mirror of
https://github.com/SMGCommunity/Petari.git
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101 KiB
101 KiB
1 | Symbol Name | Object File | Library Archive | Matching |
---|---|---|---|---|
2 | __dt__13FireMarioBallFv | FireMarioBall.o | Player.a | false |
3 | __ct__13FireMarioBallFPCc | FireMarioBall.o | Player.a | false |
4 | init__13FireMarioBallFRC12JMapInfoIter | FireMarioBall.o | Player.a | false |
5 | appear__13FireMarioBallFv | FireMarioBall.o | Player.a | false |
6 | kill__13FireMarioBallFv | FireMarioBall.o | Player.a | false |
7 | appearAndThrow__13FireMarioBallFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> | FireMarioBall.o | Player.a | false |
8 | attackSensor__13FireMarioBallFP9HitSensorP9HitSensor | FireMarioBall.o | Player.a | false |
9 | attackFire__13FireMarioBallFP9HitSensor | FireMarioBall.o | Player.a | false |
10 | initSensor__13FireMarioBallFv | FireMarioBall.o | Player.a | false |
11 | isBindedAny__13FireMarioBallCFv | FireMarioBall.o | Player.a | false |
12 | tryToKill__13FireMarioBallFv | FireMarioBall.o | Player.a | false |
13 | exeThrow__13FireMarioBallFv | FireMarioBall.o | Player.a | false |
14 | __sinit_\FireMarioBall_cpp | FireMarioBall.o | Player.a | false |
15 | __ct__Q216NrvFireMarioBall21FireMarioBallNrvThrowFv | FireMarioBall.o | Player.a | false |
16 | execute__Q216NrvFireMarioBall21FireMarioBallNrvThrowCFP5Spine | FireMarioBall.o | Player.a | false |
17 | __ct__11GhostPacketFPvUl | GhostPacket.o | Player.a | false |
18 | read__11GhostPacketFPUcUl | GhostPacket.o | Player.a | false |
19 | read__11GhostPacketFPUl | GhostPacket.o | Player.a | false |
20 | read__11GhostPacketFPs | GhostPacket.o | Player.a | false |
21 | read__11GhostPacketFPPc | GhostPacket.o | Player.a | false |
22 | read__11GhostPacketFPSc | GhostPacket.o | Player.a | false |
23 | read__11GhostPacketFPQ29JGeometry9TVec3<Sc> | GhostPacket.o | Player.a | false |
24 | read__11GhostPacketFPQ29JGeometry8TVec3<s> | GhostPacket.o | Player.a | false |
25 | playSound__25@unnamed@GhostPlayer_cpp@FP9LiveActorPCc | GhostPlayer.o | Player.a | false |
26 | makeArchiveList__11GhostPlayerFP27NameObjArchiveListCollectorRC12JMapInfoIter | GhostPlayer.o | Player.a | false |
27 | __ct__11GhostPlayerFPCc | GhostPlayer.o | Player.a | false |
28 | init__11GhostPlayerFRC12JMapInfoIter | GhostPlayer.o | Player.a | false |
29 | appear__11GhostPlayerFv | GhostPlayer.o | Player.a | false |
30 | control__11GhostPlayerFv | GhostPlayer.o | Player.a | false |
31 | exeWait__11GhostPlayerFv | GhostPlayer.o | Player.a | false |
32 | warpPosition__11GhostPlayerFPCc | GhostPlayer.o | Player.a | false |
33 | exePreStartDemo0__11GhostPlayerFv | GhostPlayer.o | Player.a | false |
34 | isRequestSkipDemo__11GhostPlayerCFv | GhostPlayer.o | Player.a | false |
35 | exePreStartDemo1__11GhostPlayerFv | GhostPlayer.o | Player.a | false |
36 | exePreStartDemo2__11GhostPlayerFv | GhostPlayer.o | Player.a | false |
37 | exeWinDemo__11GhostPlayerFv | GhostPlayer.o | Player.a | false |
38 | exeLostDemo__11GhostPlayerFv | GhostPlayer.o | Player.a | false |
39 | calcAndSetBaseMtx__11GhostPlayerFv | GhostPlayer.o | Player.a | false |
40 | initAnimation__11GhostPlayerFv | GhostPlayer.o | Player.a | false |
41 | setAnimation__11GhostPlayerFPCc | GhostPlayer.o | Player.a | false |
42 | setAnimationWeight__11GhostPlayerFPCf | GhostPlayer.o | Player.a | false |
43 | attackSensor__11GhostPlayerFP9HitSensorP9HitSensor | GhostPlayer.o | Player.a | false |
44 | receiveMsgPlayerAttack__11GhostPlayerFUlP9HitSensorP9HitSensor | GhostPlayer.o | Player.a | false |
45 | receiveOtherMsg__11GhostPlayerFUlP9HitSensorP9HitSensor | GhostPlayer.o | Player.a | false |
46 | draw__11GhostPlayerCFv | GhostPlayer.o | Player.a | false |
47 | receiveGhostPacket__11GhostPlayerFP11GhostPacket | GhostPlayer.o | Player.a | false |
48 | getShiftRatio__FSc | GhostPlayer.o | Player.a | false |
49 | convToFloat__2MRFRQ29JGeometry8TVec3<s>ScPQ29JGeometry8TVec3<f> | GhostPlayer.o | Player.a | false |
50 | convToFloat__2MRFRQ29JGeometry9TVec3<Sc>ScPQ29JGeometry8TVec3<f> | GhostPlayer.o | Player.a | false |
51 | convToFloat__2MRFsScPf | GhostPlayer.o | Player.a | false |
52 | convToFloat__2MRFScScPf | GhostPlayer.o | Player.a | false |
53 | __dt__11GhostPlayerFv | GhostPlayer.o | Player.a | false |
54 | __sinit_\GhostPlayer_cpp | GhostPlayer.o | Player.a | false |
55 | __ct__Q214NrvGhostPlayer15HostTypeNrvWaitFv | GhostPlayer.o | Player.a | false |
56 | __ct__Q214NrvGhostPlayer18HostTypeNrvWinDemoFv | GhostPlayer.o | Player.a | false |
57 | __ct__Q214NrvGhostPlayer19HostTypeNrvLostDemoFv | GhostPlayer.o | Player.a | false |
58 | __ct__Q214NrvGhostPlayer24HostTypeNrvPreStartDemo0Fv | GhostPlayer.o | Player.a | false |
59 | __ct__Q214NrvGhostPlayer24HostTypeNrvPreStartDemo1Fv | GhostPlayer.o | Player.a | false |
60 | __ct__Q214NrvGhostPlayer24HostTypeNrvPreStartDemo2Fv | GhostPlayer.o | Player.a | false |
61 | __ct__Q214NrvGhostPlayer20HostTypeNrvStartDemoFv | GhostPlayer.o | Player.a | false |
62 | __ct__Q214NrvGhostPlayer14HostTypeNrvRunFv | GhostPlayer.o | Player.a | false |
63 | execute__Q214NrvGhostPlayer14HostTypeNrvRunCFP5Spine | GhostPlayer.o | Player.a | false |
64 | execute__Q214NrvGhostPlayer20HostTypeNrvStartDemoCFP5Spine | GhostPlayer.o | Player.a | false |
65 | execute__Q214NrvGhostPlayer24HostTypeNrvPreStartDemo2CFP5Spine | GhostPlayer.o | Player.a | false |
66 | execute__Q214NrvGhostPlayer24HostTypeNrvPreStartDemo1CFP5Spine | GhostPlayer.o | Player.a | false |
67 | execute__Q214NrvGhostPlayer24HostTypeNrvPreStartDemo0CFP5Spine | GhostPlayer.o | Player.a | false |
68 | execute__Q214NrvGhostPlayer19HostTypeNrvLostDemoCFP5Spine | GhostPlayer.o | Player.a | false |
69 | execute__Q214NrvGhostPlayer18HostTypeNrvWinDemoCFP5Spine | GhostPlayer.o | Player.a | false |
70 | execute__Q214NrvGhostPlayer15HostTypeNrvWaitCFP5Spine | GhostPlayer.o | Player.a | false |
71 | __ct__12GroupCheckerFPCcUl | GroupChecker.o | Player.a | true |
72 | initAfterPlacement__12GroupCheckerFv | GroupChecker.o | Player.a | true |
73 | add__12GroupCheckerFPC7NameObj | GroupChecker.o | Player.a | true |
74 | add__17GroupCheckManagerFPC7NameObjl | GroupChecker.o | Player.a | false |
75 | isExist__17GroupCheckManagerFPC7NameObjl | GroupChecker.o | Player.a | false |
76 | __dt__12GroupCheckerFv | GroupChecker.o | Player.a | true |
77 | __dt__17GroupCheckManagerFv | GroupChecker.o | Player.a | true |
78 | __ct__17GroupCheckManagerFPCc | GroupChecker.o | Player.a | true |
79 | viewCalc2__9J3DModelXFv | J3DModelX.o | Player.a | false |
80 | setDrawView__9J3DModelXFUl | J3DModelX.o | Player.a | false |
81 | setDrawViewBuffer__9J3DModelXFPA4_f | J3DModelX.o | Player.a | false |
82 | copyAnmMtxBuffer__9J3DModelXFPC9J3DModelX | J3DModelX.o | Player.a | false |
83 | viewCalc3__9J3DModelXFUlPA4_f | J3DModelX.o | Player.a | false |
84 | viewCalcRef__9J3DModelXFUlP8J3DModel | J3DModelX.o | Player.a | false |
85 | viewCalcRefPos__9J3DModelXFUlP8J3DModelRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> | J3DModelX.o | Player.a | false |
86 | calcNrmMtx2__13J3DMtxBuffer2Fv | J3DModelX.o | Player.a | false |
87 | calcDrawMtx2__13J3DMtxBuffer2FUlRC3VecRA3_A4_CfP12J3DMtxBuffer | J3DModelX.o | Player.a | false |
88 | calcDrawMtx3__13J3DMtxBuffer2FUlRC3VecRA3_A4_CfP12J3DMtxBufferRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> | J3DModelX.o | Player.a | false |
89 | directDraw__9J3DModelXFP8J3DModel | J3DModelX.o | Player.a | false |
90 | drawIn__9J3DModelXFP11J3DMaterialbPA4_fP8J3DModel | J3DModelX.o | Player.a | false |
91 | simpleDrawSetup__9J3DModelXFP11J3DMaterial | J3DModelX.o | Player.a | false |
92 | simpleDrawShape__9J3DModelXFP11J3DMaterial | J3DModelX.o | Player.a | false |
93 | storeDisplayList__9J3DModelXFP7_GDLObjUl | J3DModelX.o | Player.a | false |
94 | __ct__9J3DModelXFP12J3DModelDataUlUl | J3DModelX.o | Player.a | false |
95 | shapePacketDrawFast__9J3DModelXCFP15J3DShapePacketX | J3DModelX.o | Player.a | false |
96 | shapeDrawFast__9J3DModelXCFP9J3DShapeX | J3DModelX.o | Player.a | false |
97 | __dt__9J3DModelXFv | J3DModelX.o | Player.a | false |
98 | swapNrmMtx__12J3DMtxBufferFv | J3DModelX.o | Player.a | false |
99 | getDrawMtx__12J3DMtxBufferFi | J3DModelX.o | Player.a | false |
100 | getDrawMtxPtr__8J3DModelFv | J3DModelX.o | Player.a | false |
101 | __dt__8J3DModelFv | J3DModelX.o | Player.a | false |
102 | rotationMtx__13J3DMtxBuffer2FPA4_f | J3DModelX.o | Player.a | false |
103 | __ct__15JetTurtleShadowFPCc | JetTurtleShadow.o | Player.a | false |
104 | calcType0__15JetTurtleShadowFPA4_f | JetTurtleShadow.o | Player.a | false |
105 | drawType0__15JetTurtleShadowCFv | JetTurtleShadow.o | Player.a | false |
106 | drawType1__15JetTurtleShadowCFv | JetTurtleShadow.o | Player.a | false |
107 | init__15JetTurtleShadowFRC12JMapInfoIter | JetTurtleShadow.o | Player.a | false |
108 | __dt__15JetTurtleShadowFv | JetTurtleShadow.o | Player.a | false |
109 | __ct__10MarineSnowFv | MarineSnow.o | Player.a | false |
110 | view__10MarineSnowFv | MarineSnow.o | Player.a | false |
111 | clear__10MarineSnowFv | MarineSnow.o | Player.a | false |
112 | draw__10MarineSnowCFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>f | MarineSnow.o | Player.a | false |
113 | __ct__5MarioFP10MarioActor | Mario.o | Player.a | true |
114 | updateAndClearStrideParameter__5MarioFv | Mario.o | Player.a | false |
115 | checkKeyLock__5MarioFv | Mario.o | Player.a | false |
116 | updateTimers__5MarioFv | Mario.o | Player.a | false |
117 | updateMorphResetTimer__5MarioFv | Mario.o | Player.a | false |
118 | doExtraServices__5MarioFv | Mario.o | Player.a | false |
119 | isEnableCheckGround__5MarioFv | Mario.o | Player.a | false |
120 | setGroundNorm__5MarioFRCQ29JGeometry8TVec3<f> | Mario.o | Player.a | false |
121 | checkForceGrounding__5MarioFv | Mario.o | Player.a | false |
122 | fixHeadFrontVecByGravity__5MarioFv | Mario.o | Player.a | false |
123 | createMtxDir__5MarioFPA4_fRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> | Mario.o | Player.a | false |
124 | isNonFixHeadVec__5MarioCFv | Mario.o | Player.a | false |
125 | createDirectionMtx__5MarioFPA4_f | Mario.o | Player.a | false |
126 | createCorrectionMtx__5MarioFPA4_fPQ29JGeometry8TVec3<f> | Mario.o | Player.a | false |
127 | slopeTiltHead__5MarioFPQ29JGeometry8TVec3<f> | Mario.o | Player.a | false |
128 | fixFrontVecByGravity__5MarioFv | Mario.o | Player.a | false |
129 | fixFrontVecFromUpSide__5MarioFv | Mario.o | Player.a | false |
130 | fixSideVecFromFrontUp__5MarioFv | Mario.o | Player.a | false |
131 | setSideVec__5MarioFRCQ29JGeometry8TVec3<f> | Mario.o | Player.a | false |
132 | setHeadVec__5MarioFRCQ29JGeometry8TVec3<f> | Mario.o | Player.a | false |
133 | setFrontVec__5MarioFRCQ29JGeometry8TVec3<f> | Mario.o | Player.a | false |
134 | setFrontVecKeepUp__5MarioFRCQ29JGeometry8TVec3<f>f | Mario.o | Player.a | false |
135 | setFrontVecKeepUpAngle__5MarioFRCQ29JGeometry8TVec3<f>f | Mario.o | Player.a | false |
136 | setFrontVecKeepUp__5MarioFRCQ29JGeometry8TVec3<f>Ul | Mario.o | Player.a | false |
137 | setFrontVecKeepUp__5MarioFRCQ29JGeometry8TVec3<f> | Mario.o | Player.a | true |
138 | setFrontVecKeepSide__5MarioFRCQ29JGeometry8TVec3<f> | Mario.o | Player.a | false |
139 | setHeadAndFrontVecFromRotate__5MarioFRCQ29JGeometry8TVec3<f> | Mario.o | Player.a | false |
140 | forceSetHeadVecKeepSide__5MarioFRCQ29JGeometry8TVec3<f> | Mario.o | Player.a | false |
141 | draw__5MarioCFv | Mario.o | Player.a | false |
142 | addTrans__5MarioFRCQ29JGeometry8TVec3<f>PCc | Mario.o | Player.a | false |
143 | setTrans__5MarioFRCQ29JGeometry8TVec3<f>PCc | Mario.o | Player.a | false |
144 | isEnableRush__5MarioCFv | Mario.o | Player.a | false |
145 | isInvincible__5MarioCFv | Mario.o | Player.a | false |
146 | inputStick__5MarioFv | Mario.o | Player.a | false |
147 | isCeiling__5MarioCFv | Mario.o | Player.a | false |
148 | setGravityVec__5MarioFRCQ29JGeometry8TVec3<f> | Mario.o | Player.a | false |
149 | updateSoundCode__5MarioFv | Mario.o | Player.a | false |
150 | isForceStopRush__5MarioCFv | Mario.o | Player.a | false |
151 | getShadowNorm__5MarioCFv | Mario.o | Player.a | false |
152 | getAirGravityVec__5MarioCFv | Mario.o | Player.a | false |
153 | getAirFrontVec__5MarioCFv | Mario.o | Player.a | false |
154 | initAfterConst__5MarioFv | Mario.o | Player.a | false |
155 | writeBackPhyisicalVector__5MarioFv | Mario.o | Player.a | false |
156 | update__5MarioFv | Mario.o | Player.a | false |
157 | actionMain__5MarioFv | Mario.o | Player.a | false |
158 | updateGroundInfo__5MarioFv | Mario.o | Player.a | false |
159 | postureCtrl__5MarioFPA4_f | Mario.o | Player.a | false |
160 | createAngleMtx__5MarioFPA4_fb | Mario.o | Player.a | false |
161 | updateLookOfs__5MarioFv | Mario.o | Player.a | false |
162 | getGravityVec__5MarioCFv | Mario.o | Player.a | false |
163 | touchWater__5MarioFv | Mario.o | Player.a | false |
164 | __sinit_\Mario_cpp | Mario.o | Player.a | false |
165 | getJointTransform__10XanimeCoreFUl | Mario.o | Player.a | false |
166 | draw3D__10MarioStateCFv | Mario.o | Player.a | false |
167 | isInvalidTriangle__31TriangleFilterDelegator<5Mario>CFPC8Triangle | Mario.o | Player.a | false |
168 | __as__8TriangleFRC8Triangle | MarioActor.o | Player.a | true |
169 | getEuler__Q29JGeometry64TRotation3<Q29JGeometry38TMatrix34<Q29JGeometry13SMatrix34C<f>>>CFRQ29JGeometry8TVec3<f> | MarioActor.o | Player.a | false |
170 | __ct__10MarioActorFPCc | MarioActor.o | Player.a | true |
171 | __dt__10MarioActorFv | MarioActor.o | Player.a | false |
172 | init__10MarioActorFRC12JMapInfoIter | MarioActor.o | Player.a | true |
173 | init2__10MarioActorFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>l | MarioActor.o | Player.a | true |
174 | initAfterPlacement__10MarioActorFv | MarioActor.o | Player.a | true |
175 | initAfterOpeningDemo__10MarioActorFv | MarioActor.o | Player.a | true |
176 | calcBaseFrontVec__10MarioActorFRCQ29JGeometry8TVec3<f> | MarioActor.o | Player.a | true |
177 | playSound__10MarioActorFPCcl | MarioActor.o | Player.a | true |
178 | changeAnimation__10MarioActorFPCcPCc | MarioActor.o | Player.a | true |
179 | changeAnimationNonStop__10MarioActorFPCc | MarioActor.o | Player.a | true |
180 | changeAnimationUpper__10MarioActorFPCc | MarioActor.o | Player.a | true |
181 | stopAnimation__10MarioActorFPCc | MarioActor.o | Player.a | true |
182 | isAnimationRun__10MarioActorCFPCc | MarioActor.o | Player.a | true |
183 | changeNullAnimation__10MarioActorFPCcSc | MarioActor.o | Player.a | true |
184 | clearNullAnimation__10MarioActorFSc | MarioActor.o | Player.a | false |
185 | isStopNullAnimation__10MarioActorCFv | MarioActor.o | Player.a | true |
186 | changeGameOverAnimation__10MarioActorFv | MarioActor.o | Player.a | true |
187 | getJointCtrl__10MarioActorCFPCc | MarioActor.o | Player.a | true |
188 | updateRotationInfo__10MarioActorFv | MarioActor.o | Player.a | false |
189 | exeWait__10MarioActorFv | MarioActor.o | Player.a | true |
190 | movement__10MarioActorFv | MarioActor.o | Player.a | true |
191 | control__10MarioActorFv | MarioActor.o | Player.a | true |
192 | control2__10MarioActorFv | MarioActor.o | Player.a | true |
193 | controlMain__10MarioActorFv | MarioActor.o | Player.a | true |
194 | updateBehavior__10MarioActorFv | MarioActor.o | Player.a | true |
195 | updateBindRatio__10MarioActorFv | MarioActor.o | Player.a | true |
196 | isInPunchTimerRange__10MarioActorCFv | MarioActor.o | Player.a | true |
197 | updatePunching__10MarioActorFv | MarioActor.o | Player.a | true |
198 | doRush__10MarioActorFv | MarioActor.o | Player.a | true |
199 | updateSwingTimer__10MarioActorFv | MarioActor.o | Player.a | true |
200 | updateSwingAction__10MarioActorFv | MarioActor.o | Player.a | true |
201 | checkClapCatchStart__10MarioActorFv | MarioActor.o | Player.a | false |
