fireemblem8u/include/packed_data_block.h

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2024-01-30 02:42:13 +00:00
#pragma once
// packer data block header
// used in battle animation, battle animation character palette, battle animation terrain
// data block format: header -> pointer table -> compressed data
typedef struct {
unsigned int number;
unsigned int size;
} DataBlockHead;
// extern char _banim_pal_start[];
// extern char _banim_pal_end[];
extern char _banim_pal_size[];