mirror of
https://github.com/n64decomp/mk64.git
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parent
21a639a480
commit
7c44252daa
1366
asm/bss_80165590.s
1366
asm/bss_80165590.s
File diff suppressed because it is too large
Load Diff
@ -987,12 +987,12 @@ glabel L8009F264
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/* 09FF80 8009F380 10000094 */ b .L8009F5D4
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/* 09FF84 8009F384 8FBF001C */ lw $ra, 0x1c($sp)
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glabel L8009F388
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/* 09FF88 8009F388 3C048019 */ lui $a0, %hi(D_8018CA78) # $a0, 0x8019
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/* 09FF88 8009F388 3C048019 */ lui $a0, %hi(playerHUD+0x8) # $a0, 0x8019
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/* 09FF8C 8009F38C 3C05800F */ lui $a1, %hi(gCharacterSelections) # $a1, 0x800f
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/* 09FF90 8009F390 AFBF007C */ sw $ra, 0x7c($sp)
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/* 09FF94 8009F394 80A586A8 */ lb $a1, %lo(gCharacterSelections)($a1)
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/* 09FF98 8009F398 0C02D408 */ jal func_800B5020
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/* 09FF9C 8009F39C 8C84CA78 */ lw $a0, %lo(D_8018CA78)($a0)
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/* 09FF9C 8009F39C 8C84CA78 */ lw $a0, %lo(playerHUD+0x8)($a0)
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/* 09FFA0 8009F3A0 8FBF007C */ lw $ra, 0x7c($sp)
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/* 09FFA4 8009F3A4 AFE2001C */ sw $v0, 0x1c($ra)
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/* 09FFA8 8009F3A8 0C02D486 */ jal func_800B5218
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@ -1,8 +1,8 @@
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glabel func_8009AB7C
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/* 09B77C 8009AB7C 000470C0 */ sll $t6, $a0, 3
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/* 09B780 8009AB80 3C0F8019 */ lui $t7, %hi(D_8018E11C) # 0x8019
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/* 09B780 8009AB80 3C0F8019 */ lui $t7, %hi(D_8018E118+0x4) # 0x8019
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/* 09B784 8009AB84 01EE7821 */ addu $t7, $t7, $t6
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/* 09B788 8009AB88 8DEFE11C */ lw $t7, %lo(D_8018E11C)($t7) # -0x1ee4($t7)
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/* 09B788 8009AB88 8DEFE11C */ lw $t7, %lo(D_8018E118+0x4)($t7) # -0x1ee4($t7)
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/* 09B78C 8009AB8C 3C198019 */ lui $t9, %hi(D_8018D9B0) # $t9, 0x8019
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/* 09B790 8009AB90 8F39D9B0 */ lw $t9, %lo(D_8018D9B0)($t9)
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/* 09B794 8009AB94 3C0D0004 */ lui $t5, (0x0004B000 >> 16) # lui $t5, 4
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@ -1,8 +1,8 @@
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glabel func_8009B538
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/* 09C138 8009B538 000470C0 */ sll $t6, $a0, 3
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/* 09C13C 8009B53C 3C0F8019 */ lui $t7, %hi(D_8018E11C) # 0x8019
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/* 09C13C 8009B53C 3C0F8019 */ lui $t7, %hi(D_8018E118+0x4) # 0x8019
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/* 09C140 8009B540 01EE7821 */ addu $t7, $t7, $t6
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/* 09C144 8009B544 8DEFE11C */ lw $t7, %lo(D_8018E11C)($t7) # -0x1ee4($t7)
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/* 09C144 8009B544 8DEFE11C */ lw $t7, %lo(D_8018E118+0x4)($t7) # -0x1ee4($t7)
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/* 09C148 8009B548 27BDFFE8 */ addiu $sp, $sp, -0x18
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/* 09C14C 8009B54C 3C198019 */ lui $t9, %hi(D_8018D9B0) # $t9, 0x8019
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/* 09C150 8009B550 8F39D9B0 */ lw $t9, %lo(D_8018D9B0)($t9)
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@ -138,14 +138,14 @@ glabel L800AD01C
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glabel L800AD128
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/* 0ADD28 800AD128 8E0B0018 */ lw $t3, 0x18($s0)
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/* 0ADD2C 800AD12C 00051080 */ sll $v0, $a1, 2
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/* 0ADD30 800AD130 3C0D8019 */ lui $t5, %hi(D_8018DEE4) # 0x8019
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/* 0ADD30 800AD130 3C0D8019 */ lui $t5, %hi(D_8018DEE0+0x4) # 0x8019
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/* 0ADD34 800AD134 000B6080 */ sll $t4, $t3, 2
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/* 0ADD38 800AD138 018B6023 */ subu $t4, $t4, $t3
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/* 0ADD3C 800AD13C 000C60C0 */ sll $t4, $t4, 3
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/* 0ADD40 800AD140 3C0E800F */ lui $t6, %hi(D_800E8440)
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/* 0ADD44 800AD144 01C27021 */ addu $t6, $t6, $v0
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/* 0ADD48 800AD148 01AC6821 */ addu $t5, $t5, $t4
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/* 0ADD4C 800AD14C 8DADDEE4 */ lw $t5, %lo(D_8018DEE4)($t5) # -0x211c($t5)
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/* 0ADD4C 800AD14C 8DADDEE4 */ lw $t5, %lo(D_8018DEE0+0x4)($t5) # -0x211c($t5)
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/* 0ADD50 800AD150 8DCE8440 */ lw $t6, %lo(D_800E8440)($t6)
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/* 0ADD54 800AD154 3C04800F */ lui $a0, %hi(D_800E83A0) # 0x800f
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/* 0ADD58 800AD158 00822021 */ addu $a0, $a0, $v0
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@ -7,14 +7,14 @@ glabel func_800B5218
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/* 0B5E2C 800B522C 812986A8 */ lb $t1, %lo(gCharacterSelections)($t1)
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/* 0B5E30 800B5230 27BDFFB8 */ addiu $sp, $sp, -0x48
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/* 0B5E34 800B5234 000E7880 */ sll $t7, $t6, 2
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/* 0B5E38 800B5238 3C058019 */ lui $a1, %hi(D_8018CA74) # $a1, 0x8019
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/* 0B5E38 800B5238 3C058019 */ lui $a1, %hi(playerHUD+0x4) # $a1, 0x8019
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/* 0B5E3C 800B523C 3C068019 */ lui $a2, %hi(playerHUD) # $a2, 0x8019
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/* 0B5E40 800B5240 01F8C821 */ addu $t9, $t7, $t8
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/* 0B5E44 800B5244 AFBF0014 */ sw $ra, 0x14($sp)
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/* 0B5E48 800B5248 AFB90038 */ sw $t9, 0x38($sp)
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/* 0B5E4C 800B524C 24070001 */ li $a3, 1
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/* 0B5E50 800B5250 24C6CA70 */ addiu $a2, %lo(playerHUD) # addiu $a2, $a2, -0x3590
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/* 0B5E54 800B5254 24A5CA74 */ addiu $a1, %lo(D_8018CA74) # addiu $a1, $a1, -0x358c
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/* 0B5E54 800B5254 24A5CA74 */ addiu $a1, %lo(playerHUD+0x4) # addiu $a1, $a1, -0x358c
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/* 0B5E58 800B5258 24020001 */ li $v0, 1
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/* 0B5E5C 800B525C 24080003 */ li $t0, 3
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/* 0B5E60 800B5260 AFA90028 */ sw $t1, 0x28($sp)
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@ -51,7 +51,7 @@ typedef struct {
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/* 0x50 */ f32 yPos; // Y position of the center of the circle
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} BombKart; // size = 0x54
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// Indexes for the objects associated with the Bomb Karts
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//! Indexes for the objects associated with the Bomb Karts
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extern s32 D_80183DD8[NUM_BOMB_KARTS_MAX];
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extern BombKart gBombKarts[NUM_BOMB_KARTS_MAX];
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@ -377,14 +377,6 @@ typedef struct {
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/* 0x0DD4 */ // s16 unk_DD4;
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} Player; // size = 0xDD8
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typedef struct {
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char unk_00[0x4];
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Vec3f unk_04;
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char unk_10[0x4];
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s32 objectIndex;
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char unk_18[0x8];
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} struct_D_8018CE10; // size = 0x20
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typedef struct
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{
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// Something related to time trial ghost data?
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@ -1,8 +0,0 @@
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#ifndef _GLOBAL_H_
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#define _GLOBAL_H_
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#include "functions.h"
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#include "variables.h"
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#include "macros.h"
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#endif
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@ -80,7 +80,6 @@ typedef struct
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/* 0xDF */ u8 unk_0DF;
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} Objects; // size = 0xE0
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// This is the object list
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extern Objects gObjectList[];
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typedef struct
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@ -165,25 +164,27 @@ typedef struct
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**/
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extern s32 D_80183DA0;
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/**
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* Lakitu?
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**/
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//! Lakitu?
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extern s32 D_80183DB8[];
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#define DELETED_OBJECT_ID -1
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// Appears to be a list of object list indices for the Item Window part of the HUD
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//! Appears to be a list of object list indices for the Item Window part of the HUD
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extern s32 gItemWindowObjectByPlayerId[];
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// Used for loop bounds when accessing indexObjectList1
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extern s16 D_80165750;
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// These seem to be limits on different object types in Moo Moo Farm
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// See init_course_object in code_8006E9C0.c
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// Maybe max number of active moles in a given group of moles?
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/**
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* These seem to be limits on different object types in Moo Moo Farm
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* See init_course_object in code_8006E9C0.c
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* Maybe max number of active moles in a given group of moles?
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*/
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extern s32 D_8018D1C8;
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extern s32 D_8018D1D0;
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extern s32 D_8018D1D8;
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// Limit on some object type (ice chips?) in Sherbet Land
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//! Limit on some object type (ice chips?) in Sherbet Land
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extern s32 D_8018D3C0;
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extern Collision D_8018C0B0[];
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@ -249,10 +250,9 @@ extern s16 gNumActiveThwomps;
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* Thwomps in Bower's Castle?
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* Penguins in Sherbet Land?
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* Flag Poles in Yoshi Valley?
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**/
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*/
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extern s32 indexObjectList1[];
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#define NUM_SEAGULLS 10
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#define NUM_SNOWMEN 19
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#define NUM_HEDGEHOGS 15
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@ -279,7 +279,7 @@ extern Vec3s gHedgehogPatrolPoints[];
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* Seagulls in Koopa Troopa Beach?
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* Hedgehogs in Yoshi Valley?
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* Spawn for big fire breath in Bowser's Castle
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**/
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*/
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extern s32 indexObjectList2[];
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#define NUM_BOOS 0xA
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@ -295,12 +295,12 @@ extern s16 D_800E57F8[];
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/**
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* Boos in Banshee Boardwalk
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* Spawners for the 4 small fire breaths inside Bowser's Castle
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**/
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*/
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extern s32 indexObjectList3[];
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/**
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* Unused list of object indices
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*/
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*/
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extern s32 indexObjectList4[];
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#define D_8018C1B0_SIZE 128
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@ -311,13 +311,16 @@ extern s32 indexObjectList4[];
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#define NUM_SNOWFLAKES 0x32
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extern Vec3s gMoleSpawns[];
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// Exact use unknown, something related to the mole groups
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// Maybe be indicating that a given mole in a given group is active?
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/**
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* Exact use unknown, something related to the mole groups
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* Maybe be indicating that a given mole in a given group is active?
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*/
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extern s8 D_8018D198[];
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extern s8 D_8018D1A8[];
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extern s8 D_8018D1B8[];
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// Unknown object index, only set for Kalimari Desert, never read
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//! Unknown object index, only set for Kalimari Desert, never read
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extern s32 D_8018CF10;
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/**
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@ -326,30 +329,36 @@ extern s32 D_8018CF10;
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* Snow flakes in Frappe Snowland
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* Segments of the fire breath from the statues in Bowser's Castle
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* Potentially other things
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**/
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*/
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extern s32 D_8018C1B0[];
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// Next free spot in D_8018C1B0? Wraps back around to 0 if it gets bigger than D_8018C1B0_SIZE
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//! Next free spot in D_8018C1B0? Wraps back around to 0 if it gets bigger than D_8018C1B0_SIZE
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extern s32 D_80183E38;
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// Used for cycling through snowflakes in func_80078790
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//! Used for cycling through snowflakes in func_80078790
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extern s16 D_8018D174;
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#define D_8018C3F0_SIZE 128
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/**
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* List of object list indices used for:
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* Bats in Banshee's Boardwalk (but only 1 player mode?)
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**/
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*/
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extern s32 D_8018C3F0[];
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// Next free spot in D_8018C3F0? Wraps back around to 0 if it gets bigger than D_8018C3F0_SIZE
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//! Next free spot in D_8018C3F0? Wraps back around to 0 if it gets bigger than D_8018C3F0_SIZE
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extern s32 D_80183E4C;
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// Controls number of come object type placed into D_8018C3F0 on Frappe Snowland. So, maybe snowmen/snowflakes?
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//! Controls number of come object type placed into D_8018C3F0 on Frappe Snowland. So, maybe snowmen/snowflakes?
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extern s32 D_8018D3BC;
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#define D_8018C630_SIZE 128
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extern s32 D_8018C630[];
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// Next free spot in D_8018C630?
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//! Next free spot in D_8018C630?
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extern s32 D_80183E5C;
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extern s16 D_80165730;
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// Tracking a count of some object type, don't know what object type yet
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//! Tracking a count of some object type, don't know what object type yet
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extern s16 D_80165738;
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#define D_8018C870_SIZE 0x40
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@ -358,40 +367,53 @@ extern s16 D_80165738;
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// This should really be `extern Vec3s gTorchSpawns[];`
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//! @todo fix this extern
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extern s16 gTorchSpawns[];
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extern s16 gTorchSpawns[];
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/**
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* List of object list indices. Used both for the fires in the DK Jungle cave
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* and, seemingly for the trail that shells leave behind them.
