crate description + readme + license

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Dmitry Stepanov
2023-12-27 11:00:58 +03:00
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[package]
name = "fyrox-animation"
version = "0.1.0"
authors = ["Dmitry Stepanov <[email protected]>"]
edition = "2021"
license = "MIT"
description = "Flexible Animation System"
keywords = ["animation", "game"]
categories = ["game-development", "animation"]
include = ["/src/**/*", "/Cargo.toml", "/LICENSE", "/README.md"]
homepage = "https://fyrox.rs"
documentation = "https://docs.rs/fyrox-animation"
repository = "https://github.com/FyroxEngine/Fyrox"
readme = "README.md"
resolver = "2"
rust-version = "1.72"
[dependencies]
fyrox-core = { version = "0.26.0", path = "../fyrox-core" }
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MIT License
Copyright (c) 2019-2024 Dmitry Stepanov
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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# fyrox-animation
Flexible, general-purpose, reflection-based animation system for game development.
**NOTE:** even though this crate has `fyrox` prefix in its name, it can be used separately without any issues.
## Features
- Reflection-based animation.
- Animation blending state machine.
- Sprite sheet animation.
- Various blending modes - blend by weight, blend by index, blend space.
- Smooth state transition.
- Ability to animate any numeric property, including vectors, bools, natural and real numbers.
- Layer masks.
- Root motion.
- Fixed set of binding modes for most common cases.
- Signals and events.