202 | updateRealMtx__10MarioActorFv | MarioActor.o | Player.a | true |
203 | setUpperRotateY__10MarioActorFf | MarioActor.o | Player.a | false |
204 | decLife__10MarioActorFUs | MarioActor.o | Player.a | true |
205 | decLifeLarge__10MarioActorFv | MarioActor.o | Player.a | true |
206 | decLifeMiddle__10MarioActorFv | MarioActor.o | Player.a | true |
207 | decLifeSmall__10MarioActorFv | MarioActor.o | Player.a | true |
208 | resetWaterLife__10MarioActorFv | MarioActor.o | Player.a | true |
209 | updateLife__10MarioActorFv | MarioActor.o | Player.a | true |
210 | incLife__10MarioActorFUl | MarioActor.o | Player.a | true |
211 | changeMaxLife__10MarioActorFl | MarioActor.o | Player.a | true |
212 | doPressing__10MarioActorFv | MarioActor.o | Player.a | true |
213 | careMovingObject__10MarioActorFv | MarioActor.o | Player.a | true |
214 | doStun__10MarioActorFv | MarioActor.o | Player.a | true |
215 | scaleMtx__10MarioActorFPA4_f | MarioActor.o | Player.a | true |
216 | updateBaseScaleMtx__10MarioActorFv | MarioActor.o | Player.a | true |
217 | getRealMtx__10MarioActorCFPA4_fPCc | MarioActor.o | Player.a | false |
218 | getRealPos__10MarioActorCFPCcPQ29JGeometry8TVec3<f> | MarioActor.o | Player.a | false |
219 | getGlobalJointMtx__10MarioActorFPCc | MarioActor.o | Player.a | false |
220 | calcAnimInMovement__10MarioActorFv | MarioActor.o | Player.a | false |
221 | forceSetBaseMtx__10MarioActorFPA4_f | MarioActor.o | Player.a | false |
222 | calcAnim__10MarioActorFv | MarioActor.o | Player.a | false |
223 | calcAndSetBaseMtx__10MarioActorFv | MarioActor.o | Player.a | false |
224 | setBlendMtxTimer__10MarioActorFUs | MarioActor.o | Player.a | false |
225 | getGroundPos__10MarioActorCFPQ29JGeometry8TVec3<f> | MarioActor.o | Player.a | false |
226 | getShadowPos__10MarioActorCFv | MarioActor.o | Player.a | false |
227 | isTurning__10MarioActorCFv | MarioActor.o | Player.a | true |
228 | isJumping__10MarioActorCFv | MarioActor.o | Player.a | false |
229 | isJumpRising__10MarioActorCFv | MarioActor.o | Player.a | false |
230 | isPunching__10MarioActorCFv | MarioActor.o | Player.a | false |
231 | isItemSwinging__10MarioActorCFv | MarioActor.o | Player.a | false |
232 | isDamaging__10MarioActorCFv | MarioActor.o | Player.a | false |
233 | isNeedDamageFog__10MarioActorCFv | MarioActor.o | Player.a | false |
234 | isStaggering__10MarioActorCFv | MarioActor.o | Player.a | false |
235 | isSleeping__10MarioActorCFv | MarioActor.o | Player.a | false |
236 | isRefuseTalk__10MarioActorCFv | MarioActor.o | Player.a | false |
237 | isDebugMode__10MarioActorCFv | MarioActor.o | Player.a | true |
238 | jumpHop__10MarioActorFv | MarioActor.o | Player.a | false |
239 | calcCenterPos__10MarioActorFv | MarioActor.o | Player.a | false |
240 | calcHeadPos__10MarioActorFv | MarioActor.o | Player.a | false |
241 | setPress__10MarioActorFUcl | MarioActor.o | Player.a | false |
242 | getResourceTable__10MarioActorCFv | MarioActor.o | Player.a | false |
243 | isEnableMoveMario__10MarioActorCFv | MarioActor.o | Player.a | false |
244 | isEnableNerveChange__10MarioActorCFv | MarioActor.o | Player.a | false |
245 | forceGameOver__10MarioActorFv | MarioActor.o | Player.a | false |
246 | forceGameOverAbyss__10MarioActorFv | MarioActor.o | Player.a | false |
247 | forceGameOverBlackHole__10MarioActorFv | MarioActor.o | Player.a | false |
248 | forceGameOverNonStop__10MarioActorFv | MarioActor.o | Player.a | false |
249 | forceGameOverSink__10MarioActorFv | MarioActor.o | Player.a | false |
250 | updateCameraInfo__10MarioActorFv | MarioActor.o | Player.a | false |
251 | binderFilter__10MarioActorFPC8Triangle | MarioActor.o | Player.a | false |
252 | getFrameBufferWidth__2MRFv | MarioActor.o | Player.a | false |
253 | setPunchHitTimer__10MarioActorFUc | MarioActor.o | Player.a | false |
254 | __sinit_\MarioActor_cpp | MarioActor.o | Player.a | false |
255 | isInvalidTriangle__37TriangleFilterDelegator<10MarioActor>CFPC8Triangle | MarioActor.o | Player.a | false |
256 | initDrawAndModel__10MarioActorFv | MarioActorDraw.o | Player.a | false |
257 | initBeeMario__10MarioActorFv | MarioActorDraw.o | Player.a | false |
258 | initHopperMario__10MarioActorFv | MarioActorDraw.o | Player.a | false |
259 | initIceMario__10MarioActorFv | MarioActorDraw.o | Player.a | false |
260 | initInvincibleMario__10MarioActorFv | MarioActorDraw.o | Player.a | false |
261 | initTeresaMario__10MarioActorFv | MarioActorDraw.o | Player.a | false |
262 | initTornadoMario__10MarioActorFv | MarioActorDraw.o | Player.a | false |
263 | initBoneMario__10MarioActorFv | MarioActorDraw.o | Player.a | false |
264 | changeDisplayMode__10MarioActorFUc | MarioActorDraw.o | Player.a | false |
265 | calcViewAndEntry__10MarioActorFv | MarioActorDraw.o | Player.a | false |
266 | drawMarioModel__10MarioActorCFv | MarioActorDraw.o | Player.a | true |
267 | isAllHidden__10MarioActorCFv | MarioActorDraw.o | Player.a | false |
268 | swapTextureInit__10MarioActorFv | MarioActorDraw.o | Player.a | false |
269 | initFace__10MarioActorFv | MarioActorDraw.o | Player.a | false |
270 | updateFace__10MarioActorFv | MarioActorDraw.o | Player.a | false |
271 | __sinit_\MarioActorDraw_cpp | MarioActorDraw.o | Player.a | false |
272 | Functor<10MarioActor>__2MRFPC10MarioActorM10MarioActorFPCvPCv_v_Q22MR49FunctorV0M<PC10MarioActor,M10MarioActorFPCvPCv_v> | MarioActorDraw.o | Player.a | false |
273 | __cl__Q22MR49FunctorV0M<PC10MarioActor,M10MarioActorFPCvPCv_v>CFv | MarioActorDraw.o | Player.a | false |
274 | clone__Q22MR49FunctorV0M<PC10MarioActor,M10MarioActorFPCvPCv_v>CFP7JKRHeap | MarioActorDraw.o | Player.a | false |
275 | initBlur__10MarioActorFv | MarioActorDraw.o | Player.a | false |
276 | getJ3DModel__10MarioActorCFv | MarioActorDraw.o | Player.a | false |
277 | getModelData__10MarioActorCFv | MarioActorDraw.o | Player.a | false |
278 | getSimpleModel__10MarioActorCFv | MarioActorDraw.o | Player.a | false |
279 | calcViewMainModel__10MarioActorFv | MarioActorDraw.o | Player.a | false |
280 | draw__10MarioActorCFv | MarioActorDraw.o | Player.a | false |
281 | drawIndirect__10MarioActorCFv | MarioActorDraw.o | Player.a | false |
282 | drawIndirectModel__10MarioActorCFv | MarioActorDraw.o | Player.a | false |
283 | drawReflectModel__10MarioActorCFv | MarioActorDraw.o | Player.a | false |
284 | drawModelBlur__10MarioActorCFv | MarioActorDraw.o | Player.a | false |
285 | createTextureDL__10MarioActorFP8DLholderUsUs | MarioActorDraw.o | Player.a | false |
286 | swapTexture__10MarioActorCFPCcUc | MarioActorDraw.o | Player.a | false |
287 | copyMaterial__10MarioActorFP8J3DModelUsl | MarioActorDraw.o | Player.a | false |
288 | copyExtraMtxBuffer__9J3DModelXFPC9J3DModelX | MarioActorDraw.o | Player.a | false |
289 | swapDrawBuffer__9J3DModelXFUl | MarioActorDraw.o | Player.a | false |
290 | addDL__9DLchangerFP9J3DModelX | MarioActorDraw.o | Player.a | false |
291 | setDynamicDL__9J3DModelXFPUcUl | MarioActorDraw.o | Player.a | false |
292 | isEnableSpinPunch__10MarioActorFv | MarioActorPunch.o | Player.a | false |
293 | reactionPunch__10MarioActorFP9HitSensor | MarioActorPunch.o | Player.a | false |
294 | sendPunch__10MarioActorFP9HitSensorb | MarioActorPunch.o | Player.a | false |
295 | doFreezeAttack__10MarioActorFP9HitSensor | MarioActorPunch.o | Player.a | false |
296 | trySpinPunch__10MarioActorFv | MarioActorPunch.o | Player.a | false |
297 | printHitMark__10MarioActorFP9HitSensor | MarioActorPunch.o | Player.a | false |
298 | tryPunchAirAfter__10MarioActorFP9HitSensor | MarioActorPunch.o | Player.a | false |
299 | sendBodyAttack__10MarioActorFP9HitSensor | MarioActorPunch.o | Player.a | false |
300 | doFreezeAttack__10MarioActorFv | MarioActorPunch.o | Player.a | false |
301 | __sinit_\MarioActorPunch_cpp | MarioActorPunch.o | Player.a | false |
302 | getMapBaseMtx__10MarioActorCFv | MarioActorCamera.o | Player.a | false |
303 | isFastRise__10MarioActorCFv | MarioActorCamera.o | Player.a | false |
304 | isLongDrop__10MarioActorCFv | MarioActorCamera.o | Player.a | false |
305 | isFastDrop__10MarioActorCFv | MarioActorCamera.o | Player.a | false |
306 | getSpecialMode__10MarioActorCFv | MarioActorCamera.o | Player.a | false |
307 | isCameraStateOn__10MarioActorCF25SPECIAL_STATUS_FOR_CAMERA | MarioActorCamera.o | Player.a | false |
308 | getFrontVec__10MarioActorCFPQ29JGeometry8TVec3<f> | MarioActorCamera.o | Player.a | false |
309 | getSideVec__10MarioActorCFPQ29JGeometry8TVec3<f> | MarioActorCamera.o | Player.a | false |
310 | getUpVec__10MarioActorCFPQ29JGeometry8TVec3<f> | MarioActorCamera.o | Player.a | false |
311 | getLastMove__10MarioActorCFPQ29JGeometry8TVec3<f> | MarioActorCamera.o | Player.a | false |
312 | getLastMove__10MarioActorCFv | MarioActorCamera.o | Player.a | false |
313 | getTransForCamera__10MarioActorCFv | MarioActorCamera.o | Player.a | false |
314 | updateTransForCamera__10MarioActorFv | MarioActorCamera.o | Player.a | false |
315 | updateForCamera__10MarioActorFv | MarioActorCamera.o | Player.a | false |
316 | __sinit_\MarioActorCamera_cpp | MarioActorCamera.o | Player.a | false |
317 | bodyClap__10MarioActorFv | MarioActorClap.o | Player.a | false |
318 | __sinit_\MarioActorClap_cpp | MarioActorClap.o | Player.a | false |
319 | forceKill__10MarioActorFUl | MarioActorGameOver.o | Player.a | false |
320 | exeGameOver__10MarioActorFv | MarioActorGameOver.o | Player.a | false |
321 | exeGameOverAbyss__10MarioActorFv | MarioActorGameOver.o | Player.a | false |
322 | exeGameOverFire__10MarioActorFv | MarioActorGameOver.o | Player.a | false |
323 | exeGameOverSink__10MarioActorFv | MarioActorGameOver.o | Player.a | false |
324 | __sinit_\MarioActorGameOver_cpp | MarioActorGameOver.o | Player.a | false |
325 | exeGameOverNonStop__10MarioActorFv | MarioActorGameOver.o | Player.a | false |
326 | exeTimeWait__10MarioActorFv | MarioActorGameOver.o | Player.a | false |
327 | getGravityVec__10MarioActorCFv | MarioActorGravity.o | Player.a | false |
328 | getGravityVector__10MarioActorCFv | MarioActorGravity.o | Player.a | false |
329 | getAirGravityVec__10MarioActorCFv | MarioActorGravity.o | Player.a | false |
330 | getGravityVector__10MarioActorCFPQ29JGeometry8TVec3<f> | MarioActorGravity.o | Player.a | false |
331 | getGravityRatio__10MarioActorCFv | MarioActorGravity.o | Player.a | false |
332 | getGravityInfo__10MarioActorCFv | MarioActorGravity.o | Player.a | false |
333 | getGravityLevel__10MarioActorCFv | MarioActorGravity.o | Player.a | false |
334 | checkBeeWallStick__10MarioActorFRQ29JGeometry8TVec3<f> | MarioActorGravity.o | Player.a | false |
335 | checkBeeFloorStick__10MarioActorFRQ29JGeometry8TVec3<f> | MarioActorGravity.o | Player.a | false |
336 | syncJumpBeeStickMode__10MarioActorFv | MarioActorGravity.o | Player.a | false |
337 | updateBeeModeGravity__10MarioActorFRQ29JGeometry8TVec3<f> | MarioActorGravity.o | Player.a | false |
338 | isInZeroGravitySpot__10MarioActorCFv | MarioActorGravity.o | Player.a | false |
339 | updateGravityVec__10MarioActorFbb | MarioActorGravity.o | Player.a | false |
340 | checkBeeCeilStick__10MarioActorFRQ29JGeometry8TVec3<f> | MarioActorGravity.o | Player.a | false |
341 | updateBeeStickMode__10MarioActorFRQ29JGeometry8TVec3<f> | MarioActorGravity.o | Player.a | false |
342 | __sinit_\MarioActorGravity_cpp | MarioActorGravity.o | Player.a | false |
343 | initHand__10MarioActorFv | MarioActorHand.o | Player.a | false |
344 | updateHand__10MarioActorFv | MarioActorHand.o | Player.a | false |
345 | __sinit_\MarioActorHand_cpp | MarioActorHand.o | Player.a | false |
346 | changeHandMaterial__10MarioActorFv | MarioActorHand.o | Player.a | false |
347 | updateHandAtMorph__10MarioActorFv | MarioActorHand.o | Player.a | false |
348 | drawHand__10MarioActorCFv | MarioActorHand.o | Player.a | false |
349 | drawIndirectHand__10MarioActorCFv | MarioActorHand.o | Player.a | false |
350 | initMember__10MarioActorFv | MarioActorInit.o | Player.a | true |
351 | __sinit_\MarioActorInit_cpp | MarioActorInit.o | Player.a | false |
352 | resetPadSwing__10MarioActorFv | MarioActorPad.o | Player.a | false |
353 | isRequestHipDrop__10MarioActorCFv | MarioActorPad.o | Player.a | false |
354 | isRequestRush__10MarioActorCFv | MarioActorPad.o | Player.a | false |
355 | isRequestThrow__10MarioActorCFv | MarioActorPad.o | Player.a | false |
356 | isRequestSpin__10MarioActorCFv | MarioActorPad.o | Player.a | false |
357 | isRequestJump__10MarioActorCFv | MarioActorPad.o | Player.a | false |
358 | isRequestJump2P__10MarioActorCFv | MarioActorPad.o | Player.a | false |
359 | isKeepJump__10MarioActorCFv | MarioActorPad.o | Player.a | false |
360 | isKeepJump2P__10MarioActorCFv | MarioActorPad.o | Player.a | false |
361 | checkButtonType__10MarioActorCFUsb | MarioActorPad.o | Player.a | false |
362 | getStickValue__10MarioActorFPfPf | MarioActorPad.o | Player.a | false |
363 | updateActionTrigger__10MarioActorFv | MarioActorPad.o | Player.a | false |
364 | updateControllerSwing__10MarioActorFv | MarioActorPad.o | Player.a | false |
365 | updateControllerSwingLeft__10MarioActorFv | MarioActorPad.o | Player.a | false |
366 | lockOnDPD__10MarioActorFv | MarioActorPad.o | Player.a | false |
367 | isRequestSpinJump2P__10MarioActorCFv | MarioActorPad.o | Player.a | false |
368 | __sinit_\MarioActorPad_cpp | MarioActorPad.o | Player.a | false |
369 | init2D__10MarioActorFv | MarioActorParts.o | Player.a | false |
370 | initParts__10MarioActorFv | MarioActorParts.o | Player.a | false |
371 | updateBeeWingAnimation__10MarioActorFv | MarioActorParts.o | Player.a | false |
372 | updateTornado__10MarioActorFv | MarioActorParts.o | Player.a | false |
373 | updateTakingPosition__10MarioActorFv | MarioActorParts.o | Player.a | false |
374 | getCarrySensor__10MarioActorCFv | MarioActorParts.o | Player.a | false |
375 | changeSpecialModeAnimation__10MarioActorFPCc | MarioActorParts.o | Player.a | false |
376 | updateSpecialModeAnimation__10MarioActorFv | MarioActorParts.o | Player.a | false |
377 | initFireBall__10MarioActorFv | MarioActorParts.o | Player.a | false |
378 | shootFireBall__10MarioActorFv | MarioActorParts.o | Player.a | false |
379 | showFreezeModel__10MarioActorFv | MarioActorParts.o | Player.a | false |
380 | hideFreezeModel__10MarioActorFv | MarioActorParts.o | Player.a | false |
381 | updateFairyStar__10MarioActorFv | MarioActorParts.o | Player.a | false |
382 | __sinit_\MarioActorParts_cpp | MarioActorParts.o | Player.a | false |
383 | update2D__10MarioActorFv | MarioActorParts.o | Player.a | false |
384 | updateThrowVector__10MarioActorFv | MarioActorParts.o | Player.a | false |
385 | createIceFloor__10MarioActorFRCQ29JGeometry8TVec3<f> | MarioActorParts.o | Player.a | false |
386 | createIceFloor__10MarioActorFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> | MarioActorParts.o | Player.a | false |
387 | createIceWall__10MarioActorFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> | MarioActorParts.o | Player.a | false |
388 | updateBaseMtxTeresa__10MarioActorFPA4_f | MarioActorParts.o | Player.a | false |
389 | finalizeFreezeModel__10MarioActorFv | MarioActorParts.o | Player.a | false |
390 | offTakingFlag__10MarioActorFv | MarioActorParts.o | Player.a | false |
391 | setLocalScale__15XjointTransformFf | MarioActorParts.o | Player.a | false |
392 | settingRush__10MarioActorFv | MarioActorRush.o | Player.a | false |
393 | isFixJumpRushSensor__10MarioActorCFPC9HitSensor | MarioActorRush.o | Player.a | false |
394 | isLandEffectRushSensor__10MarioActorCFPC9HitSensor | MarioActorRush.o | Player.a | false |
395 | resetCondition__10MarioActorFv | MarioActorRush.o | Player.a | false |
396 | beginRush__10MarioActorFv | MarioActorRush.o | Player.a | false |
397 | endRush__10MarioActorFPC11RushEndInfo | MarioActorRush.o | Player.a | false |
398 | takeSensor__10MarioActorFP9HitSensor | MarioActorRush.o | Player.a | false |