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* I think they're using the same texture, which would explain the dual use
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**/
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*/
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extern s32 D_8018C870[];
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// Next free spot in D_8018C870? Wraps back around to 0 if it gets bigger than D_8018C870_SIZE
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//! Next free spot in D_8018C870? Wraps back around to 0 if it gets bigger than D_8018C870_SIZE
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extern s32 D_80183E6C;
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// Maximum number of leaves that can be falling?
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#define D_8018C970_SIZE 0x40
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// Number of leaves to spawn each bonk?
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#define D_8018C970_SPAWN_SIZE 0x14
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// Seemingly a list of object list indices used for the leaves that sometimes fall
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// trees when you bonk into them
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/**
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* Seemingly a list of object list indices used for the leaves that sometimes fall
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* trees when you bonk into them
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*/
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extern s32 D_8018C970[];
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// Next free spot in D_8018C970? Wraps back around to 0 if it gets bigger than D_8018C970_SIZE
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//! Next free spot in D_8018C970? Wraps back around to 0 if it gets bigger than D_8018C970_SIZE
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extern s32 D_80183E7C;
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#define D_8018CC80_SIZE 0x64
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// List of object list indices used by the clouds and stars in some stages
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// Also used for snowflakes like D_8018C1B0? Not sure what's up with that
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/**
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* List of object list indices used by the clouds and stars in some stages
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* Also used for snowflakes like D_8018C1B0? Not sure what's up with that
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*/
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extern s32 D_8018CC80[];
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// Number of used spots in D_8018CC80?
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//! Number of used spots in D_8018CC80?
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extern s32 D_8018D1F0;
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// Next free spot in D_8018CC80?
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//! Next free spot in D_8018CC80?
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extern s32 D_8018D1F8;
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// Also next free spot in D_8018CC80?
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//! Also next free spot in D_8018CC80?
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extern s16 D_8018D17C;
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// Something related to the display of the clouds/stars?
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//! Something related to the display of the clouds/stars?
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extern s8 D_8018D230;
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// Some sort of limiter on how many of some object type can spawn
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//! Some sort of limiter on how many of some object type can spawn
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extern s32 D_8018D3C4;
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#endif
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@ -1,26 +0,0 @@
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#ifndef _VARIABLES_H_
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#define _VARIABLES_H_
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#include "global.h"
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#include "defines.h"
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#include "common_structs.h"
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extern s8 gCharacterIdByGPOverallRank[8]; // D_8018D9D0
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extern hud_player playerHUD[];
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extern Mtx D_80183D60[];
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extern struct_D_8018CE10 D_8018CE10[];
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extern f32 D_80164510[];
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extern s16 gMatrixEffectCount;
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extern bool8 D_801657E8;
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extern s8 D_801658FE;
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extern s32 gMatrixHudCount;
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extern s32 D_8018D900[];
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#endif
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4
mk64.ld
4
mk64.ld
@ -310,7 +310,9 @@ SECTIONS
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BUILD_DIR/src/camera.o(.bss);
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BUILD_DIR/src/render_player.o(.bss);
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BUILD_DIR/src/spawn_players.o(.bss);
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BUILD_DIR/asm/bss_80165590.o(.bss);
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BUILD_DIR/src/code_80057C60.o(.bss);
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BUILD_DIR/src/code_80057C60_var.o(.bss);
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BUILD_DIR/src/code_8008C1D0.o(.bss);
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BUILD_DIR/src/code_80091750.jp.o(.bss);
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BUILD_DIR/src/code_800AF9B0.o(.bss);
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BUILD_DIR/src/menus.o(.bss);
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@ -3,7 +3,6 @@
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#include <defines.h>
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#include "camera.h"
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#include "math_util_2.h"
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#include "variables.h"
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#include "audio/external.h"
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#include "audio/load.h"
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#include "audio/data.h"
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@ -9,7 +9,6 @@
|
||||
#include "math_util.h"
|
||||
#include "racing/memory.h"
|
||||
#include "waypoints.h"
|
||||
#include "variables.h"
|
||||
#include "render_player.h"
|
||||
#include "collision.h"
|
||||
#include "code_80057C60.h"
|
||||
|
@ -4,7 +4,6 @@
|
||||
#include "code_800029B0.h"
|
||||
#include "types.h"
|
||||
#include "memory.h"
|
||||
#include "variables.h"
|
||||
#include "waypoints.h"
|
||||
#include "actors.h"
|
||||
#include "actor_types.h"
|
||||
|
@ -6,8 +6,8 @@
|
||||
#include "code_80004740.h"
|
||||
#include "memory.h"
|
||||
#include <main.h>
|
||||
#include <variables.h>
|
||||
#include <PR/gbi.h>
|
||||
#include "code_80057C60.h"
|
||||
|
||||
Vec3s D_80162D70;
|
||||
s16 D_80162D76;
|
||||
|
@ -14,7 +14,6 @@
|
||||
#include "player_controller.h"
|
||||
#include "code_80071F00.h"
|
||||
#include "collision.h"
|
||||
#include "variables.h"
|
||||
#include <actor_types.h>
|
||||
#include "vehicles.h"
|
||||
#include "hud_renderer.h"
|
||||
|
@ -7,7 +7,6 @@
|
||||
#include "actors.h"
|
||||
#include "code_800029B0.h"
|
||||
#include "racing/memory.h"
|
||||
#include <variables.h>
|
||||
#include <config.h>
|
||||
#include <defines.h>
|
||||
#include "math_util.h"
|
||||
@ -33,6 +32,338 @@
|
||||
//! @warning this macro is undef'd at the end of this file
|
||||
#define MAKE_RGB(r,g,b) (((r) << 0x10) | ((g) << 0x08) | (b << 0x00))
|
||||
|
||||
//! @warning there is to many variable here
|
||||
|
||||
s32 D_80165590;
|
||||
s32 D_80165594;
|
||||
s32 D_80165598;
|
||||
s32 D_8016559C;
|
||||
UNUSED s32 D_801655A0;
|
||||
s32 D_801655A4;
|
||||
UNUSED s32 D_801655A8;
|
||||
s32 D_801655AC;
|
||||
UNUSED s32 D_801655B0;
|
||||
s32 D_801655B4;
|
||||
UNUSED s32 D_801655B8;
|
||||
s32 D_801655BC;
|
||||
s32 D_801655C0;
|
||||
s32 D_801655C4;
|
||||
s32 D_801655C8;
|
||||
s32 D_801655CC;
|
||||
UNUSED s32 D_801655D0[2];
|
||||
s32 D_801655D8;
|
||||
UNUSED s32 D_801655DC[2];
|
||||
s32 D_801655E8;
|
||||
UNUSED s32 D_801655EC;
|
||||
s32 D_801655F0;
|
||||
UNUSED s32 D_801655F4;
|
||||
s32 D_801655F8;
|
||||
UNUSED s32 D_80165600[2];
|
||||
s32 D_80165608;
|
||||
UNUSED s32 D_80165610[2];
|
||||
s32 D_80165618;
|
||||
UNUSED s32 D_80165620[2];
|
||||
s32 D_80165628;
|
||||
UNUSED s32 D_80165630[2];
|
||||
s32 D_80165638;
|
||||
UNUSED s32 D_80165640[2];
|
||||
u32 D_80165648;
|
||||
UNUSED u32 D_80165650[2];
|
||||
u32 D_80165658[8];
|
||||
s32 D_80165678;
|
||||
UNUSED s32 D_80165680[12];
|
||||
u16 D_801656B0;
|
||||
UNUSED s32 D_801656B8[2];
|
||||
u16 D_801656C0;
|
||||
UNUSED s32 D_801656C8[2];
|
||||
u16 D_801656D0;
|
||||
UNUSED s32 D_801656D8[2];
|
||||
u16 D_801656E0;
|
||||
UNUSED s32 D_801656E8[2];
|
||||
s16 D_801656F0;
|
||||
UNUSED s32 D_801656F8[4];
|
||||
s16 D_80165708;
|
||||
UNUSED s32 D_8016570C;
|
||||
s16 D_80165710;
|
||||
UNUSED s32 D_80165714;
|
||||
s16 D_80165718;
|
||||
UNUSED s32 D_8016571C;
|
||||
s16 D_80165720;
|
||||
UNUSED s32 D_80165724;
|
||||
s16 D_80165728;
|
||||
UNUSED s32 D_8016572C;
|
||||
s16 D_80165730;
|
||||
UNUSED s32 D_80165734;
|
||||
//! Tracking a count of some object type, don't know what object type yet
|
||||
s16 D_80165738;
|
||||
UNUSED s32 D_8016573C;
|
||||
s16 D_80165740;
|
||||
UNUSED s32 D_80165744;
|
||||
s16 D_80165748;
|
||||
UNUSED s32 D_8016574C;
|
||||
|
||||
s16 gNumActiveThwomps;
|
||||
s32 D_80165754;
|
||||
ThwompSpawn *gThowmpSpawnList;
|
||||
|
||||
Vec4s D_80165760;
|
||||
UNUSED s16 D_80165768;
|
||||
s8 D_8016576A;
|
||||
Vec4s D_80165770;
|
||||
UNUSED s32 D_80165778;
|
||||
Vec4s D_80165780;
|
||||
UNUSED s32 D_80165788;
|
||||
s16 D_8016578C;
|
||||
UNUSED s16 D_8016578E;
|
||||
s16 D_80165790;
|
||||
UNUSED s16 D_80165792;
|
||||
s16 D_80165794;
|
||||
UNUSED s32 D_80165798;
|
||||
s8 D_8016579C;
|
||||
u16 D_8016579E;
|
||||
UNUSED s16 D_801657A0;
|
||||
//! Something related to the rotation(?) of ice in Sherbet Land
|
||||
u16 D_801657A2;
|
||||
UNUSED s32 D_801657A4;
|
||||
UNUSED s16 D_801657A8[3];
|
||||
s8 D_801657AE;
|
||||
UNUSED s8 D_801657AF;
|
||||
s8 D_801657B0;
|
||||
UNUSED s8 D_801657B1;
|
||||
s8 D_801657B2;
|
||||
UNUSED s8 D_801657B3;
|
||||
s8 D_801657B4;
|
||||
s8 D_801657B8[16];
|
||||
s8 D_801657C8;
|
||||
s8 D_801657D0[8];
|
||||
s8 D_801657D8;
|
||||
UNUSED s16 D_801657DA[2];
|
||||
UNUSED s8 D_801657E0;
|
||||
s8 D_801657E1;
|
||||
s8 D_801657E2;
|
||||
s8 D_801657E3;
|
||||
s8 D_801657E4;
|
||||
s8 D_801657E5;
|
||||
bool8 D_801657E6;
|
||||
u8 D_801657E7;
|
||||
bool8 D_801657E8;
|
||||
UNUSED s32 D_801657EC;
|
||||
bool8 D_801657F0;
|
||||
UNUSED s32 D_801657F4;
|
||||
bool8 D_801657F8;
|
||||
s32 D_801657FC;
|
||||
s8 D_80165800[2];
|
||||
s32 D_80165804;
|
||||
s8 D_80165808;
|
||||
s32 D_8016580C;
|
||||
bool8 D_80165810;
|
||||
s32 D_80165814;
|
||||
bool8 D_80165818;
|
||||
s32 D_8016581C;
|
||||
s8 D_80165820;
|
||||
UNUSED s32 D_80165824;
|
||||
s8 D_80165828;
|
||||
Vec3su D_8016582C;
|
||||
s8 D_80165832[2];
|
||||
Vec3su D_80165834;
|
||||
UNUSED s32 D_8016583A;
|
||||
s8 D_80165840[3];
|
||||
UNUSED s32 D_80165848[6];
|
||||
s32 D_80165860;
|
||||
UNUSED s32 D_80165864;
|
||||
UNUSED s32 D_80165868;
|
||||
s32 D_8016586C;
|
||||
UNUSED s32 D_80165870[2];
|
||||
s32 D_80165878;
|
||||
s32 D_8016587C;
|
||||
u8 *D_80165880;
|
||||
UNUSED s32 D_80165884;
|
||||
s8 D_80165888;
|
||||
UNUSED s32 D_8016588C;
|
||||
s8 D_80165890;
|
||||
UNUSED s32 D_80165894;
|
||||
s8 D_80165898;
|
||||
s32 D_8016589C;
|
||||
UNUSED s32 D_801658A0[2];
|
||||
s8 D_801658A8;
|
||||
UNUSED s32 D_801658B0[3];
|
||||
s8 D_801658BC;
|
||||
UNUSED s32 D_801658C0;
|
||||
UNUSED s16 D_801658C4;
|
||||
s8 D_801658C6;
|
||||
UNUSED s32 D_801658C8;
|
||||
UNUSED s16 D_801658CC;
|
||||
s8 D_801658CE;
|
||||
UNUSED s32 D_801658D0;
|
||||
UNUSED s16 D_801658D4;
|
||||
s8 D_801658D6;
|
||||
UNUSED s32 D_801658D8;
|
||||
s8 D_801658DC;
|
||||
UNUSED s32 D_801658E0;
|
||||
s8 D_801658E4;
|
||||
UNUSED s32 D_801658E8;
|
||||
s8 D_801658EC;
|
||||
UNUSED s32 D_801658F0;
|
||||
s8 D_801658F4;
|
||||
UNUSED s32 D_801658F8;
|
||||
UNUSED s8 D_801658FC;
|
||||
u8 sRandomItemIndex;
|
||||
s8 D_801658FE;
|
||||
u8 gControllerRandom;
|
||||
s16 D_80165900;
|
||||
UNUSED s32 D_80165904;
|
||||
s8 D_80165908;
|
||||
UNUSED s32 D_80165910[96];
|
||||
s8 D_80165A90;
|
||||
UNUSED s32 D_80165AA0[95];
|
||||
UNUSED s32 D_80165C14;
|
||||
Objects gObjectList[OBJECT_LIST_SIZE];
|
||||
UNUSED s32 D_80183D58;
|
||||
s32 objectListSize;
|
||||
Mtx D_80183D60;
|
||||
/**
|
||||
* Use unknown. An object is reserved and its index is saved to
|
||||
* this variable, but it appears to go unreferenced
|
||||
**/
|
||||
s32 D_80183DA0;
|
||||
f32 D_80183DA8[4];
|
||||
//! Lakitu?
