mirror of
https://github.com/dashr9230/SA-MP.git
synced 2024-11-27 08:20:35 +00:00
181 lines
3.0 KiB
C++
181 lines
3.0 KiB
C++
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#include <windows.h>
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#include "textures.h"
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//-----------------------------------------------------------
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int FindTextureSlot(char *szName)
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{
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int iRetVal;
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_asm push szName
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_asm mov edx, 0x731850
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_asm call edx
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_asm pop edx
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_asm mov iRetVal, eax
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return iRetVal;
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}
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//-----------------------------------------------------------
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int AddTextureSlot(char *szName)
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{
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int iResult;
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_asm push szName
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_asm mov edx, 0x731C80
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_asm call edx
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_asm pop edx
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_asm mov iResult, eax
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return iResult;
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}
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//-----------------------------------------------------------
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int LoadTexture(int iIndex, char *szName)
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{
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BYTE byteResult = 0;
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_asm xor eax, eax
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_asm push szName
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_asm push iIndex
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_asm mov edx, 0x7320B0
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_asm call edx
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_asm mov byteResult, al
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_asm pop edx
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_asm pop edx
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return byteResult;
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}
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//-----------------------------------------------------------
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void AddTextureRef(int iIndex)
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{
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_asm push iIndex
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_asm mov edx, 0x731A00
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_asm call edx
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_asm pop edx
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}
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//-----------------------------------------------------------
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void RemoveTextureRef(int iIndex)
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{
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_asm push iIndex
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_asm mov edx, 0x731A30
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_asm call edx
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_asm pop edx
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}
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//-----------------------------------------------------------
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void PushCurrentTexture()
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{
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_asm mov edx, 0x7316A0
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_asm call edx
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}
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//-----------------------------------------------------------
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void PopCurrentTexture()
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{
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_asm mov edx, 0x7316B0
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_asm call edx
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}
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//-----------------------------------------------------------
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void SetCurrentTexture(int iIndex)
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{
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_asm push iIndex
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_asm mov edx, 0x7319C0
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_asm call edx
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_asm pop edx
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}
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//-----------------------------------------------------------
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DWORD ReloadTexture(char *szName)
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{
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DWORD dwThisTexture = 0;
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_asm push szName
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_asm lea ecx, dwThisTexture
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_asm mov edx, 0x727270
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_asm call edx
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return dwThisTexture;
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}
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//-----------------------------------------------------------
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void DestroyTexture(DWORD dwTexture)
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{
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_asm mov eax, dwTexture
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_asm mov dwTexture, eax
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_asm lea ecx, dwTexture
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_asm mov edx, 0x7281E0
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_asm call edx
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}
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//-----------------------------------------------------------
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void RemoveTextureSlotByName(char *szName)
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{
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int iIndex = FindTextureSlot(szName);
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if(iIndex == -1) return;
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_asm push iIndex
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_asm mov edx, 0x731CD0
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_asm call edx
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_asm pop edx
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}
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//-----------------------------------------------------------
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void RemoveTexture(int iIndex)
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{
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if(iIndex == -1) return;
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_asm push iIndex
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_asm mov edx, 0x731E90
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_asm call edx
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_asm pop edx
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}
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//-----------------------------------------------------------
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void RemoveTextureSlot(int iIndex)
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{
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if(iIndex == -1) return;
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_asm push iIndex
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_asm mov edx, 0x731CD0
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_asm call edx
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_asm pop edx
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}
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//-----------------------------------------------------------
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int GetTextureNumRefs(int iIndex)
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{
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int iRetVal = -1;
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if(iIndex == -1) return -1;
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_asm push iIndex
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_asm mov edx, 0x731AA0
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_asm call edx
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_asm mov iRetVal, eax
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_asm pop edx
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return iRetVal;
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}
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//-----------------------------------------------------------
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// EOF
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