399 | __sinit_\MarioActorRush_cpp | MarioActorRush.o | Player.a | false |
400 | setupSensors__10MarioActorFv | MarioActorSensor.o | Player.a | false |
401 | updateHitSensor__10MarioActorFP9HitSensor | MarioActorSensor.o | Player.a | false |
402 | doTrampleJump__10MarioActorFP9HitSensor | MarioActorSensor.o | Player.a | false |
403 | trampleJump__10MarioActorFff | MarioActorSensor.o | Player.a | false |
404 | __sinit_\MarioActorSensor_cpp | MarioActorSensor.o | Player.a | false |
405 | attackSensor__10MarioActorFP9HitSensorP9HitSensor | MarioActorSensor.o | Player.a | false |
406 | sendMsgToSensor__10MarioActorFP9HitSensorUl | MarioActorSensor.o | Player.a | false |
407 | resetSensorCount__10MarioActorFv | MarioActorSensor.o | Player.a | false |
408 | recordScoutingObject__10MarioActorFP9HitSensor | MarioActorSensor.o | Player.a | false |
409 | updateScouter__10MarioActorFv | MarioActorSensor.o | Player.a | false |
410 | initScouter__10MarioActorFv | MarioActorSensor.o | Player.a | false |
411 | initForJump__10MarioActorFv | MarioActorSensor.o | Player.a | false |
412 | initShadow__10MarioActorFv | MarioActorShadow.o | Player.a | false |
413 | calcViewReflectionModel__10MarioActorFv | MarioActorShadow.o | Player.a | false |
414 | calcViewWallShadowModel__10MarioActorFv | MarioActorShadow.o | Player.a | false |
415 | drawShadow__10MarioActorCFv | MarioActorShadow.o | Player.a | false |
416 | __sinit_\MarioActorShadow_cpp | MarioActorShadow.o | Player.a | false |
417 | decideShadowMode__10MarioActorFv | MarioActorShadow.o | Player.a | false |
418 | calcViewSilhouetteModel__10MarioActorFv | MarioActorShadow.o | Player.a | false |
419 | calcCylinderToCenter__10MarioActorFPC7AreaObjPQ29JGeometry8TVec3<f> | MarioActorShadow.o | Player.a | false |
420 | calcViewBlurModel__10MarioActorFv | MarioActorShadow.o | Player.a | false |
421 | calcViewFootPrint__10MarioActorFv | MarioActorShadow.o | Player.a | false |
422 | drawSilhouette__10MarioActorCFv | MarioActorShadow.o | Player.a | false |
423 | getWaterEdgeDist__9MarioSwimCFv | MarioActorShadow.o | Player.a | false |
424 | getDrawMtx__8J3DModelFi | MarioActorShadow.o | Player.a | false |
425 | initScreenBox__10MarioActorFv | MarioActorSpecialDraw.o | Player.a | false |
426 | isUseScreenBox__10MarioActorCFv | MarioActorSpecialDraw.o | Player.a | false |
427 | calcScreenBoxRange__10MarioActorFv | MarioActorSpecialDraw.o | Player.a | false |
428 | captureScreenBox__10MarioActorCFv | MarioActorSpecialDraw.o | Player.a | false |
429 | writeBackScreenBox__10MarioActorCFv | MarioActorSpecialDraw.o | Player.a | false |
430 | calc1stPersonView__10MarioActorFv | MarioActorSpecialDraw.o | Player.a | false |
431 | hideBeeFur__10MarioActorFv | MarioActorSpecialDraw.o | Player.a | false |
432 | calcFogLighting__10MarioActorFv | MarioActorSpecialDraw.o | Player.a | false |
433 | resetFog__10MarioActorFv | MarioActorSpecialDraw.o | Player.a | false |
434 | updateAlphaDL__10MarioActorFUc | MarioActorSpecialDraw.o | Player.a | false |
435 | updateSimpleAlphaDL__10MarioActorFUc | MarioActorSpecialDraw.o | Player.a | false |
436 | updateReflectAlphaDL__10MarioActorFUc | MarioActorSpecialDraw.o | Player.a | false |
437 | updateLightDL__10MarioActorFRC6Color8RC6Color8RC6Color8f | MarioActorSpecialDraw.o | Player.a | false |
438 | createRainbowDL__10MarioActorFv | MarioActorSpecialDraw.o | Player.a | false |
439 | drawScreenBlend__10MarioActorCFv | MarioActorSpecialDraw.o | Player.a | false |
440 | updateRandomTexture__10MarioActorFf | MarioActorSpecialDraw.o | Player.a | false |
441 | drawWallShade__10MarioActorCFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>f | MarioActorSpecialDraw.o | Player.a | false |
442 | drawSpinInhibit__10MarioActorCFv | MarioActorSpecialDraw.o | Player.a | false |
443 | drawColdWaterDamage__10MarioActorCFv | MarioActorSpecialDraw.o | Player.a | false |
444 | setRasterScroll__10MarioActorFlll | MarioActorSpecialDraw.o | Player.a | false |
445 | updateRasterScroll__10MarioActorFv | MarioActorSpecialDraw.o | Player.a | false |
446 | drawRasterScroll__10MarioActorCFfsf | MarioActorSpecialDraw.o | Player.a | false |
447 | drawMosaic__10MarioActorCFv | MarioActorSpecialDraw.o | Player.a | false |
448 | drawLifeUp__10MarioActorCFv | MarioActorSpecialDraw.o | Player.a | false |
449 | calcSpinEffect__10MarioActorFv | MarioActorSpecialDraw.o | Player.a | false |
450 | drawSpinEffect__10MarioActorCFv | MarioActorSpecialDraw.o | Player.a | false |
451 | drawSphereMask__10MarioActorCFv | MarioActorSpecialDraw.o | Player.a | false |
452 | initDarkMask__10MarioActorFv | MarioActorSpecialDraw.o | Player.a | false |
453 | updateDarkMask__10MarioActorFUs | MarioActorSpecialDraw.o | Player.a | false |
454 | drawDarkMask__10MarioActorCFv | MarioActorSpecialDraw.o | Player.a | false |
455 | __ct__Q29JGeometry8TBox2<f>Fffff | MarioActorSpecialDraw.o | Player.a | false |
456 | GXPosition3f32 | MarioActorSpecialDraw.o | Player.a | false |
457 | showBeeFur__10MarioActorFv | MarioActorSpecialDraw.o | Player.a | false |
458 | __sinit_\MarioActorSpecialDraw_cpp | MarioActorSpecialDraw.o | Player.a | false |
459 | swap__9DLchangerFv | MarioActorSpecialDraw.o | Player.a | false |
460 | getBlurOffset__10MarioStateCFv | MarioActorSpecialDraw.o | Player.a | false |
461 | initActionMatrix__10MarioActorFv | MarioActorMatrix.o | Player.a | false |
462 | isActionOk__10MarioActorCFPCc | MarioActorMatrix.o | Player.a | false |
463 | selectAction__10MarioActorCFPCc | MarioActorMatrix.o | Player.a | false |
464 | selectAutoBind__10MarioActorCFPCcPUc | MarioActorMatrix.o | Player.a | false |
465 | selectCustomEffectSpinHitSound__10MarioActorCFPCc | MarioActorMatrix.o | Player.a | false |
466 | selectSpinCatchInRush__10MarioActorCFPCc | MarioActorMatrix.o | Player.a | false |
467 | selectHomingInSuperHipDrop__10MarioActorCFPCc | MarioActorMatrix.o | Player.a | false |
468 | selectNotHomingSensor__10MarioActorCFPC9HitSensor | MarioActorMatrix.o | Player.a | false |
469 | selectInvalidMovingCollision__10MarioActorCFPCc | MarioActorMatrix.o | Player.a | false |
470 | selectQuickResetBeeWallGravity__10MarioActorCFPCc | MarioActorMatrix.o | Player.a | false |
471 | selectJumpRushSensor__10MarioActorCFPCc | MarioActorMatrix.o | Player.a | false |
472 | selectDamageFireColor__10MarioActorCFPCc | MarioActorMatrix.o | Player.a | false |
473 | selectWaterInOutEffect__10MarioActorCFPCc | MarioActorMatrix.o | Player.a | false |
474 | selectOnDamageRush__10MarioActorCFPCc | MarioActorMatrix.o | Player.a | false |
475 | selectTiltPress__10MarioActorCFPC9HitSensor | MarioActorMatrix.o | Player.a | false |
476 | selectHandyRush__10MarioActorCFPC9HitSensor | MarioActorMatrix.o | Player.a | false |
477 | selectRecoverFlyMeter__10MarioActorCFPC9HitSensor | MarioActorMatrix.o | Player.a | false |
478 | selectHideFlyMeter__10MarioActorCFPC9HitSensor | MarioActorMatrix.o | Player.a | false |
479 | selectTeresaThru__10MarioActorCFPC9HitSensor | MarioActorMatrix.o | Player.a | false |
480 | selectRebindTimer__10MarioActorCFPC9HitSensor | MarioActorMatrix.o | Player.a | false |
481 | selectHipDropRush__10MarioActorCFPC9HitSensor | MarioActorMatrix.o | Player.a | false |
482 | selectPushOff__10MarioActorCFPC9HitSensor | MarioActorMatrix.o | Player.a | false |
483 | selectWaterInOutRush__10MarioActorCFPC9HitSensor | MarioActorMatrix.o | Player.a | false |
484 | selectLandEffect__10MarioActorCFPC9HitSensor | MarioActorMatrix.o | Player.a | false |
485 | selectNoShadow__10MarioActorCFPC9HitSensor | MarioActorMatrix.o | Player.a | false |
486 | selectDamagePop__10MarioActorCFPC9HitSensor | MarioActorMatrix.o | Player.a | false |
487 | getFaceLookHeight__10MarioActorCFPCc | MarioActorMatrix.o | Player.a | false |
488 | __sinit_\MarioActorMatrix_cpp | MarioActorMatrix.o | Player.a | false |
489 | setPlayerMode__10MarioActorFUsb | MarioActorMorph.o | Player.a | false |
490 | resetPlayerModeOnDamage__10MarioActorFv | MarioActorMorph.o | Player.a | false |
491 | resetPlayerModeOnNoDamage__10MarioActorFv | MarioActorMorph.o | Player.a | false |
492 | __sinit_\MarioActorMorph_cpp | MarioActorMorph.o | Player.a | false |
493 | updatePlayerMode__10MarioActorFv | MarioActorMorph.o | Player.a | false |
494 | touchSensor__10MarioActorFP9HitSensor | MarioActorMorph.o | Player.a | false |
495 | initMorphStringTable__10MarioActorFv | MarioActorMorph.o | Player.a | false |
496 | changeMorphString__10MarioActorCFPCc | MarioActorMorph.o | Player.a | false |
497 | initBlink__10MarioActorFv | MarioActorEye.o | Player.a | false |
498 | setBlink__10MarioActorFPCc | MarioActorEye.o | Player.a | false |
499 | updateBlink__10MarioActorFv | MarioActorEye.o | Player.a | false |
500 | __sinit_\MarioActorEye_cpp | MarioActorEye.o | Player.a | false |
501 | attackOrPushSensor__10MarioActorFP9HitSensorf | MarioActorOffensiveMsg.o | Player.a | false |
502 | attackOrPushSensorInDamage__10MarioActorFP9HitSensorf | MarioActorOffensiveMsg.o | Player.a | false |
503 | attackOrPushSensorInRush__10MarioActorFP9HitSensorf | MarioActorOffensiveMsg.o | Player.a | false |
504 | tryAddClapCoin__10MarioActorFP9HitSensor | MarioActorOffensiveMsg.o | Player.a | false |
505 | tryTornadoAttack__10MarioActorFP9HitSensor | MarioActorOffensiveMsg.o | Player.a | false |
506 | isUnderTarget__10MarioActorFP9HitSensor | MarioActorOffensiveMsg.o | Player.a | false |
507 | tryHipDropAttack__10MarioActorFP9HitSensor | MarioActorOffensiveMsg.o | Player.a | false |
508 | checkAndTryTrampleAttack__10MarioActorFP9HitSensorfb | MarioActorOffensiveMsg.o | Player.a | false |
509 | tryTrampleAttack__10MarioActorFP9HitSensor | MarioActorOffensiveMsg.o | Player.a | false |
510 | cylinderHorizontalCheck__10MarioActorFP9HitSensor | MarioActorOffensiveMsg.o | Player.a | false |
511 | tryJetAttack__10MarioActorFP9HitSensor | MarioActorOffensiveMsg.o | Player.a | false |
512 | tryCounterJetAttack__10MarioActorFP9HitSensor | MarioActorOffensiveMsg.o | Player.a | false |
513 | tryGetItem__10MarioActorFP9HitSensor | MarioActorOffensiveMsg.o | Player.a | false |
514 | cylinderPushCheck__10MarioActorFRCQ29JGeometry8TVec3<f>fff | MarioActorOffensiveMsg.o | Player.a | false |
515 | attackOrPushPolygons__10MarioActorFv | MarioActorOffensiveMsg.o | Player.a | false |
516 | sendWallTouch__10MarioActorFP9HitSensorP9HitSensor | MarioActorOffensiveMsg.o | Player.a | false |
517 | sendMsgUpperPunch__10MarioActorFP9HitSensor | MarioActorOffensiveMsg.o | Player.a | false |
518 | __sinit_\MarioActorOffensiveMsg_cpp | MarioActorOffensiveMsg.o | Player.a | false |
519 | receiveMsgEnemyAttack__10MarioActorFUlP9HitSensorP9HitSensor | MarioActorDefensiveMsg.o | Player.a | false |
520 | tryAttackMsg__10MarioActorFUlPC9HitSensorPb | MarioActorDefensiveMsg.o | Player.a | false |
521 | receiveMsgPush__10MarioActorFP9HitSensorP9HitSensor | MarioActorDefensiveMsg.o | Player.a | false |
522 | receiveOtherMsg__10MarioActorFUlP9HitSensorP9HitSensor | MarioActorDefensiveMsg.o | Player.a | false |
523 | __sinit_\MarioActorDefensiveMsg_cpp | MarioActorDefensiveMsg.o | Player.a | false |
524 | tryVectorAttackMsg__10MarioActorFUlRCQ29JGeometry8TVec3<f> | MarioActorDefensiveMsg.o | Player.a | false |
525 | receiveMsgTaken__10MarioActorFP9HitSensorP9HitSensor | MarioActorDefensiveMsg.o | Player.a | false |
526 | cylinderHitCheck__10MarioActorFPC9HitSensorPQ29JGeometry8TVec3<f> | MarioActorDefensiveMsg.o | Player.a | false |
527 | hitWall__10MarioStateFRCQ29JGeometry8TVec3<f>P9HitSensor | MarioActorDefensiveMsg.o | Player.a | false |
528 | passRing__10MarioStateFPC9HitSensor | MarioActorDefensiveMsg.o | Player.a | false |
529 | addRushSensor__10MarioActorFP9HitSensorb | MarioActorRushMsg.o | Player.a | false |
530 | tryStandardRush__10MarioActorFv | MarioActorRushMsg.o | Player.a | false |
531 | checkPriorRushTarget__10MarioActorFv | MarioActorRushMsg.o | Player.a | false |
532 | getNearestRushTarget__10MarioActorCFb | MarioActorRushMsg.o | Player.a | false |
533 | getNearestJumpTarget__10MarioActorCFv | MarioActorRushMsg.o | Player.a | false |
534 | getHighPriorityTarget__10MarioActorCFv | MarioActorRushMsg.o | Player.a | false |
535 | getRescueTarget__10MarioActorCFv | MarioActorRushMsg.o | Player.a | false |
536 | tryStartRush__10MarioActorFb | MarioActorRushMsg.o | Player.a | false |
537 | tryJumpRush__10MarioActorFv | MarioActorRushMsg.o | Player.a | false |
538 | tryRushInRush__10MarioActorFv | MarioActorRushMsg.o | Player.a | false |
539 | __sinit_\MarioActorRushMsg_cpp | MarioActorRushMsg.o | Player.a | false |
540 | memorizeSensorThrow__10MarioActorFP9HitSensor | MarioActorTakeMsg.o | Player.a | false |
541 | tryThrow__10MarioActorFv | MarioActorTakeMsg.o | Player.a | false |
542 | tryReleaseDirect__10MarioActorFPC9HitSensor | MarioActorTakeMsg.o | Player.a | false |
543 | damageDropThrowMemoSensor__10MarioActorFv | MarioActorTakeMsg.o | Player.a | false |
544 | rushDropThrowMemoSensor__10MarioActorFv | MarioActorTakeMsg.o | Player.a | false |
545 | trySetLockOnTarget__10MarioActorFP9HitSensor | MarioActorTakeMsg.o | Player.a | false |
546 | tryCoinPull__10MarioActorFv | MarioActorTakeMsg.o | Player.a | false |
547 | tryCoinPullInRush__10MarioActorFv | MarioActorTakeMsg.o | Player.a | false |
548 | flushCoinPull__10MarioActorFv | MarioActorTakeMsg.o | Player.a | false |
549 | tryCoinPullOne__10MarioActorFP9HitSensor | MarioActorTakeMsg.o | Player.a | false |
550 | tryPullTrans__10MarioActorFPQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> | MarioActorTakeMsg.o | Player.a | false |
551 | releaseThrowMemoSensor__10MarioActorFv | MarioActorTakeMsg.o | Player.a | false |
552 | tryReleaseWithMsg__10MarioActorFUl | MarioActorTakeMsg.o | Player.a | false |
553 | tryTornadoPull__10MarioActorFP9HitSensor | MarioActorTakeMsg.o | Player.a | false |
554 | tryReleaseBombTeresa__10MarioActorFv | MarioActorTakeMsg.o | Player.a | false |
555 | __sinit_\MarioActorTakeMsg_cpp | MarioActorTakeMsg.o | Player.a | false |
556 | initBlackHoleOut__10MarioActorFv | MarioActorBlackHole.o | Player.a | false |
557 | exeGameOverBlackHole2__10MarioActorFv | MarioActorBlackHole.o | Player.a | false |
558 | __sinit_\MarioActorBlackHole_cpp | MarioActorBlackHole.o | Player.a | false |
559 | __ct__13MarioAnimatorFP10MarioActor | MarioAnimator.o | Player.a | true |
560 | init__13MarioAnimatorFv | MarioAnimator.o | Player.a | true |
561 | isAnimationStop__13MarioAnimatorCFv | MarioAnimator.o | Player.a | true |
562 | targetWeight__13MarioAnimatorFPfff | MarioAnimator.o | Player.a | false |
563 | setWalkWeight__13MarioAnimatorFPCf | MarioAnimator.o | Player.a | false |
564 | setBlendWeight__13MarioAnimatorFPCff | MarioAnimator.o | Player.a | false |
565 | forceSetBlendWeight__13MarioAnimatorFPCf | MarioAnimator.o | Player.a | false |
566 | initWalkWeight__13MarioAnimatorFv | MarioAnimator.o | Player.a | false |
567 | isLandingAnimationRun__13MarioAnimatorCFv | MarioAnimator.o | Player.a | false |
568 | isCancelableAnimationRun__13MarioAnimatorCFv | MarioAnimator.o | Player.a | false |
569 | isWalkOrWaitingMotion__13MarioAnimatorCFv | MarioAnimator.o | Player.a | false |
570 | update__13MarioAnimatorFv | MarioAnimator.o | Player.a | false |
571 | updateWalkBas__13MarioAnimatorFPCcf | MarioAnimator.o | Player.a | false |
572 | setHand__13MarioAnimatorFv | MarioAnimator.o | Player.a | false |
573 | setTilt__13MarioAnimatorFv | MarioAnimator.o | Player.a | false |
574 | resetTilt__13MarioAnimatorFv | MarioAnimator.o | Player.a | false |
575 | setHoming__13MarioAnimatorFv | MarioAnimator.o | Player.a | false |
576 | setHipSlidingTilt__13MarioAnimatorFff | MarioAnimator.o | Player.a | false |
577 | setHipSliderTilt__13MarioAnimatorFv | MarioAnimator.o | Player.a | false |
578 | setHipSlipTilt__13MarioAnimatorFv | MarioAnimator.o | Player.a | false |
