EllipticEllipsis
c2f4572d13
Document EnKujiya (Lottery Shop) ( #777 )
...
* 7
* 7
* Update assets/xml/objects/object_kujiya.xml
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2022-04-07 20:27:24 +01:00
Tom Overton
8a0b0b7ec8
En_Syateki_Okuta (Shooting Gallery Octorok) OK ( #772 )
...
* EnSyatekiOkuta_Init and EnSyatekiOkuta_Destroy OK
* func_80A36260, func_80A362A8, func_80A362F8, and func_80A36350 OK
* func_80A361F4 OK
* Decomp a bunch of functions
* Better match for func_80A368E0
* func_80A36CB0 OK
* Draw functions OK
* All functions OK
* Import data to C
* Use object symbols
* Final cleanup and generated spec
* Remove something I missed
* char -> UNK_TYPE1
* Respond to reviews
* Remove static from unnamed variables, whoops
2022-04-07 19:23:13 +01:00
Tom Overton
50c5ab0fc7
En_Dragon (Deep Python) OK and documented. object_utubo documented ( #771 )
...
* EnDragon_Init OK
* func_80B5EDF0 OK
* func_80B5EAA0 OK
* EnDragon_Destroy OK
* EnDragon_Update OK
* func_80B60138 OK
* func_80B5EE3C OK
* func_80B5EF88 OK
* func_80B5F418 OK
* func_80B5ED90 OK
* func_80B5EB40 OK (commented out because data is not imported yet)
* Import data into C
* Uncomment func_80B5EB40
* func_80B5EFD0 OK
* func_80B5F3A4 OK
* func_80B5F888 OK
* func_80B5FCC0 OK
* Draw functions OK
* func_80B5FD68 OK
* func_80B5F508 OK
* func_80B5F8D8 OK
* Better match on func_80B5FD68
* Use generated reloc
* Remove undefined_syms for this actor
* Some minor cleanup
* Make the data like Anghelo said
* Document object_utubo
* Name a bunch of stuff
* Name some more stuff
* Some documentation around death
* Documentation for actions
* Name a bunch of junk
* Use regs instead of directly accessing gGameInfo
* Name the player position vars
* Update weekEventReg references
* Name and list out states
* Name timer
* Document extend stuff
* Finish documentation
* Respond to Anghelo's review
* Respond to hensldm's review
* The thing Anghelo suggested *actually* matches
2022-04-06 21:03:27 -04:00
EllipticEllipsis
15dfaf0862
ABI FPR names ( #767 )
...
* Add o32 to disassembler and update macro.inc
* Add a variable for asm processor to makefile
and improve objdump flags
* Update diff settings
* git subrepo pull --force tools/asm-differ
subrepo:
subdir: "tools/asm-differ"
merged: "1236288d1"
upstream:
origin: "https://github.com/simonlindholm/asm-differ "
branch: "main"
commit: "1236288d1"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git "
commit: "2f68596"
* Remove * import and implement option
* Fix some stuff in the makefile
* Update asm-processor
* Review
* Fix old var name
2022-03-31 18:22:19 +01:00
Anghelo Carvajal
54a4d1eb12
Fix actorfixer ( #774 )
2022-03-30 04:23:20 +01:00
Thomas
33643b9471
Obj_Hariko ( #766 )
...
* Initial decompilation of hariko
* Documented and touched up on ObjHariko header
* Documented Hariko assets and added review suggestions
* Added file comment, shuffled function order
* Added DL suffix to hariko dlists
* Updated hariko body out name to hariko_body
2022-03-30 04:13:44 +01:00
Maide
89ecf74189
Obj_Bigicicle ( #753 )
...
* Obj_Bigicicle
* PR
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2022-03-29 22:39:06 +01:00
Tom Overton
6faf186a95
En_Wallmas (Wallmaster) OK and documented. object_wallmaster documented ( #731 )
...
