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Driver 2 Playstation game reverse engineering effort
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RC2 fixes |
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.appveyor | ||
.flatpak | ||
.github/ISSUE_TEMPLATE | ||
data | ||
PSXToolchain | ||
src_rebuild | ||
symbols | ||
.gitignore | ||
.gitmodules | ||
appveyor.yml | ||
changelog.txt | ||
CONTRIBUTING.md | ||
io.github.opendriver.redriver2.yaml | ||
LICENSE | ||
README.md | ||
windows_dev_prepare.ps1 |
REDRIVER2 (Reverse-Engineered Driver 2)
Game running on Windows:
Game running in Firefox Web Browser:
Game running on Playstation (emulated)
Build status (Windows and Linux):
Information
- This is an original game - it was carefully and completely disassembled and translated from MIPS back to C (except Memory Card menu) - no emulation involved
- Game has been significantly improved over the original Playstation version, original bugs were fixed and completed some unfinished gameplay aspects
- It now runs on Windows, Linux and soon to be on the other platforms (including backport to Playstation) and utilizes Psy-X (Psy-Cross) (formely extended TOMB5 emulator) as a layer for porting from Playstation
- Basic modding support - with textures and models replacement provided with OpenDriver2Tools
How is it done?
- All information (variables, types and function names) have been obtained from debugging symbols (.SYM), driver_psx_level and DLE
- Ghidra project (based on Italian SYM) to deal with overlays, simple code complex branching - semi-auto decompilation
- IDB based on Spanish SYM when dealing with things Ghidra can't handle properly - manual decompilation (mostly GTE code)
History:
- Feb 19, 2019 - created skeleton, one year long preparations
- Mar 28, 2020 - started work on reimplementing the game, game intro running
- Sep 19, 2020 - reimplementing game complete - game is fully playable
- Jan 15, 2021 - refactoring complete
How to use
See Wiki/Installation Instructions
How can I contribute?
See Contributing to project page
What's next
- OpenDriver2 project - complete rewrite with lots of new features such as new renderer and sound engine, Lua scripting, Driver 1 content support
Credits
- SoapyMan - lead reverse engineer and programmer
- Fireboyd78 - code refactoring and improvements
- Krishty, someone972 - early formats decoding
- Gh0stBlade - HLE Emulator code used as a base for Psy-Cross (link)
- Ben Lincoln - This Dust Remembers What It Once Was (TDR)
- Stohrendorf - Symdump utility