2ship2harkinian/mm/include/tables/gamestate_table.h
2024-01-05 18:00:59 -05:00

18 lines
967 B
C

/**
* Gamestate Table
*
* DEFINE_GAMESTATE should be used for gamestates with code loaded from an overlay
* - Argument 0: Gamestate type name (without State suffix, also used for Init and Destroy function names)
* - Argument 1: Gamestate id enum name
* - Argument 2: Gamestate overlay segment name without the `ovl_` prefix
*
* DEFINE_GAMESTATE_INTERNAL should be used for gamestates that aren't an overlay, the first two arguments are the same as for DEFINE_GAMESTATE
*/
/* 0x00 */ DEFINE_GAMESTATE_INTERNAL(Setup, GAMESTATE_SETUP)
/* 0x01 */ DEFINE_GAMESTATE(MapSelect, GAMESTATE_MAP_SELECT, select)
/* 0x02 */ DEFINE_GAMESTATE(ConsoleLogo, GAMESTATE_CONSOLE_LOGO, title)
/* 0x03 */ DEFINE_GAMESTATE_INTERNAL(Play, GAMESTATE_PLAY)
/* 0x04 */ DEFINE_GAMESTATE(TitleSetup, GAMESTATE_TITLE_SETUP, opening)
/* 0x05 */ DEFINE_GAMESTATE(FileSelect, GAMESTATE_FILE_SELECT, file_choose)
/* 0x06 */ DEFINE_GAMESTATE(DayTelop, GAMESTATE_DAYTELOP, daytelop)