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https://github.com/open-goal/jak-project.git
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130 lines
5.2 KiB
C++
130 lines
5.2 KiB
C++
#include "LevelFile.h"
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#include "goalc/data_compiler/DataObjectGenerator.h"
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// TODO find better way to pass the ambient array
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size_t DrawableTreeArray::add_to_object_file(DataObjectGenerator& gen,
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size_t ambient_count,
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size_t ambient_arr_slot) const {
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/*
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(deftype drawable-tree-array (drawable-group)
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((trees drawable-tree 1 :offset 32 :score 100))
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:flag-assert #x1200000024
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)
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(deftype drawable-group (drawable)
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((length int16 :offset 6)
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(data drawable 1 :offset-assert 32)
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)
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(:methods
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(new (symbol type int) _type_)
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)
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:flag-assert #x1200000024
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)
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*/
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gen.align_to_basic();
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gen.add_type_tag("drawable-tree-array");
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size_t result = gen.current_offset_bytes();
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int num_trees = 0;
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num_trees += tfrags.size();
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num_trees += collides.size();
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num_trees += ambients.size();
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gen.add_word(num_trees << 16);
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gen.add_word(0);
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gen.add_word(0);
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gen.add_word(0);
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gen.add_word(0);
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gen.add_word(0);
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gen.add_word(0);
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// todo add trees...
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if (num_trees == 0) {
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gen.add_word(0); // the one at the end.
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} else {
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int tree_word = (int)gen.current_offset_bytes() / 4;
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for (int i = 0; i < num_trees; i++) {
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gen.add_word(0);
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}
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for (auto& tfrag : tfrags) {
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// gen.set_word(tree_word++, tfrag.add_to_object_file(gen));
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gen.link_word_to_byte(tree_word++, tfrag.add_to_object_file(gen));
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}
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for (auto& collide : collides) {
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gen.link_word_to_byte(tree_word++, collide.add_to_object_file(gen));
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}
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for (auto& ambients : ambients) {
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gen.link_word_to_byte(tree_word++,
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ambients.add_to_object_file(gen, ambient_count, ambient_arr_slot));
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}
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}
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return result;
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}
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size_t generate_u32_array(const std::vector<u32>& array, DataObjectGenerator& gen) {
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gen.align(4);
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size_t result = gen.current_offset_bytes();
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for (auto& entry : array) {
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gen.add_word(entry);
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}
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return result;
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}
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std::vector<u8> LevelFile::save_object_file() const {
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DataObjectGenerator gen;
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gen.add_type_tag("bsp-header");
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// add blank space for the bsp-header
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while (gen.words() < 100) {
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gen.add_word(0);
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}
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//(info file-info :offset 4)
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auto file_info_slot = info.add_to_object_file(gen);
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gen.link_word_to_byte(1, file_info_slot);
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auto ambient_arr_slot = generate_inline_array_ambients(gen, ambients);
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//(bsphere vector :inline :offset-assert 16)
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//(all-visible-list (pointer uint16) :offset-assert 32)
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//(visible-list-length int32 :offset-assert 36)
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//(drawable-trees drawable-tree-array :offset-assert 40)
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gen.link_word_to_byte(40 / 4,
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drawable_trees.add_to_object_file(gen, ambients.size(), ambient_arr_slot));
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//(pat pointer :offset-assert 44)
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//(pat-length int32 :offset-assert 48)
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//(texture-remap-table (pointer uint64) :offset-assert 52)
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//(texture-remap-table-len int32 :offset-assert 56)
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//(texture-ids (pointer texture-id) :offset-assert 60)
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//(texture-page-count int32 :offset-assert 64)
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//(unk-zero-0 basic :offset-assert 68)
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//(name symbol :offset-assert 72)
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gen.link_word_to_symbol(name, 72 / 4);
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//(nickname symbol :offset-assert 76)
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gen.link_word_to_symbol(nickname, 76 / 4);
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//(vis-info level-vis-info 8 :offset-assert 80)
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//(actors drawable-inline-array-actor :offset-assert 112)
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gen.link_word_to_byte(112 / 4, generate_inline_array_actors(gen, actors));
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//(cameras (array entity-camera) :offset-assert 116)
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//(nodes (inline-array bsp-node) :offset-assert 120)
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//(level level :offset-assert 124)
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//(current-leaf-idx uint16 :offset-assert 128)
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//(unk-data-2 uint16 9 :offset-assert 130)
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//(boxes box8s-array :offset-assert 148)
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//(current-bsp-back-flags uint32 :offset-assert 152)
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//(ambients drawable-inline-array-ambient :offset-assert 156)
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gen.link_word_to_byte(156 / 4, ambient_arr_slot);
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//(unk-data-4 float :offset-assert 160)
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//(unk-data-5 float :offset-assert 164)
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//(adgifs adgif-shader-array :offset-assert 168)
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//(actor-birth-order (pointer uint32) :offset-assert 172)
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gen.link_word_to_byte(172 / 4, generate_u32_array(actor_birth_order, gen));
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//(split-box-indices (pointer uint16) :offset-assert 176)
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//(unk-data-8 uint32 55 :offset-assert 180)
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return gen.generate_v2();
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} |