* EnWallmas_Init and EnWallmas_Destroy OK
* func_80874B88 OK
* func_80874BE4 OK
* func_80874D1C OK
* func_80874DE8 OK
* func_80874F14 OK
* A bunch of small functions OK
* A bunch of smaller functions OK again
* func_808752CC OK
* func_808758C8 OK
* func_80875910 and func_8087596C OK
* func_808756AC and func_8087571C OK
* EnWallmas_Update OK
* func_80875A74 OK
* func_80874A88 and func_80874B04 OK
* A bunch of functions OK
* func_808759B8 and func_80875A0C
* EnWallmas_Draw OK
* func_808760A4 and func_80876118 OK
* func_80875F04 OK
* Use object symbols
* Import data to C
* Use generated reloc
* Document object_wallmaster
* Misc cleanup
* Name the DrawDamageEffects variables
* Name draw functions
* Enum for damage values
* Port function names from OoT
* Last cleanup before PR
* Respond to Elliptic's review
* Respond to Elliptic's second review
* gWallmasterWaitAnim -> gWallmasterIdleAnim
* Change all EnWallmas to Wallmaster (except the actor's name itself)
* Respond to hensldm's review
* Fix merge conflicts
2022-03-29 22:33:32 +01:00
Maide
b4842eb16c
Mir_Ray3 (1 non-matching) ( #695 )
2022-03-29 22:26:56 +01:00
Maide
7280d10404
En_Horse (2 non-matching) ( #413 )
...
* En_Horse
* a
* Warnings
* Warnigns 2
* PR
* Formats
* Fix
* PR
* Merge
* Merge
* Merge
2022-03-29 22:15:26 +01:00
Anghelo Carvajal
72bae2b6ba
z_kaleido_setup
(#768 )
...
* KaleidoSetup_Init
* func_800F4C0C
* func_800F4A10 NON_EQUIVALENT
* fixes
* func_800F4A10
* import data
* Rename Play_InCsMode
* Name KaleidoSetup_Update
* minor cleanup
* Update src/code/z_play.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Bom/z_en_bom.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Gs/z_en_gs.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/code/z_kaleido_setup.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/code/z_kaleido_setup.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/code/z_kaleido_setup.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Door_Ana/z_door_ana.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Door_Ana/z_door_ana.c
* unname D_801BDB00
* format
* a
* actorfixer
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2022-03-29 22:04:41 +01:00
Maide
8c7d8359fa
Obj_Hamishi ( #762 )
2022-03-29 21:44:07 +01:00
Derek Hensley
486e7cbe83
SubS General Pathing Helpers ( #760 )
...
* Brought code over and cleanup
* cleanup functions.h and format
* add comment
* Whitespace
* Format
* Update src/overlays/actors/ovl_En_Daiku2/z_en_daiku2.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Format
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2022-03-29 21:37:58 +01:00
Maide
cabb14e4b7
Obj_Smork ( #758 )
...
* Obj_Smork
* PR
* PR
2022-03-29 21:29:35 +01:00
Maide
7ea2474b71
En_Kujiya ( #757 )
...
* En_Kujiya
* En_Kujiya
* PR
2022-03-29 21:21:56 +01:00
Maide
98143afb1c
En_Test ( #756 )
...
* En_Test
* PR
* PR
* PR
* Fix
2022-03-29 21:14:29 +01:00
Maide
f5ba6986f9
Obj_Pzlblock ( #755 )
...
* Obj_Pzlblock
* PR
2022-03-29 21:05:33 +01:00
Maide
cdc475bea9
Bg_F40_Block ( #754 )
2022-03-29 20:59:59 +01:00
Derek Hensley
036a68cb3e
Effects Stick and Kakera cleanup ( #752 )
...
* cleanup
* cleanup
* idx -> index
2022-03-29 20:52:37 +01:00
Derek Hensley
ec9909c65c
Boot_800862E0 OK ( #769 )
...
* boot_800862E0 OK
* Ran format.sh
* attempt at fixing bss reordering
* boot_800862E0 OK (for real this time)
* Run formatter
* Changes u32 pointers to uintptr_t and sizes to size_t
* Run formatter
* Fix bss reordering
* Delete baserom.mm.us.rev1.z64:Zone.Identifier
* Cleanup and some notes
* Try my best to document
* remove comments
* Remove D_80097508 from variables.h
Co-authored-by: kyleburnette <kyle@kyleburnette.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2022-03-29 20:42:44 +01:00
LtPeriwinkle
afec1c56a6
EnNeoReeba OK and documented, object_rb mostly doc'd ( #750 )
...
* match some functions
* finish decompiling
* mostly document except some dmgeffs
* Document object_rb
* update functions.txt, damagetable
* remove number comments
* suggestions
* format and fix enum names
* comment object_rb.xml
2022-03-29 19:12:35 +01:00
Tom Overton
941f3e6949
Document object_aob (Mamamu Yan's object) ( #749 )
2022-03-29 19:06:19 +01:00
Maide
72265fac92
Obj_Entotu ( #745 )
...
* Obj_Entotu
* Time macro
* PR
* Merge
2022-03-29 18:56:20 +01:00
Maide
6132d950e3
En_Light ( #744 )
...
