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crate description + readme + license
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[package]
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name = "fyrox-animation"
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version = "0.1.0"
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authors = ["Dmitry Stepanov <[email protected]>"]
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edition = "2021"
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license = "MIT"
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description = "Flexible Animation System"
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keywords = ["animation", "game"]
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categories = ["game-development", "animation"]
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include = ["/src/**/*", "/Cargo.toml", "/LICENSE", "/README.md"]
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homepage = "https://fyrox.rs"
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documentation = "https://docs.rs/fyrox-animation"
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repository = "https://github.com/FyroxEngine/Fyrox"
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readme = "README.md"
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resolver = "2"
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rust-version = "1.72"
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[dependencies]
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fyrox-core = { version = "0.26.0", path = "../fyrox-core" }
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MIT License
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Copyright (c) 2019-2024 Dmitry Stepanov
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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# fyrox-animation
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Flexible, general-purpose, reflection-based animation system for game development.
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**NOTE:** even though this crate has `fyrox` prefix in its name, it can be used separately without any issues.
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## Features
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- Reflection-based animation.
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- Animation blending state machine.
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- Sprite sheet animation.
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- Various blending modes - blend by weight, blend by index, blend space.
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- Smooth state transition.
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- Ability to animate any numeric property, including vectors, bools, natural and real numbers.
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- Layer masks.
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- Root motion.
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- Fixed set of binding modes for most common cases.
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- Signals and events.
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