Files
Fyrox/fyrox-animation
Dmitry Stepanov ec83a5d6e5 refactored Reflect trait to remove unnecessary proxying
- proxying to the inner value overly complicates the implementation and adds a lot overhead
- this is quite dangerous change since it may have subtle side effects, needs to be thoroughly tested
2026-05-19 18:49:17 +03:00
..
2026-03-30 20:50:58 +03:00
2023-12-27 11:00:58 +03:00
2023-12-27 11:00:58 +03:00

fyrox-animation

Flexible, general-purpose, reflection-based animation system for game development.

NOTE: even though this crate has fyrox prefix in its name, it can be used separately without any issues.

Features

  • Reflection-based animation.
  • Animation blending state machine.
  • Sprite sheet animation.
  • Various blending modes - blend by weight, blend by index, blend space.
  • Smooth state transition.
  • Ability to animate any numeric property, including vectors, bools, natural and real numbers.
  • Layer masks.
  • Root motion.
  • Fixed set of binding modes for most common cases.
  • Signals and events.