* Bring over the matching code, rename struct vars to be consistent, and move animation structs to z64animation.h
* Clean up function prototypes
* Format and some stack var renames
* Update tutorial
* Rename animation structs
* Rename SubS functions
* Rename Actor function
* Rename arg names
* Bring over code for func_8013D9C8
* Rename and cleanup
* Some more cleanup
* Small cleanup
* Animmode enum
* Adjust actorfixer
* More uses of animmode enum, as well as fixing typo
* Change hex 0xD to 13
* typo
* Fix merge
* Format
* Fix merge
* Actorfixer
* Format
* Migrate data to C
* Init / Destroy / Update / Draw
* Functions called from Update
* Better Init match
* A few more functions
* A few more functions
* Drum-spawning function OK
* EnJg OK
* Name a few struct vars
* Name some static vars
* Name limbs
* Name limb DLs
* Name some textures
* Name all remaining textures
* First pass animation names + use object in actor file
* Add drum to XML + clean it up
* Better translations, thanks Emily!
* Some more documentation
* Improvements
* Params accessor for s_goro
* Proper object symbols for Jg_Gakki
* Delete unnecessary undefined_syms
* Text defines for my own sanity
* Some more names
* Document point/path stuff
* Name every function, even if the names are bad
* Params macro for if he's in goron shrine
* Some misc improvements
* Document EnJg_GetShrineGoronToFocusOn better
* Final cleanup before PR
* Change action name because this actor is dumb!
* Run actorfixer
* Rename some variables now that a function is named
* ProcessTalkRequest takes GameState
* Run actorfixer
* Use new actor flags
* Update text ID names to match my text ID PR
* Define the limb enum in the object
* Be consistent about where the EnumName is
* Don't name limbs after the actor
* Basic enum for drum limb
* Fix stuff after merge
* Do if/else if/else
* Remove textId defines
* Decimal weekEventReg accesses
* en_am ok
* clean up
* applying feedback and some docs, need finish still
* this should fix things
* fixing things
* fixing things and running format
* post actor_fixer
* adding object header and fixing comments
* formatting and adding enum for limbs
* addressing pr, naming things, cleanup
* fixing enum in header
* doing some docs and fixing format
* EnDemoheishi decomp first pass
* object decomp
* whitespace between declarations and statements added
* various PR fixes
* format for CI
* various PR fixes 2 + format
* missed one texture output name
* fix texture docs in unrelated files
* fix demoheishi shared texture naming
* made object sdn properties generic for soldiers
* missed outName modifications
* fixed references to updated function names
* reverting some texture changes to unrelated objects & use object specific names for lips and fingers textures
* added textId comment
* various PR comments addressed
* added enum for animations
* reverting halt animation naming
* moved animation enum to actor class
* fixed enum names
* fix typo
* more PR fixes
* format
* fix for broken build after other PR merge
* format
* merge fixes
* isTalking
* Enum - Calf to shin
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Object - Calf to shin
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* DList - Calf to Shin
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Match remaining functions of code_8012EC80.c
* parameter_static extracted and OK
* Small Progress
* Documentation all over the place
* Finish Documenting
* Cleanup
* Name more textures
* Update knowledge on deku playground player name
* All textures from parameter_static known now
* Finish documenting and validating parameter_static
* More up-to-date SaveContext docs
* More docs
* More cleanup
* Sun -> Star
* Minor touchup
* More cleanup
* pictograph -> pictoBox
* Remove the "unused" part
* More accurate name: hour lines
* It's gsDPLoadTextureBlock, not gsDPSetTextureImage
* Fix parameter_static and merge issues
* More docs from new PRs and Parameter WIP
* Missed a name
* Move parameter_static to interface assets
* Clean up code_8012EC80.c data
* Fix comment
* Add comments to parameter_static
* Oops
* fix merge
* Missed a PR review suggestion
* Fix merge
* EnZo OK, sort of documented
* fix variable naming
* fix suspicious match, add -ing to `PlayWalkSound`