579 | setSpeed__13MarioAnimatorFf | MarioAnimator.o | Player.a | false |
580 | getFrame__13MarioAnimatorCFv | MarioAnimator.o | Player.a | false |
581 | getUpperFrame__13MarioAnimatorCFv | MarioAnimator.o | Player.a | false |
582 | setWalkMode__13MarioAnimatorFv | MarioAnimator.o | Player.a | false |
583 | calc__13MarioAnimatorFv | MarioAnimator.o | Player.a | false |
584 | change__13MarioAnimatorFPCc | MarioAnimator.o | Player.a | false |
585 | changeUpper__13MarioAnimatorFPCc | MarioAnimator.o | Player.a | true |
586 | stopUpper__13MarioAnimatorFPCc | MarioAnimator.o | Player.a | false |
587 | changeDefault__13MarioAnimatorFPCc | MarioAnimator.o | Player.a | true |
588 | isDefaultAnimationRun__13MarioAnimatorCFPCc | MarioAnimator.o | Player.a | false |
589 | changeDefaultUpper__13MarioAnimatorFPCc | MarioAnimator.o | Player.a | true |
590 | getUpperJointID__13MarioAnimatorCFv | MarioAnimator.o | Player.a | false |
591 | updateJointRumble__13MarioAnimatorFv | MarioAnimator.o | Player.a | false |
592 | addRumblePower__13MarioAnimatorFfUl | MarioAnimator.o | Player.a | false |
593 | setUpperRotateY__13MarioAnimatorFf | MarioAnimator.o | Player.a | false |
594 | clearAllJointTransform__13MarioAnimatorFv | MarioAnimator.o | Player.a | false |
595 | isMirrorAnimation__13MarioAnimatorFv | MarioAnimator.o | Player.a | false |
596 | switchMirrorMode__13MarioAnimatorFv | MarioAnimator.o | Player.a | false |
597 | changePickupAnimation__13MarioAnimatorFPC9HitSensor | MarioAnimator.o | Player.a | false |
598 | updateTakingAnimation__13MarioAnimatorFPC9HitSensor | MarioAnimator.o | Player.a | false |
599 | changeThrowAnimation__13MarioAnimatorFPC9HitSensor | MarioAnimator.o | Player.a | false |
600 | waterToGround__13MarioAnimatorFv | MarioAnimator.o | Player.a | false |
601 | getLookTargetSensor__10MarioActorCFv | MarioAnimator.o | Player.a | false |
602 | __sinit_\MarioAnimator_cpp | MarioAnimator.o | Player.a | false |
603 | tellAnimationFrame__12XanimePlayerCFv | MarioAnimator.o | Player.a | false |
604 | initCallbackTable__13MarioAnimatorFv | MarioAnimationEfx.o | Player.a | false |
605 | entryCallback__13MarioAnimatorFPCc | MarioAnimationEfx.o | Player.a | false |
606 | runningCallback__13MarioAnimatorFv | MarioAnimationEfx.o | Player.a | false |
607 | closeCallback__13MarioAnimatorFv | MarioAnimationEfx.o | Player.a | false |
608 | spinEntry__13MarioAnimatorFv | MarioAnimationEfx.o | Player.a | false |
609 | spinUpdate__13MarioAnimatorFv | MarioAnimationEfx.o | Player.a | false |
610 | spinClose__13MarioAnimatorFv | MarioAnimationEfx.o | Player.a | false |
611 | stageInCheck__13MarioAnimatorFv | MarioAnimationEfx.o | Player.a | false |
612 | throwCheck__13MarioAnimatorFv | MarioAnimationEfx.o | Player.a | false |
613 | throwEntry__13MarioAnimatorFv | MarioAnimationEfx.o | Player.a | false |
614 | throwClose__13MarioAnimatorFv | MarioAnimationEfx.o | Player.a | false |
615 | squatSpinCheck__13MarioAnimatorFv | MarioAnimationEfx.o | Player.a | false |
616 | walkinClose__13MarioAnimatorFv | MarioAnimationEfx.o | Player.a | false |
617 | __sinit_\MarioAnimationEfx_cpp | MarioAnimationEfx.o | Player.a | false |
618 | controlWaitAnimation__13MarioAnimatorFv | MarioWait.o | Player.a | false |
619 | stopWaitAnimation__13MarioAnimatorFv | MarioWait.o | Player.a | false |
620 | checkStart__9MarioWaitFv | MarioWait.o | Player.a | false |
621 | start__9MarioWaitFv | MarioWait.o | Player.a | false |
622 | update__9MarioWaitFv | MarioWait.o | Player.a | false |
623 | close__9MarioWaitFv | MarioWait.o | Player.a | false |
624 | __sinit_\MarioWait_cpp | MarioWait.o | Player.a | false |
625 | isBlendWaitGround__5MarioCFv | MarioWait.o | Player.a | false |
626 | checkSpecialWaitAnimation__5MarioFv | MarioWait.o | Player.a | false |
627 | resetSleepTimer__5MarioFv | MarioWait.o | Player.a | false |
628 | __ct__9MarioWaitFP10MarioActor | MarioWait.o | Player.a | false |
629 | hitPoly__10MarioStateFUcRCQ29JGeometry8TVec3<f>P9HitSensor | MarioWait.o | Player.a | false |
630 | keep__10MarioStateFv | MarioWait.o | Player.a | false |
631 | notice__10MarioStateFv | MarioWait.o | Player.a | false |
632 | init__10MarioStateFv | MarioWait.o | Player.a | false |
633 | connectToClimb__5MarioFv | MarioClimb.o | Player.a | false |
634 | __ct__10MarioClimbFP10MarioActor | MarioClimb.o | Player.a | false |
635 | update__10MarioClimbFv | MarioClimb.o | Player.a | false |
636 | start__10MarioClimbFv | MarioClimb.o | Player.a | false |
637 | close__10MarioClimbFv | MarioClimb.o | Player.a | false |
638 | __sinit_\MarioClimb_cpp | MarioClimb.o | Player.a | false |
639 | isIgnoreTriangle__5MarioFPC8Triangle | MarioCollision.o | Player.a | false |
640 | checkBaseTransBall__5MarioFv | MarioCollision.o | Player.a | false |
641 | createAtField__5MarioFbf | MarioCollision.o | Player.a | false |
642 | doSwimmingHitCheck__5MarioFPC7HitInfoUl | MarioCollision.o | Player.a | false |
643 | doSpinPunchAroundPolygons__5MarioFv | MarioCollision.o | Player.a | false |
644 | checkMap__5MarioFv | MarioCollision.o | Player.a | false |
645 | calcDistToCeil__5MarioFb | MarioCollision.o | Player.a | false |
646 | calcDistToCeilOnPress__5MarioFv | MarioCollision.o | Player.a | false |
647 | calcDistToCeilHead__5MarioFv | MarioCollision.o | Player.a | false |
648 | fixTransBetweenWall__5MarioFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> | MarioCollision.o | Player.a | false |
649 | calcDistWidth__5MarioFv | MarioCollision.o | Player.a | false |
650 | updateCameraPolygon__5MarioFv | MarioCollision.o | Player.a | false |
651 | setCameraPolygon__5MarioFPC8Triangle | MarioCollision.o | Player.a | false |
652 | checkAllWall__5MarioFRCQ29JGeometry8TVec3<f>f | MarioCollision.o | Player.a | false |
653 | calcFrontFloor__5MarioFv | MarioCollision.o | Player.a | false |
654 | getWallNorm__5MarioCFv | MarioCollision.o | Player.a | false |
655 | getSideWallNorm__5MarioCFv | MarioCollision.o | Player.a | false |
656 | getFrontWallNorm__5MarioCFv | MarioCollision.o | Player.a | false |
657 | getBackWallNorm__5MarioCFv | MarioCollision.o | Player.a | false |
658 | getWallPos__5MarioCFv | MarioCollision.o | Player.a | false |
659 | getWallPolygon__5MarioCFv | MarioCollision.o | Player.a | false |
660 | getGroundPolygon__5MarioCFv | MarioCollision.o | Player.a | false |
661 | updateFloorCode__5MarioFv | MarioCollision.o | Player.a | false |
662 | updateWallFloorCode__5MarioFv | MarioCollision.o | Player.a | false |
663 | saveLastSafetyTrans__5MarioFv | MarioCollision.o | Player.a | false |
664 | setNotSafetyTimer__5MarioFv | MarioCollision.o | Player.a | false |
665 | getLastSafetyTrans__5MarioCFPQ29JGeometry8TVec3<f> | MarioCollision.o | Player.a | false |
666 | checkCurrentFloorCodeSevere__5MarioCFUl | MarioCollision.o | Player.a | false |
667 | isCurrentFloorSink__5MarioCFv | MarioCollision.o | Player.a | false |
668 | isCurrentFloorSand__5MarioCFv | MarioCollision.o | Player.a | false |
669 | isCurrentShadowFloorDangerAction__5MarioCFv | MarioCollision.o | Player.a | false |
670 | checkBaseTransPoint__5MarioFv | MarioCollision.o | Player.a | false |
671 | checkHeadPoint__5MarioFv | MarioCollision.o | Player.a | false |
672 | calcShadowPos__5MarioFv | MarioCollision.o | Player.a | false |
673 | updateBinderInfo__5MarioFv | MarioCollision.o | Player.a | false |
674 | isThroughWall__5MarioCFPC8Triangle | MarioCollision.o | Player.a | false |
675 | checkGround__5MarioFv | MarioCollision.o | Player.a | false |
676 | getCameraCubeCode__5MarioCFv | MarioCollision.o | Player.a | false |
677 | updateCubeCode__5MarioFv | MarioCollision.o | Player.a | false |
678 | __sinit_\MarioCollision_cpp | MarioCollision.o | Player.a | false |
679 | __ct__10MarioConstFv | MarioConst.o | Player.a | false |
680 | isDamaging__5MarioCFv | MarioDamage.o | Player.a | false |
681 | damageLarge__5MarioFRCQ29JGeometry8TVec3<f> | MarioDamage.o | Player.a | false |
682 | __sinit_\MarioDamage_cpp | MarioDamage.o | Player.a | false |
683 | decDamageAfterTimer__5MarioFv | MarioDamage.o | Player.a | false |
684 | checkDamage__5MarioFv | MarioDamage.o | Player.a | false |
685 | getDamageAfterTimer__5MarioCFv | MarioDamage.o | Player.a | false |
686 | damageFloorCheck__5MarioFv | MarioDamage.o | Player.a | false |
687 | damageWallCheck__5MarioFv | MarioDamage.o | Player.a | false |
688 | damagePolygonCheck__5MarioFPC8Triangle | MarioDamage.o | Player.a | false |
689 | flipLarge__5MarioFRCQ29JGeometry8TVec3<f> | MarioDamage.o | Player.a | false |
690 | isEnableAddDamage__5MarioCFv | MarioDamage.o | Player.a | false |
691 | damage__5MarioFRCQ29JGeometry8TVec3<f> | MarioDamage.o | Player.a | false |
692 | __ct__11MarioDamageFP10MarioActor | MarioDamage.o | Player.a | false |
693 | start__11MarioDamageFv | MarioDamage.o | Player.a | false |
694 | setVec__11MarioDamageFRCQ29JGeometry8TVec3<f> | MarioDamage.o | Player.a | false |
695 | setVecSize__11MarioDamageFff | MarioDamage.o | Player.a | false |
696 | stopHead__11MarioDamageFRCQ29JGeometry8TVec3<f> | MarioDamage.o | Player.a | false |
697 | update__11MarioDamageFv | MarioDamage.o | Player.a | false |
698 | close__11MarioDamageFv | MarioDamage.o | Player.a | false |
699 | notice__11MarioDamageFv | MarioDamage.o | Player.a | false |
700 | __ct__15MarioFireDamageFP10MarioActor | MarioDamage.o | Player.a | false |
701 | decAfterTimer__15MarioFireDamageFv | MarioDamage.o | Player.a | false |
702 | doAbyssDamage__5MarioFv | MarioDamage.o | Player.a | false |
703 | __ct__16MarioAbyssDamageFP10MarioActor | MarioDamage.o | Player.a | false |
704 | start__16MarioAbyssDamageFv | MarioDamage.o | Player.a | false |
705 | update__16MarioAbyssDamageFv | MarioDamage.o | Player.a | false |
706 | close__16MarioAbyssDamageFv | MarioDamage.o | Player.a | false |
707 | connectToFireRun__5MarioFv | MarioDamage.o | Player.a | false |
708 | __ct__12MarioFireRunFP10MarioActor | MarioDamage.o | Player.a | false |
709 | start__12MarioFireRunFv | MarioDamage.o | Player.a | false |
710 | move__12MarioFireRunFv | MarioDamage.o | Player.a | false |
711 | update__12MarioFireRunFv | MarioDamage.o | Player.a | false |
712 | close__12MarioFireRunFv | MarioDamage.o | Player.a | false |
713 | notice__12MarioFireRunFv | MarioDamage.o | Player.a | false |
714 | doFireDanceWithInitialDamage__5MarioFUc | MarioDamage.o | Player.a | false |
715 | doFireObjHitWithInitialDamage__5MarioFv | MarioDamage.o | Player.a | false |
716 | doNeedleWithInitialDamage__5MarioFUc | MarioDamage.o | Player.a | false |
717 | doNeedleWithInitialDamage__5MarioFPC8Triangle | MarioDamage.o | Player.a | false |
718 | doNeedle__5MarioFPC8Triangle | MarioDamage.o | Player.a | false |
719 | doFireDance__5MarioFv | MarioDamage.o | Player.a | false |
720 | __ct__14MarioFireDanceFP10MarioActor | MarioDamage.o | Player.a | false |
721 | start__14MarioFireDanceFv | MarioDamage.o | Player.a | false |
722 | impact__14MarioFireDanceFv | MarioDamage.o | Player.a | false |
723 | impactEffect__14MarioFireDanceFv | MarioDamage.o | Player.a | false |
724 | update__14MarioFireDanceFv | MarioDamage.o | Player.a | false |
725 | close__14MarioFireDanceFv | MarioDamage.o | Player.a | false |
726 | checkKarikariDamage__5MarioFv | MarioDamage.o | Player.a | false |
727 | doDarkDamage__5MarioFv | MarioDamage.o | Player.a | false |
728 | __ct__15MarioDarkDamageFP10MarioActor | MarioDamage.o | Player.a | false |
729 | start__15MarioDarkDamageFv | MarioDamage.o | Player.a | false |
730 | update__15MarioDarkDamageFv | MarioDamage.o | Player.a | false |
731 | close__10MarioStateFv | MarioDamage.o | Player.a | false |
732 | update__10MarioStateFv | MarioDamage.o | Player.a | false |
733 | start__10MarioStateFv | MarioDamage.o | Player.a | false |
734 | notice__15MarioDarkDamageFv | MarioDamage.o | Player.a | false |
735 | notice__16MarioAbyssDamageFv | MarioDamage.o | Player.a | false |
736 | doParalyze__5MarioFv | MarioDamageParalyze.o | Player.a | false |
737 | __ct__13MarioParalyzeFP10MarioActor | MarioDamageParalyze.o | Player.a | false |
738 | close__13MarioParalyzeFv | MarioDamageParalyze.o | Player.a | false |
739 | start__13MarioParalyzeFv | MarioDamageParalyze.o | Player.a | false |
740 | update__13MarioParalyzeFv | MarioDamageParalyze.o | Player.a | false |
741 | __sinit_\MarioDamageParalyze_cpp | MarioDamageParalyze.o | Player.a | false |
742 | doFreeze__5MarioFv | MarioDamageFreeze.o | Player.a | false |
743 | __ct__11MarioFreezeFP10MarioActor | MarioDamageFreeze.o | Player.a | false |
744 | close__11MarioFreezeFv | MarioDamageFreeze.o | Player.a | false |
745 | notice__11MarioFreezeFv | MarioDamageFreeze.o | Player.a | false |
746 | start__11MarioFreezeFv | MarioDamageFreeze.o | Player.a | false |
747 | update__11MarioFreezeFv | MarioDamageFreeze.o | Player.a | false |
748 | __sinit_\MarioDamageFreeze_cpp | MarioDamageFreeze.o | Player.a | false |
749 | setJumpVec__5MarioFRCQ29JGeometry8TVec3<f> | MarioDamageFreeze.o | Player.a | false |
750 | __ct__9MarioStunFP10MarioActor | MarioDamageStun.o | Player.a | false |
751 | close__9MarioStunFv | MarioDamageStun.o | Player.a | false |
752 | start__9MarioStunFv | MarioDamageStun.o | Player.a | false |
753 | update__9MarioStunFv | MarioDamageStun.o | Player.a | false |
754 | __sinit_\MarioDamageStun_cpp | MarioDamageStun.o | Player.a | false |
755 | requestCrush__5MarioFv | MarioDamageCrush.o | Player.a | false |
756 | tryCrush__5MarioFv | MarioDamageCrush.o | Player.a | false |
757 | __ct__10MarioCrushFP10MarioActor | MarioDamageCrush.o | Player.a | false |
758 | close__10MarioCrushFv | MarioDamageCrush.o | Player.a | false |
759 | start__10MarioCrushFv | MarioDamageCrush.o | Player.a | false |
760 | update__10MarioCrushFv | MarioDamageCrush.o | Player.a | false |
761 | __sinit_\MarioDamageCrush_cpp | MarioDamageCrush.o | Player.a | false |
762 | doFlipWeak__5MarioFRCQ29JGeometry8TVec3<f> | MarioFaint.o | Player.a | false |
763 | faint__5MarioFRCQ29JGeometry8TVec3<f> | MarioFaint.o | Player.a | false |
764 | __ct__10MarioFaintFP10MarioActor | MarioFaint.o | Player.a | false |
765 | setVec__10MarioFaintFRCQ29JGeometry8TVec3<f> | MarioFaint.o | Player.a | false |
766 | update__10MarioFaintFv | MarioFaint.o | Player.a | false |
767 | start__10MarioFaintFv | MarioFaint.o | Player.a | false |
768 | close__10MarioFaintFv | MarioFaint.o | Player.a | false |
769 | __sinit_\MarioFaint_cpp | MarioFaint.o | Player.a | false |
770 | doFlipJump__5MarioFRCQ29JGeometry8TVec3<f> | MarioFlip.o | Player.a | false |
771 | doFlipBackRoll__5MarioFRCQ29JGeometry8TVec3<f> | MarioFlip.o | Player.a | false |
772 | start__9MarioFlipFv | MarioFlip.o | Player.a | false |
773 | update__9MarioFlipFv | MarioFlip.o | Player.a | false |
774 | __sinit_\MarioFlip_cpp | MarioFlip.o | Player.a | false |
775 | doFlipRot__5MarioFRCQ29JGeometry8TVec3<f> | MarioFlip.o | Player.a | false |
776 | doFlipLarge__5MarioFRCQ29JGeometry8TVec3<f> | MarioFlip.o | Player.a | false |
777 | __ct__9MarioFlipFP10MarioActor | MarioFlip.o | Player.a | false |
778 | setVec__9MarioFlipFRCQ29JGeometry8TVec3<f> | MarioFlip.o | Player.a | false |
779 | close__9MarioFlipFv | MarioFlip.o | Player.a | false |
780 | doFrontStep__5MarioFv | MarioFrontStep.o | Player.a | false |
781 | start__14MarioFrontStepFv | MarioFrontStep.o | Player.a | false |
782 | __sinit_\MarioFrontStep_cpp | MarioFrontStep.o | Player.a | false |
783 | __ct__14MarioFrontStepFP10MarioActor | MarioFrontStep.o | Player.a | false |
784 | update__14MarioFrontStepFv | MarioFrontStep.o | Player.a | false |
785 | close__14MarioFrontStepFv | MarioFrontStep.o | Player.a | false |
786 | postureCtrl__14MarioFrontStepFPA4_f | MarioFrontStep.o | Player.a | false |
787 | beeMarioOnGround__5MarioFv | MarioBee.o | Player.a | false |
788 | entryWallWalkMode__10MarioActorFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> | MarioBee.o | Player.a | false |
