jak-project/goalc/build_level
water111 ed38adc2a7
[tie] support per-proto visibility flags (#2212)
Jak 2 adds a feature to disable protos in TIE. It's used to hide things
like steps for a future mission in ruins, and also to hide the static
version of the tower when it switches to the merc version for the
cutscene:


![image](https://user-images.githubusercontent.com/48171810/218270077-d8c52235-ddbf-4194-80f6-b8aa1eeeb7ec.png)
2023-02-11 12:00:05 -05:00
..
build_level.cpp custom levels: add initial support for ambients (#2173) 2023-01-30 19:21:26 -05:00
build_level.h extractor: cleanup, support unicode properly, and add multi-game support (#1609) 2022-07-05 20:38:13 -04:00
collide_bvh.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
collide_bvh.h Add a gltf level exporter (#1719) 2022-08-05 12:25:35 -04:00
collide_common.h [custom levels] add collide mode option (#1730) 2022-08-05 14:11:18 -04:00
collide_drawable.cpp offline-test: Partition by DGO and colorize/condense output (#2045) 2022-12-22 13:41:33 -05:00
collide_drawable.h Initial implementation of custom level tool (#1482) 2022-06-19 20:44:07 -04:00
collide_pack.cpp support c++ tools on macos (#2063) 2022-12-22 17:12:05 -05:00
collide_pack.h Initial implementation of custom level tool (#1482) 2022-06-19 20:44:07 -04:00
color_quantization.cpp offline-test: Partition by DGO and colorize/condense output (#2045) 2022-12-22 13:41:33 -05:00
color_quantization.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
drawable_ambient.cpp custom levels: add initial support for ambients (#2173) 2023-01-30 19:21:26 -05:00
drawable_ambient.h custom levels: add initial support for ambients (#2173) 2023-01-30 19:21:26 -05:00
Entity.cpp custom levels: add initial support for ambients (#2173) 2023-01-30 19:21:26 -05:00
Entity.h custom levels: add initial support for ambients (#2173) 2023-01-30 19:21:26 -05:00
FileInfo.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
FileInfo.h Initial implementation of custom level tool (#1482) 2022-06-19 20:44:07 -04:00
gltf_mesh_extract.cpp [tie] support per-proto visibility flags (#2212) 2023-02-11 12:00:05 -05:00
gltf_mesh_extract.h Add a gltf level exporter (#1719) 2022-08-05 12:25:35 -04:00
LevelFile.cpp custom levels: add initial support for ambients (#2173) 2023-01-30 19:21:26 -05:00
LevelFile.h custom levels: add initial support for ambients (#2173) 2023-01-30 19:21:26 -05:00
ResLump.cpp [build_level] basic support for entity/res-lump (#1563) 2022-06-27 20:37:51 -04:00
ResLump.h [build_level] basic support for entity/res-lump (#1563) 2022-06-27 20:37:51 -04:00
TexturePool.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
Tfrag.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
Tfrag.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00