* name `FollowPath`, waypoint struct member
* update description to say unused
* name `TreadWater`, fix a snake case i missed
* name `Walk`
* cleanup a bit
* address comments
pointers -> symbols, remove static and array length, inline data,
define var on same line, update file description, use ARRAY_COUNT
* space things out, move data, add ENZO_NO_PATH
* fix ENZO_NO_PATH define
* remove array pad, dec for size, thisx in limbdraw, renames in draw
* name some object_zo stuff, use symbols
* funny single member damage enum
* name textures
* name the rest of the used items in object_zo
* name the dlist
* suggestions
* actually fix the return false
* formatting
* rename `quake2` -> `distortion`
* Small touch-up
* cleanup and better spacing
* PR Feedback from OoT
* missed a small thing
* Name `billboardMtx` using better knowledge of sys_matrix functions thanks to `z_view`
* Add documentation to `SurfaceType_GetConveyorType`
* Cleanup Conveyor Type docs
* update cycle to phase
* Document the boulder fragments in gameplay_keep and clean up En_Baguo
* Remove the boulder fragment from variables.h
* Run ./format.sh
* Move limb enum to object
* Document object_obj_tokeidai XML
* Change "outer ring" to "minute ring" to better describe what it is
* Rename "sun and moon disk" to "sun and moon panel"
* Preserve ordering
* Standardize on "staircase to rooftop"
* Standardize on calling it "Exterior Gear" to contrast with all the interior stuff
* Lots more documentation
* Make it more obvious that the macros refer to clock time, not regular time
* More documentation and spacing
* Better document counterweight draw
* Respond to Anghelo's and engineer's reviews
* Split tokeidai into separate files
* Revert "Split tokeidai into separate files"
This reverts commit eed1fe5ff63c9dee7a6799b42090b27d62f60773.
* Document lodmoon
* Document moonston
* Document the open-mouth moon part of fall2
* Document object_fall
* Move flags to .c
* palette -> tlut
* File header comment
* OPEN_DISPS/CLOSE_DISPS spacing
* Lots more spacing
* Add spaces after breaks
* Better describe the subtypes
* More fixes
* Be a little more specific in fireball comments
* Respond to Elliptic's second review
* I need to stop forgetting to run ./format.sh
* Single line comment styling
* Preserve ordering
* EnBigokuta like half matched
* match all but 2 functions
* match all the functions
* import data
* name object stuff
* use new object symbols, do some documenting
* fix name of headUndersideTex
* name some struct members
* finish documenting
* Address comments
spacing, unkFunc comments, temp names, remove parens, reorder pads,
data formatting, limb enum
* address comments
* move empty line
* change the ARRAY_COUNT
* ovl_Obj_Kzsaku OK
* add packing macro
* made suggested changes
* switch pad order
* made some suggested changes. still don't know completely about naming
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* scene texture xml generator
* Create XMLs for every scene_texture except 3 and 7
* Manually add blobs
* add XMLs for not used ones
* update spec
* Add scene_texture as external files to every scene that uses them
* add gsDPLoadTextureBlock_4b
* gsDPLoadMultiBlock
* gsDPLoadTLUT_pal16
* gsDPLoadMultiBlock_4b
* Add back the blob I removed...
* address review
* Fix tluts
* delete script
* First
* Part2
* Save now or forever hold your peace
* Part3
* Building
* OK
* Cleanup
* Merge
* PR
* PR
* Merge
* PR
* PR
* Use oyu
* Use names
* TexturePtr
* Remove excess prevent_bss_reordering.h
* Cleanup THIS and globalCtx2
* Iceblock relocs
* Format
* PR plus more this
* door spiral
* THIS and globalCtx2 swap, along with sSetupDL in firefly
* Revert ObjMure change
* door_spiral and unused in en_test5
* PR comments
* Bring code over
* Change ActorDraw typedefs from actor to thisx
* Rename functions
* Format
* Rename and clean up limb draws
* Some more limb draw cleanup
* Some more cleanup
* Function comments
* Last bit of cleanup
* update tutorial
* More tutorial and format
* Remove extra newlines form actorfixer
* Missed one
* Remove some unnecessary casts
* Fix SkelAnime transform functions in functions.h
* Remove bug comments, and add note
* Remove some more unneeded casts and rename one variable
* format
* Fix merge
* Format