Go to file
2023-09-02 22:08:37 -05:00
TOMB5 Fix SasControl() 2023-06-15 10:27:19 -03:00
.gitattributes First commit 2021-04-05 10:05:25 -05:00
.gitignore Add Build folder to .gitignore 2021-04-14 19:36:18 -03:00
CHANGELOG.md Update changelog 2023-06-13 21:14:25 -03:00
icon.ico icon 2023-02-12 22:12:13 -06:00
LICENSE add license 2021-04-05 10:24:10 -05:00
README.md update readme 2021-12-18 21:25:41 -06:00
resource.h implement new setup window; 2023-05-12 01:07:27 -05:00
setup.bmp implement new setup window; 2023-05-12 01:07:27 -05:00
STYLE.md Format style guide again 2021-11-23 11:14:22 -03:00
tomb5.rc implement new setup window; 2023-05-12 01:07:27 -05:00
tomb5.sln remove x64 configuration 2023-02-04 00:17:00 -06:00
tomb5.vcxproj implement new setup window; 2023-05-12 01:07:27 -05:00
tomb5.vcxproj.filters implement new setup window; 2023-05-12 01:07:27 -05:00
USING.md finish removing tr4 cam option; improve menu code 2023-02-19 20:31:27 -06:00

TOMB5

PC Tomb Raider Chronicles decompilation project

Inspired by TR2Main, made by Arsunt.

And by the tomb5 decompile project, by Gh0stblade and zdimension.

goals

Preserving the original source code of the PC version of Tomb Raider Chronicles.

note: All information (variable, file names, method names and data structures) have been obtained from PSX debugging symbols (.SYM, .MAP), and PC-specific function names from the Mac executable.

Credits:

Troye: Main programmer, project leader.

ChocolateFan: Programmer, contributor.

thatguyfrombb: Additional decompiling, bug fixing, and documentation.

Raildex: additional fixes.

License:

This project is licensed under the GNU General Public License - see the LICENSE file for details

Using:

Be sure to check this guide

Note:

this mainly started to see if I could do it, but it blew out of proportion into a full fledged decompilation project. I only do this in my free time, and I'm still rather new at this :)