Commit Graph

1130 Commits

Author SHA1 Message Date
Tyler Wilding
b95be06fef
decomp: mostly finish ogreboss (#1024)
* decomp: partially done `ogreboss`

* decomp: finish `ogreboss`

* update

* fix `ogreboss` and `viewer`

* update ref tests

* update ogreboss
2022-01-15 20:33:11 -05:00
github-actions
372b6a8746 Updated github pages site 2022-01-16 01:02:50 +00:00
ManDude
27bb6c6384
[decompiler] decompile particle defs using specialized macros (#1077)
* [decompiler] `defpart` and `defpartgroup`

* support sounds in part defs natively

* make `meters_to_string`

* update refs

* clang

* make macros in pair only work inside `(unquote ...`

* update source

* update finish

* fix
2022-01-15 20:01:38 -05:00
github-actions
f757f1b9ac Updated github pages site 2022-01-15 21:54:00 +00:00
water111
e84b5a2346
[collision] implement most of background collision, spawn target! (#1076)
* fill collide cache with bounding box working

* yprobe fully working for background at least

* target

* final cleanup, add a bit more foreground mesh stuff that is untested

* warnings, merge issues

* tests

* revert debug changes, format'

* rendering perf
2022-01-15 16:52:47 -05:00
github-actions
79ac3a0c3a Updated github pages site 2022-01-15 17:32:52 +00:00
ManDude
67bb1193a8
[runtime] GPU sprite renderer (#1075)
* sprite_3d first attempt

* fixs

* fix Q usage

* ??

* attempt 2

* Update sprite_3d.vert

* works-ish

* works properly!

* scissor fix

* simplify shader

* texture support except everything is broken for some reason

* stuff

* Update SpriteRenderer.cpp

* meltdown

* Revert "simplify shader"

This reverts commit 97bd9b77be.

* Revert "Revert "simplify shader""

This reverts commit 32fb46ce90.

* fix blend

* fix blend and prim

* fix depth write and texture rendering

* fix bugs

* remove noperspective

* fix and finalize sprite 3D vert shader

* optimize 3D program

* 2D sprites! almost first try

* fixes + merge shader code

* HUD sprite support and clean up code

* oopsie

* fix 3d sprites

* minor cleanup and increase sprite buffer to 8k sprites

* clang

* replace some uses of `glBufferSubData` with `glBufferData`
2022-01-15 12:31:38 -05:00
github-actions
f76c87d7fe Updated github pages site 2022-01-12 15:48:40 +00:00
water111
c3b6e7eb7e
some cleanup and docs on collide-touch and the tie extractor (#1074)
* some cleanup and docs on collide-touch and the tie extractor

* temp

* more updates

* update ref tests

* type fix

* rest of collide shape

* another set of updates
2022-01-12 10:47:17 -05:00
github-actions
4bb1cbf304 Updated github pages site 2022-01-11 00:29:35 +00:00
water111
f6f1cadb8e
collide probe works, amazingly (#1072)
* collide probe works, amazingly

* add ref test
2022-01-10 19:28:17 -05:00
github-actions
599f8f7e26 Updated github pages site 2022-01-09 22:46:32 +00:00
water111
38c805ca7c
unused version of collide line sphere collide list (#1071) 2022-01-09 17:45:19 -05:00
Tyler Wilding
90e860aef8
ci: retry on transient chocolatey failures (#1070) 2022-01-09 17:45:10 -05:00
github-actions
950f8a79bc Updated github pages site 2022-01-09 22:44:37 +00:00
ManDude
76a819b98f
[game] revise build order and add remaining levels + add part-tester to menu (#1069)
* Add remaining levels to build system

* add a particles menu

* Update default-menu.gc

* Update part-tester.gc

* make part tester non-destructive

* Make the "ps2 particles" toggle work!

* Update kmachine.h

* fix test

* fix test
2022-01-09 17:43:13 -05:00
github-actions
ac37d82a44 Updated github pages site 2022-01-09 16:44:15 +00:00
Tyler Wilding
f755596053
decomp: cleanup s6 casts that are no longer needed (#1061) 2022-01-09 11:43:01 -05:00
github-actions
d9b01de007 Updated github pages site 2022-01-09 16:40:45 +00:00
Tyler Wilding
a2e6413b76
goalc: reduce cleverness of outer product (#1059)
* goalc: reduce cleverness of outer product

* decomp: update existing outer product usages

* let the tests still run the fancy one
2022-01-09 11:39:22 -05:00
github-actions
1aab98b335 Updated github pages site 2022-01-09 01:59:14 +00:00
water111
a96396e140
[collision] add notes on -h files, add some enums (#1068)
* temp

* add enums
2022-01-08 20:57:57 -05:00
github-actions
bc94822ed1 Updated github pages site 2022-01-08 23:24:53 +00:00
Tyler Wilding
50197c0695
cleanup: cleanup all-types and all state definitions (#1062)
* cleanup: cleanup all-types and all state definitions