* En_Light
* PR
* PR
* Format
2022-03-29 18:48:25 +01:00
Maide
c127a5a0ca
Elf_Msg6 ( #743 )
...
* Elf_Msg6
* Elf_Msg6
2022-03-29 18:34:18 +01:00
Isghj
275f13881b
EffectEnIceBlock
OK, object_ice_block
documented (and minor Obj_Iceblock
documented) (#748 )
...
* EffIceBlock: OK
* object_ice_block: documented
* EffectIceBlock: matching gfxCtx in the draw function
* Iceblock: removed undefined sym
Co-authored-by: Isghj8 <isghj8@gmail.com>
2022-03-29 18:28:19 +01:00
Isghj
cbffe83c9b
EnWarpTag OK (Warping pedestals in Goron Trial) ( #747 )
...
* EnWarpTag: OK
* Apply suggestions from code review
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* WarpTag: move macros
* WarpTag: format
* WarpTag: fix save entrance index
Co-authored-by: Isghj8 <isghj8@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2022-03-29 18:21:36 +01:00
Maide
9af2914992
Obj_Grass_Carry ( #741 )
...
* Obj_Grass_Carry
* Fix?
* Fix2?
* Merge
* Test
* Merge
2022-03-29 18:16:05 +01:00
Maide
a8e9b6c9b3
OBj_Fireshield ( #740 )
2022-03-29 18:08:50 +01:00
Maide
37e82498df
Dm_Gm ( #739 )
...
* Dm_Gm
* PR
2022-03-29 17:55:32 +01:00
Maide
ea3bbee803
Dm_An ( #737 )
...
* Dm_An
* Merge
2022-03-29 17:49:44 +01:00
Anghelo Carvajal
78acaef73d
ovl_Boss_03
: Gyorg OK (#736 )
...
* Boss03_Init NON_EQUIVALENT
* rand functions
* Boss03_Draw
* match the limb draws
* Match Boss03_Init by Synray and Engineer
* A bit of cleanup
* a bunch of functions
* another bunch of functions
* func_809E299C and GyorgEffect
* import data
* A bit of cleanup
* effects related functions
* func_809E2DA0
* func_809E34B8 NON_EQUIVALENT
* func_809E3968 NON_EQUIVALENT
* func_809E3D98
* func_809E421C NON_EQUIVALENT
* func_809E475C
* func_809E497C
* func_809E4C90
* func_809E6640 NON_MATCHING
* func_809E6A38
* Match func_809E6640 by Tharo
* func_809E7D00
* func_809E8810
* func_809E4E80 NON_EQUIVALENT
* func_809E5B64
* func_809E6CB4
* Boss03_Update NON_EQUIVALENT
* func_809E81E4 attempt
* Boss03_Update improvement thanks to Petrie
* func_809E81E4 NON_MATCHING
* func_809E34B8 is at least equivalent
* cleanups
* format
* import bss
* more cleanup and minor renames
* Match func_809E81E4
* cleanup effect functions
* a few more renames
* func_809E4E80 matched by Maide
* documentation pass
* name workTimer
* macros
* More renames
* Improve func_809E34B8 a bit and match Boss03_ChewPlayer
* defines placeholders for work timer, enum for effects and other minor renames
* actorfixer
* some cleanups
* effects named
* Some more renames and cleanups
* more cleanups
* Boss03_UpdateCollision, Boss03_SeaweedUpdate and Boss03_SeaweedDraw
* Rename more actionfuncs
* cleanup undefined syms
* collision stuff and run formatter
* more cleanups
* more cleanups i forgot to commit
* and yet more clenaup
* Add notes
* Remove debugging stuff
* format
* Match the last 3 functions by Anon58
* bit of cleaning
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* PR
* format
* Remove some if (1) from Boss03_IntroCutscene
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.h
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* PR
* address pr
* prevent_bss_reordering
* Anon review
* seaweed stuff thanks to elliptic
* format
* whoops
* huh
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* address PR
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Address PR
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Sectioning
* whoops
* a
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* a
* kinda
* ,
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* remove redundant comment
* actorfixer
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
2022-03-29 17:41:44 +01:00
Derek Hensley
84dd09048e
EffectSsSibuki OK ( #735 )
...
* OK
* Small formating
* Fix merge
2022-03-29 17:26:46 +01:00
Maide
26d7085ac2
Obj_Armos ( #734 )
...
* Obj_Armos
* PR
2022-03-29 17:16:28 +01:00
Maide
348e87083b
Bg_Breakwall ( #733 )
...
