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https://github.com/open-goal/jak-project.git
synced 2024-11-27 16:31:14 +00:00
10ac78200b
Adds a decent way to customize the folders the project file expects the iso data and decompiler data to be in. When you run any version other than the default, for example Jak 1 PAL, it uses the `gameName` decompiler config to consume and output it's results. However the project file will assume `jak1` unless you hard-code it differently -- basically, it needs to be explicitly told just the decompiler is told what version to use. We now have a per-user REPL Config json file, so that can be used to override the default `jak1` behaviour. Fixes #1993
53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
#include "common/log/log.h"
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#include "common/util/FileUtil.h"
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#include "common/versions.h"
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#include "goalc/compiler/Compiler.h"
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int main(int argc, char** argv) {
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// logging
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lg::set_stdout_level(lg::level::info);
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lg::set_flush_level(lg::level::info);
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lg::initialize();
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// game version
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std::string game = "jak1";
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if (argc > 1) {
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game = argv[1];
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}
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GameVersion game_version = game_name_to_version(game);
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// path
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if (!file_util::setup_project_path(std::nullopt)) {
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return 1;
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}
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lg::info("OpenGOAL Compiler {}.{}", versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR);
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std::unique_ptr<Compiler> compiler;
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ReplStatus status = ReplStatus::OK;
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try {
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compiler = std::make_unique<Compiler>(game_version, std::nullopt, "",
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std::make_unique<REPL::Wrapper>(game_version));
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while (status != ReplStatus::WANT_EXIT) {
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if (status == ReplStatus::WANT_RELOAD) {
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lg::info("Reloading compiler...");
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if (compiler) {
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compiler->save_repl_history();
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}
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compiler = std::make_unique<Compiler>(game_version, std::nullopt, "",
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std::make_unique<REPL::Wrapper>(game_version));
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status = ReplStatus::OK;
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}
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std::string input_from_stdin = compiler->get_repl_input();
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if (!input_from_stdin.empty()) {
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status = compiler->handle_repl_string(input_from_stdin);
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}
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}
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} catch (std::exception& e) {
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lg::error("Compiler Fatal Error: {}", e.what());
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}
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return 0;
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}
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