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vars: pull g_Layout
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@ -1652,9 +1652,9 @@ typedef enum {
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IS_INVISIBLE = 3,
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} ITEM_STATUS;
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typedef struct __unaligned {
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typedef struct __unaligned { // decompiled
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uint16_t key[14];
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} CONTROL_LAYOUT;
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} INPUT_LAYOUT;
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typedef enum {
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IN_FORWARD = 0x00000001,
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@ -4207,7 +4207,7 @@ typedef enum {
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0x004664E8 - const char *g_ErrorMessages[43];
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0x00466BB0 + int32_t g_RandControl;
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0x00466BB4 + int32_t g_RandDraw;
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0x00466F70 - CONTROL_LAYOUT g_Layout[2];
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0x00466F70 + INPUT_LAYOUT g_Layout[2];
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0x00467DD0 + const int32_t g_AtanBaseTable[8];
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0x00467DF0 + const int16_t g_AtanAngleTable[0x800];
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0x00468DF4 + const int16_t g_SinTable[0x402];
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@ -4391,7 +4391,7 @@ typedef enum {
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0x00519EE0 - HWR_TEXTURE_HANDLE g_HWR_PageHandles[32];
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0x00519F60 - D3DTLVERTEX *g_HWR_VertexPtr;
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0x0051A0CC - void *g_GameMemoryPtr;
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0x0051A0D0 - BOOL g_ConflictLayout[14];
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0x0051A0D0 + BOOL g_ConflictLayout[14];
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0x0051A108 - uint8_t g_DIKeys[256];
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0x0051A208 - int32_t g_Input;
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0x0051A20C - int8_t g_IsVidModeLock;
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@ -5,6 +5,8 @@
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#include "global/vars.h"
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#include "specific/s_input.h"
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bool g_ConflictLayout[14] = { false };
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bool Input_Update(void)
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{
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bool result = S_Input_Update();
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@ -1,7 +1,13 @@
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#pragma once
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#include <stdbool.h>
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#include <stdint.h>
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#include "global/types.h"
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typedef struct {
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uint16_t key[14];
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} INPUT_LAYOUT;
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extern INPUT_LAYOUT g_Layout[2];
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extern bool g_ConflictLayout[14];
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bool Input_Update(void);
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int32_t __cdecl Input_GetDebounced(int32_t input);
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@ -1,3 +1,4 @@
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#include "game/input.h"
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#include "game/option/option.h"
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#include "game/text.h"
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#include "global/funcs.h"
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@ -325,7 +326,7 @@ void __cdecl Option_Controls_ShowControls(void)
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left_col = right_col - 200;
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}
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const CONTROL_LAYOUT *const layout = &g_Layout[g_LayoutPage];
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const INPUT_LAYOUT *const layout = &g_Layout[g_LayoutPage];
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g_ControlsTextA[0] =
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Text_Create(left_col, -25, 16, g_KeyNames[layout->key[0]]);
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@ -1618,10 +1618,6 @@ typedef enum {
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IS_INVISIBLE = 3,
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} ITEM_STATUS;
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typedef struct __unaligned {
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uint16_t key[14];
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} CONTROL_LAYOUT;
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typedef enum {
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IN_FORWARD = 0x00000001,
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IN_BACK = 0x00000002,
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@ -96,7 +96,6 @@
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#define g_DumpY (*(int16_t*)0x00466BE6)
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#define g_DumpWidth (*(int16_t*)0x00466BE8)
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#define g_DumpHeight (*(int16_t*)0x00466BEA)
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#define g_Layout (*(CONTROL_LAYOUT(*)[2])0x00466F70)
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#define g_KeyNames (*(const char *(*)[])0x00466FA8)
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#define g_DetailLevel (*(int32_t*)0x0046773C)
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#define g_MidSort (*(int32_t*)0x0046C300) // = 0
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@ -345,7 +344,6 @@
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#define g_ZWriteEnableState (*(bool*)0x00519F70)
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#define g_HWR_TexturePageIndexes (*(int32_t(*)[32])0x00519F78)
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#define g_GameMemoryPtr (*(void **)0x0051A0CC)
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#define g_ConflictLayout (*(BOOL(*)[14])0x0051A0D0)
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#define g_DIKeys (*(uint8_t(*)[256])0x0051A108)
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#define g_Input (*(int32_t*)0x0051A208)
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#define g_IsVidModeLock (*(int8_t*)0x0051A20C)
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@ -2,6 +2,7 @@
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#include "decomp/decomp.h"
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#include "game/console.h"
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#include "game/input.h"
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#include "game/inventory/backpack.h"
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#include "game/lara/lara_control.h"
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#include "global/const.h"
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@ -14,6 +15,41 @@
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#define KEY_DOWN(key) ((g_DIKeys[(key)] & 0x80))
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INPUT_LAYOUT g_Layout[2] = {
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{ .key = {
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DIK_UP,
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DIK_DOWN,
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DIK_LEFT,
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DIK_RIGHT,
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DIK_DELETE,
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DIK_NEXT,
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DIK_RSHIFT,
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DIK_RMENU,
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DIK_RCONTROL,
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DIK_SPACE,
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DIK_SLASH,
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DIK_NUMPAD0,
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DIK_END,
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DIK_ESCAPE,
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} },
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{ .key = {
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DIK_NUMPAD8,
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DIK_NUMPAD2,
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DIK_NUMPAD4,
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DIK_NUMPAD6,
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DIK_NUMPAD7,
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DIK_NUMPAD9,
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DIK_NUMPAD1,
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DIK_ADD,
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DIK_NUMPADENTER,
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DIK_NUMPAD3,
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DIK_SUBTRACT,
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DIK_NUMPAD0,
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DIK_NUMPAD5,
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DIK_DECIMAL,
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} }
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};
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static bool m_IsF3Pressed = false;
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static bool m_IsF4Pressed = false;
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static bool m_IsF7Pressed = false;
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