This will build both the games and their debug symbols. Use [BGB](https://github.com/zladx/LADX-Disassembly/wiki/Tooling-for-reverse-engineering#bgb) to load the debug symbols into the debugger.
- Maybe a typo, a missing constant, an obvious label that could be renamed;
- Or start following a thread (Link's animations? The island fade-out special effect? Trading items constants?) and document some details along your read;
- You can also look at the [known improvements](https://github.com/zladx/LADX-Disassembly/issues) – especially [good first issues](https://github.com/zladx/LADX-Disassembly/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+label%3A%22good+first+issue%22);
3. Submit a pull request.
Having questions, or do you need help? Join the discussion on [Discord](https://discord.gg/sSHrwdB).
You can also read [disassembling How-Tos](https://github.com/zladx/LADX-Disassembly/wiki) in the Wiki, for some infos about the tools and disassembling processes.
- [The Legend of Zelda Link's Awakening /DX Speedrunning Wiki](http://spiraster.x10host.com/LADXWiki/index.php/) : infos on wrong warps and map data format
- [Zelda III Disassembly](http://www.zeldix.net/t143-disassembly-zelda-docs) ([archive](https://web.archive.org/web/20180315181518/http://www.zeldix.net/t143-disassembly-zelda-docs)): good source on Zelda SNES source code, which has many similarities to LADX
- [Disassembling Link's Awakening](https://kemenaran.winosx.com/posts/category-disassembling-links-awakening/): a series of blog posts and progress reports