789 | beeMarioOnAir__5MarioFv | MarioBee.o | Player.a | false |
790 | __sinit_\MarioBee_cpp | MarioBee.o | Player.a | false |
791 | blown__5MarioFRCQ29JGeometry8TVec3<f> | MarioBlown.o | Player.a | false |
792 | __ct__10MarioBlownFP10MarioActor | MarioBlown.o | Player.a | false |
793 | close__10MarioBlownFv | MarioBlown.o | Player.a | false |
794 | start__10MarioBlownFv | MarioBlown.o | Player.a | false |
795 | update__10MarioBlownFv | MarioBlown.o | Player.a | false |
796 | __sinit_\MarioBlown_cpp | MarioBlown.o | Player.a | false |
797 | addMarioEffectAtJoint__25@unnamed@MarioEffect_cpp@FP9LiveActorPCcPCcPCc | MarioEffect.o | Player.a | false |
798 | execute__11MarioEffectFP14JPABaseEmitter | MarioEffect.o | Player.a | false |
799 | addRequest__11MarioEffectFPCcPA4_f | MarioEffect.o | Player.a | false |
800 | updateFollowMtx__11MarioEffectFP15MovingFollowMtx | MarioEffect.o | Player.a | false |
801 | initMaterialEffect__10MarioActorFv | MarioEffect.o | Player.a | false |
802 | getFloorMaterialIndex__10MarioActorCFUl | MarioEffect.o | Player.a | false |
803 | playMaterialEffect__10MarioActorFPCc | MarioEffect.o | Player.a | false |
804 | stopMaterialEffect__10MarioActorFPCc | MarioEffect.o | Player.a | false |
805 | initCommonEffect__10MarioActorFv | MarioEffect.o | Player.a | false |
806 | playCommonEffect__10MarioActorFPCc | MarioEffect.o | Player.a | false |
807 | initEffect__10MarioActorFv | MarioEffect.o | Player.a | false |
808 | emitEffectWaterColumn__10MarioActorFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> | MarioEffect.o | Player.a | false |
809 | isCommonEffect__10MarioActorCFPCc | MarioEffect.o | Player.a | false |
810 | isMaterialEffect__10MarioActorCFPCc | MarioEffect.o | Player.a | false |
811 | playEffect__10MarioActorFPCc | MarioEffect.o | Player.a | false |
812 | playEffectTrans__10MarioActorFPCcRCQ29JGeometry8TVec3<f> | MarioEffect.o | Player.a | false |
813 | playEffectRT__10MarioActorFPCcRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> | MarioEffect.o | Player.a | false |
814 | playEffectRTZ__10MarioActorFPCcRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> | MarioEffect.o | Player.a | false |
815 | playEffectRTW__10MarioActorFPCcRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> | MarioEffect.o | Player.a | false |
816 | playEffectSRT__10MarioActorFPCcfRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> | MarioEffect.o | Player.a | false |
817 | stopCommonEffect__10MarioActorFPCc | MarioEffect.o | Player.a | false |
818 | stopEffect__10MarioActorFPCc | MarioEffect.o | Player.a | false |
819 | stopEffectForce__10MarioActorFPCc | MarioEffect.o | Player.a | false |
820 | updateEffect__10MarioActorFv | MarioEffect.o | Player.a | false |
821 | __ct__11MarioEffectFP10MarioActor | MarioEffect.o | Player.a | true |
822 | playSwingEffect__11MarioEffectFv | MarioEffect.o | Player.a | false |
823 | doCubeEffect__11MarioEffectFv | MarioEffect.o | Player.a | false |
824 | taskOnEffectCheck__5MarioFUl | MarioEffect.o | Player.a | false |
825 | checkEffectWaterColumn__10MarioActorFv | MarioEffect.o | Player.a | false |
826 | stopSpinTicoEffect__10MarioActorFb | MarioEffect.o | Player.a | false |
827 | __dt__11MarioEffectFv | MarioEffect.o | Player.a | false |
828 | setGlobalScale__12MultiEmitterFfl | MarioEffect.o | Player.a | false |
829 | __sinit_\MarioEffect_cpp | MarioEffect.o | Player.a | false |
830 | @8@execute__11MarioEffectFP14JPABaseEmitter | MarioEffect.o | Player.a | false |
831 | @8@__dt__11MarioEffectFv | MarioEffect.o | Player.a | false |
832 | doFlow__5MarioFv | MarioFlow.o | Player.a | false |
833 | start__9MarioFlowFv | MarioFlow.o | Player.a | false |
834 | update__9MarioFlowFv | MarioFlow.o | Player.a | false |
835 | close__9MarioFlowFv | MarioFlow.o | Player.a | false |
836 | __sinit_\MarioFlow_cpp | MarioFlow.o | Player.a | false |
837 | __ct__9MarioFlowFP10MarioActor | MarioFlow.o | Player.a | false |
838 | tryStartFoo__5MarioFv | MarioFoo.o | Player.a | false |
839 | __ct__8MarioFooFP10MarioActor | MarioFoo.o | Player.a | false |
840 | init__8MarioFooFv | MarioFoo.o | Player.a | false |
841 | start__8MarioFooFv | MarioFoo.o | Player.a | false |
842 | update__8MarioFooFv | MarioFoo.o | Player.a | false |
843 | notice__8MarioFooFv | MarioFoo.o | Player.a | false |
844 | close__8MarioFooFv | MarioFoo.o | Player.a | false |
845 | getGravityVec__8MarioFooCFv | MarioFoo.o | Player.a | false |
846 | jet__8MarioFooFv | MarioFoo.o | Player.a | false |
847 | updateTilt__8MarioFooFv | MarioFoo.o | Player.a | false |
848 | hitWall__8MarioFooFRCQ29JGeometry8TVec3<f>P9HitSensor | MarioFoo.o | Player.a | false |
849 | getStickY__8MarioFooCFv | MarioFoo.o | Player.a | false |
850 | spin__8MarioFooFv | MarioFoo.o | Player.a | false |
851 | passRing__8MarioFooFPC9HitSensor | MarioFoo.o | Player.a | false |
852 | calcRingAcc__8MarioFooFv | MarioFoo.o | Player.a | false |
853 | draw3D__8MarioFooCFv | MarioFoo.o | Player.a | false |
854 | getBlurOffset__8MarioFooCFv | MarioFoo.o | Player.a | false |
855 | __sinit_\MarioFoo_cpp | MarioFoo.o | Player.a | false |
856 | __ct__11MarioHolderFv | MarioHolder.o | Player.a | true |
857 | __dt__11MarioHolderFv | MarioHolder.o | Player.a | true |
858 | setMarioActor__11MarioHolderFP10MarioActor | MarioHolder.o | Player.a | true |
859 | getMarioActor__11MarioHolderCFv | MarioHolder.o | Player.a | true |
860 | getMarioHolder__2MRFv | MarioHolder.o | Player.a | true |
861 | initMember__5MarioFv | MarioInit.o | Player.a | true |
862 | isRising__5MarioCFv | MarioJump.o | Player.a | false |
863 | checkWallRiseAndSlipFront__5MarioFv | MarioJump.o | Player.a | false |
864 | tryJump__5MarioFv | MarioJump.o | Player.a | false |
865 | tryTurnJump__5MarioFv | MarioJump.o | Player.a | false |
866 | trySquatJump__5MarioFv | MarioJump.o | Player.a | false |
867 | tryBackJump__5MarioFv | MarioJump.o | Player.a | false |
868 | tryTornadoJump__5MarioFv | MarioJump.o | Player.a | false |
869 | startTornadoCentering__5MarioFP9HitSensor | MarioJump.o | Player.a | false |
870 | taskOnTornadoCentering__5MarioFUl | MarioJump.o | Player.a | false |
871 | trySpinJump__5MarioFUc | MarioJump.o | Player.a | false |
872 | tryForceJumpDelay__5MarioFRCQ29JGeometry8TVec3<f> | MarioJump.o | Player.a | false |
873 | tryFreeJumpDelay__5MarioFRCQ29JGeometry8TVec3<f> | MarioJump.o | Player.a | false |
874 | tryForceJump__5MarioFRCQ29JGeometry8TVec3<f>b | MarioJump.o | Player.a | false |
875 | tryForceFreeJump__5MarioFRCQ29JGeometry8TVec3<f> | MarioJump.o | Player.a | false |
876 | tryForcePowerJump__5MarioFRCQ29JGeometry8TVec3<f>b | MarioJump.o | Player.a | false |
877 | tryFreeJump__5MarioFRCQ29JGeometry8TVec3<f>b | MarioJump.o | Player.a | false |
878 | tryWallJump__5MarioFRCQ29JGeometry8TVec3<f>b | MarioJump.o | Player.a | false |
879 | tryStickJump__5MarioFRCQ29JGeometry8TVec3<f> | MarioJump.o | Player.a | false |
880 | trySlipUpJump__5MarioFv | MarioJump.o | Player.a | false |
881 | tryHangSlipUp__5MarioFv | MarioJump.o | Player.a | false |
882 | tryDrop__5MarioFv | MarioJump.o | Player.a | false |
883 | isDigitalJump__5MarioCFv | MarioJump.o | Player.a | false |
884 | initActiveJumpVec__5MarioFv | MarioJump.o | Player.a | false |
885 | initJumpParam__5MarioFv | MarioJump.o | Player.a | false |
886 | isEnableFutureJump__5MarioCFv | MarioJump.o | Player.a | false |
887 | procJump__5MarioFb | MarioJump.o | Player.a | false |
888 | checkWallRising__5MarioFv | MarioJump.o | Player.a | false |
889 | checkWallJumpHit__5MarioFv | MarioJump.o | Player.a | false |
890 | decideSlipUp__5MarioFv | MarioJump.o | Player.a | false |
891 | moveWallSlide__5MarioFf | MarioJump.o | Player.a | false |
892 | jumpToHipDrop__5MarioFv | MarioJump.o | Player.a | false |
893 | procHipDrop__5MarioFv | MarioJump.o | Player.a | false |
894 | doAirWalk__5MarioFv | MarioJump.o | Player.a | false |
895 | stopJump__5MarioFv | MarioJump.o | Player.a | false |
896 | cancelTornadoJump__5MarioFv | MarioJump.o | Player.a | false |
897 | setRocketBooster__5MarioFRCQ29JGeometry8TVec3<f>fUs | MarioJump.o | Player.a | false |
898 | procRocketBooster__5MarioFv | MarioJump.o | Player.a | false |
899 | isSoftLandingFloor__5MarioCFv | MarioJump.o | Player.a | false |
900 | checkAndTryForceJump__5MarioFv | MarioJump.o | Player.a | false |
901 | doLanding__5MarioFv | MarioJump.o | Player.a | false |
902 | startSlidingTask__5MarioFUlfUs | MarioJump.o | Player.a | false |
903 | taskOnSlide__5MarioFUl | MarioJump.o | Player.a | false |
904 | taskOnWallRising__5MarioFUl | MarioJump.o | Player.a | false |
905 | incAirWalkTimer__5MarioFv | MarioJump.o | Player.a | false |
906 | __sinit_\MarioJump_cpp | MarioJump.o | Player.a | false |
907 | __ct__14MarioMessengerFP9HitSensor | MarioMessenger.o | Player.a | false |
908 | movement__14MarioMessengerFv | MarioMessenger.o | Player.a | false |
909 | addRequest__14MarioMessengerFP9HitSensorUl | MarioMessenger.o | Player.a | false |
910 | __dt__14MarioMessengerFv | MarioMessenger.o | Player.a | false |
911 | getPlayer__11MarioModuleCFv | MarioModule.o | Player.a | false |
912 | getAnimator__11MarioModuleCFv | MarioModule.o | Player.a | false |
913 | getShadowPos__11MarioModuleCFv | MarioModule.o | Player.a | false |
914 | getGravityVec__11MarioModuleCFv | MarioModule.o | Player.a | false |
915 | getAirGravityVec__11MarioModuleCFv | MarioModule.o | Player.a | false |
916 | getFrontVec__11MarioModuleCFv | MarioModule.o | Player.a | false |
917 | isStatusActiveID__11MarioModuleCFUl | MarioModule.o | Player.a | false |
918 | isStatusActiveS__11MarioModuleCFP10MarioState | MarioModule.o | Player.a | false |
919 | getPlayerMode__11MarioModuleCFv | MarioModule.o | Player.a | false |
920 | isPlayerModeBee__11MarioModuleCFv | MarioModule.o | Player.a | false |
921 | isPlayerModeIce__11MarioModuleCFv | MarioModule.o | Player.a | false |
922 | isPlayerModeTeresa__11MarioModuleCFv | MarioModule.o | Player.a | false |
923 | isPlayerModeHopper__11MarioModuleCFv | MarioModule.o | Player.a | false |
924 | isPlayerModeInvincible__11MarioModuleCFv | MarioModule.o | Player.a | false |
925 | isPlayerModeFoo__11MarioModuleCFv | MarioModule.o | Player.a | false |
926 | changeAnimation__11MarioModuleFPCcPCc | MarioModule.o | Player.a | false |
927 | changeAnimationNonStop__11MarioModuleFPCc | MarioModule.o | Player.a | false |
928 | changeAnimationWithAttr__11MarioModuleFPCcUl | MarioModule.o | Player.a | false |
929 | stopAnimation__11MarioModuleFPCcPCc | MarioModule.o | Player.a | false |
930 | isDefaultAnimationRun__11MarioModuleCFPCc | MarioModule.o | Player.a | false |
931 | changeAnimationInterpoleFrame__11MarioModuleFUl | MarioModule.o | Player.a | false |
932 | isAnimationRun__11MarioModuleCFPCc | MarioModule.o | Player.a | false |
933 | isAnimationTerminate__11MarioModuleCFPCc | MarioModule.o | Player.a | false |
934 | isAnimationTerminateUpper__11MarioModuleCFPCc | MarioModule.o | Player.a | false |
935 | getAnimationStringPointer__11MarioModuleCFPCc | MarioModule.o | Player.a | false |
936 | getCurrentBckName__11MarioModuleCFv | MarioModule.o | Player.a | false |
937 | changeAnimationUpper__11MarioModuleFPCcPCc | MarioModule.o | Player.a | false |
938 | changeAnimationUpperWeak__11MarioModuleFPCcPCc | MarioModule.o | Player.a | false |
939 | stopAnimationUpper__11MarioModuleFPCcPCc | MarioModule.o | Player.a | false |
940 | stopAnimationUpperForce__11MarioModuleFv | MarioModule.o | Player.a | false |
941 | getAnimationFrame__11MarioModuleCFv | MarioModule.o | Player.a | false |
942 | changeAnimation__11MarioModuleFPCcUl | MarioModule.o | Player.a | false |
943 | isAnimationRun__11MarioModuleFPCcUl | MarioModule.o | Player.a | false |
944 | stopAnimation__11MarioModuleFPCcUl | MarioModule.o | Player.a | false |
945 | setJointGlobalMtx__11MarioModuleFUsPA4_f | MarioModule.o | Player.a | false |
946 | setYangleOffset__11MarioModuleFf | MarioModule.o | Player.a | false |
947 | isStickOn__11MarioModuleCFv | MarioModule.o | Player.a | false |
948 | isStickFull__11MarioModuleCFv | MarioModule.o | Player.a | false |
949 | getWorldPadDir__11MarioModuleCFv | MarioModule.o | Player.a | false |
950 | calcWorldPadDir__11MarioModuleFPQ29JGeometry8TVec3<f>ffb | MarioModule.o | Player.a | false |
951 | addVelocity__11MarioModuleFRCQ29JGeometry8TVec3<f> | MarioModule.o | Player.a | false |
952 | addVelocity__11MarioModuleFRCQ29JGeometry8TVec3<f>f | MarioModule.o | Player.a | false |
953 | addVelocityAfter__11MarioModuleFRCQ29JGeometry8TVec3<f> | MarioModule.o | Player.a | false |
954 | clearVelocity__11MarioModuleFv | MarioModule.o | Player.a | false |
955 | getVelocity__11MarioModuleCFv | MarioModule.o | Player.a | false |
956 | addTrans__11MarioModuleFRCQ29JGeometry8TVec3<f>PCc | MarioModule.o | Player.a | false |
957 | cutGravityElementFromJumpVec__11MarioModuleFb | MarioModule.o | Player.a | false |
958 | cutVecElementFromJumpVec__11MarioModuleFRCQ29JGeometry8TVec3<f> | MarioModule.o | Player.a | false |
959 | getJumpVec__11MarioModuleCFv | MarioModule.o | Player.a | false |
960 | setJumpVec__11MarioModuleFRCQ29JGeometry8TVec3<f> | MarioModule.o | Player.a | false |
961 | playEffect__11MarioModuleFPCc | MarioModule.o | Player.a | false |
962 | playEffectTrans__11MarioModuleFPCcRCQ29JGeometry8TVec3<f> | MarioModule.o | Player.a | false |
963 | playEffectRT__11MarioModuleFPCcRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> | MarioModule.o | Player.a | false |
964 | playEffectRTZ__11MarioModuleFPCcRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> | MarioModule.o | Player.a | false |
965 | playEffectRTW__11MarioModuleFPCcRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> | MarioModule.o | Player.a | false |
966 | playEffectSRT__11MarioModuleFPCcfRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> | MarioModule.o | Player.a | false |
967 | stopEffect__11MarioModuleFPCc | MarioModule.o | Player.a | false |
968 | stopEffectForce__11MarioModuleFPCc | MarioModule.o | Player.a | false |
969 | playSound__11MarioModuleFPCcl | MarioModule.o | Player.a | false |
970 | stopSound__11MarioModuleFPCcUl | MarioModule.o | Player.a | false |
971 | startCamVib__11MarioModuleFUl | MarioModule.o | Player.a | false |
972 | getCamPos__11MarioModuleCFv | MarioModule.o | Player.a | false |
973 | getCamDirX__11MarioModuleCFv | MarioModule.o | Player.a | false |
974 | getCamDirY__11MarioModuleCFv | MarioModule.o | Player.a | false |
975 | getCamDirZ__11MarioModuleCFv | MarioModule.o | Player.a | false |
976 | startPadVib__11MarioModuleFUl | MarioModule.o | Player.a | false |
977 | startPadVib__11MarioModuleFPCc | MarioModule.o | Player.a | false |
978 | getStickX__11MarioModuleCFv | MarioModule.o | Player.a | false |
979 | getStickY__11MarioModuleCFv | MarioModule.o | Player.a | false |
980 | getStickP__11MarioModuleCFv | MarioModule.o | Player.a | false |
981 | checkTrgA__11MarioModuleCFv | MarioModule.o | Player.a | false |
982 | checkLvlA__11MarioModuleCFv | MarioModule.o | Player.a | false |
983 | checkTrgZ__11MarioModuleCFv | MarioModule.o | Player.a | false |
984 | checkLvlZ__11MarioModuleCFv | MarioModule.o | Player.a | false |
985 | checkPreLvlZ__11MarioModuleCFv | MarioModule.o | Player.a | false |
986 | checkSquat__11MarioModuleFb | MarioModule.o | Player.a | false |
987 | getTrans__11MarioModuleCFv | MarioModule.o | Player.a | false |
988 | getGroundPolygon__11MarioModuleCFv | MarioModule.o | Player.a | false |
989 | isOnSlipGround__11MarioModuleCFv | MarioModule.o | Player.a | false |
990 | isSlipFloorCode__11MarioModuleCFl | MarioModule.o | Player.a | false |
991 | isSlipPolygon__11MarioModuleCFPC8Triangle | MarioModule.o | Player.a | false |
992 | getFloorCode__11MarioModuleCFv | MarioModule.o | Player.a | false |
993 | calcPolygonAngleD__11MarioModuleCFPC8Triangle | MarioModule.o | Player.a | false |
