Files
Fyrox/fyrox-animation
Dmitry Stepanov 98379e58fb refactored project structure to support dylib feature
- this makes engine usage as `dylib` easier
- also fixes dependency bug, that caused the engine to be rebuilt/relinked when building different packages from the same workspace (i.e. editor and executor)
2024-03-16 10:19:18 +03:00
..
2024-03-10 23:23:28 +03:00
2023-12-27 11:00:58 +03:00
2023-12-27 11:00:58 +03:00

fyrox-animation

Flexible, general-purpose, reflection-based animation system for game development.

NOTE: even though this crate has fyrox prefix in its name, it can be used separately without any issues.

Features

  • Reflection-based animation.
  • Animation blending state machine.
  • Sprite sheet animation.
  • Various blending modes - blend by weight, blend by index, blend space.
  • Smooth state transition.
  • Ability to animate any numeric property, including vectors, bools, natural and real numbers.
  • Layer masks.
  • Root motion.
  • Fixed set of binding modes for most common cases.
  • Signals and events.