jak-project/game/sce/libpad.h
Hat Kid 4da1a81af8
glfw, game: add rumble support (#1605)
* glfw: add rumble support

* game: add rumble support

* oops
2022-07-05 12:14:57 -04:00

65 lines
1.5 KiB
C++

#pragma once
/*!
* @file libpad.h
* Stub implementation of the EE pad (controller) library
*/
#include "common/common_types.h"
#define SCE_PAD_DMA_BUFFER_SIZE 0x100
// pad status
#define scePadStateDiscon 0
#define scePadStateFindPad 1
#define scePadStateFindCTP1 2
#define scePadStateExecCmd 5
#define scePadStateStable 6
#define scePadStateError 7
#define scePadStateClosed 99
// pad mode info checks
#define InfoModeCurID 1
#define InfoModeCurExID 2
#define InfoModeCurExOffs 3
#define InfoModeIdTable 4
// pad async request states
#define scePadReqStateComplete 0
#define scePadReqStateFaild 1 // lol
#define scePadReqStateFailed 1
#define scePadReqStateBusy 2
// pad actuator info checks
#define InfoActFunc 1
#define InfoActSub 2
#define InfoActSize 3
#define InfoActCurr 4
struct CPadInfo;
namespace ee {
// controller modes (not in the lib)
enum PadMode {
Controller = 4,
DualShock = 7,
DualShock2 = DualShock,
NeGcon = 2,
Joystick = 5,
NamcoGun = 6
};
int scePadPortOpen(int port, int slot, void* data);
int scePadGetState(int port, int slot);
int scePadInfoMode(int port, int slot, int term, int offs);
int scePadRead(int port, int slot, u8* rdata);
int scePadSetActDirect(int port, int slot, CPadInfo* cpad);
int scePadSetActAlign(int port, int slot, const u8* data);
int scePadSetMainMode(int port, int slot, int offs, int lock);
int scePadGetReqState(int port, int slot);
int scePadInfoAct(int port, int slot, int actno, int term);
int scePadInfoPressMode(int port, int slot);
int scePadEnterPressMode(int port, int slot);
} // namespace ee