* these are fine

* these are fine

* these are fine

* everything is fine

* gsrc updated

* remove define-externs in gsrc
2022-01-08 18:23:30 -05:00
water111
691c33f8d9
[goos] fix pretty printer bugs, update ref after pretty printer changes (#1063)
* update ref after pretty printer changes

* another try
2022-01-08 15:09:00 -05:00
github-actions
7b1572883c Updated github pages site 2022-01-08 18:40:32 +00:00
ManDude
701108a1b6
[runtime] Fix progress menu aspect ratios (#1055)
* update progress code and fix our frame "scissoring"

* aspect ratio hacks

* expand progress tint for widescreen

* give up and comment things properly

* properly undo hacks
2022-01-08 13:39:17 -05:00
github-actions
3ceeafbd46 Updated github pages site 2022-01-07 21:14:45 +00:00
water111
ab6f41d0c6
[gfx] sprite 3d hack and fix graphics dumps (#1057)
* add sprite 3d

* cleanup
2022-01-07 16:13:19 -05:00
water111
5b3098d617
fix sky and tfrag bugs (#1058) 2022-01-07 14:43:43 -05:00
github-actions
06541db768 Updated github pages site 2022-01-07 16:53:53 +00:00
water111
3c42d222cb
[game] improve loading (#1049)
* better load

* fix sky, cleanup
2022-01-07 11:52:24 -05:00
github-actions
026c7245a2 Updated github pages site 2022-01-07 13:50:39 +00:00
Tyler Wilding
64b79da923
decomp: "finish" depth-cue (#1038)
* decomp: "finish" `depth-cue`

* cleanup casts around dma-buffers
2022-01-07 08:49:18 -05:00
github-actions
833115a76d Updated github pages site 2022-01-06 23:48:36 +00:00
ManDude
2e18cb605a
[runtime] optimize DirectRenderer for multiple textures + optimize sprite renderer (#1054)
* optimize sprite texture flush + update shaders

* fix bugs

* change logic a bit

* crunch PNGs

* hud size fix

* clang

* remove shaders from list

* use really small alpha cut-off point for sprites

* ad `flat` to vertex shaders too

* increase cut-off very slightly

* take *2 into account

* ok for real this should be good enough
2022-01-06 18:47:20 -05:00
github-actions
74a791c67f Updated github pages site 2022-01-05 04:38:09 +00:00
water111
474a8494d8
remove gd files, simplify fakeiso (#1053)
* remove gd files, simplify fakeiso

* fix bug in decompiler mistakenly marking functions as asm
2022-01-04 23:36:39 -05:00
github-actions
b84a04a14c Updated github pages site 2022-01-05 04:17:40 +00:00
Tyler Wilding
004ecd4fe3
decomp: finish target-racer | target-tube (#1042)
* decomp: finish `target-racer`

target-racing-turn-anim was the `cond` issue here

* decomp: finish `target-tube`

target-tube-turn-anim was the issue here
2022-01-04 23:16:29 -05:00
github-actions
b11a45d836 Updated github pages site 2022-01-05 04:12:12 +00:00
Tyler Wilding
a75ecf176e
decomp: finish orbit-plat and sage-finalboss (#1039)
* decomp: finish `orbit-plat` and waiting on `sage-finalboss` inconsistency for gsrc

* decomp: finish `sage-finalboss` except the relocate method

* decomp: add fix to finish `sage-finalboss`

* update formatting in unrelated files
2022-01-04 23:10:53 -05:00
github-actions
c35ab4a223 Updated github pages site 2022-01-05 02:58:20 +00:00
Tyler Wilding
60cbeedaa5
docs: fix link to gallery (#1052) 2022-01-04 21:57:05 -05:00
github-actions
7aa5322a0e Updated github pages site 2022-01-05 02:06:42 +00:00
Tyler Wilding
7117a512c7
docs: Refresh the homepage and add some basic gallery support (#1051)
* docs: refresh the homepage

* docs: basic gallery support added

* homepage background image back to jpg

* docs: remove data file tracker, as it's soon to be removed
2022-01-04 21:05:27 -05:00
github-actions
db563d9b55 Updated github pages site 2022-01-05 01:33:48 +00:00
ManDude
62c14631af
[files] merge fake duplicate files (#1048)
* merge `orb-cache-top`

* hopefully fix random TIE extractor crash

* merge `ecovalve-ag`

* expand debug gfx buckets

* merge `barrel-ag`, `sack-ag`, `sharkey-ag`

* merge `warp-gate-switch-ag`

* merge everything else

* Update extract_tie.cpp

* add misty level

* oops

* properly add it this time
2022-01-04 20:32:34 -05:00
github-actions
1c8080a687 Updated github pages site 2022-01-03 04:20:17 +00:00
Tyler Wilding
823dc135bc
decomp: finish joint-exploder and balloonlurker (#1043)
* close on `joint-exploder`

* decomp: finish `joint-exploder`

* decomp: finish `balloonlurker`

* address issues

* update ref tests
2022-01-02 23:18:51 -05:00