|
||||
s32 D_80183DB8[4];
|
||||
f32 D_80183DC8[4];
|
||||
//! Indexes for the objects associated with the Bomb Karts
|
||||
s32 D_80183DD8[NUM_BOMB_KARTS_MAX];
|
||||
UNUSED s32 D_80183DF8[16];
|
||||
//! Next free spot in D_8018C1B0? Wraps back around to 0 if it gets bigger than D_8018C1B0_SIZE
|
||||
s32 D_80183E38;
|
||||
Vec3f D_80183E40;
|
||||
//! Next free spot in D_8018C3F0? Wraps back around to 0 if it gets bigger than D_8018C3F0_SIZE
|
||||
s32 D_80183E4C;
|
||||
Vec3f D_80183E50;
|
||||
//! Next free spot in D_8018C630?
|
||||
s32 D_80183E5C;
|
||||
UNUSED s32 D_80183E60[3];
|
||||
//! Next free spot in D_8018C870? Wraps back around to 0 if it gets bigger than D_8018C870_SIZE
|
||||
s32 D_80183E6C;
|
||||
Vec3f D_80183E70;
|
||||
//! Next free spot in D_8018C970? Wraps back around to 0 if it gets bigger than D_8018C970_SIZE
|
||||
s32 D_80183E7C;
|
||||
Vec3su D_80183E80;
|
||||
//! Appears to be a list of object list indices for the Item Window part of the HUD
|
||||
s32 gItemWindowObjectByPlayerId[4];
|
||||
Vec3su D_80183E98;
|
||||
/**
|
||||
* Snowmen bodies in FrappeSnowland
|
||||
* Crabs in Koopa Troopa Beach
|
||||
* Hot air balloon in Luigi Raceway?
|
||||
* Neon signs in Rainbow Road?
|
||||
* Thwomps in Bower's Castle?
|
||||
* Penguins in Sherbet Land?
|
||||
* Flag Poles in Yoshi Valley?
|
||||
*/
|
||||
s32 indexObjectList1[32];
|
||||
UNUSED s32 D_80183F20[2];
|
||||
/**
|
||||
* Snowmen heads in Frappe Snowland
|
||||
* Chain Chomps in RaindbowRoad?
|
||||
* Trophy in award ceremony?
|
||||
* Seagulls in Koopa Troopa Beach?
|
||||
* Hedgehogs in Yoshi Valley?
|
||||
* Spawn for big fire breath in Bowser's Castle
|
||||
*/
|
||||
s32 indexObjectList2[32];
|
||||
/**
|
||||
* Seemingly a list of textures for Lakitu
|
||||
* Never explicitly given data, data appears to be placed here
|
||||
* via some type of DMA.
|
||||
* I'm also not certain about its dimensions
|
||||
* I think the entires in this array are way over-sized
|
||||
*/
|
||||
u8 D_80183FA8[4][0x2000];
|
||||
/**
|
||||
* Boos in Banshee Boardwalk
|
||||
* Spawners for the 4 small fire breaths inside Bowser's Castle
|
||||
*/
|
||||
s32 indexObjectList3[32];
|
||||
//! Seemingly a pointer to Lakitu texture(s)
|
||||
u8 *D_8018C028;
|
||||
/**
|
||||
* Unused list of object indices
|
||||
*/
|
||||
s32 indexObjectList4[32];
|
||||
//! Array of (4) Collisions?
|
||||
Collision D_8018C0B0[4];
|
||||
/**
|
||||
* List of object list indices used for:
|
||||
* Moles in Moo Moo Farm
|
||||
* Snow flakes in Frappe Snowland
|
||||
* Segments of the fire breath from the statues in Bowser's Castle
|
||||
* Potentially other things
|
||||
*/
|
||||
s32 D_8018C1B0[D_8018C3F0_SIZE];
|
||||
Collision D_8018C3B0;
|
||||
/**
|
||||
* List of object list indices used for:
|
||||
* Bats in Banshee's Boardwalk (but only 1 player mode?)
|
||||
*/
|
||||
s32 D_8018C3F0[D_8018C3F0_SIZE];
|
||||
// Maybe some unused Collision?
|
||||
UNUSED Collision D_8018C5F0;
|
||||
s32 D_8018C630[D_8018C630_SIZE];
|
||||
Collision D_8018C830;
|
||||
/**
|
||||
* List of object list indices. Used both for the fires in the DK Jungle cave
|
||||
* and, seemingly for the trail that shells leave behind them.
|
||||
* I think they're using the same texture, which would explain the dual use
|
||||
*/
|
||||
s32 D_8018C870[D_8018C870_SIZE];
|
||||
/**
|
||||
* Seemingly a list of object list indices used for the leaves that sometimes fall
|
||||
* trees when you bonk into them
|
||||
*/
|
||||
s32 D_8018C970[D_8018C970_SIZE];
|
||||
hud_player playerHUD[4];
|
||||
/**
|
||||
* List of object list indices used by the clouds and stars in some stages
|
||||
* Also used for snowflakes like D_8018C1B0? Not sure what's up with that
|
||||
*/
|
||||
s32 D_8018CC80[D_8018CC80_SIZE];
|
||||
struct_D_8018CE10 D_8018CE10[8];
|
||||
//! Unknown object index, only set for Kalimari Desert, never read
|
||||
s32 D_8018CF10;
|
||||
Camera *D_8018CF14;
|
||||
s16 D_8018CF18;
|
||||
Player *D_8018CF1C;
|
||||
s16 D_8018CF20;
|
||||
UNUSED s32 D_8018CF24;
|
||||
Player *D_8018CF28[4];
|
||||
UNUSED s32 D_8018CF38[4];
|
||||
s16 D_8018CF48;
|
||||
s16 D_8018CF50[8];
|
||||
s16 D_8018CF60;
|
||||
//! This may be a list of tilemap flags on a per-camera basis
|
||||
s16 D_8018CF68[8];
|
||||
s16 D_8018CF78;
|
||||
/**
|
||||
* List of half-word character IDs indicating each character's
|
||||
* place in the current Grand Prix race's standings
|
||||
*/
|
||||
s16 gGPCurrentRaceCharacterIdByRank[8];
|
||||
s16 D_8018CF90;
|
||||
s16 D_8018CF98[8];
|
||||
s16 D_8018CFA8;
|
||||
s32 D_8018CFAC;
|
||||
s16 D_8018CFB0;
|
||||
s32 D_8018CFB4;
|
||||
s16 D_8018CFB8;
|
||||
s32 D_8018CFBC;
|
||||
s16 D_8018CFC0;
|
||||
s32 D_8018CFC4;
|
||||
s16 D_8018CFC8;
|
||||
f32 D_8018CFCC;
|
||||
s16 D_8018CFD0;
|
||||
f32 D_8018CFD4;
|
||||
s16 D_8018CFD8;
|
||||
|
||||
s16 D_800E4730[] = {
|
||||
0x00ff, 0x0000, 0x0000,
|
||||
0x00ff, 0x00ff, 0x0000,
|
||||
@ -96,7 +427,7 @@ s32 D_800E480C[] = {
|
||||
void func_80057C60(void) {
|
||||
gSPViewport(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(D_802B8880));
|
||||
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(D_80183D60), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
||||
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&D_80183D60), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
||||
}
|
||||
|
||||
void func_80057CE4(void) {
|
||||
@ -2245,7 +2576,7 @@ void func_8005CB60(s32 playerId, s32 lapCount) {
|
||||
}
|
||||
func_800C90F4(0U, (player->characterId * 0x10) + 0x2900800D);
|
||||
D_80165638 = playerHUD[playerId].someTimer1;
|
||||
D_80165654[lapCount] = 1;
|
||||
D_80165658[lapCount-1] = 1;
|
||||
D_801657E3 = 1;
|
||||
}
|
||||
if ((lapCount == 3) && ((u32) playerHUD[playerId].someTimer < (u32) D_80165648)) {
|
||||
|
@ -2,9 +2,19 @@
|
||||
#define CODE_80057C60_H
|
||||
|
||||
#include "common_structs.h"
|
||||
#include "objects.h"
|
||||
#include "camera.h"
|
||||
|
||||
// code_80057C60
|
||||
|
||||
typedef struct {
|
||||
char unk_00[0x4];
|
||||
Vec3f unk_04;
|
||||
char unk_10[0x4];
|
||||
s32 objectIndex;
|
||||
char unk_18[0x8];
|
||||
} struct_D_8018CE10; // size = 0x20
|
||||
|
||||
void func_8005C674(s8 arg0, s16 *arg1, s16 *arg2, s16 *arg3);
|
||||
void func_80057C60(void);
|
||||
void func_80057CE4(void);
|
||||
@ -233,6 +243,7 @@ void func_8006E8C4(Player*, s8, s8);
|
||||
void func_8006E940(Player*, s8, s8);
|
||||
|
||||
// data/data_code_80071F00_2.s
|
||||
|
||||
extern Vtx gBalloonVertexPlane1[];
|
||||
extern Vtx gBalloonVertexPlane2[];
|
||||
|
||||
@ -258,10 +269,6 @@ extern u16 D_800E69F4[][4];
|
||||
extern u8 D_800E6F30[][3];
|
||||
extern u8 D_800E6F48[][3];
|
||||
|
||||
|
||||
|
||||
// BSS, presumably
|
||||
|
||||
extern f32 D_801652A0[];
|
||||
|
||||
extern s32 D_80165590;
|
||||
@ -286,22 +293,47 @@ extern s32 D_80165618;
|
||||
extern s32 D_80165628;
|
||||
extern s32 D_80165638;
|
||||
extern u32 D_80165648;
|
||||
extern u32 D_80165654[];
|
||||
extern u32 D_80165658[];
|
||||
extern s32 D_80165678;
|
||||
extern u16 D_801656B0;
|
||||
extern u16 D_801656C0;
|
||||
extern u16 D_801656D0;
|
||||
extern u16 D_801656E0;
|
||||
extern s16 D_801656F0;
|
||||
extern s16 D_80165708;
|
||||
extern s16 D_80165710;
|
||||
// extern s16 D_80165730; -> objects.h
|
||||
// extern s16 D_80165738; -> objects.h
|
||||
|
||||
extern s16 D_80165740;
|
||||
extern s16 D_80165748;
|
||||
extern s16 D_80165718;
|
||||
extern s16 D_80165720;
|
||||
extern s16 D_80165728;
|
||||
|
||||
// extern s16 gNumActiveThwomps; -> objects.h
|
||||
|
||||
extern s32 D_80165754;
|
||||
// extern ThwompSpawn *gThowmpSpawnList; -> objects.h
|
||||
|
||||
extern Vec4s D_80165760;
|
||||
extern s8 D_8016576A;
|
||||
extern Vec4s D_80165770;
|
||||
extern s16 D_8016578C;
|
||||
extern Vec4s D_80165780;
|
||||
|
||||
extern s16 D_80165790;
|
||||
extern s16 D_80165794;
|
||||
extern s8 D_8016579C;
|
||||
extern u16 D_8016579E;
|
||||
extern u16 D_801657A2;
|
||||
extern s8 D_801657AE;
|
||||
extern s8 D_801657B0;
|
||||
extern s8 D_801657B2;
|
||||
extern s8 D_801657AE;
|
||||
extern s8 D_801657B4;
|
||||
extern s8 D_801657B8[];
|
||||
extern s8 D_801657C8;
|
||||
extern s8 D_801657D0[];
|
||||
extern s8 D_801657D8;
|
||||
extern s8 D_801657E2;
|
||||
extern s8 D_801657E3;
|
||||
@ -311,60 +343,193 @@ extern bool8 D_801657E6;
|
||||
extern u8 D_801657E7;
|
||||
extern bool8 D_801657E8;
|
||||
extern bool8 D_801657F0;
|
||||
extern s8 D_801657F8;
|
||||
extern bool8 D_801657F8;
|
||||
extern s32 D_801657FC;
|
||||
|
||||
extern s8 D_80165800[2];
|
||||
extern s32 D_80165804;
|
||||
extern s8 D_80165808;
|
||||
extern s32 D_8016580C;
|
||||
extern bool8 D_80165810;
|
||||
extern s32 D_80165814;
|
||||
extern bool8 D_80165818;
|
||||
extern s32 D_8016581C;
|
||||
extern s8 D_80165820;
|
||||
extern s8 D_80165828;
|
||||
extern Vec3su D_8016582C;
|
||||
extern s8 D_80165832[2];
|
||||
extern Vec3su D_80165834;
|
||||
extern s8 D_80165840[];
|
||||
extern s32 D_80165860;
|
||||
extern s32 D_8016586C;
|
||||
extern s32 D_80165878;
|
||||
extern s32 D_8016587C;
|
||||
extern u8 *D_80165880;
|
||||
extern s8 D_80165888;
|
||||
extern s8 D_80165890;
|
||||
extern s8 D_80165898;
|
||||
extern s32 D_8016589C;
|
||||
extern s8 D_801658A8;
|
||||
extern s8 D_801658BC;
|
||||
extern s8 D_801658C6;
|
||||
extern s8 D_801658CE;
|
||||
extern s8 D_801658D6;
|
||||
extern u8 sRandomItemIndex; // 801658fd
|
||||
extern u8 gControllerRandom; // 801658ff
|
||||
extern s8 D_801658DC;
|
||||
extern s8 D_801658E4;
|
||||
extern s8 D_801658EC;
|
||||
extern s8 D_801658F4;
|
||||
extern u8 sRandomItemIndex;
|
||||
extern s8 D_801658FE;