* Bg_Breakwall
* PR and match (thanks petrie)
* PR
* Merge
2022-03-29 17:11:08 +01:00
Parker Burnett
e19705f7eb
En_crow OK and Documented ( #698 )
...
* this is the guay
* do you know the guay?
* No guay!
* got too excited to pr lol, fixes are here
* Majoras Mask: No Guay Home
* fixing objects
* 4mattt
2022-03-29 16:55:29 +01:00
Maide
f187471a33
En_Fu_Mato ( #675 )
...
* En_Fu_Mato
* A bit of fmt
* PR
* PR
* Merge
2022-03-29 16:46:40 +01:00
Maide
b567c4ee68
En_Hs ( #746 )
...
* En_Hs
* Add limb switch
* Merge
2022-03-29 16:29:34 +01:00
Derek Hensley
9582a3e79f
Update Readme ( #765 )
...
* Update
* Update MacOS instructions
* forgot .
* New python step
* typo
2022-03-29 16:19:59 +01:00
Anghelo Carvajal
84d9efda92
ZAPD update: Cutscene extraction ( #770 )
...
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "89a0b2628"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "89a0b2628"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git "
commit: "2f68596"
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "efae567d3"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "efae567d3"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git "
commit: "2f68596"
2022-03-29 16:13:24 +01:00
Maide
1ff183bc05
En_Test7 ( #628 )
...
* En_Test7
* Clean some stuff
* I hate BSS
* PR
* Fix
* Merge
* Fix
* Match (thanks Anon)
* PR
* PR
* PR
* Fix
2022-03-28 21:25:08 -04:00
Anghelo Carvajal
b08880f7a7
z_sram_NES
with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531 )
...
* Rename Sram_InitDebugSave
* Sram_InitDebugSave
* err
* Sram_IncrementDay
* non_matchings
* func_80146F5C and protos
* func_80146EE8
* func_80145698
* func_80143A54
* Split SaveContext
* problems with bss
* Fix bss
* more
* a small bunch
* Fix warnings
* almost everything
* two attempts
* at least compiles
* import data
* bss
* format
* stuff?
* Progress?
* More progress
* clean up data a little
* More progress
* disaster
* re split data
* A bit less of a disaster
* Fix renamed stuff
* data stuff
* fix conflicts
* format
* CycleSceneFlags
* some enums
* cleanup
* Fix merge issues
* format
* some changes
* format
* Lots of progress on z_sram_NES, but no matches yet
* SaveContent Documentation
* Oops
* Oops2
* Document more SaveContext
* Oops, don't need that anymore
* add small comment
* Another comment
* dekuPlaygroundPlayerName
* Fix merge issues
* format
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* remove magic number
* format
* fix merge issues
* bss
* format
* macro cleanup
* review
* merge issues
* review
* cleanup
* UNK_TYPE1
* Fix
* Remove comment
* small change
* conflicts
* review
* fix
* fixes
* format
* Update actorCtx renames part
* Match func_80143B0C thanks to Petrie and Anon
* minor cleaning pass
* format
* cleanup
* more minor cleanups
* Macros for accessing gSaveContext.save.stolenItems
* Introduce STOLEN_ITEM_NONE and remove CLEAR_STOLEN_ITEM_
* format
* Update include/macros.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* @hensldm review
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Rename QUEST_SONG_NEW_WAVE
* Add scene name comments to D_801C5FC0
* rename horseData.yaw
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
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* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* // = CUR_UPG_VALUE(UPG_WALLET);
* run actorfixer and format
* fix bss
* Fix merge problems and run format
* Some improvements to func_801457CC by anon
* bss
* format
* run actorfixer
* actorfixer, bss and format
* Use original names for the RESPAWN_MODE enum because the current ones are bad
* QUEST_SONG_BOSSA_NOVA
* some minor fixes on the SaveContext struct according to the debug rom
* Merge Inventory.items and Inventory.masks
* a
* simplify saveBuf accesses
* A few func renames
* actorfixer
* bss
* fixes
* bss
* actorfixer
* actorfixer and format
* actorfixer
* whoops
* whops
* bss
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2022-03-27 12:37:02 -03:00
quaantuum
95c6ddbcc8
Decompile obj_wturn ( #564 )
...
