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audio
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Changes to build on mac (#4)
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2024-05-22 09:04:57 -05:00 |
libc
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Changes to build on mac (#4)
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2024-05-22 09:04:57 -05:00 |
PR
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Use libc functions for bcmp, bcpy, bzero, LibMemset, LibMemCmp.
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2024-05-22 09:04:58 -05:00 |
tables
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align_asset_macro.h
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Initial commit for 2S2H
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2024-05-22 09:04:51 -05:00 |
alignment.h
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attributes.h
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audiomgr.h
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audiothread_cmd.h
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buffers.h
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Initial commit for 2S2H
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2024-05-22 09:04:51 -05:00 |
build.h
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carthandle.h
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CIC6105.h
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2024-01-05 18:00:59 -05:00 |
color.h
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Initial commit for 2S2H
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2024-05-22 09:04:51 -05:00 |
command_macros_base.h
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Initial commit for 2S2H
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2024-05-22 09:04:51 -05:00 |
debug.h
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fault_internal.h
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fault.h
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2024-01-05 18:00:59 -05:00 |
fixed_point.h
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Initial commit for 2S2H
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2024-05-22 09:04:51 -05:00 |
functions.h
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update c_keyframe (#52)
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2024-05-22 09:04:58 -05:00 |
gfx.h
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fix master dl overflows (#33)
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2024-05-22 09:04:57 -05:00 |
gfxprint.h
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global.h
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ichain.h
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idle.h
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2024-01-05 18:00:59 -05:00 |
irqmgr.h
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Initial commit for 2S2H
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2024-05-22 09:04:51 -05:00 |
listalloc.h
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Initial commit for 2S2H
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loadfragment.h
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macro.inc
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2024-01-05 18:00:59 -05:00 |
macros.h
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update c_keyframe (#52)
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2024-05-22 09:04:58 -05:00 |
main.h
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2024-01-05 18:00:59 -05:00 |
message_data_static.h
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Initial commit for 2S2H
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2024-05-22 09:04:51 -05:00 |
os_malloc.h
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2024-01-05 18:00:59 -05:00 |
padmgr.h
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2024-01-05 18:00:59 -05:00 |
padutils.h
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prevent_bss_reordering2.h
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prevent_bss_reordering.h
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rand.h
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regs.h
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2024-01-05 18:00:59 -05:00 |
scheduler.h
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Initial commit for 2S2H
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2024-05-22 09:04:51 -05:00 |
segment_symbols.h
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Initial commit for 2S2H
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2024-05-22 09:04:51 -05:00 |
seqcmd.h
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sequence.h
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2024-01-05 18:00:59 -05:00 |
sfx.h
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2024-01-05 18:00:59 -05:00 |
slowly.h
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2024-01-05 18:00:59 -05:00 |
stack.h
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2024-01-05 18:00:59 -05:00 |
stackcheck.h
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2024-01-05 18:00:59 -05:00 |
sys_cfb.h
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Fix Framebuffer and ZBuffer things (#25)
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2024-05-22 09:04:57 -05:00 |
sys_flashrom.h
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sys_matrix.h
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system_heap.h
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2024-01-05 18:00:59 -05:00 |
system_malloc.h
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2024-01-05 18:00:59 -05:00 |
tha.h
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thga.h
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ultra64.h
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2024-01-05 18:00:59 -05:00 |
unk.h
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2024-01-05 18:00:59 -05:00 |
variables.h
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move circle tex to assets and support wide screen (#34)
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2024-05-22 09:04:57 -05:00 |
vt.h
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2024-01-05 18:00:59 -05:00 |
z64.h
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Initial commit for 2S2H
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2024-05-22 09:04:51 -05:00 |
z64actor.h
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2024-01-05 18:00:59 -05:00 |
z64animation_legacy.h
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z64animation.h
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2024-01-05 18:00:59 -05:00 |
z64audio.h
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2024-01-05 18:00:59 -05:00 |
z64bgcheck.h
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Initial commit for 2S2H
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2024-05-22 09:04:51 -05:00 |
z64bombers_notebook.h
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Initial commit for 2S2H
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2024-05-22 09:04:51 -05:00 |
z64camera.h
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z64collision_check.h
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z64curve.h
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z64cutscene_commands.h
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z64cutscene.h
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z64debug_display.h
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z64debug_text.h
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z64dma.h
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z64door.h
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z64eff_footmark.h
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z64effect.h
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z64environment.h
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z64frameadvance.h
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z64game_over.h
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z64game.h
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2024-01-05 18:00:59 -05:00 |
z64horse.h
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Move source into subdirectory
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2024-01-05 18:00:59 -05:00 |
z64interface.h
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Various changes/fixes to z_parameter (#7)
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2024-05-22 09:04:57 -05:00 |
z64item.h
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Changes to build on mac (#4)
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2024-05-22 09:04:57 -05:00 |
z64jpeg.h
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Initial commit for 2S2H
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2024-05-22 09:04:51 -05:00 |
z64keyframe.h
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update c_keyframe (#52)
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2024-05-22 09:04:58 -05:00 |
z64light.h
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z64map.h
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2024-01-05 18:00:59 -05:00 |
z64math.h
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Initial commit for 2S2H
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2024-05-22 09:04:51 -05:00 |
z64message.h
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Various fixes to text and textboxes (#18)
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2024-05-22 09:04:57 -05:00 |
z64msgevent.h
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z64object.h
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z64ocarina.h
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2024-01-05 18:00:59 -05:00 |
z64player.h
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Initial commit for 2S2H
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2024-05-22 09:04:51 -05:00 |
z64prerender.h
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Initial commit for 2S2H
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2024-05-22 09:04:51 -05:00 |
z64quake.h
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z64rumble.h
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2024-01-05 18:00:59 -05:00 |
z64save.h
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Add support for json save files (#54)
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2024-05-22 09:04:58 -05:00 |
z64scene.h
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Initial commit for 2S2H
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2024-05-22 09:04:51 -05:00 |
z64schedule.h
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z64shrink_window.h
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z64skin.h
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z64skybox.h
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Initial commit for 2S2H
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2024-05-22 09:04:51 -05:00 |
z64snap.h
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z64sound_source.h
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z64speed_meter.h
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z64subs.h
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z64thread.h
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z64transition.h
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z64view.h
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z64vimode.h
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z64viscvg.h
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z64visfbuf.h
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Initial commit for 2S2H
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z64vismono.h
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z64viszbuf.h
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z64voice.h
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z_en_hy_code.h
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z_fireobj.h
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z_prenmi.h
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z_title_setup.h
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