LADX-Disassembly/README.md
Pierre de La Morinerie 1da0c481e7 README: fix LALE link
2020-11-22 16:02:44 +01:00

77 lines
3.9 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Links Awakening DX Disassembly
Disassembly of one of my favorite games. Taking it easy for now.
It builds the following ROMs:
- azlj.gbc (Japanese, v1.0) `
md5: f75874e3654360094fc2b09bd1fed7e8`
- azlj-r1.gbc (Japanese, v1.1) `
md5: 6d8f9cd72201caabdfd0455a819af9ce`
- azlj-r2.gbc (Japanese, v1.2) `
md5: 2e2596c008d47df901394d28f5bd66ec`
- azle.gbc (English, v1.0) `
md5: 07c211479386825042efb4ad31bb525f`
- azle-r1.gbc (English, v1.1) `
md5: ccbb56212e3dbaa9007d389a17e9d075`
- azle-r2.gbc (English, v1.2) `
md5: 7351daa3c0a91d8f6fe2fbcca6182478`
- azlg.gbc (German, v1.0) `
md5: e91fd46e7092d32ca264f21853f09539`
- azlg-r1.gbc (German, v1.1) `
md5: b0080c2f1919a4bb0ea73b788f4a6786`
- azlf.gbc (French, v1.0) `
md5: 1043fd167d0ed9c4094e3c9d8e757f1e`
- azlf-r1.gbc (French, v1.1) `
md5: 68242187b65166b5f8225b20e2021659`
Additionnaly, a wiki includes a [high-level overview of the game engine](https://github.com/zladx/LADX-Disassembly/wiki/Game-engine-documentation), and technical informations on the [data formats used](https://github.com/zladx/LADX-Disassembly/wiki/Maps-data-format) throughout the game.
## Usage
1. Install Python 3 and [rgbds](https://github.com/rednex/rgbds#1-installing-rgbds) (version >= 0.4.0 required);
2. `make all`.
This will build both the games and their debug symbols. Once built, use [BGB](https://github.com/zladx/LADX-Disassembly/wiki/Tooling-for-reverse-engineering#bgb) to load the debug symbols into the debugger.
## How to contribute
1. Fork this repository;
2. Find a little piece of code to improve:
- Maybe a typo, a missing constant, an obvious label that could be renamed;
- Or start following a thread (Link's animations? The island fade-out special effect? Trading items constants?) and document some details along your read;
- You can also look at the [known improvements](https://github.com/zladx/LADX-Disassembly/issues) especially [good first issues](https://github.com/zladx/LADX-Disassembly/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+label%3A%22good+first+issue%22);
3. Submit a pull request.
Having questions, or do you need help? Join the discussion on [Discord](https://discord.gg/sSHrwdB).
You can also read [disassembling How-Tos](https://github.com/zladx/LADX-Disassembly/wiki) in the Wiki, for some infos about the tools and disassembling processes.
## Resources
- [Artemis251's Link's Awakening Cache](http://artemis251.fobby.net/zelda/index.php): ROM map, maps data format
- [Xkeeper's Link's Awakening depot](https://xkeeper.net/hacking/linksawakening/): maps tilesets and save format infos
- [LALE](https://github.com/anotak/LALE): level editor, notes on maps data format
- [The Legend of Zelda Link's Awakening /DX Speedrunning Wiki](http://spiraster.x10host.com/LADXWiki/index.php/) : infos on wrong warps and map data format
- [Zelda III Disassembly](http://www.zeldix.net/t143-disassembly-zelda-docs) ([archive](https://web.archive.org/web/20180315181518/http://www.zeldix.net/t143-disassembly-zelda-docs)): good source on Zelda SNES source code, which has many similarities to LADX
- [Disassembling Link's Awakening](https://kemenaran.winosx.com/posts/category-disassembling-links-awakening/): a series of blog posts and progress reports
- Discord: [LADX](https://discord.gg/sSHrwdB)
## Contributors
Thanks to these people for contributing:
* mojobojo - https://github.com/mojobojo
* kemenaran - https://github.com/kemenaran
* Drenn1 - https://github.com/Drenn1
* Sanqui - https://github.com/Sanqui
* Kyle McGuffin - https://github.com/kcmcg
* Marijn van der Werf - https://github.com/marijnvdwerf
* samuel-flynn - https://github.com/samuel-flynn
* Xkeeper - https://github.com/Xkeeper0
* Vextrove - https://github.com/Vextrove
* daid - https://github.com/daid
* stephaneseng - https://github.com/stephaneseng
* zelosos - https://gitlab.com/zelosos
([See contribution details here](https://github.com/zladx/LADX-Disassembly/graphs/contributors))