|
||||
extern u8 gControllerRandom;
|
||||
|
||||
extern s16 D_80165900;
|
||||
extern s8 D_80165908;
|
||||
|
||||
extern s8 D_80165A90;
|
||||
// extern Objects gObjectList[]; -> objects.h
|
||||
|
||||
extern s8 D_8018CAE0;
|
||||
extern s32 objectListSize;
|
||||
extern Mtx D_80183D60;
|
||||
// extern s32 D_80183DA0; -> objects.h
|
||||
|
||||
extern f32 D_80183DA8[];
|
||||
// extern s32 D_80183DB8[]; -> objects.h
|
||||
|
||||
extern f32 D_80183DC8[];
|
||||
// extern s32 D_80183DD8[]; -> bomb_kart.h
|
||||
// extern s32 D_80183E38; -> objects.h
|
||||
|
||||
extern Vec3f D_80183E40;
|
||||
// extern s32 D_80183E4C; -> objects.h
|
||||
|
||||
extern Vec3f D_80183E50;
|
||||
// extern s32 D_80183E5C; -> objects.h
|
||||
// extern s32 D_80183E6C; -> objects.h
|
||||
|
||||
extern Vec3f D_80183E70;
|
||||
// extern s32 D_80183E7C; -> objects.h
|
||||
|
||||
extern Vec3su D_80183E80;
|
||||
// extern s32 gItemWindowObjectByPlayerId[]; -> objects.h
|
||||
|
||||
extern Vec3su D_80183E98;
|
||||
// extern s32 indexObjectList1[]; -> objects.h
|
||||
// extern s32 indexObjectList2[]; -> objects.h
|
||||
|
||||
extern u8 D_80183FA8[4][0x2000];
|
||||
// extern s32 indexObjectList3[]; -> objects.h
|
||||
|
||||
extern u8 *D_8018C028;
|
||||
// extern s32 indexObjectList4[]; -> objects.h
|
||||
// extern Collision D_8018C0B0[]; -> objects.h
|
||||
// extern s32 D_8018C1B0[]; -> objects.h
|
||||
|
||||
extern Collision D_8018C3B0;
|
||||
// extern s32 D_8018C3F0[]; -> objects.h
|
||||
// extern s32 D_8018C630[]; -> objects.h
|
||||
|
||||
extern Collision D_8018C830;
|
||||
// extern s32 D_8018C870[]; -> objects.h
|
||||
// extern s32 D_8018C970[]; -> objects.h
|
||||
|
||||
extern hud_player playerHUD[];
|
||||
// extern s32 D_8018CC80[]; -> objects.h
|
||||
|
||||
extern struct_D_8018CE10 D_8018CE10[];
|
||||
// extern s32 D_8018CF10; -> objects.h
|
||||
|
||||
extern Camera *D_8018CF14;
|
||||
extern s16 D_8018CF18;
|
||||
extern Player *D_8018CF1C;
|
||||
extern s16 D_8018CF20;
|
||||
extern Player *D_8018CF28[];
|
||||
extern s16 D_8018CF48;
|
||||
extern s16 D_8018CF50[];
|
||||
extern s16 gGPCurrentRaceCharacterIdByRank[]; // 8018cf80
|
||||
extern s16 D_8018CF60;
|
||||
extern s16 D_8018CF68[];
|
||||
extern s16 D_8018CF78;
|
||||
extern s16 gGPCurrentRaceCharacterIdByRank[];
|
||||
extern s16 D_8018CF90;
|
||||
extern s16 D_8018CF98[];
|
||||
extern s16 D_8018CFA8;
|
||||
extern s16 D_8018CFB0;
|
||||
extern s16 D_8018CFB8;
|
||||
extern s16 D_8018CFC0;
|
||||
extern s16 D_8018CFC8;
|
||||
extern f32 D_8018CFCC;
|
||||
extern s16 D_8018CFD0;
|
||||
extern f32 D_8018CFD4;
|
||||
extern s16 D_8018CFD8;
|
||||
extern s16 D_8018CFE0;
|
||||
extern f32 D_8018CFE4;
|
||||
extern s16 D_8018CFE8;
|
||||
extern f32 D_8018CFEC;
|
||||
extern s16 D_8018CFF0;
|
||||
extern f32 D_8018CFF4;
|
||||
|
||||
extern f32 D_8018D028[8];
|
||||
extern f32 D_8018D050[8];
|
||||
extern f32 D_8018D078[8];
|
||||
extern s16 D_8018CFF8;
|
||||
extern s16 D_8018D000;
|
||||
extern s16 D_8018D008;
|
||||
extern f32 D_8018D00C;
|
||||
extern s16 D_8018D010;
|
||||
extern s16 D_8018D018;
|
||||
extern f32 xOrientation;
|
||||
extern s16 D_8018D020;
|
||||
extern f32 D_8018D028[];
|
||||
extern s16 D_8018D048;
|
||||
extern f32 D_8018D050[];
|
||||
extern s16 D_8018D070;
|
||||
extern f32 D_8018D078[];
|
||||
extern s16 D_8018D098;
|
||||
extern f32 D_8018D0A0[];
|
||||
extern f32 D_8018D0C8[8];
|
||||
extern s16 D_8018D0C0;
|
||||
extern f32 D_8018D0C8[];
|
||||
extern s16 D_8018D0E8;
|
||||
extern f32 D_8018D0F0[];
|
||||
|
||||
extern s32 gMatrixHudCount; // 8018d120
|
||||
extern s16 D_8018D110;
|
||||
extern s32 D_8018D114;
|
||||
extern s32 gMatrixHudCount;
|
||||
extern s32 D_8018D140;
|
||||
extern s32 D_8018D150;
|
||||
extern s32 D_8018D158;
|
||||
extern s32 D_8018D160;
|
||||
extern s32 D_8018D168;
|
||||
extern s16 D_8018D16C;
|
||||
extern s32 D_8018D170;
|
||||
extern s32 D_8018D178;
|
||||
extern s32 D_8018D180;
|
||||
extern s32 gIsHUDVisible; // 8018d188
|
||||
extern s32 D_8018D190;
|
||||
extern s32 D_8018D1A0;
|
||||
extern s32 D_8018D1B4;
|
||||
extern s32 D_8018D1D4;
|
||||
extern s32 D_8018D1CC;
|
||||
extern f32 D_8018D1E8;
|
||||
extern s32 D_8018D1FC;
|
||||
// extern s16 D_8018D174; -> objects.h
|
||||
|
||||
extern s32 D_8018D178;
|
||||
// extern s16 D_8018D17C; -> objects.h
|
||||
|
||||
extern s32 D_8018D180;
|
||||
extern s16 D_8018D184;
|
||||
extern s32 gIsHUDVisible;
|
||||
extern s16 D_8018D18C;
|
||||
extern s32 D_8018D190;
|
||||
// extern s8 D_8018D198[]; -> objects.h
|
||||
|
||||
extern s32 D_8018D1A0;
|
||||
// extern s8 D_8018D1A8[]; -> objects.h
|
||||
|
||||
extern s32 D_8018D1B4;
|
||||
// extern s8 D_8018D1B8[]; -> objects.h
|
||||
|
||||
extern s32 D_8018D1C4;
|
||||
// extern s32 D_8018D1C8; -> objects.h
|
||||
|
||||
extern s32 D_8018D1CC;
|
||||
// extern s32 D_8018D1D0; -> objects.h
|
||||
|
||||
extern s32 D_8018D1D4;
|
||||
// extern s32 D_8018D1D8; -> objects.h
|
||||
|
||||
extern s32 D_8018D1DC;
|
||||
extern u8 *D_8018D1E0;
|
||||
extern f32 D_8018D1E8;
|
||||
extern s32 D_8018D1EC;
|
||||
// extern s32 D_8018D1F0; -> objects.h
|
||||
// extern s32 D_8018D1F8; -> objects.h
|
||||
|
||||
extern s32 D_8018D1FC;
|
||||
extern s16 D_8018D200;
|
||||
extern s32 D_8018D204;
|
||||
extern s16 D_8018D208;
|
||||
@ -373,28 +538,52 @@ extern s16 D_8018D210;
|
||||
extern bool D_8018D214;
|
||||
extern s16 D_8018D218;
|
||||
extern s32 D_8018D21C;
|
||||
extern u8 (*D_8018D220)[1024];
|
||||
extern s32 D_8018D224;
|
||||
extern u8 D_8018D228;
|
||||
extern s32 D_8018D22C;
|
||||
// extern s8 D_8018D230; -> objects.h
|
||||
|
||||
extern s32 D_8018D240;
|
||||
extern u8 *D_8018D248[];
|
||||
extern f32 D_8018D2A0;
|
||||
extern s32 D_8018D2A4;
|
||||
extern s32 D_8018D2AC;
|
||||
extern s16 D_8018D2B0;
|
||||
extern s32 D_8018D2B4;
|
||||
extern s16 D_8018D2B8;
|
||||
extern s32 D_8018D2BC;
|
||||
extern s16 D_8018D2C0[];
|
||||
extern s32 D_8018D2C8[];
|
||||
extern s16 D_8018D2D8[];
|
||||
extern s16 D_8018D2E0;
|
||||
extern s16 D_8018D2E8;
|
||||
|
||||
extern s16 D_8018D2F0;
|
||||
extern s16 D_8018D2F8;
|
||||
extern u16 D_8018D300;
|
||||
extern u16 D_8018D308;
|
||||
extern u16 D_8018D310;
|
||||
extern s32 D_8018D314;
|
||||
extern u16 D_8018D318;
|
||||
extern s32 D_8018D320;
|
||||
extern s32 D_8018D380;
|
||||
extern s32 D_8018D384;
|
||||
extern s32 D_8018D388;
|
||||
// extern s32 D_8018D3BC; -> objects.h
|
||||
// extern s32 D_8018D3C0; -> objects.h
|
||||
// extern s32 D_8018D3C4; -> objects.h
|
||||
|
||||
extern s32 D_8018D3D4;
|
||||
extern s32 D_8018D3D8;
|
||||
extern s32 D_8018D3DC;
|
||||
extern s32 D_8018D3E0;
|
||||
extern s32 D_8018D3E4;
|
||||
extern s32 D_8018D3E8;
|
||||
extern s32 D_8018D3EC;
|
||||
extern s32 D_8018D3F0;
|
||||
extern s32 D_8018D3F4;
|
||||
extern s32 D_8018D3F8;
|
||||
extern s32 gRaceFrameCounter; // 8018d3fc
|
||||
|
||||
extern s32 gRaceFrameCounter;
|
||||
extern s32 D_8018D400;
|
||||
extern s32 D_8018D40C;
|
||||
extern s32 D_8018D410;
|
||||
@ -419,11 +608,13 @@ extern u8 *D_8018D464;
|
||||
extern u8 *D_8018D468;
|
||||
extern u8 *D_8018D46C;
|
||||
extern u8 *D_8018D470;
|
||||
extern u8 *D_8018D474;
|
||||
extern u8 *D_8018D478;
|
||||
extern u8 *D_8018D480;
|
||||
extern u8 *D_8018D484;
|
||||
extern u8 *D_8018D488;
|
||||
extern u8 *D_8018D48C;
|
||||
extern u8* D_8018D490;
|
||||
extern u8 *D_8018D494;
|
||||
extern u8 *D_8018D498;
|
||||
extern u8 *D_8018D49C;
|
||||
@ -439,11 +630,9 @@ extern u8 *D_8018D4C0;
|
||||
extern u8 *D_8018D4C4;
|
||||
extern u8 *D_8018D4C8;
|
||||
extern Vec3f D_8018D4D0[];
|
||||
|
||||
extern Vec3f D_8018D530[];
|
||||
extern Vec3f D_8018D590[];
|
||||
extern u16 gPlayerBalloonStatus[8][3]; // D_8018D5F0
|
||||
|
||||
extern u16 gPlayerBalloonStatus[8][3];
|
||||
extern Vec3s D_8018D620[];
|
||||
extern Vec3f D_8018D650[];
|
||||
extern Vec3f D_8018D6B0[];
|
||||
@ -457,7 +646,7 @@ extern Vec3s D_8018D800[];
|
||||
extern Vec3s D_8018D830[];
|
||||
extern Vec3s D_8018D860[];
|
||||
extern Vec3s D_8018D890[];
|
||||
extern Vec3s D_8018D8D0[];
|
||||
extern s16 gPlayerBalloonCount[]; // D_8018D8C0
|
||||
extern Vec3s D_8018D8D0[];
|
||||
|
||||
#endif
|
||||
|
233
src/code_80057C60_var.c
Normal file
233
src/code_80057C60_var.c
Normal file
@ -0,0 +1,233 @@
|
||||
#include <ultra64.h>
|
||||
#include <macros.h>
|
||||
#include "code_80057C60.h"
|
||||
|
||||
s16 D_8018CFE0;
|
||||
f32 D_8018CFE4;
|
||||
s16 D_8018CFE8;
|
||||
f32 D_8018CFEC;
|
||||
s16 D_8018CFF0;
|
||||
f32 D_8018CFF4;
|
||||
s16 D_8018CFF8;
|
||||
UNUSED s32 D_8018CFFC;
|
||||
s16 D_8018D000;
|
||||
UNUSED s32 D_8018D004;
|
||||
s16 D_8018D008;
|
||||
f32 D_8018D00C;
|
||||
s16 D_8018D010;
|
||||
UNUSED s32 D_8018D014;
|
||||
s16 D_8018D018;
|
||||
f32 xOrientation;
|
||||
s16 D_8018D020;
|
||||
f32 D_8018D028[8];
|
||||
s16 D_8018D048;
|
||||
f32 D_8018D050[8];
|
||||
s16 D_8018D070;
|
||||
f32 D_8018D078[8];
|
||||
s16 D_8018D098;
|
||||
f32 D_8018D0A0[8];
|
||||
s16 D_8018D0C0;
|
||||
f32 D_8018D0C8[8];
|
||||
s16 D_8018D0E8;
|
||||
f32 D_8018D0F0[8];
|
||||
s16 D_8018D110;
|
||||
s32 D_8018D114;
|
||||
UNUSED s32 D_8018D118[2];
|
||||
s32 gMatrixHudCount;
|
||||
UNUSED s32 D_8018D128[6];
|
||||
s32 D_8018D140;
|
||||
UNUSED s32 D_8018D148[2];
|
||||
s32 D_8018D150;
|
||||
UNUSED s32 D_8018D154;
|
||||
s32 D_8018D158;
|
||||
UNUSED s32 D_8018D15C;
|
||||
s32 D_8018D160;
|
||||
UNUSED s32 D_8018D164;
|
||||
s32 D_8018D168;
|
||||
s16 D_8018D16C;
|
||||
s32 D_8018D170;
|
||||
//! Used for cycling through snowflakes in func_80078790
|
||||
s16 D_8018D174;
|
||||
s32 D_8018D178;
|
||||
//! Also next free spot in D_8018CC80?
