disassembly of Kirby's Dream Land
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GreenAndEievui 4b35e31d90
Defined all Metasprite data (#5)
* Defined all Metasprite Data

I got bored and wanted to finish since I need this for my project, so a lot is defined as "Unknown", or "Part2Unknown" (Since I started on the second half). Should be much easier to go through now if one needs to edit the metasprites, should save someone the days it took me in the future.
2020-06-16 16:57:17 -05:00
data/stages Dump and label stage metatile definitions 2019-05-26 08:40:48 -05:00
gfx Extract gameover tile map 2019-06-16 07:58:02 -05:00
macros Add definitions for animation parser 2019-05-31 20:45:40 -05:00
tools Initial commit 2019-05-18 15:08:02 -05:00
.gitignore Initial commit 2019-05-18 15:08:02 -05:00
bank_00a.asm Dump and label stages tiles gfx 2019-05-26 09:13:40 -05:00
bank_00b.asm Defined all Metasprite data (#5) 2020-06-16 16:57:17 -05:00
bank_00c.asm Dump intro screen tilemaps, gfx, and label some other random stuff 2019-05-26 09:50:21 -05:00
bank_00d.asm Label wMetatiles 2019-05-25 10:05:41 -05:00
bank_00e.asm Dump intro screen tilemaps, gfx, and label some other random stuff 2019-05-26 09:50:21 -05:00
bank_00f.asm Dump stage y-trip entity data 2019-06-01 12:34:56 -05:00
bank_000.asm entity labeling 2019-08-30 18:41:12 -05:00
bank_001.asm Label Fade in, out and clear active entities 2019-06-16 07:58:02 -05:00
bank_002.asm Naming font graphics by context 2019-06-16 07:58:02 -05:00
bank_003.asm Extract gameover tile map 2019-06-16 07:58:02 -05:00
bank_004.asm Start labeling/dumping level entity data 2019-05-30 19:40:22 -05:00
bank_005.asm entity labeling 2019-08-30 18:41:12 -05:00
bank_006.asm Label Fade in, out and clear active entities 2019-06-16 07:58:02 -05:00
bank_007.asm entity labeling 2019-08-30 18:41:12 -05:00
bank_008.asm Start labeling/dumping level entity data 2019-05-30 19:40:22 -05:00
bank_009.asm Some more initial documentation and dumping 2019-05-23 21:32:58 -05:00
charmap.asm Document some titlescreen stuff 2019-05-22 18:53:54 -05:00
constants.asm Label Fade in, out and clear active entities 2019-06-16 07:58:02 -05:00
hardware.inc mgbdis dump 2019-05-18 16:59:54 -05:00
hram.asm Document a bunch more stuff 2019-05-22 17:22:00 -05:00
INSTALL.md Update INSTALL.md 2019-05-23 21:44:37 -05:00
macros.asm Start labeling/dumping level entity data 2019-05-30 19:40:22 -05:00
main.asm mgbdis dump 2019-05-18 16:59:54 -05:00
Makefile Dump intro screen tilemaps, gfx, and label some other random stuff 2019-05-26 09:50:21 -05:00
README.md mgbdis dump 2019-05-18 16:59:54 -05:00
rom.md5 mgbdis dump 2019-05-18 16:59:54 -05:00
vram.asm Initial commit 2019-05-18 15:08:02 -05:00
wram.asm Add definitions for song engine; one for map length 2019-06-07 17:14:58 -05:00

Kirby's Dream Land

This is a disassembly of Kirby's Dream Land (Game Boy).

It builds the following rom:

  • Kirby's Dream Land (UE) [!].gb md5: A66E4918EDCD042EC171A57FE3CE36C3

To set up the repository, see INSTALL.md.