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![someone2639](/assets/img/avatar_default.png)
updated assets.json to have most textures
Kirby 64: The Crystal Shards
This repository contains a work-in-progress decompilation effort for Kirby 64.
You will need an original copy of the ROM to proceed.
Installing
- First, get Linux, or Windows Subsystem for Linux if you use Windows
- Next, clone the repo by running
sudo apt update && sudo apt install git gcc-mips-linux-gnu && git clone https://github.com/farisawan-2000/kirby64 --recursive
- Get the GitPython submodule by doing
pip3 install gitpython
- Grab the qemu-irix deb from here and install it with
sudo dpkg -i path/to/qemu(press tab here to autocomplete the name)
- Now just follow the instructions for SM64 decomp here, but before you go, keep reading.
- Once dependencies are installed, run
make setup
to get assets extracted, thenmake
to build!
Contributing
- Pull requests are welcome! Everything is fair game to work on, including tons of easy functions that make for an easy PR! ;)
TODO (Required)
- Disassemble every asset that's extracted, or convert them into images and build them
- Work on ASM shiftability and struct documentation (Asset shiftability is done!)
TODO (Necessary)
- Actually decompile the code
- Clean up
undefined_syms.txt
TODO (Want to contribute? 😳)
- Document all 631 of Kirby's sounds into
include/sounds.h
using Sound Check - Document Kirby's action states (Might require PJ64 Debugger)
TODO (non-essential)
- Convert C code to C++ when the time comes (For this, we need knowledge on how
cfront
on IRIX works)
Description
Languages
Assembly
76.4%
C
10.2%
C++
6.1%
eC
4.7%
Python
1.6%
Other
1%