|
||||
s16 D_8018D17C;
|
||||
s32 D_8018D180;
|
||||
s16 D_8018D184;
|
||||
s32 gIsHUDVisible;
|
||||
s16 D_8018D18C;
|
||||
s32 D_8018D190;
|
||||
/**
|
||||
* Exact use unknown, something related to the mole groups
|
||||
* Maybe be indicating that a given mole in a given group is active?
|
||||
*/
|
||||
s8 D_8018D198[NUM_GROUP1_MOLES];
|
||||
s32 D_8018D1A0;
|
||||
s8 D_8018D1A8[NUM_GROUP2_MOLES];
|
||||
s32 D_8018D1B4;
|
||||
s8 D_8018D1B8[NUM_GROUP3_MOLES];
|
||||
s32 D_8018D1C4;
|
||||
/**
|
||||
* These seem to be limits on different object types in Moo Moo Farm
|
||||
* See init_course_object in code_8006E9C0.c
|
||||
* Maybe max number of active moles in a given group of moles?
|
||||
*/
|
||||
s32 D_8018D1C8;
|
||||
s32 D_8018D1CC;
|
||||
s32 D_8018D1D0;
|
||||
s32 D_8018D1D4;
|
||||
s32 D_8018D1D8;
|
||||
s32 D_8018D1DC;
|
||||
u8 *D_8018D1E0;
|
||||
UNUSED s32 D_8018D1E4;
|
||||
f32 D_8018D1E8;
|
||||
s32 D_8018D1EC;
|
||||
//! Number of used spots in D_8018CC80?
|
||||
s32 D_8018D1F0;
|
||||
UNUSED s32 D_8018D1F4;
|
||||
//! Next free spot in D_8018CC80?
|
||||
s32 D_8018D1F8;
|
||||
s32 D_8018D1FC;
|
||||
s16 D_8018D200;
|
||||
s32 D_8018D204;
|
||||
s16 D_8018D208;
|
||||
s32 D_8018D20C;
|
||||
s16 D_8018D210;
|
||||
bool D_8018D214;
|
||||
s16 D_8018D218;
|
||||
s32 D_8018D21C;
|
||||
/**
|
||||
* Destination for decompressed exhaust textures (I think)
|
||||
* I'm not how much I like this "pointer to an array" setup, but if it matches it matches
|
||||
*/
|
||||
u8 (*D_8018D220)[1024];
|
||||
s32 D_8018D224;
|
||||
u8 D_8018D228;
|
||||
s32 D_8018D22C;
|
||||
//! Something related to the display of the clouds/stars?
|
||||
s8 D_8018D230;
|
||||
UNUSED s32 D_8018D238[2];
|
||||
s32 D_8018D240;
|
||||
u8 *D_8018D248[22];
|
||||
f32 D_8018D2A0;
|
||||
s32 D_8018D2A4;
|
||||
UNUSED s32 D_8018D2A8;
|
||||
s32 D_8018D2AC;
|
||||
s16 D_8018D2B0;
|
||||
s32 D_8018D2B4;
|
||||
s16 D_8018D2B8;
|
||||
s32 D_8018D2BC;
|
||||
s16 D_8018D2C0[4];
|
||||
s32 D_8018D2C8[4];
|
||||
s16 D_8018D2D8[4];
|
||||
s16 D_8018D2E0;
|
||||
UNUSED s32 D_8018D2E4;
|
||||
s16 D_8018D2E8;
|
||||
UNUSED s32 D_8018D2EC;
|
||||
s16 D_8018D2F0;
|
||||
UNUSED s32 D_8018D2F4;
|
||||
s16 D_8018D2F8;
|
||||
UNUSED s32 D_8018D2FC;
|
||||
u16 D_8018D300;
|
||||
UNUSED s32 D_8018D304;
|
||||
u16 D_8018D308;
|
||||
UNUSED s32 D_8018D30C;
|
||||
u16 D_8018D310;
|
||||
s32 D_8018D314;
|
||||
u16 D_8018D318;
|
||||
UNUSED s32 D_8018D31C;
|
||||
s32 D_8018D320;
|
||||
UNUSED s32 D_8018D328[22];
|
||||
s32 D_8018D380;
|
||||
s32 D_8018D384;
|
||||
s32 D_8018D388;
|
||||
UNUSED s32 D_8018D390[11];
|
||||
//! Controls number of come object type placed into D_8018C3F0 on Frappe Snowland. So, maybe snowmen/snowflakes?
|
||||
s32 D_8018D3BC;
|
||||
//! Limit on some object type (ice chips?) in Sherbet Land
|
||||
s32 D_8018D3C0;
|
||||
//! Some sort of limiter on how many of some object type can spawn
|
||||
s32 D_8018D3C4;
|
||||
UNUSED s32 D_8018D3C8[3];
|
||||
s32 D_8018D3D4;
|
||||
s32 D_8018D3D8;
|
||||
s32 D_8018D3DC;
|
||||
//! some alpha
|
||||
s32 D_8018D3E0;
|
||||
//! some red
|
||||
s32 D_8018D3E4;
|
||||
//! some green
|
||||
s32 D_8018D3E8;
|
||||
//! some blue
|
||||
s32 D_8018D3EC;
|
||||
s32 D_8018D3F0;
|
||||
s32 D_8018D3F4;
|
||||
s32 D_8018D3F8;
|
||||
s32 gRaceFrameCounter;
|
||||
|
||||
s32 D_8018D400;
|
||||
UNUSED s32 D_8018D404;
|
||||
UNUSED s32 D_8018D408;
|
||||
s32 D_8018D40C;
|
||||
s32 D_8018D410;
|
||||
UNUSED s32 D_8018D418[2];
|
||||
u8 *D_8018D420;
|
||||
u8 *D_8018D424;
|
||||
u8 *D_8018D428;
|
||||
u8 *D_8018D42C;
|
||||
u8 *D_8018D430;
|
||||
u8 *D_8018D434;
|
||||
u8 *D_8018D438;
|
||||
u8 *D_8018D43C;
|
||||
u8 *D_8018D440;
|
||||
u8 *D_8018D444;
|
||||
u8 *D_8018D448;
|
||||
u8 *D_8018D44C;
|
||||
u8 *D_8018D450;
|
||||
u8 *D_8018D454;
|
||||
u8 *D_8018D458;
|
||||
u8 *D_8018D45C;
|
||||
u8 *D_8018D460;
|
||||
u8 *D_8018D464;
|
||||
u8 *D_8018D468;
|
||||
u8 *D_8018D46C;
|
||||
u8 *D_8018D470;
|
||||
u8 *D_8018D474;
|
||||
u8 *D_8018D478;
|
||||
UNUSED u8 *D_8018D47C;
|
||||
u8 *D_8018D480;
|
||||
u8 *D_8018D484;
|
||||
u8 *D_8018D488;
|
||||
u8 *D_8018D48C;
|
||||
u8* D_8018D490;
|
||||
u8 *D_8018D494;
|
||||
u8 *D_8018D498;
|
||||
u8 *D_8018D49C;
|
||||
u8 *D_8018D4A0;
|
||||
u8 *D_8018D4A4;
|
||||
u8 *D_8018D4A8;
|
||||
u8 *D_8018D4AC;
|
||||
u8 *D_8018D4B0;
|
||||
u8 *D_8018D4B4;
|
||||
u8 *D_8018D4B8;
|
||||
u8 *D_8018D4BC;
|
||||
u8 *D_8018D4C0;
|
||||
u8 *D_8018D4C4;
|
||||
u8 *D_8018D4C8;
|
||||
Vec3f D_8018D4D0[8];
|
||||
Vec3f D_8018D530[8];
|
||||
Vec3f D_8018D590[8];
|
||||
u16 gPlayerBalloonStatus[8][3];
|
||||
Vec3s D_8018D620[8];
|
||||
Vec3f D_8018D650[8];
|
||||
Vec3f D_8018D6B0[8];
|
||||
Vec3f D_8018D710[8];
|
||||
Vec3s D_8018D770[8];
|
||||
Vec3s D_8018D7A0[8];
|
||||
Vec3s D_8018D7D0[8];
|
||||
|
||||
Vec3s D_8018D800[8];
|
||||
Vec3s D_8018D830[8];
|
||||
Vec3s D_8018D860[8];
|
||||
Vec3s D_8018D890[8];
|
||||
s16 gPlayerBalloonCount[8];
|
||||
Vec3s D_8018D8D0[8];
|
@ -11,7 +11,6 @@
|
||||
#include "code_80071F00.h"
|
||||
#include "objects.h"
|
||||
#include "bomb_kart.h"
|
||||
#include "variables.h"
|
||||
#include "save.h"
|
||||
#include "common_textures.h"
|
||||
#include <sounds.h>
|
||||
@ -22,6 +21,7 @@
|
||||
#include "menus.h"
|
||||
#include "data/other_textures.h"
|
||||
#include "hud_renderer.h"
|
||||
#include "code_80091750.h"
|
||||
|
||||
void init_object_list(void) {
|
||||
|
||||
|
@ -35,72 +35,6 @@ extern s16 D_800E5520[];
|
||||
extern s16 D_800E5548[];
|
||||
extern u8 *gCourseOutlineTextures[0x14]; // 800e54d0
|
||||
|
||||
extern s16 D_80165730;
|
||||
extern s16 D_80165740;
|
||||
extern s16 D_80165748;
|
||||
extern s8 D_801657E4;
|
||||
extern bool8 D_801657E6;
|
||||
extern bool8 D_801657E8;
|
||||
extern bool8 D_801657F0;
|
||||
extern s8 D_801657F8;
|
||||
|
||||
extern s8 D_80165800[2];
|
||||
extern s8 D_80165808;
|
||||
|
||||
extern bool8 D_80165810;
|
||||
extern bool8 D_80165818;
|
||||
|
||||
extern s8 D_80165820;
|
||||
extern s8 D_80165828;
|
||||
extern s8 D_80165832[2];
|
||||
|
||||
|
||||
// Destination for decompressed exhaust textures (I think)
|
||||
// I'm not how much I like this "pointer to an array" setup, but if it matches it matches
|
||||
extern u8 (*D_8018D220)[1024];
|
||||
extern s32 D_8018D240;
|
||||
extern u8 *D_8018D248[];
|
||||
extern s16 D_8018D2B0;
|
||||
extern s16 D_8018D2B8;
|
||||
|
||||
extern s32 D_80183DA0;
|
||||
extern s32 D_80183DBC;
|
||||
|
||||
extern hud_player playerHUD[]; // 8018CA70 - 8018CC70
|
||||
|
||||
extern s16 D_8018CF18;
|
||||
extern s16 D_8018CF20;
|
||||
extern s16 D_8018CF48;
|
||||
extern s16 D_8018CF60;
|
||||
extern s16 D_8018CF78;
|
||||
extern s16 D_8018CF90;
|
||||
extern s16 D_8018CFA8;
|
||||
extern s16 D_8018CFB0;
|
||||
extern s16 D_8018CFB8;
|
||||
extern s16 D_8018CFC0;
|
||||
extern s16 D_8018CFC8;
|
||||
extern s16 D_8018CFD0;
|
||||
extern s16 D_8018CFD8;
|
||||
extern s16 D_8018CFE0;
|
||||
extern s16 D_8018CFF0;
|
||||
extern s16 D_8018CFF8;
|
||||
|
||||
extern s16 D_8018D000;
|
||||
extern s16 D_8018D008;
|
||||
extern s16 D_8018D010;
|
||||
extern s16 D_8018D018;
|
||||
extern s16 D_8018D020;
|
||||
extern s16 D_8018D048;
|
||||
extern s16 D_8018D070;
|
||||
extern s16 D_8018D098;
|
||||
extern s16 D_8018D0C0;
|
||||
extern s16 D_8018D0E8;
|
||||
|
||||
extern s16 D_8018D110;
|
||||
extern u8 *D_8018D1E0;
|
||||
|
||||
extern intptr_t D_8018D9B0;
|
||||
|
||||
// These are found in data_code_80071F00
|
||||
extern StarSpawn D_800E6A38[]; /* unable to generate initializer */
|
||||
extern StarSpawn D_800E6AA8[]; /* unable to generate initializer */
|
||||
|
@ -12,7 +12,6 @@
|
||||
#include "hud_renderer.h"
|
||||
#include "objects.h"
|
||||
#include "waypoints.h"
|
||||
#include "variables.h"
|
||||
#include "code_800029B0.h"
|
||||
#include "code_80005FD0.h"
|
||||
#include "code_80057C60.h"
|
||||
|
@ -383,46 +383,14 @@ extern u8 *D_800E4570[];
|
||||
extern u8 *gPortraitTLUTs[];
|
||||
extern u8 *gPortraitTextures[];
|
||||
|
||||
// Seemingly a pointer to Lakitu texture(s)
|
||||
extern u8 *D_8018C028;
|
||||
// Seemingly a list of textures for Lakitu
|
||||
// Never explicitly given data, data appears to be placed here
|
||||
// via some type of DMA.
