903
2026-02-18 13:08:31 +03:00
Dmitry Stepanov 32e3ce5c33 offload vertex transform to gpu when drawing widgets
- gives %10 performance boost when lots of widgets being drawn
2026-02-17 13:48:46 +03:00
Dmitry Stepanov b14494ab4d do not create a default user interface
- fixed inconsistent behavior in `load_scene_or_ui`
- now `first/first_mut` of `UiContainer` will panic and to fix that add a new UserInterface to the container in `init` of your game
2026-02-12 19:29:44 +03:00
Dmitry Stepanov 496414ee33 bump version 2026-02-12 19:08:48 +03:00
Dmitry Stepanov 94d8135440 PluginContext::load_scene_or_ui + fixed project template
- adds an ability to run ui scenes from the editor
2026-02-11 21:06:17 +03:00
Dmitry Stepanov 5f2146ea9a unified scene/ui loading + refactored async script/plugin tasks
- script/plugin task now accepts `FnOnce` instead `Fn`
2026-02-11 20:41:49 +03:00
Dmitry Stepanov f196a8a977 Merge remote-tracking branch 'origin/master' 2026-02-11 20:13:29 +03:00
Dmitry Stepanov d72ce1b7c7 simplified trait bounds for load_ui 2026-02-11 20:13:24 +03:00
Dragos Daian 15afcf3977 Fix for macos fast scroll when pixel delta is received (#898)
typo
2026-02-11 18:54:27 +03:00
Dmitry Stepanov 84de4fed7a refactored scene loading to use plugin tasks
- `AsyncSceneLoader` is removed, use `PluginContext::load_scene` instead
- `Plugin::on_scene_begin_loading`, `Plugin::on_scene_loaded`, `Plugin::on_scene_loading_failed` are also removed, see the docs for `PluginContext::load_scene` for migration guide
2026-02-10 23:28:38 +03:00
Dmitry Stepanov f945a820c5 moved async scene loader to a separate module 2026-02-10 21:05:58 +03:00
Dmitry Stepanov 75c608a8fc update deps 2026-02-09 22:24:09 +03:00
Dmitry Stepanov 6f37a90eac fixed incorrect resource type of built-in surfaces 2026-02-09 20:53:05 +03:00
Dmitry Stepanov 2650b077b0 open access to GameError internals 2026-02-06 23:54:58 +03:00
Dmitry Stepanov b4b0234de1 configurable hdr adaptation speed 2026-02-06 18:53:13 +03:00
Dmitry Stepanov 7c58e46ec7 fixed incorrect pcf for cascades in csm 2026-02-06 18:52:52 +03:00
Dmitry Stepanov 4de934e11f 1.0.0-rc.2 2026-02-05 22:04:37 +03:00
Dmitry Stepanov cb358f371b ability to specify environment lighting brightness 2026-02-05 21:58:19 +03:00
Dmitry Stepanov abe94ceb31 fixed combining lightmaps with emissive channel 2026-02-03 20:40:01 +03:00
Dmitry Stepanov 5c5cd755a0 fixed clippy warnings 2026-02-03 19:04:42 +03:00
Dmitry Stepanov 37bc056a9f fixed incorrect light mapping for shared materials 2026-02-03 19:04:27 +03:00
Dmitry Stepanov c0e4ca3c4e update vertex buffer if its layout has changed 2026-02-02 20:36:56 +03:00