994 | calcAngleD__11MarioModuleCFRCQ29JGeometry8TVec3<f> | MarioModule.o | Player.a | false |
995 | getTmpPolygon__11MarioModuleCFv | MarioModule.o | Player.a | false |
996 | sendPunch__11MarioModuleFP9HitSensorb | MarioModule.o | Player.a | false |
997 | getSensor__11MarioModuleCFPC8Triangle | MarioModule.o | Player.a | false |
998 | marioAcos__11MarioModuleCFf | MarioModule.o | Player.a | false |
999 | isInputDisable__11MarioModuleCFv | MarioModule.o | Player.a | false |
1000 | __sinit_\MarioModule_cpp | MarioModule.o | Player.a | false |
1001 | mainMove__5MarioFv | MarioMove.o | Player.a | false |
1002 | isEnableTurn__5MarioFv | MarioMove.o | Player.a | false |
1003 | __sinit_\MarioMove_cpp | MarioMove.o | Player.a | false |
1004 | recordTurnSlipAngle__5MarioFv | MarioMove.o | Player.a | false |
1005 | decideInertia__5MarioFf | MarioMove.o | Player.a | false |
1006 | decideInertiaOnIce__5MarioFf | MarioMove.o | Player.a | false |
1007 | decideInertiaOnSlip__5MarioFf | MarioMove.o | Player.a | false |
1008 | calcShadowDir__5MarioFRCQ29JGeometry8TVec3<f>PQ29JGeometry8TVec3<f> | MarioMove.o | Player.a | false |
1009 | retainMoveDir__5MarioFffPQ29JGeometry8TVec3<f> | MarioMove.o | Player.a | false |
1010 | calcMoveDir__5MarioFffPQ29JGeometry8TVec3<f>b | MarioMove.o | Player.a | false |
1011 | checkLockOnHoming__5MarioFv | MarioMove.o | Player.a | false |
1012 | doLockOnHoming__5MarioFv | MarioMove.o | Player.a | false |
1013 | fixPositionInTower__5MarioFv | MarioMove.o | Player.a | false |
1014 | check2DMode__5MarioFv | MarioMove2D.o | Player.a | false |
1015 | __sinit_\MarioMove2D_cpp | MarioMove2D.o | Player.a | false |
1016 | calcMoveDir2D__5MarioFffPQ29JGeometry8TVec3<f> | MarioMove2D.o | Player.a | false |
1017 | calcShadowDir2D__5MarioFRCQ29JGeometry8TVec3<f>PQ29JGeometry8TVec3<f> | MarioMove2D.o | Player.a | false |
1018 | stick2Dadjust__5MarioFRfRf | MarioMove2D.o | Player.a | false |
1019 | set2Dmode__5MarioFb | MarioMove2D.o | Player.a | false |
1020 | beforeJumping2D__5MarioFv | MarioMove2D.o | Player.a | false |
1021 | afterLanding2D__5MarioFv | MarioMove2D.o | Player.a | false |
1022 | clear2DStick__5MarioFv | MarioMove2D.o | Player.a | true |
1023 | set25Dmode__5MarioFPC7AreaObj | MarioMove25D.o | Player.a | false |
1024 | update25Dmode__5MarioFv | MarioMove25D.o | Player.a | false |
1025 | updateAxisFromMode__5MarioFUc | MarioMove25D.o | Player.a | false |
1026 | calcMoveDir25D__5MarioFffPQ29JGeometry8TVec3<f> | MarioMove25D.o | Player.a | false |
1027 | __sinit_\MarioMove25D_cpp | MarioMove25D.o | Player.a | false |
1028 | __ct__9MarioMoveFP10MarioActor | MarioMoveSphere.o | Player.a | false |
1029 | initAfter__9MarioMoveFv | MarioMoveSphere.o | Player.a | false |
1030 | __ct__10MarioPartsFP9LiveActorPCcPCcbPA4_fPA4_f | MarioParts.o | Player.a | false |
1031 | __ct__10MarioPartsFP9LiveActorPCcPCcPA4_f | MarioParts.o | Player.a | false |
1032 | init__10MarioPartsFRC12JMapInfoIter | MarioParts.o | Player.a | false |
1033 | __dt__10MarioPartsFv | MarioParts.o | Player.a | false |
1034 | checkPressDamage__5MarioFv | MarioPress.o | Player.a | false |
1035 | checkVerticalPress__5MarioFb | MarioPress.o | Player.a | false |
1036 | checkSidePressPre__5MarioFv | MarioPress.o | Player.a | false |
1037 | checkSidePress__5MarioFv | MarioPress.o | Player.a | false |
1038 | __sinit_\MarioPress_cpp | MarioPress.o | Player.a | false |
1039 | startRabbitMode__5MarioFv | MarioRabbit.o | Player.a | false |
1040 | endRabbitMode__5MarioFv | MarioRabbit.o | Player.a | false |
1041 | __ct__11MarioRabbitFP10MarioActor | MarioRabbit.o | Player.a | false |
1042 | start__11MarioRabbitFv | MarioRabbit.o | Player.a | false |
1043 | hop__11MarioRabbitFv | MarioRabbit.o | Player.a | false |
1044 | forceJump__11MarioRabbitFv | MarioRabbit.o | Player.a | false |
1045 | impact__11MarioRabbitFv | MarioRabbit.o | Player.a | false |
1046 | update__11MarioRabbitFv | MarioRabbit.o | Player.a | false |
1047 | close__11MarioRabbitFv | MarioRabbit.o | Player.a | false |
1048 | __sinit_\MarioRabbit_cpp | MarioRabbit.o | Player.a | false |
1049 | notice__11MarioRabbitFv | MarioRabbit.o | Player.a | false |
1050 | __ct__16MarioSearchLightFP9LiveActor | MarioSearchLight.o | Player.a | false |
1051 | init__16MarioSearchLightFRC12JMapInfoIter | MarioSearchLight.o | Player.a | false |
1052 | initThrowing__10MarioActorFv | MarioSearchLight.o | Player.a | false |
1053 | updateSearchLight__10MarioActorFv | MarioSearchLight.o | Player.a | false |
1054 | __sinit_\MarioSearchLight_cpp | MarioSearchLight.o | Player.a | false |
1055 | attackSensor__16MarioSearchLightFP9HitSensorP9HitSensor | MarioSearchLight.o | Player.a | false |
1056 | updateHitSensor__16MarioSearchLightFP9HitSensor | MarioSearchLight.o | Player.a | false |
1057 | calcAndSetBaseMtx__16MarioSearchLightFv | MarioSearchLight.o | Player.a | false |
1058 | initSearchLight__10MarioActorFv | MarioSearchLight.o | Player.a | false |
1059 | updateThrowing__10MarioActorFv | MarioSearchLight.o | Player.a | false |
1060 | calcViewSearchLight__10MarioActorFv | MarioSearchLight.o | Player.a | false |
1061 | drawSearchLight__10MarioActorCFv | MarioSearchLight.o | Player.a | false |
1062 | getThrowVec__10MarioActorCFPQ29JGeometry8TVec3<f> | MarioSearchLight.o | Player.a | false |
1063 | __dt__16MarioSearchLightFv | MarioSearchLight.o | Player.a | false |
1064 | checkWallJumpCode__5MarioFv | MarioSideStep.o | Player.a | false |
1065 | __ct__13MarioSideStepFP10MarioActor | MarioSideStep.o | Player.a | false |
1066 | close__13MarioSideStepFv | MarioSideStep.o | Player.a | false |
1067 | doSideStep__5MarioFv | MarioSideStep.o | Player.a | false |
1068 | start__13MarioSideStepFv | MarioSideStep.o | Player.a | false |
1069 | update__13MarioSideStepFv | MarioSideStep.o | Player.a | false |
1070 | __sinit_\MarioSideStep_cpp | MarioSideStep.o | Player.a | false |
1071 | isSkatableFloor__5MarioCFv | MarioSkate.o | Player.a | false |
1072 | doSkate__5MarioFv | MarioSkate.o | Player.a | false |
1073 | __ct__10MarioSkateFP10MarioActor | MarioSkate.o | Player.a | false |
1074 | postureCtrl__10MarioSkateFPA4_f | MarioSkate.o | Player.a | false |
1075 | exitJump__10MarioSkateFv | MarioSkate.o | Player.a | false |
1076 | start__10MarioSkateFv | MarioSkate.o | Player.a | false |
1077 | update__10MarioSkateFv | MarioSkate.o | Player.a | false |
1078 | close__10MarioSkateFv | MarioSkate.o | Player.a | false |
1079 | __sinit_\MarioSkate_cpp | MarioSkate.o | Player.a | false |
1080 | notice__10MarioSkateFv | MarioSkate.o | Player.a | false |
1081 | initSoundTable__5MarioFP9SoundListUl | MarioSound.o | Player.a | true |
1082 | initSound__5MarioFv | MarioSound.o | Player.a | true |
1083 | playSoundJ__5MarioFPCcl | MarioSound.o | Player.a | false |
1084 | stopSoundJ__5MarioFPCcUl | MarioSound.o | Player.a | false |
1085 | startBas__5MarioFPCcbff | MarioSound.o | Player.a | false |
1086 | isRunningBas__5MarioCFPCc | MarioSound.o | Player.a | false |
1087 | skipBas__5MarioFf | MarioSound.o | Player.a | false |
1088 | playSoundTeresaFlying__5MarioFv | MarioSound.o | Player.a | false |
1089 | playSoundTrampleCombo__5MarioFUc | MarioSound.o | Player.a | false |
1090 | setSeVersion__5MarioFUl | MarioSound.o | Player.a | false |
1091 | __sinit_\MarioSound_cpp | MarioSound.o | Player.a | false |
1092 | checkOnimasu__5MarioFPC9HitSensor | MarioSpecial.o | Player.a | false |
1093 | isDossun__5MarioCFPC8Triangle | MarioSpecial.o | Player.a | false |
1094 | isStageCameraRotate2D__5MarioCFv | MarioSpecial.o | Player.a | false |
1095 | isNoWalkFallOnDossun__5MarioCFv | MarioSpecial.o | Player.a | false |
1096 | isNotReflectGlassGround__5MarioCFv | MarioSpecial.o | Player.a | false |
1097 | isUseAnotherMovingPolygon__5MarioCFv | MarioSpecial.o | Player.a | false |
1098 | isUseFooSpecialGravity__5MarioCFRCQ29JGeometry8TVec3<f>PQ29JGeometry8TVec3<f> | MarioSpecial.o | Player.a | false |
1099 | __sinit_\MarioSpecial_cpp | MarioSpecial.o | Player.a | false |
1100 | updateOnimasu__5MarioFv | MarioSpecial.o | Player.a | false |
1101 | isHeadPushEnableArea__5MarioCFv | MarioSpecial.o | Player.a | false |
1102 | isOnimasuBinderPressSkip__5MarioCFv | MarioSpecial.o | Player.a | false |
1103 | checkTornado__5MarioFv | MarioSpin.o | Player.a | false |
1104 | resetTornado__5MarioFv | MarioSpin.o | Player.a | false |
1105 | calcTornadoTilt__5MarioFv | MarioSpin.o | Player.a | false |
1106 | reflectWallOnSpinning__5MarioFRCQ29JGeometry8TVec3<f>Us | MarioSpin.o | Player.a | false |
1107 | forceStopTornado__5MarioFv | MarioSpin.o | Player.a | false |
1108 | startRotationTask__5MarioFUl | MarioSpin.o | Player.a | false |
1109 | doSpinWallEffect__5MarioFv | MarioSpin.o | Player.a | false |
1110 | taskOnRotation__5MarioFUl | MarioSpin.o | Player.a | false |
1111 | __sinit_\MarioSpin_cpp | MarioSpin.o | Player.a | false |
1112 | __ct__10MarioStateFP10MarioActorUl | MarioState.o | Player.a | true |
1113 | proc__10MarioStateFUl | MarioState.o | Player.a | false |
1114 | sendStateMsg__5MarioFUl | MarioState.o | Player.a | false |
1115 | updatePosture__5MarioFPA4_f | MarioState.o | Player.a | false |
1116 | postureCtrl__10MarioStateFPA4_f | MarioState.o | Player.a | false |
1117 | changeStatus__5MarioFP10MarioState | MarioState.o | Player.a | false |
1118 | closeStatus__5MarioFP10MarioState | MarioState.o | Player.a | false |
1119 | getCurrentStatus__5MarioCFv | MarioState.o | Player.a | false |
1120 | isStatusActive__5MarioCFUl | MarioState.o | Player.a | false |
1121 | getNoticedStatus__10MarioStateCFv | MarioState.o | Player.a | false |
1122 | __sinit_\MarioState_cpp | MarioState.o | Player.a | false |
1123 | checkBeeStick__5MarioFv | MarioStick.o | Player.a | false |
1124 | tryBeeStick__5MarioFPC9HitSensor | MarioStick.o | Player.a | false |
1125 | __ct__10MarioStickFP10MarioActor | MarioStick.o | Player.a | false |
1126 | startJump__10MarioStickFv | MarioStick.o | Player.a | false |
1127 | postureCtrl__10MarioStickFPA4_f | MarioStick.o | Player.a | false |
1128 | setStickSensor__10MarioStickFPC9HitSensor | MarioStick.o | Player.a | false |
1129 | start__10MarioStickFv | MarioStick.o | Player.a | false |
1130 | update__10MarioStickFv | MarioStick.o | Player.a | false |
1131 | close__10MarioStickFv | MarioStick.o | Player.a | false |
1132 | __sinit_\MarioStick_cpp | MarioStick.o | Player.a | false |
1133 | notice__10MarioStickFv | MarioStick.o | Player.a | false |
1134 | __ct__13MarioSukekiyoFP10MarioActor | MarioSukekiyo.o | Player.a | false |
1135 | __ct__9MarioBuryFP10MarioActor | MarioSukekiyo.o | Player.a | false |
1136 | close__13MarioSukekiyoFv | MarioSukekiyo.o | Player.a | false |
1137 | notice__13MarioSukekiyoFv | MarioSukekiyo.o | Player.a | false |
1138 | postureCtrl__13MarioSukekiyoFPA4_f | MarioSukekiyo.o | Player.a | false |
1139 | start__13MarioSukekiyoFv | MarioSukekiyo.o | Player.a | false |
1140 | update__13MarioSukekiyoFv | MarioSukekiyo.o | Player.a | false |
1141 | __sinit_\MarioSukekiyo_cpp | MarioSukekiyo.o | Player.a | false |
1142 | startTalk__5MarioFPC9LiveActor | MarioTalk.o | Player.a | false |
1143 | endTalk__5MarioFv | MarioTalk.o | Player.a | false |
1144 | __ct__9MarioTalkFP10MarioActor | MarioTalk.o | Player.a | false |
1145 | update__9MarioTalkFv | MarioTalk.o | Player.a | false |
1146 | notice__9MarioTalkFv | MarioTalk.o | Player.a | false |
1147 | close__9MarioTalkFv | MarioTalk.o | Player.a | false |
1148 | start__9MarioTalkFv | MarioTalk.o | Player.a | false |
1149 | __sinit_\MarioTalk_cpp | MarioTalk.o | Player.a | false |
1150 | setLastNonFixMoveVec__5MarioFRCQ29JGeometry8TVec3<f> | MarioTalk.o | Player.a | false |
1151 | isWalling__5MarioCFv | MarioWall.o | Player.a | false |
1152 | checkWallStick__5MarioFv | MarioWall.o | Player.a | false |
1153 | checkStickWallSide__5MarioFv | MarioWall.o | Player.a | false |
1154 | checkStickFrontBack__5MarioFv | MarioWall.o | Player.a | false |
1155 | __ct__9MarioWallFP10MarioActor | MarioWall.o | Player.a | false |
1156 | initTriangleJump__9MarioWallFv | MarioWall.o | Player.a | false |
1157 | isCancel__9MarioWallFv | MarioWall.o | Player.a | false |
1158 | fixWallingPosition__5MarioFb | MarioWall.o | Player.a | false |
1159 | fixWallingDir__5MarioFb | MarioWall.o | Player.a | false |
1160 | fixWallingTop__5MarioFv | MarioWall.o | Player.a | false |
1161 | checkWallFloorCode__5MarioCFUs | MarioWall.o | Player.a | false |
1162 | checkWallCode__5MarioCFPCcb | MarioWall.o | Player.a | false |
1163 | checkWallCodeNorm__5MarioCFUsPQ29JGeometry8TVec3<f>b | MarioWall.o | Player.a | false |
1164 | setWallCancel__5MarioFv | MarioWall.o | Player.a | false |
1165 | keepDistFrontWall__5MarioFv | MarioWall.o | Player.a | false |
1166 | isEnableStickWall__5MarioFv | MarioWall.o | Player.a | false |
1167 | start__9MarioWallFv | MarioWall.o | Player.a | false |
1168 | update__9MarioWallFv | MarioWall.o | Player.a | false |
1169 | close__9MarioWallFv | MarioWall.o | Player.a | false |
1170 | startJump__9MarioWallFv | MarioWall.o | Player.a | false |
1171 | startBackJump__9MarioWallFUl | MarioWall.o | Player.a | false |
1172 | fixWallingDist__5MarioFv | MarioWall.o | Player.a | false |
1173 | isInhibitWall__5MarioCFv | MarioWall.o | Player.a | false |
1174 | tryWallPunch__5MarioFv | MarioWall.o | Player.a | false |
1175 | __sinit_\MarioWall_cpp | MarioWall.o | Player.a | false |
1176 | notice__9MarioWallFv | MarioWall.o | Player.a | false |
1177 | isHanging__5MarioCFv | MarioHang.o | Player.a | false |
1178 | fixHangDir__5MarioFRCQ29JGeometry8TVec3<f>PQ29JGeometry8TVec3<f> | MarioHang.o | Player.a | false |
1179 | isEnableBackHang__5MarioFv | MarioHang.o | Player.a | false |
1180 | isEnableSideHang__5MarioFv | MarioHang.o | Player.a | false |
1181 | recordWallPolygon__9MarioHangFPC8Triangle | MarioHang.o | Player.a | false |
1182 | recordHangNorm__9MarioHangFRCQ29JGeometry8TVec3<f> | MarioHang.o | Player.a | false |
1183 | forceDrop__9MarioHangFv | MarioHang.o | Player.a | false |
1184 | __ct__9MarioHangFP10MarioActor | MarioHang.o | Player.a | false |
1185 | close__9MarioHangFv | MarioHang.o | Player.a | false |
1186 | notice__9MarioHangFv | MarioHang.o | Player.a | false |
1187 | postureCtrl__9MarioHangFPA4_f | MarioHang.o | Player.a | false |
1188 | checkHang__5MarioFv | MarioHang.o | Player.a | false |
1189 | isEnableHang__5MarioFv | MarioHang.o | Player.a | false |
1190 | start__9MarioHangFv | MarioHang.o | Player.a | false |
1191 | update__9MarioHangFv | MarioHang.o | Player.a | false |
1192 | tryClimb__9MarioHangFb | MarioHang.o | Player.a | false |
1193 | __sinit_\MarioHang_cpp | MarioHang.o | Player.a | false |
1194 | isSwimming__5MarioCFv | MarioSwim.o | Player.a | true |
1195 | forceStartSwimAndShoot__5MarioFRCQ29JGeometry8TVec3<f> | MarioSwim.o | Player.a | true |
1196 | forceExitSwim__5MarioFv | MarioSwim.o | Player.a | true |
1197 | setDamage__9MarioSwimFRCQ29JGeometry8TVec3<f>Us | MarioSwim.o | Player.a | true |
1198 | checkStartSwim__5MarioFv | MarioSwim.o | Player.a | true |
1199 | startSwim__5MarioFv | MarioSwim.o | Player.a | true |
1200 | __ct__9MarioSwimFP10MarioActor | MarioSwim.o | Player.a | true |
1201 | init__9MarioSwimFv | MarioSwim.o | Player.a | true |
1202 | start__9MarioSwimFv | MarioSwim.o | Player.a | true |
1203 | getSurface__9MarioSwimCFv | MarioSwim.o | Player.a | true |
1204 | update__9MarioSwimFv | MarioSwim.o | Player.a | true |
1205 | procBuoyancy__9MarioSwimFv | MarioSwim.o | Player.a | false |
1206 | flowOnWave__9MarioSwimFf | MarioSwim.o | Player.a | false |
1207 | decideVelocity__9MarioSwimFv | MarioSwim.o | Player.a | false |
1208 | decideAnimation__9MarioSwimFv | MarioSwim.o | Player.a | false |
1209 | decideEffect__9MarioSwimFb | MarioSwim.o | Player.a | false |
1210 | notice__9MarioSwimFv | MarioSwim.o | Player.a | false |
1211 | close__9MarioSwimFv | MarioSwim.o | Player.a | false |