|
||||
// I'm also not certain about its dimensions
|
||||
// I think the entires in this array are way over-sized
|
||||
extern u8 D_80183FA8[4][0x2000];
|
||||
|
||||
// Something related to the rotation(?) of ice in Sherbet Land
|
||||
extern u16 D_801657A2;
|
||||
|
||||
extern s8 D_801658CE;
|
||||
extern s32 D_80162DF8;
|
||||
extern s16 D_8016347C;
|
||||
extern s32 D_80165594;
|
||||
extern s32 D_80165598;
|
||||
extern s16 D_80165740;
|
||||
extern s8 D_801657B4;
|
||||
extern Vec3su D_8016582C;
|
||||
extern s8 D_80165888;
|
||||
extern s8 D_801658C6;
|
||||
extern s8 D_801658DC;
|
||||
extern s8 D_801658F4;
|
||||
extern s32 objectListSize;
|
||||
extern s16 D_8018CFB0;
|
||||
extern s16 D_8018CFE8;
|
||||
extern s16 D_8018CFF0;
|
||||
extern s16 D_8018D018;
|
||||
extern f32 xOrientation;
|
||||
extern s16 D_8018D048;
|
||||
extern s16 D_8018D110;
|
||||
extern s32 D_8018D140;
|
||||
extern s32 D_8018D158;
|
||||
extern s8 D_8018D198[];
|
||||
extern s8 D_8018D1A8[];
|
||||
extern s8 D_8018D1B8[];
|
||||
extern s32 D_8018D1EC;
|
||||
extern s32 D_8018D224;
|
||||
extern u8* D_8018D490;
|
||||
|
||||
// This is either 3 Vec3s as separate variables or an array of s16's or an array of vec3s.
|
||||
// The other entries appear to be unused.
|
||||
|
@ -12,8 +12,9 @@
|
||||
#include "code_80071F00.h"
|
||||
#include "collision.h"
|
||||
#include "audio/external.h"
|
||||
#include "variables.h"
|
||||
#include "main.h"
|
||||
#include "code_80057C60.h"
|
||||
#include "defines.h"
|
||||
|
||||
void func_80086E70(s32 objectIndex) {
|
||||
gObjectList[objectIndex].unk_0AE = 1;// * 0xE0)) = 1;
|
||||
|
@ -165,18 +165,6 @@ void func_8008BFFC(s32);
|
||||
void func_8008C1B8(s32);
|
||||
void func_8008C1C0(s32);
|
||||
|
||||
// This may be a list of tilemap flags on a per-camera basis
|
||||
extern s16 D_8018CF68[];
|
||||
extern f32 D_80183DA8[];
|
||||
extern f32 D_80183DC8[];
|
||||
extern Collision D_8018C3B0;
|
||||
extern s16 gCurrentCourseId;
|
||||
|
||||
extern Vec4s D_80165760;
|
||||
extern Vec4s D_80165770;
|
||||
extern Vec4s D_80165780;
|
||||
|
||||
extern Vec3f D_80183E40;
|
||||
extern Vec3su D_80183E80;
|
||||
|
||||
#endif
|
||||
|
@ -2,7 +2,6 @@
|
||||
#include <macros.h>
|
||||
#include <types.h>
|
||||
#include <functions.h>
|
||||
#include <variables.h>
|
||||
#include <defines.h>
|
||||
#include <sounds.h>
|
||||
#include "code_800029B0.h"
|
||||
@ -18,6 +17,13 @@
|
||||
#include "audio/external.h"
|
||||
#include "spawn_players.h"
|
||||
|
||||
s32 D_8018D900[8];
|
||||
s16 D_8018D920[8];
|
||||
s32 D_8018D930[8];
|
||||
s32 D_8018D950[8];
|
||||
s32 D_8018D970[8];
|
||||
s32 D_8018D990[8];
|
||||
|
||||
UNUSED void func_unnamed(void) {
|
||||
|
||||
}
|
||||
|
@ -123,6 +123,13 @@ void func_800CA984(u8);
|
||||
void func_800CAFC0(u8);
|
||||
void func_800CB064(u8);
|
||||
|
||||
extern s32 D_8018D900[];
|
||||
extern s16 D_8018D920[];
|
||||
extern s32 D_8018D930[];
|
||||
extern s32 D_8018D950[];
|
||||
extern s32 D_8018D970[];
|
||||
extern s32 D_8018D990[];
|
||||
|
||||
/* This is where I'd put my static data, if I had any */
|
||||
|
||||
extern f32 D_800E3710[];
|
||||
@ -136,12 +143,5 @@ extern f32 D_800E37F0[];
|
||||
extern s16 D_80165190[4][8];
|
||||
extern f32 D_80165280[];
|
||||
extern s32 gFrameSinceLastACombo[];
|
||||
extern s8 D_801658BC;
|
||||
extern s32 D_8018D900[];
|
||||
extern s16 D_8018D920[];
|
||||
extern s32 D_8018D930[];
|
||||
extern s32 D_8018D950[];
|
||||
extern s32 D_8018D970[];
|
||||
extern s32 D_8018D990[];
|
||||
|
||||
#endif
|
||||
|
@ -1,4 +1,3 @@
|
||||
#include <variables.h>
|
||||
#include <actor_types.h>
|
||||
#include "main.h"
|
||||
#include "code_800029B0.h"
|
||||
|
@ -3,7 +3,6 @@
|
||||
#include <defines.h>
|
||||
#include <PR/ultratypes.h>
|
||||
#include <config.h>
|
||||
#include <variables.h>
|
||||
#include <sounds.h>
|
||||
#include "code_800029B0.h"
|
||||
#include "code_80091750.h"
|
||||
@ -31,14 +30,62 @@
|
||||
#include "racing/race_logic.h"
|
||||
#include "ending/code_80281C40.h"
|
||||
#include "spawn_players.h"
|
||||
#include "render_player.h"
|
||||
//! @todo Move gGfxPool out of main.h
|
||||
// Unfortunately that's not a small effort due to weird import structure in this project
|
||||
#include "main.h"
|
||||
|
||||
intptr_t D_8018D9B0;
|
||||
u8 *D_8018D9B4;
|
||||
uintptr_t *D_8018D9B8;
|
||||
u8 *D_8018D9BC;
|
||||
struct_8018EE10_entry_cont *D_8018D9C0;
|
||||
/**
|
||||
* List of bytes indexed by character ID
|
||||
* Indicates number of Grand Prix points that character
|
||||
* has scored
|
||||
*/
|
||||
s8 gGPPointsByCharacterId[8];
|
||||
s8 gCharacterIdByGPOverallRank[8];
|
||||
s8 D_8018D9D8;
|
||||
s8 D_8018D9D9;
|
||||
struct_8018D9E0_entry D_8018D9E0[D_8018D9E0_SIZE];
|
||||
struct_8018DEE0_entry D_8018DEE0[D_8018DEE0_SIZE];
|
||||
s32 D_8018E060;
|
||||
UNUSED s32 D_8018E068[32];
|
||||
struct_8018E0E8_entry D_8018E0E8[D_8018E0E8_SIZE];
|
||||
s32 gD_8018E118TotalSize;
|
||||
struct_8018E118_entry D_8018E118[D_8018E118_SIZE];
|
||||
s32 gNumD_8018E118Entries;
|
||||
Gfx *D_8018E75C;
|
||||
s32 gNumD_8018E768Entries;
|
||||
struct_8018E768_entry D_8018E768[D_8018E768_SIZE];
|
||||
s32 gCycleFlashMenu;
|
||||
s8 D_8018E7AC[4];
|
||||
s8 D_8018E7B0;
|
||||
s32 D_8018E7B8[4];
|
||||
u32 D_8018E7C8;
|
||||
u32 D_8018E7D0[4];
|
||||
s32 D_8018E7E0;
|
||||
struct UnkStruct_8018E7E8 D_8018E7E8[1];
|
||||
s16 D_8018E7F0;
|
||||
UNUSED s32 D_8018E7F4;
|
||||
s16 D_8018E7F8;
|
||||
//! @todo Unknown type
|
||||
s16 D_8018E7FA;
|
||||
UNUSED s32 D_8018E7FC;
|
||||
//! @todo Unknown type
|
||||
s16 D_8018E800;
|
||||
s16 D_8018E802;
|
||||
UNUSED s32 D_8018E808[2];
|
||||
struct UnkStruct_8018E7E8 D_8018E810[1];
|
||||
s16 D_8018E818;
|
||||
//! @todo Unknown type
|
||||
s16 D_8018E81A;
|
||||
UNUSED s32 D_8018E81C;
|
||||
//! @todo these are likely arrays.
|
||||
s16 D_8018E820;
|
||||
s16 D_8018E820;
|
||||
//! @todo This may not be the right file for them.
|
||||
s16 D_8018E822;
|
||||
s16 D_8018E822;
|
||||
s32 code_80091750_pad_1;
|
||||
s16 D_8018E828;
|
||||
s16 D_8018E82A;
|
||||
@ -1503,8 +1550,6 @@ void swap_values(s32 *arg0, s32 *arg1) {
|
||||
}
|
||||
|
||||
extern s8 D_800E852C;
|
||||
extern uintptr_t *D_8018D9B4;
|
||||
extern uintptr_t *D_8018D9B8;
|
||||
|
||||
void func_80091B78(void) {
|
||||
s32 why = 0;
|
||||
@ -5967,7 +6012,6 @@ void func_8009CA6C(s32 arg0) {
|
||||
GLOBAL_ASM("asm/non_matchings/code_80091750/func_8009CA6C.s")
|
||||
#endif
|
||||
|
||||
extern u32 D_8018E7D0[];
|
||||
extern struct UnkStruct_8018E7E8 D_8018E7E8[];
|
||||
extern struct UnkStruct_8018E7E8 D_8018E810[];
|
||||
|
||||
|
@ -366,6 +366,11 @@ void func_800AF740(struct_8018D9E0_entry*);
|
||||
// This really, really shouldn't be in this header file, but I don't know where else to put it
|
||||
void rmonPrintf(const char *, ...);
|
||||
|
||||
typedef struct struct_8018EE10_entry_cont {
|
||||
struct_8018EE10_entry arr[1];
|
||||
|
||||
} struct_8018EE10_entry_cont;
|
||||
|
||||
/* File specific defines */
|
||||
|
||||
#define D_8018D9E0_SIZE 0x20
|
||||
@ -378,32 +383,40 @@ void rmonPrintf(const char *, ...);
|
||||
|
||||
extern s32 D_800DDB24;
|
||||
extern s16 D_80164478[];
|
||||
extern u8 *D_8018D9BC;
|
||||
|
||||
extern s32 D_80165754;
|
||||
|
||||
extern intptr_t D_8018D9B0;
|
||||
extern s8 gGPPointsByCharacterId[8]; // D_8018D9C8
|
||||
extern s8 D_8018D9D8;
|
||||
extern s8 D_8018D9D9;
|
||||
extern struct_8018D9E0_entry D_8018D9E0[D_8018D9E0_SIZE]; // D_8018D9E0
|
||||
extern struct_8018DEE0_entry D_8018DEE0[D_8018DEE0_SIZE]; // D_8018DEE0
|
||||
extern u8 *D_8018D9B4;
|
||||
extern uintptr_t *D_8018D9B8;
|
||||
extern u8 *D_8018D9BC;
|
||||
extern struct_8018EE10_entry_cont *D_8018D9C0;
|
||||
extern s8 gGPPointsByCharacterId[8];
|
||||
extern s8 gCharacterIdByGPOverallRank[];
|
||||
extern s8 D_8018D9D8;
|
||||
extern s8 D_8018D9D9;
|
||||
extern struct_8018D9E0_entry D_8018D9E0[D_8018D9E0_SIZE];
|
||||
extern struct_8018DEE0_entry D_8018DEE0[D_8018DEE0_SIZE];
|
||||
extern s32 D_8018E060;
|
||||
extern struct_8018E0E8_entry D_8018E0E8[D_8018E0E8_SIZE];
|
||||
extern s32 gD_8018E118TotalSize; // D_8018E110
|
||||
extern struct_8018E118_entry D_8018E118[D_8018E118_SIZE]; // D_8018E118
|
||||
extern s32 gNumD_8018E118Entries; // D_8018E758
|
||||
extern Gfx *D_8018E75C; // D_8018E75C
|
||||
extern s32 gNumD_8018E768Entries; // D_8018E760
|
||||
extern struct_8018E768_entry D_8018E768[D_8018E768_SIZE]; // D_8018E768
|
||||
extern s32 gCycleFlashMenu; // maybe?
|
||||
extern s8 D_8018E7AC[];
|
||||
extern s8 D_8018E7B0; // maybe?