* Decompile obj_wturn
* Format
* Rename struct member
* Make suggestions
* Format
* Fix warning
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
2022-03-27 12:14:55 -03:00
Andzura
4f3202fd7e
z_message progress ( #701 )
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* 8 functions matching, 1 non-matching, 45 untouched
* match func_801518B0
* match func_8014CC14
* matching 8 func, 1 non-matching
* matched func_80148CBC
* matched func_80156758
* matched func_80147564
* matched func_80151BB4
* matched func80152EC0/Message_Spawn_Song_Effect
* matched func_80151C9C
* WIP func_80148B98
* WIP func_80151938
* matched func_80151938
* matched func_80148B98
* matched func_80147734
* matched func_80147624
* WIP func_8014EBC
* match func_801518B0
* matched func_80147564
* matched func80152EC0/Message_Spawn_Song_Effect
* matched func_80151C9C
* WIP func_80148B98
* matched func_80151938
* matched func_80148B98
* matched func_80147734
* matched func_80147624
* WIP#2 func_8014EBC
* matched func_80149EBC
* WIP func_8014CCB4
* matched func_8014CCB4
* matched func_80151A68
* WIP func_8014D62C
* fix func_8015A68 signature
* z_message_nes & z_message_staff progress
* z_message_nes & z_message_staff renaming
* documenting z_message
* cleaning & renaming
* documenting MessageContext
* matched func_80151A68
* format
* naming convention fix
* re-add func_80147564
* apply renaming of Message_ShouldAdvanceSilent on the whole project
* re-format, add clang-format off/on in z_message.c needed for matching
* rename staff => credits; add renames in actorfixer.
* change rupees array to ascii
* remove useless comments
* change MessageContext.decodedBuffer to a union
* remove decodedBuffer from actorfixer
* applied AngheloAlf suggestions & ran sfxconvert on z_message.c
* rename message_struct => message_data_static; revert decodedBuffer as union creating differences.
* use true/false instead of 1/0
* use SET_FULLSCREEN_VIEWPORT macro in func_80152c64
* AngheloAlf suggestions.
* extract assign from dayTime calculation for readability in Message_LoadTimeNES
* remove bss_reordering from osFlash, idle & boot_main to typedef MessageTableEntry in message_data_static & make decodedBuffer an union.
* remove useless casts
* Changes hexa to ascii chars when it's meaningful;
add comments to func_8014CCB4 to show what hexa constant means.
* Hensldm suggestions
* ran actorfixer on new changes; fix new bss reordering error introduced with rebase
* use new TIME_TO_MINUTES_F macro
* re-ran format.sh
* hensldm suggestions #2 + overall cleaning
* remove useless parenthesis
* Update include/message_data_static.h
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* actorfixer and format
* more fixes
Co-authored-by: Andzura <andzura@andzura.fr>
Co-authored-by: abaud <adrien.baud@inria.fr>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2022-03-27 12:09:47 -03:00
engineer124
02cb971616
En_Gakufu OK and Documented + Related Audio Functions ( #662 )
...
* Gakufu OK, copy progress from audio WIP
* Extraction
* import wip in prep for audio data import
* Add in `code_8019AF00.c` functions
* Finish docs
* Spacing
* Add enum
* Many PR suggestions
* Another enum
* PR Suggestions
* Fix bss
* Move comment higher
* Fix bss
Co-authored-by: angie <angheloalf95@gmail.com>
2022-03-27 11:52:43 -03:00
louist103
928acac500
Bombers2 OK ( #721 )
...
* OK
* OK
* cleanups
* restore makefile
* format
* format
* format
* Update src/overlays/actors/ovl_En_Bombers2/z_en_bombers2.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Bombers2/z_en_bombers2.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Bombers2/z_en_bombers2.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Bombers2/z_en_bombers2.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Bomjima/z_en_bomjima.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Bomjimb/z_en_bomjimb.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update object_cs.xml
* fixes
* format
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
2022-03-27 11:47:34 -03:00
engineer124
f1d1173558
River_Sound OK and Documented + River_Sound Related z_actor
/Audio
Functions ( #661 )
...
* First pass of `func_800BCCDC`
* river_sound OK (copy progress from audio WIP)
* Copy progress from `code_8019AF00.c` (still waiting for data to be imported)
* More docs
* feedback
* Add in `code_8019AF00.c` functions
* format
* params
* Minor cleanup
* Small fix
* one more
* Better names
* Add comment, cleanup Idx
* Fix bss
* Fix BSS
2022-03-27 11:42:19 -03:00
Maide
9e230005b0
En_Fu_Kago ( #729 )
...
* En_Fu_Kago
* PR
2022-03-27 11:36:59 -03:00
Maide
9e13859495
En_Tru_Mt ( #726 )
...
* En_Tru_Mt
* PR
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2022-03-27 11:32:08 -03:00
Maide
38eef9252e
En_Kbt ( #732 )
...
* En_Kbt
* PR
* a
2022-03-27 11:27:09 -03:00