1212 | checkWaterCube__9MarioSwimFb | MarioSwim.o | Player.a | false |
1213 | __as__9WaterInfoFRC9WaterInfo | MarioSwim.o | Player.a | false |
1214 | updateUnderWater__9MarioSwimFv | MarioSwim.o | Player.a | false |
1215 | checkUnderWaterFull__9MarioSwimFRCQ29JGeometry8TVec3<f> | MarioSwim.o | Player.a | false |
1216 | checkWaterBottom__9MarioSwimFv | MarioSwim.o | Player.a | false |
1217 | getWaterAreaInfo__9MarioSwimFP9WaterInfoRCQ29JGeometry8TVec3<f>PQ29JGeometry8TVec2<f> | MarioSwim.o | Player.a | false |
1218 | getGravityVec__9MarioSwimCFv | MarioSwim.o | Player.a | false |
1219 | surfacePaddle__9MarioSwimFv | MarioSwim.o | Player.a | false |
1220 | spin__9MarioSwimFv | MarioSwim.o | Player.a | false |
1221 | startSpinDash__9MarioSwimFv | MarioSwim.o | Player.a | false |
1222 | hitPunch__9MarioSwimFRCQ29JGeometry8TVec3<f> | MarioSwim.o | Player.a | false |
1223 | jet__9MarioSwimFv | MarioSwim.o | Player.a | false |
1224 | resetJet__9MarioSwimFv | MarioSwim.o | Player.a | false |
1225 | dropJet__9MarioSwimFb | MarioSwim.o | Player.a | false |
1226 | startJet__9MarioSwimFUl | MarioSwim.o | Player.a | false |
1227 | forceStopSpin__9MarioSwimFv | MarioSwim.o | Player.a | false |
1228 | addFaint__9MarioSwimFRCQ29JGeometry8TVec3<f> | MarioSwim.o | Player.a | false |
1229 | addDamage__9MarioSwimFRCQ29JGeometry8TVec3<f> | MarioSwim.o | Player.a | false |
1230 | updateTilt__9MarioSwimFv | MarioSwim.o | Player.a | false |
1231 | pushedByWaterWall__9MarioSwimFv | MarioSwim.o | Player.a | false |
1232 | tryJetAttack__9MarioSwimFP9HitSensor | MarioSwim.o | Player.a | false |
1233 | hitHead__9MarioSwimFPC7HitInfo | MarioSwim.o | Player.a | false |
1234 | hitPoly__9MarioSwimFUcRCQ29JGeometry8TVec3<f>P9HitSensor | MarioSwim.o | Player.a | false |
1235 | hitWall__9MarioSwimFRCQ29JGeometry8TVec3<f>P9HitSensor | MarioSwim.o | Player.a | false |
1236 | decLife__9MarioSwimFv | MarioSwim.o | Player.a | false |
1237 | incLife__9MarioSwimFv | MarioSwim.o | Player.a | false |
1238 | incOxygen__9MarioSwimFv | MarioSwim.o | Player.a | false |
1239 | decOxygen__9MarioSwimFUs | MarioSwim.o | Player.a | false |
1240 | draw3D__9MarioSwimCFv | MarioSwim.o | Player.a | false |
1241 | onSurface__9MarioSwimFv | MarioSwim.o | Player.a | false |
1242 | updateLifeByTime__9MarioSwimFv | MarioSwim.o | Player.a | false |
1243 | doDecLifeByCold__9MarioSwimFv | MarioSwim.o | Player.a | false |
1244 | passRing__9MarioSwimFPC9HitSensor | MarioSwim.o | Player.a | false |
1245 | calcRingAcc__9MarioSwimFv | MarioSwim.o | Player.a | false |
1246 | ringDash__9MarioSwimFv | MarioSwim.o | Player.a | false |
1247 | resetAndFixPose__9MarioSwimFv | MarioSwim.o | Player.a | false |
1248 | getStickY__9MarioSwimCFv | MarioSwim.o | Player.a | false |
1249 | updateOxygenWatch__9MarioSwimFv | MarioSwim.o | Player.a | false |
1250 | addVelocity__9MarioSwimFRCQ29JGeometry8TVec3<f> | MarioSwim.o | Player.a | false |
1251 | addVelocity__9MarioSwimFRCQ29JGeometry8TVec3<f>f | MarioSwim.o | Player.a | false |
1252 | doJetJump__9MarioSwimFUc | MarioSwim.o | Player.a | false |
1253 | __sinit_\MarioSwim_cpp | MarioSwim.o | Player.a | false |
1254 | getBlurOffset__9MarioSwimCFv | MarioSwim.o | Player.a | false |
1255 | checkWaterDamage__5MarioFv | MarioSwimDamage.o | Player.a | false |
1256 | __sinit_\MarioSwimDamage_cpp | MarioSwimDamage.o | Player.a | false |
1257 | getTakePos__11MarioAccessFPQ29JGeometry8TVec3<f> | MarioAccess.o | Player.a | false |
1258 | isOnActor__11MarioAccessFPC9LiveActor | MarioAccess.o | Player.a | false |
1259 | isOnGround__11MarioAccessFUl | MarioAccess.o | Player.a | false |
1260 | isHipDropFalling__11MarioAccessFv | MarioAccess.o | Player.a | false |
1261 | isHipDropLand__11MarioAccessFv | MarioAccess.o | Player.a | false |
1262 | isSwingAction__11MarioAccessFv | MarioAccess.o | Player.a | false |
1263 | isInRush__11MarioAccessFv | MarioAccess.o | Player.a | false |
1264 | isSquat__11MarioAccessFv | MarioAccess.o | Player.a | false |
1265 | isParalyzing__11MarioAccessFv | MarioAccess.o | Player.a | false |
1266 | isTeresaDisappear__11MarioAccessFv | MarioAccess.o | Player.a | false |
1267 | isFlying__11MarioAccessFv | MarioAccess.o | Player.a | false |
1268 | isNeedBrakingCamera__11MarioAccessFv | MarioAccess.o | Player.a | false |
1269 | getCameraCubeCode__11MarioAccessFv | MarioAccess.o | Player.a | false |
1270 | isSwimming__11MarioAccessFv | MarioAccess.o | Player.a | false |
1271 | isSkating__11MarioAccessFv | MarioAccess.o | Player.a | false |
1272 | getGroundingPolygon__11MarioAccessFUl | MarioAccess.o | Player.a | false |
1273 | getShadowingPolygon__11MarioAccessFv | MarioAccess.o | Player.a | false |
1274 | getShadowHeight__11MarioAccessFv | MarioAccess.o | Player.a | false |
1275 | forceKill__11MarioAccessFUlUl | MarioAccess.o | Player.a | false |
1276 | isOnPress__11MarioAccessFv | MarioAccess.o | Player.a | false |
1277 | isDisableFpView__11MarioAccessFv | MarioAccess.o | Player.a | false |
1278 | isFpViewChangingFailure__11MarioAccessFv | MarioAccess.o | Player.a | false |
1279 | stopFpView__11MarioAccessFv | MarioAccess.o | Player.a | false |
1280 | noticeDashChance__11MarioAccessFv | MarioAccess.o | Player.a | false |
1281 | setWalkingResist__11MarioAccessFf | MarioAccess.o | Player.a | false |
1282 | forceFly__11MarioAccessFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>l | MarioAccess.o | Player.a | false |
1283 | setJumpVec__11MarioAccessFRCQ29JGeometry8TVec3<f> | MarioAccess.o | Player.a | false |
1284 | forceJump__11MarioAccessFRCQ29JGeometry8TVec3<f>Ul | MarioAccess.o | Player.a | false |
1285 | freeJump__11MarioAccessFRCQ29JGeometry8TVec3<f>Ul | MarioAccess.o | Player.a | false |
1286 | tornadoJump__11MarioAccessFv | MarioAccess.o | Player.a | false |
1287 | tornadoJumpMini__11MarioAccessFv | MarioAccess.o | Player.a | false |
1288 | becomeNormalJumpStatus__11MarioAccessFv | MarioAccess.o | Player.a | false |
1289 | setFrontVecKeepUp__11MarioAccessFRCQ29JGeometry8TVec3<f>Us | MarioAccess.o | Player.a | false |
1290 | setFrontVecTarget__11MarioAccessFRCQ29JGeometry8TVec3<f>Us | MarioAccess.o | Player.a | false |
1291 | getThrowVec__11MarioAccessFPQ29JGeometry8TVec3<f> | MarioAccess.o | Player.a | false |
1292 | setTrans__11MarioAccessFRCQ29JGeometry8TVec3<f>Us | MarioAccess.o | Player.a | false |
1293 | endRush__11MarioAccessFPC11RushEndInfo | MarioAccess.o | Player.a | false |
1294 | incLife__11MarioAccessFUl | MarioAccess.o | Player.a | false |
1295 | isConfrontDeath__11MarioAccessFv | MarioAccess.o | Player.a | false |
1296 | addStarPiece__11MarioAccessFv | MarioAccess.o | Player.a | false |
1297 | getStarPieceDirect__11MarioAccessFv | MarioAccess.o | Player.a | false |
1298 | getJointMtx__11MarioAccessFPCc | MarioAccess.o | Player.a | false |
1299 | getVelocity__11MarioAccessFv | MarioAccess.o | Player.a | false |
1300 | getLastMove__11MarioAccessFv | MarioAccess.o | Player.a | false |
1301 | hide__11MarioAccessFv | MarioAccess.o | Player.a | false |
1302 | show__11MarioAccessFv | MarioAccess.o | Player.a | false |
1303 | getTakingSensor__11MarioAccessFv | MarioAccess.o | Player.a | false |
1304 | dropTakingActor__11MarioAccessFv | MarioAccess.o | Player.a | false |
1305 | killTakingActor__11MarioAccessFv | MarioAccess.o | Player.a | false |
1306 | getAnimationFrameMax__11MarioAccessFv | MarioAccess.o | Player.a | false |
1307 | changeAnimationJ__11MarioAccessFPCc | MarioAccess.o | Player.a | false |
1308 | changeAnimationE__11MarioAccessFPCcl | MarioAccess.o | Player.a | false |
1309 | changeAnimationE__11MarioAccessFPCcPCc | MarioAccess.o | Player.a | false |
1310 | changeAnimationE__11MarioAccessFPCcRC11BckCtrlData | MarioAccess.o | Player.a | false |
1311 | keepCurrentAnimation__11MarioAccessFv | MarioAccess.o | Player.a | false |
1312 | progressAnimation__11MarioAccessFv | MarioAccess.o | Player.a | false |
1313 | getCurrentBckName__11MarioAccessFv | MarioAccess.o | Player.a | false |
1314 | setAnimationBlendWeight__11MarioAccessFPCf | MarioAccess.o | Player.a | false |
1315 | setSpot__11MarioAccessFfUl | MarioAccess.o | Player.a | false |
1316 | offControl__11MarioAccessFv | MarioAccess.o | Player.a | false |
1317 | isOffControl__11MarioAccessFv | MarioAccess.o | Player.a | false |
1318 | onControl__11MarioAccessFb | MarioAccess.o | Player.a | false |
1319 | setStateWait__11MarioAccessFv | MarioAccess.o | Player.a | false |
1320 | startTalk__11MarioAccessFPC9LiveActor | MarioAccess.o | Player.a | false |
1321 | endTalk__11MarioAccessFv | MarioAccess.o | Player.a | false |
1322 | readyRemoteDemo__11MarioAccessFv | MarioAccess.o | Player.a | false |
1323 | onFollowDemo__11MarioAccessFv | MarioAccess.o | Player.a | false |
1324 | setBaseMtx__11MarioAccessFPA4_f | MarioAccess.o | Player.a | false |
1325 | getBaseMtx__11MarioAccessFv | MarioAccess.o | Player.a | false |
1326 | calcSpinPullVelocity__11MarioAccessFPQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> | MarioAccess.o | Player.a | false |
1327 | tryCoinPull__11MarioAccessFv | MarioAccess.o | Player.a | false |
1328 | addVelocity__11MarioAccessFRCQ29JGeometry8TVec3<f> | MarioAccess.o | Player.a | false |
1329 | addVelocityFromArea__11MarioAccessFRCQ29JGeometry8TVec3<f> | MarioAccess.o | Player.a | false |
1330 | isOnWaterSurface__11MarioAccessFv | MarioAccess.o | Player.a | false |
1331 | calcWorldPadDir__11MarioAccessFPQ29JGeometry8TVec3<f>ff | MarioAccess.o | Player.a | false |
1332 | preventRush__11MarioAccessFv | MarioAccess.o | Player.a | false |
1333 | getPlayerActor__11MarioAccessFv | MarioAccess.o | Player.a | false |
1334 | validateSensor__11MarioAccessFv | MarioAccess.o | Player.a | false |
1335 | incOxygen__11MarioAccessFUl | MarioAccess.o | Player.a | false |
1336 | scatterStarPiece__11MarioAccessFUl | MarioAccess.o | Player.a | false |
1337 | startDownWipe__11MarioAccessFv | MarioAccess.o | Player.a | false |
1338 | readyDemo__11MarioAccessFv | MarioAccess.o | Player.a | false |
1339 | endRemoteDemo__11MarioAccessFPC11RushEndInfo | MarioAccess.o | Player.a | false |
1340 | isInWaterMode__11MarioAccessFv | MarioAccess.o | Player.a | false |
1341 | changeItemStatus__11MarioAccessFl | MarioAccess.o | Player.a | false |
1342 | __sinit_\MarioAccess_cpp | MarioAccess.o | Player.a | false |
1343 | clearSlope__5MarioFv | MarioSlip.o | Player.a | true |
1344 | isEnableSlopeMove__5MarioCFv | MarioSlip.o | Player.a | false |
1345 | moveSlopeSlide__5MarioFv | MarioSlip.o | Player.a | false |
1346 | slopeMove__5MarioFv | MarioSlip.o | Player.a | false |
1347 | taskOnSlipTurn__5MarioFUl | MarioSlip.o | Player.a | false |
1348 | __sinit_\MarioSlip_cpp | MarioSlip.o | Player.a | false |
1349 | lockGroundCheck__5MarioFPvb | MarioSlope.o | Player.a | false |
1350 | unlockGroundCheck__5MarioFPv | MarioSlope.o | Player.a | false |
1351 | isUseSimpleGroundCheck__5MarioCFv | MarioSlope.o | Player.a | false |
1352 | checkGroundOnSlope__5MarioFv | MarioSlope.o | Player.a | false |
1353 | __sinit_\MarioSlope_cpp | MarioSlope.o | Player.a | false |
1354 | stopWalk__5MarioFv | MarioWalk.o | Player.a | false |
1355 | cancelSquatMode__5MarioFv | MarioWalk.o | Player.a | false |
1356 | getTargetWalkSpeed__5MarioCFv | MarioWalk.o | Player.a | false |
1357 | decideSquatWalkAnimation__5MarioFv | MarioWalk.o | Player.a | false |
1358 | decideWalkSpeed__5MarioFv | MarioWalk.o | Player.a | false |
1359 | decideWalkAnimation__5MarioFv | MarioWalk.o | Player.a | false |
1360 | doBrakingAnimation__5MarioFv | MarioWalk.o | Player.a | false |
1361 | checkWallPush__5MarioFv | MarioWalk.o | Player.a | false |
1362 | updateBrakeAnimation__5MarioFv | MarioWalk.o | Player.a | false |
1363 | updateWalkSpeed__5MarioFv | MarioWalk.o | Player.a | false |
1364 | decideOnIceAnimation__5MarioFv | MarioWalk.o | Player.a | false |
1365 | updateOnSand__5MarioFv | MarioWalk.o | Player.a | false |
1366 | updateOnPoison__5MarioFv | MarioWalk.o | Player.a | false |
1367 | updateOnWater__5MarioFv | MarioWalk.o | Player.a | false |
1368 | __sinit_\MarioWalk_cpp | MarioWalk.o | Player.a | false |
1369 | __ct__12MarioNullBckFPCc | MarioNullBck.o | Player.a | false |
1370 | appear__12MarioNullBckFv | MarioNullBck.o | Player.a | false |
1371 | getLastPos__12MarioNullBckFPQ29JGeometry8TVec3<f> | MarioNullBck.o | Player.a | false |
1372 | __dt__12MarioNullBckFv | MarioNullBck.o | Player.a | false |
1373 | init__12MarioNullBckFRC12JMapInfoIter | MarioNullBck.o | Player.a | false |
1374 | getFramePos__12MarioNullBckFfPQ29JGeometry8TVec3<f>PQ29JGeometry8TVec3<f> | MarioNullBck.o | Player.a | false |
1375 | doRecovery__5MarioFv | MarioRecovery.o | Player.a | false |
1376 | __ct__13MarioRecoveryFP10MarioActor | MarioRecovery.o | Player.a | false |
1377 | calcFirstVector__13MarioRecoveryFv | MarioRecovery.o | Player.a | false |
1378 | updateJump__13MarioRecoveryFv | MarioRecovery.o | Player.a | false |
1379 | start__13MarioRecoveryFv | MarioRecovery.o | Player.a | false |
1380 | update__13MarioRecoveryFv | MarioRecovery.o | Player.a | false |
1381 | close__13MarioRecoveryFv | MarioRecovery.o | Player.a | false |
1382 | __sinit_\MarioRecovery_cpp | MarioRecovery.o | Player.a | false |
1383 | isSliderFloor__5MarioCFv | MarioSlider.o | Player.a | false |
1384 | checkSliderMode__5MarioCFv | MarioSlider.o | Player.a | false |
1385 | __ct__11MarioSliderFP10MarioActor | MarioSlider.o | Player.a | false |
1386 | calcGroundAccel__11MarioSliderFv | MarioSlider.o | Player.a | false |
1387 | postureCtrl__11MarioSliderFPA4_f | MarioSlider.o | Player.a | false |
1388 | calcWallHit__11MarioSliderFv | MarioSlider.o | Player.a | false |
1389 | startSlider__5MarioFv | MarioSlider.o | Player.a | false |
1390 | start__11MarioSliderFv | MarioSlider.o | Player.a | false |
1391 | update__11MarioSliderFv | MarioSlider.o | Player.a | false |
1392 | close__11MarioSliderFv | MarioSlider.o | Player.a | false |
1393 | __sinit_\MarioSlider_cpp | MarioSlider.o | Player.a | false |
1394 | checkStep__5MarioFv | MarioStep.o | Player.a | false |
1395 | __ct__9MarioStepFP10MarioActor | MarioStep.o | Player.a | false |
1396 | start__9MarioStepFv | MarioStep.o | Player.a | false |
1397 | update__9MarioStepFv | MarioStep.o | Player.a | false |
1398 | close__9MarioStepFv | MarioStep.o | Player.a | false |
1399 | startStep__5MarioFRCQ29JGeometry8TVec3<f> | MarioStep.o | Player.a | false |
1400 | __sinit_\MarioStep_cpp | MarioStep.o | Player.a | false |
1401 | checkBump__5MarioFv | MarioBump.o | Player.a | false |
1402 | startBump__5MarioFRCQ29JGeometry8TVec3<f> | MarioBump.o | Player.a | false |
1403 | __sinit_\MarioBump_cpp | MarioBump.o | Player.a | false |
1404 | __ct__9MarioBumpFP10MarioActor | MarioBump.o | Player.a | false |
1405 | start__9MarioBumpFv | MarioBump.o | Player.a | false |
1406 | update__9MarioBumpFv | MarioBump.o | Player.a | false |
1407 | close__9MarioBumpFv | MarioBump.o | Player.a | false |
1408 | checkEnforceMove__5MarioFv | MarioEnforce.o | Player.a | false |
1409 | checkEnforceMoveInner__5MarioFv | MarioEnforce.o | Player.a | false |
1410 | recordRelativePosition__5MarioFv | MarioEnforce.o | Player.a | false |
1411 | invalidateRelativePosition__5MarioFv | MarioEnforce.o | Player.a | false |
1412 | getMoveBaseMtx__5MarioCFv | MarioEnforce.o | Player.a | false |
1413 | moveRelativePosition__5MarioFUl | MarioEnforce.o | Player.a | false |
1414 | moveRelativePositionWall__5MarioFv | MarioEnforce.o | Player.a | false |
1415 | recordLastGround__5MarioFv | MarioEnforce.o | Player.a | false |
1416 | getLastGroundPos__5MarioCFPQ29JGeometry8TVec3<f> | MarioEnforce.o | Player.a | false |
1417 | getLastGroundEdgeNrm__5MarioCFUl | MarioEnforce.o | Player.a | false |
1418 | getLastGroundEdgeIndex__5MarioCFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> | MarioEnforce.o | Player.a | false |
1419 | pushedByReaction__5MarioFv | MarioEnforce.o | Player.a | false |