|
||||
extern s32 gD_8018E118TotalSize;
|
||||
extern struct_8018E118_entry D_8018E118[D_8018E118_SIZE];
|
||||
extern s32 gNumD_8018E118Entries;
|
||||
extern Gfx *D_8018E75C;
|
||||
extern s32 gNumD_8018E768Entries;
|
||||
extern struct_8018E768_entry D_8018E768[D_8018E768_SIZE];
|
||||
extern s32 gCycleFlashMenu;
|
||||
extern s8 D_8018E7AC[];
|
||||
extern s8 D_8018E7B0;
|
||||
extern s32 D_8018E7B8[];
|
||||
extern u32 D_8018E7C8;
|
||||
extern u32 D_8018E7D0[];
|
||||
extern s32 D_8018E7E0;
|
||||
extern s8 gTextColor; // D_8018E860
|
||||
extern u8 D_8018ED90;
|
||||
extern u8 D_8018ED91;
|
||||
extern s8 D_8018E838[];
|
||||
extern s16 D_8018E7F0;
|
||||
extern s16 D_8018E7F8;
|
||||
extern s8 gTextColor;
|
||||
extern u8 D_8018ED90;
|
||||
extern u8 D_8018ED91;
|
||||
extern s8 D_8018E838[];
|
||||
extern s32 D_8018E840[];
|
||||
extern s32 D_8018E850[];
|
||||
extern s32 D_8018E854;
|
||||
|
@ -1,7 +1,6 @@
|
||||
#include <ultra64.h>
|
||||
#include <macros.h>
|
||||
#include <defines.h>
|
||||
#include "global.h"
|
||||
|
||||
#include "code_800AF9B0.h"
|
||||
|
||||
|
@ -57,7 +57,6 @@
|
||||
#include <debug.h>
|
||||
#include <defines.h>
|
||||
#include <functions.h>
|
||||
#include <global.h>
|
||||
#include <kart_attributes.h>
|
||||
#include <macros.h>
|
||||
#include <mk64.h>
|
||||
@ -68,7 +67,6 @@
|
||||
#include <trig_tables.h>
|
||||
#include <types.h>
|
||||
#include <ultra64.h>
|
||||
#include <variables.h>
|
||||
#include <vehicles.h>
|
||||
#include <waypoints.h>
|
||||
|
||||
|
@ -8,7 +8,6 @@
|
||||
#include <macros.h>
|
||||
#include <types.h>
|
||||
#include <common_structs.h>
|
||||
#include "variables.h"
|
||||
#include "math_util.h"
|
||||
#include "ceremony_and_credits.h"
|
||||
#include "code_800029B0.h"
|
||||
@ -20,6 +19,8 @@
|
||||
#include <sounds.h>
|
||||
#include "podium_ceremony_actors.h"
|
||||
#include "code_80091750.h"
|
||||
#include "code_80057C60.h"
|
||||
#include "defines.h"
|
||||
|
||||
f32 D_802856B0 = 98.0f;
|
||||
f32 D_802856B4 = 12.0f;
|
||||
|
@ -6,7 +6,6 @@
|
||||
|
||||
#include <main.h>
|
||||
#include <code_800029B0.h>
|
||||
#include <variables.h>
|
||||
#include <types.h>
|
||||
#include "camera.h"
|
||||
#include "memory.h"
|
||||
@ -25,6 +24,7 @@
|
||||
#include "actors.h"
|
||||
#include "render_courses.h"
|
||||
#include "main.h"
|
||||
#include "render_player.h"
|
||||
|
||||
|
||||
s32 D_802874A0;
|
||||
|
@ -11,8 +11,6 @@ void func_80280268(s32 arg0);
|
||||
void credits_loop(void);
|
||||
void load_credits(void);
|
||||
|
||||
extern s16 gMatrixEffectCount;
|
||||
|
||||
extern s32 D_802874A0;
|
||||
|
||||
extern u16 D_80164714, D_80164716, D_80164718;
|
||||
|
@ -5,7 +5,6 @@
|
||||
|
||||
#include "code_80281780.h"
|
||||
#include "types.h"
|
||||
#include "variables.h"
|
||||
#include "memory.h"
|
||||
#include "camera.h"
|
||||
#include "camera_junk.h"
|
||||
|
@ -7,7 +7,6 @@
|
||||
#include <common_structs.h>
|
||||
#include "main.h"
|
||||
#include "memory.h"
|
||||
#include "variables.h"
|
||||
#include "common_textures.h"
|
||||
#include "render_player.h"
|
||||
#include "hud_renderer.h"
|
||||
|
@ -117,6 +117,5 @@ extern ActorInitParams initBurst;
|
||||
extern Gfx *D_802874D4;
|
||||
extern s32 D_802874FC;
|
||||
extern Mat4 D_80287500;
|
||||
extern s16 gMatrixEffectCount;
|
||||
|
||||
#endif
|
||||
|
@ -14,7 +14,6 @@
|
||||
#include "math_util.h"
|
||||
#include "math_util_2.h"
|
||||
#include "objects.h"
|
||||
#include "variables.h"
|
||||
#include "waypoints.h"
|
||||
#include "bomb_kart.h"
|
||||
#include "common_textures.h"
|
||||
|
@ -434,52 +434,16 @@ extern f32 D_801637F0;
|
||||
|
||||
extern s32 D_80163814;
|
||||
|
||||
extern u16 D_801656B0;
|
||||
extern u16 D_801656C0;
|
||||
extern s32 D_801655CC;
|
||||
extern u16 D_801656D0;
|
||||
extern u16 D_801656E0;
|
||||
|
||||
extern s16 D_80165708;
|
||||
extern s16 D_80165710;
|
||||
extern s8 D_801657D0[];
|
||||
extern u16 D_8016579E;
|
||||
extern s8 D_801657B8[16];
|
||||
|
||||
extern s32 D_80165860;
|
||||
extern s32 D_8016586C;
|
||||
extern s32 D_80165878;
|
||||
extern s32 D_8016589C;
|
||||
|
||||
extern Camera *D_8018CF14;
|
||||
extern s32 D_80183DD8[];
|
||||
extern Vec3f D_80183E40;
|
||||
extern Vec3f D_80183E50;
|
||||
extern Vec3f D_80183E70;
|
||||
extern Vec3su D_80183E80;
|
||||
extern Vec3su D_80183E98;
|
||||
extern Collision D_8018C830;
|
||||
extern u8 *D_8018D1E0;
|
||||
|
||||
extern f32 D_8018CFEC;
|
||||
extern f32 D_8018CFF4;
|
||||
extern f32 D_8018D00C;
|
||||
extern u8 D_8018D228;
|
||||
extern f32 D_8018D2A0;
|
||||
extern s16 D_8018D2C0[];
|
||||
extern s16 D_8018D2D8[];
|
||||
extern s16 D_8018D2E0;
|
||||
extern s16 D_8018D2E8;
|
||||
extern s16 D_8018D2F0;
|
||||
extern s16 D_8018D2F8;
|
||||
extern u16 D_8018D300;
|
||||
extern u16 D_8018D308;
|
||||
extern u16 D_8018D310;
|
||||
extern u16 D_8018D318;
|
||||
extern s32 D_8018D3E0; // some alpha
|
||||
extern s32 D_8018D3E4; // some red
|
||||
extern s32 D_8018D3E8; // some green
|
||||
extern s32 D_8018D3EC; // some blue
|
||||
|
||||
extern s32 D_8018D400;
|
||||
extern u8* D_8018D4BC;
|
||||
|
@ -1,10 +1,10 @@
|
||||
#include <ultra64.h>
|
||||
#include <macros.h>
|
||||
#include "main.h"
|
||||
#include "variables.h"
|
||||
#include "framebuffers.h"
|
||||
#include "common_structs.h"
|
||||
#include "kart_dma.h"
|
||||
#include "defines.h"
|
||||
|
||||
// Seemingly the largest compressed size for a frame for a given character
|
||||
// They seem slightly oversized too, either an alignemnt or safety thing
|
||||
|
@ -241,6 +241,4 @@ extern u8 _common_texturesSegmentRomEnd[];
|
||||
extern u8 _data_802BA370SegmentRomStart[];
|
||||
extern u32 *D_801978D0; // Segment? Keeps track of segmented addresses?
|
||||
|
||||
extern s16 gMatrixEffectCount;
|
||||
|
||||
#endif
|
||||
|
@ -3,13 +3,14 @@
|
||||
#include <common_structs.h>
|
||||
#include "math_util_2.h"
|
||||
#include "main.h"
|
||||
#include "variables.h"
|
||||
#include "math_util.h"
|
||||
#include "objects.h"
|
||||
|
||||
#include "memory.h"
|
||||
#include "collision.h"
|
||||
#include "render_player.h"
|
||||
#include "code_80057C60.h"
|
||||
#include "defines.h"
|
||||
|
||||
#pragma intrinsic (sqrtf)
|
||||
|
||||
@ -605,10 +606,9 @@ void func_80041D24(void) {
|
||||
|
||||
void guOrtho(Mtx *, f32, f32, f32, f32, f32, f32, f32); /* extern */
|
||||
extern s8 D_801658FE;
|
||||
extern Mtx D_80183D60[];
|
||||
|
||||
void func_80041D34(void) {
|
||||
guOrtho((Mtx *)D_80183D60, 0.0f, 320.0f, 240.0f, 0.0f, -1.0f, 1.0f, 1.0f);
|
||||
guOrtho(&D_80183D60, 0.0f, 320.0f, 240.0f, 0.0f, -1.0f, 1.0f, 1.0f);
|
||||
switch (gActiveScreenMode) {
|
||||
case SCREEN_MODE_1P:
|
||||
guOrtho(&gGfxPool->mtxOrtho, 0.0f, 320.0f, 240.0f, 0.0f, -1.0f, 1.0f, 1.0f);
|
||||
@ -635,7 +635,6 @@ void func_80041EF4(void) {
|
||||
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxOrtho), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
|
||||
}
|
||||
|
||||
extern s32 gMatrixHudCount;
|
||||
//void convert_to_fixed_point_matrix(Mtx*, Mat4);
|
||||
|
||||
UNUSED void func_80041F54(s32 x, s32 y) {
|
||||
|
@ -81,10 +81,6 @@ void rsp_set_matrix_transl_rot_scale(Vec3f, Vec3f, f32);
|
||||
void rsp_set_matrix_gObjectList(s32);
|
||||
|
||||
/* This is where I'd put my static data, if I had any */
|
||||
|
||||
extern Vec3su D_80165834;
|
||||
extern s8 D_80165840[];
|
||||
extern s8 D_801658FE;
|
||||
extern s32 gMatrixHudCount;
|
||||
|
||||
#endif // MATH_UTIL_2_H
|
||||
|
@ -1,7 +1,6 @@
|
||||
#include <ultra64.h>
|
||||
#include <macros.h>
|
||||
#include <defines.h>
|
||||
#include <global.h>
|
||||
#include <common_structs.h>
|
||||
|
||||
#include "menus.h"
|
||||
|
@ -2,7 +2,6 @@
|
||||
#include <macros.h>
|
||||
#include <defines.h>
|
||||
#include <mk64.h>
|
||||
#include <variables.h>
|
||||
|
||||
#include "player_controller.h"
|
||||
#include "code_800029B0.h"
|
||||
@ -18,8 +17,9 @@
|
||||
#include "main.h"
|
||||
#include "camera.h"
|
||||
#include "spawn_players.h"
|
||||
#include "code_80057C60.h"
|
||||
#include "code_80005FD0.h"
|
||||
|
||||
extern s16 D_801633F8;
|
||||
extern s32 D_8018D168;
|
||||
|
||||
s16 gCPUforMario[] = {
|
||||
@ -646,7 +646,8 @@ void func_80028864(Player *player, Camera *camera, s8 arg2, s8 arg3) {
|
||||
(gModeSelection == BATTLE) ||
|
||||
((player->unk_0CA & 2) != 0) ||
|
||||
(player->unk_0CA & 8) ||
|
||||
((*((&D_801633F8) + (arg2))) == ((s16) 1U))) {
|
||||
//! @todo make a proper match
|
||||
((*(D_801633F8 + (arg2))) == ((s16) 1U))) {
|
||||
player->effects &= ~0x1000;
|
||||
if (((player->effects & 0x80) == 0x80) ||
|
||||
((player->effects & 0x40) == 0x40) ||
|
||||
|
@ -189,9 +189,6 @@ extern s16 *gListCPUforPeach[];
|
||||
extern s16 *gListCPUforBowser[];
|
||||
extern s16 **gCPUforTwoPlayer[];
|
||||
|
||||
extern s16 gMatrixEffectCount;
|
||||
|
||||
extern s16 D_801656F0;
|
||||
extern s32 gRaceFrameCounter;
|
||||
|
||||
#endif
|
||||
|
@ -8,7 +8,6 @@
|
||||
#include "memory.h"
|
||||
#include "collision.h"
|
||||
#include "math_util.h"
|
||||
#include "variables.h"
|
||||
#include "code_800029B0.h"
|
||||
|
||||
#pragma intrinsic (sqrtf)
|
||||
|
@ -2,7 +2,6 @@
|
||||
#include <mk64.h>
|
||||
#include <macros.h>
|
||||
#include <math_util.h>
|
||||
#include <variables.h>
|
||||
#include <main.h>
|
||||
#include "framebuffers.h"
|
||||
#include <PR/rcp.h>
|
||||
|
@ -3,7 +3,6 @@
|
||||
#include <macros.h>
|
||||
#include <types.h>
|
||||
#include <common_structs.h>
|
||||
#include <variables.h>
|
||||
#include <segments.h>
|
||||
|
||||
#include "memory.h"
|
||||
@ -11,6 +10,7 @@
|
||||
#include "code_800029B0.h"
|
||||
#include "math_util.h"
|
||||
#include "courses/courseTable.h"
|
||||
#include "defines.h"
|
||||
|
||||
s32 sGfxSeekPosition;
|
||||
s32 sPackedSeekPosition;
|
||||
|
@ -2,7 +2,6 @@
|
||||
#include <macros.h>
|
||||
#include <PR/gbi.h>
|
||||
#include <types.h>
|
||||
#include <variables.h>
|
||||
#include <config.h>
|
||||
|
||||
#include "skybox_and_splitscreen.h"
|
||||
|
@ -3,7 +3,6 @@
|
||||
#include <common_structs.h>
|
||||
#include <defines.h>
|
||||
#include <types.h>
|
||||
#include <variables.h>
|
||||
#include "code_800029B0.h"
|
||||
#include "math_util.h"
|
||||
#include "math_util_2.h"
|
||||
|
@ -76,6 +76,7 @@ extern s16 D_80164AB0[];
|
||||
extern s16 D_80164ABE[];
|
||||
extern s16 D_80164AC0[];
|
||||
extern Player *D_80164AD0[];
|
||||
extern s16 gMatrixEffectCount;
|
||||
extern u16 gPlayerRedEffect[];
|
||||
extern u16 gPlayerGreenEffect[];
|
||||
extern u16 gPlayerBlueEffect[];
|
||||
@ -84,7 +85,6 @@ extern u16 gPlayerMagentaEffect[];
|
||||
extern u16 gPlayerYellowEffect[];
|
||||
extern s32 D_80164B80[];
|
||||
|
||||
extern u8 *D_8018D474;
|
||||
extern s32 D_8018D930[];
|
||||
|
||||
extern Gfx common_square_plain_render[];
|
||||
|
@ -1,7 +1,6 @@
|
||||
#include <ultra64.h>
|
||||
#include <macros.h>
|
||||
#include <defines.h>
|
||||
#include "global.h"
|
||||
|
||||
#include "save.h"
|
||||
|
||||
@ -9,6 +8,7 @@
|
||||
#include "menus.h"
|
||||
#include "save_data.h"
|
||||
#include "staff_ghosts.h"
|
||||
#include "code_80057C60.h"
|
||||
|
||||
/*** macros ***/
|
||||
#define PFS_COMPANY_CODE(c0, c1) ((u16)(((c0) << 8) | ((c1))))
|
||||
|
@ -87,18 +87,11 @@ s32 func_800B6A68(void);
|
||||
/* data */
|
||||
// these might not be in this file, but for now...
