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- proxying to the inner value overly complicates the implementation and adds a lot overhead - this is quite dangerous change since it may have subtle side effects, needs to be thoroughly tested
fyrox-animation
Flexible, general-purpose, reflection-based animation system for game development.
NOTE: even though this crate has fyrox prefix in its name, it can be used separately without any issues.
Features
- Reflection-based animation.
- Animation blending state machine.
- Sprite sheet animation.
- Various blending modes - blend by weight, blend by index, blend space.
- Smooth state transition.
- Ability to animate any numeric property, including vectors, bools, natural and real numbers.
- Layer masks.
- Root motion.
- Fixed set of binding modes for most common cases.
- Signals and events.