22 Commits

Author SHA1 Message Date
Archez
2141922ee3
Fix authentic overflowed textures (#794)
Some checks failed
generate-builds / generate-2ship-otr (push) Has been cancelled
generate-builds / build-macos (push) Has been cancelled
generate-builds / build-linux (push) Has been cancelled
generate-builds / build-windows (push) Has been cancelled
* fix authentic overflow textures

* Add overflow assets and enable patching them
2024-11-05 23:25:31 -05:00
Archez
fa702ed90c
Extract pause maps and minimaps, support alt assets, fix pause map icons (#780)
Some checks failed
generate-builds / generate-2ship-otr (push) Has been cancelled
generate-builds / build-macos (push) Has been cancelled
generate-builds / build-linux (push) Has been cancelled
generate-builds / build-windows (push) Has been cancelled
* extract pause maps and minimaps and support alt assets

* Fix missing door transitions on pause menu map
2024-10-07 13:05:17 -04:00
inspectredc
e2dc6a3fc7
@bug sweep (#449)
* bug sweep round 1

* player anim frame bug already handled

* format

* stick tex and div by 0

* deku stick n64 and nicer swlift fix
2024-05-25 09:53:55 -05:00
inspectredc
0ee3af6640
baguel (#470) 2024-05-24 14:38:57 +01:00
inspectredc
07287357c8
change back mtoride xmls (#468) 2024-05-24 13:35:21 +01:00
inspectredc
ad298b3140
gc specific diffs (#461) 2024-05-23 21:13:22 -04:00
inspectredc
568060cd4a Fix GC US Options Screen (#442) 2024-05-22 09:05:05 -05:00
louist103
bfa363204c Fix XMLs (#429) 2024-05-22 09:05:05 -05:00
louist103
d68545ccdf Fix vertex extraction (#423) 2024-05-22 09:05:05 -05:00
inspectredc
c897fc2399 Gamecube NTSC US Support (#155)
* initial asset xml split

* move otrexporter back

* update exporter

* update xml progress

* update xmls -- todo: rename actor.xml

* use latest otrexporter

* cherry pick over gc support changes

* zapdtr gc support

* fix title screen

* fix jumpslash

* add gc file list

* add additional asset header

* Update OTRExporter

* Update ZAPDTR

* Update libultraship

* Update OTRExporter

* submodule

* attempt 3 at submodules

* add gPowderKegFuseVtx to gc xml

* lus main

* for pr

* zapdtr rebased

* move game versions to benport

* update xml for PRs

* move audio, todo: add to GC

* gc audio

* explain commented assets

* zapdtr

* pull and update zapdtr

* Update OTRExporter
2024-05-22 09:05:02 -05:00
louist103
17b698667f Fix order of gQuestItems (#224) 2024-05-22 09:05:01 -05:00
Archez
d8c2361986 Fix song of time frustum (#204) 2024-05-22 09:05:01 -05:00
Kenix3
912d46761b Audio Works (#180)
* initial audio work

* Implements caching and fixes a ton of issues with audio

* Uses correct memory sizes in mixer.c

* Resets mixer values

* Actually correct dmem buff values in mixer.c

* Remove breakpoints

* Fix sequences not playing

* The forbidden type.

* Forbidden TYPES?!

* Thanks Louis

* Thanks Louis Part 2

* Fix garbled audio

* Fixed ADSR bugs

* Fixes ASAN crash in loading samples.

This code is causing the game to attempt to read sample data beyond the actual sample data.

* Comments out the sample clamping since we aren't affecting the rest of the calculations in the function.

* Fixes crashing while loading audio samples.

Additionally, lowers the log level for audio commands.

* Textbox SFX UB Fix

* Decreases priority of more debug messages

* Fixed a couple uintptr_t issues

* Adds context to Jack's hack of shortcutting later loading sequences.

* Audio corruption fix

* Few uintptr_t fixes

* Fix build on linux

* Fix build on mac

* call audio exit

* fix sfx in dialog

* unstub more audio funcs

---------

Co-authored-by: Random06457 <28494085+Random06457@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: Adam Bird <archez39@me.com>
2024-05-22 09:05:01 -05:00
louist103
1b0a6bbdea fix texture being too small (#185) 2024-05-22 09:05:01 -05:00
louist103
3e0771e566 Fix powder keg crash by creating and using a larger texture. (#170) 2024-05-22 09:05:01 -05:00
louist103
a4a4264fc0 Implement CKeyframe importer and exporter (#121) 2024-05-22 09:04:59 -05:00
Garrett Cox
1dc80ffc3a Fix the other things that used sunTex (#38) 2024-05-22 09:04:58 -05:00
Archez
103fd28ec3 move circle tex to assets and support wide screen (#34) 2024-05-22 09:04:57 -05:00
inspectredc
09635bcdd5 Treat sun textures as 64x64 (#26)
* Treat sun textures as 64x64

* commenting style

* leave original lines commented too
2024-05-22 09:04:57 -05:00
Garrett Cox
8c3a59b7d1 Various fixes to text and textboxes (#18) 2024-05-22 09:04:57 -05:00
Garrett Cox
2332f63f5a Initial commit for 2S2H
Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: Random06457 <28494085+Random06457@users.noreply.github.com>
2024-05-22 09:04:51 -05:00
Garrett Cox
9be74e0026 Move source into subdirectory 2024-01-05 18:00:59 -05:00