1420 | addReaction__5MarioFRCQ29JGeometry8TVec3<f> | MarioEnforce.o | Player.a | false |
1421 | tryPushToVelocity__5MarioFv | MarioEnforce.o | Player.a | false |
1422 | push__5MarioFRCQ29JGeometry8TVec3<f> | MarioEnforce.o | Player.a | false |
1423 | push2__5MarioFRCQ29JGeometry8TVec3<f> | MarioEnforce.o | Player.a | false |
1424 | powerAreaMove__5MarioFv | MarioEnforce.o | Player.a | false |
1425 | powerRailMove__5MarioFv | MarioEnforce.o | Player.a | false |
1426 | recordJumpEnforceMove__5MarioFv | MarioEnforce.o | Player.a | false |
1427 | doEnforceJump__5MarioFf | MarioEnforce.o | Player.a | false |
1428 | pushedByWind__5MarioFv | MarioEnforce.o | Player.a | false |
1429 | __sinit_\MarioEnforce_cpp | MarioEnforce.o | Player.a | false |
1430 | delTask__5MarioFP15MarioModuleTask | MarioTask.o | Player.a | false |
1431 | execTask__5MarioFv | MarioTask.o | Player.a | false |
1432 | drawTask__5MarioCFv | MarioTask.o | Player.a | false |
1433 | initTask__5MarioFv | MarioTask.o | Player.a | true |
1434 | isActiveTask__5MarioFM5MarioFPCvPvUl_b | MarioTask.o | Player.a | false |
1435 | isActiveTaskID__5MarioFUl | MarioTask.o | Player.a | false |
1436 | pushTask__5MarioFM5MarioFPCvPvUl_bUl | MarioTask.o | Player.a | false |
1437 | popTask__5MarioFM5MarioFPCvPvUl_b | MarioTask.o | Player.a | false |
1438 | callExtraTasks__5MarioFUl | MarioTask.o | Player.a | false |
1439 | startHandy__5MarioFv | MarioTask.o | Player.a | false |
1440 | taskOnHipDropBlurHopper__5MarioFUl | MarioTask.o | Player.a | false |
1441 | taskOnHipDropBlur__5MarioFUl | MarioTask.o | Player.a | false |
1442 | taskOnHipDropSlide__5MarioFUl | MarioTask.o | Player.a | false |
1443 | taskOnFreezeEnd__5MarioFUl | MarioTask.o | Player.a | false |
1444 | startFreezeEnd__5MarioFv | MarioTask.o | Player.a | false |
1445 | taskOnHandy__5MarioFUl | MarioTask.o | Player.a | false |
1446 | startHipDropBlur__5MarioFv | MarioTask.o | Player.a | false |
1447 | startHipDropSlide__5MarioFPC9HitSensor | MarioTask.o | Player.a | false |
1448 | startJumpDropSlide__5MarioFPC9HitSensor | MarioTask.o | Player.a | false |
1449 | __sinit_\MarioTask_cpp | MarioTask.o | Player.a | false |
1450 | startTeresaMode__5MarioFv | MarioTeresa.o | Player.a | false |
1451 | updateDropFlag__11MarioTeresaFv | MarioTeresa.o | Player.a | false |
1452 | getHitWallNorm__5MarioFPQ29JGeometry8TVec3<f> | MarioTeresa.o | Player.a | false |
1453 | resetTeresaMode__5MarioFv | MarioTeresa.o | Player.a | false |
1454 | resetTeresaMode__11MarioTeresaFv | MarioTeresa.o | Player.a | false |
1455 | isTeresaAccel__11MarioTeresaCFv | MarioTeresa.o | Player.a | false |
1456 | __ct__11MarioTeresaFP10MarioActor | MarioTeresa.o | Player.a | false |
1457 | close__11MarioTeresaFv | MarioTeresa.o | Player.a | false |
1458 | update__11MarioTeresaFv | MarioTeresa.o | Player.a | false |
1459 | checkHeight__11MarioTeresaFv | MarioTeresa.o | Player.a | false |
1460 | checkAccel__11MarioTeresaFv | MarioTeresa.o | Player.a | false |
1461 | checkGroundReflect__11MarioTeresaFv | MarioTeresa.o | Player.a | false |
1462 | procNoControl__11MarioTeresaFv | MarioTeresa.o | Player.a | false |
1463 | procNearGroundControl__11MarioTeresaFv | MarioTeresa.o | Player.a | false |
1464 | procDrop__11MarioTeresaFv | MarioTeresa.o | Player.a | false |
1465 | addTeresaVerticalVelocity__11MarioTeresaFf | MarioTeresa.o | Player.a | false |
1466 | addTeresaHorizontalVelocity__11MarioTeresaFRCQ29JGeometry8TVec3<f> | MarioTeresa.o | Player.a | false |
1467 | doTeresaReflection__5MarioFRCQ29JGeometry8TVec3<f>b | MarioTeresa.o | Player.a | false |
1468 | doTeresaReflection__11MarioTeresaFRCQ29JGeometry8TVec3<f>b | MarioTeresa.o | Player.a | false |
1469 | initTeresaMarioAnimation__10MarioActorFv | MarioTeresa.o | Player.a | false |
1470 | startTeresaDisappear__5MarioFv | MarioTeresa.o | Player.a | false |
1471 | start__11MarioTeresaFv | MarioTeresa.o | Player.a | false |
1472 | checkWind__11MarioTeresaFv | MarioTeresa.o | Player.a | false |
1473 | checkWallCeilReflect__11MarioTeresaFv | MarioTeresa.o | Player.a | false |
1474 | procAirControl__11MarioTeresaFv | MarioTeresa.o | Player.a | false |
1475 | procControl__11MarioTeresaFv | MarioTeresa.o | Player.a | false |
1476 | runTeresaBaseAnimation__10MarioActorFv | MarioTeresa.o | Player.a | false |
1477 | changeTeresaAnimation__10MarioActorFPCcl | MarioTeresa.o | Player.a | false |
1478 | updateTeresaAnimation__10MarioActorFv | MarioTeresa.o | Player.a | false |
1479 | __sinit_\MarioTeresa_cpp | MarioTeresa.o | Player.a | false |
1480 | keep__11MarioTeresaFv | MarioTeresa.o | Player.a | false |
1481 | notice__11MarioTeresaFv | MarioTeresa.o | Player.a | false |
1482 | stopPunch__5MarioFv | MarioMagic.o | Player.a | false |
1483 | startMagic__5MarioFv | MarioMagic.o | Player.a | false |
1484 | __ct__10MarioMagicFP10MarioActor | MarioMagic.o | Player.a | false |
1485 | close__10MarioMagicFv | MarioMagic.o | Player.a | false |
1486 | start__10MarioMagicFv | MarioMagic.o | Player.a | false |
1487 | update__10MarioMagicFv | MarioMagic.o | Player.a | false |
1488 | __sinit_\MarioMagic_cpp | MarioMagic.o | Player.a | false |
1489 | doObjWarp__5MarioFP9LiveActor | MarioWarp.o | Player.a | false |
1490 | doPointWarp__5MarioFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>l | MarioWarp.o | Player.a | false |
1491 | isVisibleRecoveryWarpBubble__5MarioCFv | MarioWarp.o | Player.a | false |
1492 | __ct__9MarioWarpFP10MarioActor | MarioWarp.o | Player.a | false |
1493 | calcAxis__9MarioWarpFv | MarioWarp.o | Player.a | false |
1494 | doCubeWarp__5MarioFv | MarioWarp.o | Player.a | false |
1495 | doPointWarpRecovery__5MarioFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> | MarioWarp.o | Player.a | false |
1496 | updateJump__9MarioWarpFv | MarioWarp.o | Player.a | false |
1497 | start__9MarioWarpFv | MarioWarp.o | Player.a | false |
1498 | update__9MarioWarpFv | MarioWarp.o | Player.a | false |
1499 | close__9MarioWarpFv | MarioWarp.o | Player.a | false |
1500 | __sinit_\MarioWarp_cpp | MarioWarp.o | Player.a | false |
1501 | isDisableStayHere__5MarioCFv | MarioFpView.o | Player.a | false |
1502 | isDisableFpViewMode__5MarioCFv | MarioFpView.o | Player.a | false |
1503 | __ct__11MarioFpViewFP10MarioActor | MarioFpView.o | Player.a | false |
1504 | start__11MarioFpViewFv | MarioFpView.o | Player.a | false |
1505 | update__11MarioFpViewFv | MarioFpView.o | Player.a | false |
1506 | close__11MarioFpViewFv | MarioFpView.o | Player.a | false |
1507 | forceClose__11MarioFpViewFv | MarioFpView.o | Player.a | false |
1508 | tryFpViewMode__5MarioFv | MarioFpView.o | Player.a | false |
1509 | __sinit_\MarioFpView_cpp | MarioFpView.o | Player.a | false |
1510 | getBlurOffset__11MarioFpViewCFv | MarioFpView.o | Player.a | false |
1511 | stick2DadjustGround__5MarioFRfRf | Mario2D.o | Player.a | false |
1512 | calcDir2D__5MarioFffPQ29JGeometry8TVec3<f> | Mario2D.o | Player.a | false |
1513 | __sinit_\Mario2D_cpp | Mario2D.o | Player.a | false |
1514 | __ct__13MatrixControlFPCcP9MatrixMapP16MatrixSelectListl | MatrixControl.o | Player.a | false |
1515 | getValue__13MatrixControlCFPCcUc | MatrixControl.o | Player.a | false |
1516 | getValueOrNone__13MatrixControlCFPCcUcPUc | MatrixControl.o | Player.a | false |
1517 | getBit__13MatrixControlCFPCcUc | MatrixControl.o | Player.a | false |
1518 | isExist__13MatrixControlCFPCc | MatrixControl.o | Player.a | false |
1519 | getBitOrNone__13MatrixControlCFPCcUc | MatrixControl.o | Player.a | false |
1520 | __ct__17MatrixValueGetterFPCcP16MatrixValueTable | MatrixControl.o | Player.a | false |
1521 | getValue__17MatrixValueGetterCFPCcPf | MatrixControl.o | Player.a | false |
1522 | __dt__13MatrixControlFv | MatrixControl.o | Player.a | false |
1523 | __dt__17MatrixValueGetterFv | MatrixControl.o | Player.a | false |
1524 | __ct__11RushEndInfoFP9LiveActorUlRCQ29JGeometry8TVec3<f>bUl | RushEndInfo.o | Player.a | false |
1525 | __ct__12TornadoMarioFPCc | TornadoMario.o | Player.a | false |
1526 | init__12TornadoMarioFRC12JMapInfoIter | TornadoMario.o | Player.a | false |
1527 | hideForce__12TornadoMarioFv | TornadoMario.o | Player.a | false |
1528 | calcAnim__12TornadoMarioFv | TornadoMario.o | Player.a | false |
1529 | setTrHeight__12TornadoMarioFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> | TornadoMario.o | Player.a | false |
1530 | calcAndSetBaseMtx__12TornadoMarioFv | TornadoMario.o | Player.a | false |
1531 | __dt__12TornadoMarioFv | TornadoMario.o | Player.a | false |
1532 | show__12TornadoMarioFv | TornadoMario.o | Player.a | false |
1533 | hide__12TornadoMarioFv | TornadoMario.o | Player.a | false |
1534 | control__12TornadoMarioFv | TornadoMario.o | Player.a | false |
1535 | __ct__11ModelHolderFPCcb | ModelHolder.o | Player.a | false |
1536 | updateMtx__11ModelHolderFPA4_f | ModelHolder.o | Player.a | false |
1537 | __dt__11ModelHolderFv | ModelHolder.o | Player.a | false |
1538 | __dt__15CollisionShadowFv | MarioShadow.o | Player.a | false |
1539 | setMode__15CollisionShadowFUl | MarioShadow.o | Player.a | false |
1540 | __ct__15CollisionShadowFff | MarioShadow.o | Player.a | false |
1541 | create__15CollisionShadowFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> | MarioShadow.o | Player.a | false |
1542 | draw1__15CollisionShadowCFv | MarioShadow.o | Player.a | false |
1543 | sendVtx__15CollisionShadowCFv | MarioShadow.o | Player.a | false |
1544 | sendZsortedVtx__15CollisionShadowCFb | MarioShadow.o | Player.a | false |
1545 | initCaptureTex__15CollisionShadowFv | MarioShadow.o | Player.a | false |
1546 | setViewMtx__15CollisionShadowFRCQ29JGeometry8TVec3<f> | MarioShadow.o | Player.a | false |
1547 | setUpdateFlag__15CollisionShadowFv | MarioShadow.o | Player.a | false |
1548 | calcView__15CollisionShadowFP9J3DModelXUlP9J3DModelX | MarioShadow.o | Player.a | false |
1549 | drawAndCaptureTex__15CollisionShadowFP9J3DModelXRCQ29JGeometry8TVec3<f> | MarioShadow.o | Player.a | false |
1550 | clearAlphaBuffer__15CollisionShadowFv | MarioShadow.o | Player.a | false |
1551 | drawVolumeBox__15CollisionShadowCFRCQ29JGeometry8TVec3<f>RCQ29JGeometry8TVec3<f> | MarioShadow.o | Player.a | false |
1552 | draw__15CollisionShadowCFv | MarioShadow.o | Player.a | false |
1553 | draw2__15CollisionShadowCFv | MarioShadow.o | Player.a | false |
1554 | draw3__15CollisionShadowCFv | MarioShadow.o | Player.a | false |
1555 | createDL__15CollisionShadowFv | MarioShadow.o | Player.a | false |
1556 | drawVolume__15CollisionShadowCFv | MarioShadow.o | Player.a | false |
1557 | doSortPolygons__15CollisionShadowFv | MarioShadow.o | Player.a | false |
1558 | getDrawPos__15CollisionShadowCFUl | MarioShadow.o | Player.a | false |
1559 | getDrawPos__15CollisionShadowCFUlUl | MarioShadow.o | Player.a | false |
1560 | getDrawTx__15CollisionShadowCFUlUl | MarioShadow.o | Player.a | false |
1561 | GXPosition3f32 | MarioShadow.o | Player.a | false |
1562 | GXTexCoord2f32 | MarioShadow.o | Player.a | false |
1563 | __ct__9FloorCodeFv | MarioMapCode.o | Player.a | false |
1564 | getCode__9FloorCodeFPC8Triangle | MarioMapCode.o | Player.a | false |
1565 | drawPreWipe__10MarioActorCFv | MarioActorWipe.o | Player.a | false |
1566 | __sinit_\MarioActorWipe_cpp | MarioActorWipe.o | Player.a | false |
1567 | __ct__11DrawAdaptorFRCQ22MR11FunctorBasei | DrawAdaptor.o | Player.a | false |
1568 | draw__11DrawAdaptorCFv | DrawAdaptor.o | Player.a | false |
1569 | __dt__11DrawAdaptorFv | DrawAdaptor.o | Player.a | false |
1570 | __ct__14EventSequencerFv | PlayerEvent.o | Player.a | false |
1571 | init__14EventSequencerFRC12JMapInfoIter | PlayerEvent.o | Player.a | false |
1572 | movement__14EventSequencerFv | PlayerEvent.o | Player.a | false |
1573 | startEvent__14EventSequencerFPCc | PlayerEvent.o | Player.a | false |
1574 | __ct__13EventSequenceFUl | PlayerEvent.o | Player.a | false |
1575 | clearFlag__13EventSequenceFv | PlayerEvent.o | Player.a | false |
1576 | addEventOnTime__13EventSequenceFPCcM13EventSequenceFPCvPvUsUs_vUs | PlayerEvent.o | Player.a | false |
1577 | addEventInTime__13EventSequenceFPCcM13EventSequenceFPCvPvUsUs_vUsUs | PlayerEvent.o | Player.a | false |
1578 | addEventInStatus__13EventSequenceFPCcM13EventSequenceFPCvPvUsUs_vM13EventSequenceFPCvPvUs_b | PlayerEvent.o | Player.a | false |
1579 | addEventInPhase__13EventSequenceFPCcM13EventSequenceFPCvPvUsUs_vUs | PlayerEvent.o | Player.a | false |
1580 | checkAndRun__13EventSequenceFUl | PlayerEvent.o | Player.a | false |
1581 | playSound__13EventSequenceFPCc | PlayerEvent.o | Player.a | false |
1582 | playAnimation__13EventSequenceFPCc | PlayerEvent.o | Player.a | false |
1583 | isMissLayoutClosed__13EventSequenceFUs | PlayerEvent.o | Player.a | false |
1584 | setSpot__13EventSequenceFfUl | PlayerEvent.o | Player.a | false |
1585 | decLeft__13EventSequenceFUsUs | PlayerEvent.o | Player.a | false |
1586 | closeDefaultLayout__13EventSequenceFUsUs | PlayerEvent.o | Player.a | false |
1587 | doCloseWipe__13EventSequenceFUsUs | PlayerEvent.o | Player.a | false |
1588 | doWaitAfterWipe__13EventSequenceFUsUs | PlayerEvent.o | Player.a | false |
1589 | __dt__14EventSequencerFv | PlayerEvent.o | Player.a | false |
1590 | updateBefore__13EventSequenceFv | PlayerEvent.o | Player.a | false |
1591 | updateAfter__13EventSequenceFv | PlayerEvent.o | Player.a | false |
1592 | __ct__13EventGameOverFv | PlayerEventGameOver.o | Player.a | false |
1593 | init__13EventGameOverFUsUs | PlayerEventGameOver.o | Player.a | false |
1594 | sound__13EventGameOverFUsUs | PlayerEventGameOver.o | Player.a | false |
1595 | updateAfter__13EventGameOverFv | PlayerEventGameOver.o | Player.a | false |
1596 | reqLayout__13EventGameOverFUsUs | PlayerEventGameOver.o | Player.a | false |
1597 | finish__13EventGameOverFUsUs | PlayerEventGameOver.o | Player.a | false |
1598 | __ct__10EventAbyssFv | PlayerEventAbyss.o | Player.a | false |
1599 | init__10EventAbyssFUsUs | PlayerEventAbyss.o | Player.a | false |
1600 | sound__10EventAbyssFUsUs | PlayerEventAbyss.o | Player.a | false |
1601 | __sinit_\PlayerEventAbyss_cpp | PlayerEventAbyss.o | Player.a | false |
1602 | updateAfter__10EventAbyssFv | PlayerEventAbyss.o | Player.a | false |
1603 | __ct__9EventDownFv | PlayerEventDown.o | Player.a | false |
1604 | init__9EventDownFUsUs | PlayerEventDown.o | Player.a | false |
1605 | sound__9EventDownFUsUs | PlayerEventDown.o | Player.a | false |
1606 | __sinit_\PlayerEventDown_cpp | PlayerEventDown.o | Player.a | false |
1607 | missLayoutOpen__9EventDownFUsUs | PlayerEventDown.o | Player.a | false |
1608 | __ct__13EventFireDownFv | PlayerEventFireDown.o | Player.a | false |
1609 | init__13EventFireDownFUsUs | PlayerEventFireDown.o | Player.a | false |
1610 | sound__13EventFireDownFUsUs | PlayerEventFireDown.o | Player.a | false |
1611 | __sinit_\PlayerEventFireDown_cpp | PlayerEventFireDown.o | Player.a | false |
1612 | updateAfter__13EventFireDownFv | PlayerEventFireDown.o | Player.a | false |
1613 | sound2__13EventFireDownFUsUs | PlayerEventFireDown.o | Player.a | false |
1614 | __ct__13EventRaceDownFv | PlayerEventRaceDown.o | Player.a | false |
1615 | init__13EventRaceDownFUsUs | PlayerEventRaceDown.o | Player.a | false |
1616 | sound__13EventRaceDownFUsUs | PlayerEventRaceDown.o | Player.a | false |
1617 | __sinit_\PlayerEventRaceDown_cpp | PlayerEventRaceDown.o | Player.a | false |
1618 | checkCloseWipeStart__13EventRaceDownFUs | PlayerEventRaceDown.o | Player.a | false |
1619 | missLayoutOpen__13EventRaceDownFUsUs | PlayerEventRaceDown.o | Player.a | false |
1620 | __ct__18EventGhostRaceDownFv | PlayerEventGhostRaceDown.o | Player.a | false |
1621 | init__18EventGhostRaceDownFUsUs | PlayerEventGhostRaceDown.o | Player.a | false |
1622 | sound__18EventGhostRaceDownFUsUs | PlayerEventGhostRaceDown.o | Player.a | false |
1623 | __sinit_\PlayerEventGhostRaceDown_cpp | PlayerEventGhostRaceDown.o | Player.a | false |