gba
|
static decl; use constants
|
2020-05-25 23:39:39 -05:00 |
agb_sram.h
|
decompile libraries (#6)
|
2020-02-13 07:51:28 +08:00 |
code_0800A868.h
|
Decompile sub_0800A868
|
2020-05-30 15:50:02 +00:00 |
code_080023A4.h
|
Changes
|
2020-05-26 19:19:02 +03:00 |
code_080027E8.h
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Decompile sub_080027E8
|
2020-05-30 13:39:41 +00:00 |
data.h
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Decompile sub_0800A868
|
2020-05-30 15:50:02 +00:00 |
demo.h
|
Rename game state to task
|
2020-05-28 11:52:35 +03:00 |
draw_buffer.h
|
Changes
|
2020-05-26 19:19:02 +03:00 |
functions.h
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Decompile sub_0800A868
|
2020-05-30 15:50:02 +00:00 |
global.h
|
start decompiling multi_boot_util
|
2020-05-25 20:13:54 -05:00 |
init.h
|
Completely decompile init.c
|
2020-05-16 11:44:25 +03:00 |
logo.h
|
Rename game state to task
|
2020-05-28 11:52:35 +03:00 |
main.h
|
Changes
|
2020-05-26 19:19:02 +03:00 |
multi_boot_util.h
|
remaining funcs
|
2020-05-25 23:09:06 -05:00 |
multi_boot.h
|
decompile libraries (#6)
|
2020-02-13 07:51:28 +08:00 |
multi_sio.h
|
decompile libraries (#6)
|
2020-02-13 07:51:28 +08:00 |
sio32_multi_load.h
|
decompile libraries (#6)
|
2020-02-13 07:51:28 +08:00 |
task.h
|
More task documenting
|
2020-05-29 11:56:59 +03:00 |
title_screen.h
|
Rename game state to task
|
2020-05-28 11:52:35 +03:00 |