Revert "Rename some stack vars (#638)"

This reverts commit a3cfaae2ba52c93735aaea778b08dc55b46589e8.
This commit is contained in:
MegaMech 2024-06-15 14:06:37 -06:00 committed by GitHub
parent a3cfaae2ba
commit 51aa296c1f
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@ -1911,19 +1911,20 @@ void func_802AF314(void) {
CollisionTriangle *triangle;
s32 i, j, k;
UNUSED s32 pad[5];
s16 maxX;
s16 maxZ;
s16 minX;
s16 minZ;
s32 scaledZ;
s32 scaledX;
UNUSED s32 pad2[2];
s16 temp_a1;
s16 temp_a3;
s16 temp_s1;
s16 temp_s2;
s32 temp_fp;
s32 temp_s6;
s32 temp1;
s32 temp2;
s32 index;
courseLengthX = (s32) gCourseMaxX - gCourseMinX;
courseLengthZ = (s32) gCourseMaxZ - gCourseMinZ;
temp1 = (s32) gCourseMaxX - gCourseMinX;
temp2 = (s32) gCourseMaxZ - gCourseMinZ;
scaledX = courseLengthX / 32;
scaledZ = courseLengthZ / 32;
temp_s6 = temp1 / 32;
temp_fp = temp2 / 32;
for (i = 0; i < 1024; i++) {
D_8014F110[i].unk2 = 0;
@ -1942,20 +1943,20 @@ void func_802AF314(void) {
for (k = 0; k < 32; k++) {
index = k + j * 32;
minX = (gCourseMinX + (scaledX * k)) - 20;
minZ = (gCourseMinZ + (scaledZ * j)) - 20;
temp_s1 = (gCourseMinX + (temp_s6 * k)) - 20;
temp_s2 = (gCourseMinZ + (temp_fp * j)) - 20;
maxX = minX + scaledX + 40;
maxZ = minZ + scaledZ + 40;
temp_a1 = temp_s1 + temp_s6 + 40;
temp_a3 = temp_s2 + temp_fp + 40;
for (i = 0; i < gCollisionMeshCount; i++) {
triangle = gCollisionMesh + i;
if (triangle->maxZ < minZ) { continue; }
if (triangle->minZ > maxZ) { continue; }
if (triangle->maxX < minX) { continue; }
if (triangle->minX > maxX) { continue; }
if (triangle->maxZ < temp_s2) { continue; }
if (triangle->minZ > temp_a3) { continue; }
if (triangle->maxX < temp_s1) { continue; }
if (triangle->minX > temp_a1) { continue; }
if (is_triangle_intersecting_bounding_box(minX, maxX, minZ, maxZ, (u16) i) == 1) {
if (is_triangle_intersecting_bounding_box(temp_s1, temp_a1, temp_s2, temp_a3, (u16) i) == 1) {
if (D_8014F110[index].unk2 == 0) {
D_8014F110[index].unk0 = D_8015F58A;
}
@ -2123,8 +2124,8 @@ u16 process_collision(Player *player, KartBoundingBoxCorner *corner, f32 cornerP
f32 boundingBoxSize;
f32 temp_f0;
s32 courseLengthX;
s32 courseLengthZ;
s32 temp_v0_2;
s32 temp_v1;
s16 temp_f10;
s16 temp_f16;
@ -2184,11 +2185,11 @@ u16 process_collision(Player *player, KartBoundingBoxCorner *corner, f32 cornerP
// If the surface flags are not set then try setting them.
courseLengthX = (s32) gCourseMaxX - gCourseMinX;
courseLengthZ = (s32) gCourseMaxZ - gCourseMinZ;
temp_v0_2 = (s32) gCourseMaxX - gCourseMinX;
temp_v1 = (s32) gCourseMaxZ - gCourseMinZ;
temp1 = courseLengthX / 32;
temp2 = courseLengthZ / 32;
temp1 = temp_v0_2 / 32;
temp2 = temp_v1 / 32;
temp_f10 = (cornerPos1 - gCourseMinX) / temp1;
temp_f16 = (cornerPos3 - gCourseMinZ) / temp2;