|
||||
|
||||
typedef struct struct_8018EE10_entry_cont
|
||||
{
|
||||
struct_8018EE10_entry arr[1];
|
||||
|
||||
} struct_8018EE10_entry_cont;
|
||||
|
||||
extern u32* D_800DC714;
|
||||
|
||||
extern u16 gCompanyCode;
|
||||
extern u32 gGameCode; // osPfs gamecode
|
||||
extern s8 gControllerPak1State; // Current state of Controller Pak 1
|
||||
extern struct_8018EE10_entry_cont *D_8018D9C0;
|
||||
|
||||
extern s8 sControllerPak2State; // Current state of the Controller Pak 2
|
||||
extern const u8 D_800F2E60[];
|
||||
|
@ -1,4 +1,3 @@
|
||||
#include <global.h>
|
||||
#include <defines.h>
|
||||
|
||||
#include "spawn_players.h"
|
||||
@ -21,6 +20,8 @@
|
||||
#include "main.h"
|
||||
#include "menus.h"
|
||||
#include "render_player.h"
|
||||
#include "code_80091750.h"
|
||||
#include "code_8008C1D0.h"
|
||||
|
||||
f32 D_80165210[8];
|
||||
f32 D_80165230[8];
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "staff_ghosts.h"
|
||||
#include "code_8006E9C0.h"
|
||||
#include "code_80091750.h"
|
||||
#include "code_80057C60.h"
|
||||
|
||||
extern s32 mio0encode(s32 input, s32, s32);
|
||||
extern s32 func_80040174(void *, s32, s32);
|
||||
|
@ -4404,70 +4404,103 @@ Variable Name | Memory Address
|
||||
[D_80165594](@ref D_80165594) | 0x80165594
|
||||
[D_80165598](@ref D_80165598) | 0x80165598
|
||||
[D_8016559C](@ref D_8016559C) | 0x8016559C
|
||||
[D_801655A0](@ref D_801655A0) | 0x801655A0
|
||||
[D_801655A4](@ref D_801655A4) | 0x801655A4
|
||||
[D_801655A8](@ref D_801655A8) | 0x801655A8
|
||||
[D_801655AC](@ref D_801655AC) | 0x801655AC
|
||||
[D_801655B0](@ref D_801655B0) | 0x801655B0
|
||||
[D_801655B4](@ref D_801655B4) | 0x801655B4
|
||||
[D_801655B8](@ref D_801655B8) | 0x801655B8
|
||||
[D_801655BC](@ref D_801655BC) | 0x801655BC
|
||||
[D_801655C0](@ref D_801655C0) | 0x801655C0
|
||||
[D_801655C4](@ref D_801655C4) | 0x801655C4
|
||||
[D_801655C8](@ref D_801655C8) | 0x801655C8
|
||||
[D_801655CC](@ref D_801655CC) | 0x801655CC
|
||||
[D_801655D0](@ref D_801655D0) | 0x801655D0
|
||||
[D_801655D8](@ref D_801655D8) | 0x801655D8
|
||||
[D_801655DC](@ref D_801655DC) | 0x801655E0
|
||||
[D_801655E8](@ref D_801655E8) | 0x801655E8
|
||||
[D_801655EC](@ref D_801655EC) | 0x801655EC
|
||||
[D_801655F0](@ref D_801655F0) | 0x801655F0
|
||||
[D_801655F4](@ref D_801655F4) | 0x801655F4
|
||||
[D_801655F8](@ref D_801655F8) | 0x801655F8
|
||||
[D_80165600](@ref D_80165600) | 0x80165600
|
||||
[D_80165608](@ref D_80165608) | 0x80165608
|
||||
[D_80165610](@ref D_80165610) | 0x80165610
|
||||
[D_80165618](@ref D_80165618) | 0x80165618
|
||||
[D_80165620](@ref D_80165620) | 0x80165620
|
||||
[D_80165628](@ref D_80165628) | 0x80165628
|
||||
[D_80165630](@ref D_80165630) | 0x80165630
|
||||
[D_80165638](@ref D_80165638) | 0x80165638
|
||||
[D_80165640](@ref D_80165640) | 0x80165640
|
||||
[D_80165648](@ref D_80165648) | 0x80165648
|
||||
[D_80165654](@ref D_80165654) | 0x80165654
|
||||
[D_80165650](@ref D_80165650) | 0x80165650
|
||||
[D_80165658](@ref D_80165658) | 0x80165658
|
||||
[D_80165678](@ref D_80165678) | 0x80165678
|
||||
[D_80165680](@ref D_80165680) | 0x80165680
|
||||
[D_801656B0](@ref D_801656B0) | 0x801656B0
|
||||
[D_801656B8](@ref D_801656B8) | 0x801656B8
|
||||
[D_801656C0](@ref D_801656C0) | 0x801656C0
|
||||
[D_801656C8](@ref D_801656C8) | 0x801656C8
|
||||
[D_801656D0](@ref D_801656D0) | 0x801656D0
|
||||
[D_801656D8](@ref D_801656D8) | 0x801656D8
|
||||
[D_801656E0](@ref D_801656E0) | 0x801656E0
|
||||
[D_801656E8](@ref D_801656E8) | 0x801656E8
|
||||
[D_801656F0](@ref D_801656F0) | 0x801656F0
|
||||
[D_801656F8](@ref D_801656F8) | 0x801656F8
|
||||
[D_80165708](@ref D_80165708) | 0x80165708
|
||||
[D_8016570C](@ref D_8016570C) | 0x8016570C
|
||||
[D_80165710](@ref D_80165710) | 0x80165710
|
||||
[D_80165714](@ref D_80165714) | 0x80165714
|
||||
[D_80165718](@ref D_80165718) | 0x80165718
|
||||
[D_8016571C](@ref D_8016571C) | 0x8016571C
|
||||
[D_80165720](@ref D_80165720) | 0x80165720
|
||||
[D_80165724](@ref D_80165724) | 0x80165724
|
||||
[D_80165728](@ref D_80165728) | 0x80165728
|
||||
[D_8016572C](@ref D_8016572C) | 0x8016572C
|
||||
[D_80165730](@ref D_80165730) | 0x80165730
|
||||
[D_80165734](@ref D_80165734) | 0x80165734
|
||||
[D_80165738](@ref D_80165738) | 0x80165738
|
||||
[D_8016573C](@ref D_8016573C) | 0x8016573C
|
||||
[D_80165740](@ref D_80165740) | 0x80165740
|
||||
[D_80165744](@ref D_80165744) | 0x80165744
|
||||
[D_80165748](@ref D_80165748) | 0x80165748
|
||||
[D_8016574C](@ref D_8016574C) | 0x8016574C
|
||||
[gNumActiveThwomps](@ref gNumActiveThwomps) | 0x80165750
|
||||
[D_80165754](@ref D_80165754) | 0x80165754
|
||||
[gThowmpSpawnList](@ref gThowmpSpawnList) | 0x80165758
|
||||
[D_80165760](@ref D_80165760) | 0x80165760
|
||||
[D_80165762](@ref D_80165762) | 0x80165762
|
||||
[D_80165764](@ref D_80165764) | 0x80165764
|
||||
[D_80165766](@ref D_80165766) | 0x80165766
|
||||
[D_80165768](@ref D_80165768) | 0x80165768
|
||||
[D_8016576A](@ref D_8016576A) | 0x8016576A
|
||||
[D_80165770](@ref D_80165770) | 0x80165770
|
||||
[D_80165772](@ref D_80165772) | 0x80165772
|
||||
[D_80165774](@ref D_80165774) | 0x80165774
|
||||
[D_80165776](@ref D_80165776) | 0x80165776
|
||||
[D_80165778](@ref D_80165778) | 0x80165778
|
||||
[D_80165780](@ref D_80165780) | 0x80165780
|
||||
[D_80165782](@ref D_80165782) | 0x80165782
|
||||
[D_80165784](@ref D_80165784) | 0x80165784
|
||||
[D_80165786](@ref D_80165786) | 0x80165786
|
||||
[D_80165788](@ref D_80165788) | 0x80165788
|
||||
[D_8016578C](@ref D_8016578C) | 0x8016578C
|
||||
[D_8016578E](@ref D_8016578E) | 0x8016578E
|
||||
[D_80165790](@ref D_80165790) | 0x80165790
|
||||
[D_80165792](@ref D_80165792) | 0x80165792
|
||||
[D_80165794](@ref D_80165794) | 0x80165794
|
||||
[D_80165798](@ref D_80165798) | 0x80165798
|
||||
[D_8016579C](@ref D_8016579C) | 0x8016579C
|
||||
[D_8016579E](@ref D_8016579E) | 0x8016579E
|
||||
[D_801657A0](@ref D_801657A0) | 0x801657A0
|
||||
[D_801657A2](@ref D_801657A2) | 0x801657A2
|
||||
[D_801657A4](@ref D_801657A4) | 0x801657A4
|
||||
[D_801657A8](@ref D_801657A8) | 0x801657A8
|
||||
[D_801657AE](@ref D_801657AE) | 0x801657AE
|
||||
[D_801657AF](@ref D_801657AF) | 0x801657AF
|
||||
[D_801657B0](@ref D_801657B0) | 0x801657B0
|
||||
[D_801657B1](@ref D_801657B1) | 0x801657B1
|
||||
[D_801657B2](@ref D_801657B2) | 0x801657B2
|
||||
[D_801657B3](@ref D_801657B3) | 0x801657B3
|
||||
[D_801657B4](@ref D_801657B4) | 0x801657B4
|
||||
[D_801657B8](@ref D_801657B8) | 0x801657B8
|
||||
[D_801657C8](@ref D_801657C8) | 0x801657C8
|
||||
[D_801657D0](@ref D_801657D0) | 0x801657D0
|
||||
[D_801657D8](@ref D_801657D8) | 0x801657D8
|
||||
[D_801657DA](@ref D_801657DA) | 0x801657DC
|
||||
[D_801657E0](@ref D_801657E0) | 0x801657E0
|
||||
[D_801657E1](@ref D_801657E1) | 0x801657E1
|
||||
[D_801657E2](@ref D_801657E2) | 0x801657E2
|
||||
[D_801657E3](@ref D_801657E3) | 0x801657E3
|
||||
@ -4476,11 +4509,12 @@ Variable Name | Memory Address
|
||||
[D_801657E6](@ref D_801657E6) | 0x801657E6
|
||||
[D_801657E7](@ref D_801657E7) | 0x801657E7
|
||||
[D_801657E8](@ref D_801657E8) | 0x801657E8
|
||||
[D_801657EC](@ref D_801657EC) | 0x801657EC
|
||||
[D_801657F0](@ref D_801657F0) | 0x801657F0
|
||||
[D_801657F4](@ref D_801657F4) | 0x801657F4
|
||||
[D_801657F8](@ref D_801657F8) | 0x801657F8
|
||||
[D_801657FC](@ref D_801657FC) | 0x801657FC
|
||||
[D_80165800](@ref D_80165800) | 0x80165800
|
||||
[D_80165801](@ref D_80165801) | 0x80165801
|
||||
[D_80165804](@ref D_80165804) | 0x80165804
|
||||
[D_80165808](@ref D_80165808) | 0x80165808
|
||||
[D_8016580C](@ref D_8016580C) | 0x8016580C
|
||||
@ -4489,35 +4523,62 @@ Variable Name | Memory Address
|
||||
[D_80165818](@ref D_80165818) | 0x80165818
|
||||
[D_8016581C](@ref D_8016581C) | 0x8016581C
|
||||
[D_80165820](@ref D_80165820) | 0x80165820
|
||||
[D_80165824](@ref D_80165824) | 0x80165824
|
||||
[D_80165828](@ref D_80165828) | 0x80165828
|
||||
[D_8016582C](@ref D_8016582C) | 0x8016582C
|
||||
[D_80165832](@ref D_80165832) | 0x80165832
|
||||
[D_80165834](@ref D_80165834) | 0x80165834
|
||||
[D_8016583A](@ref D_8016583A) | 0x8016583C
|
||||
[D_80165840](@ref D_80165840) | 0x80165840
|
||||
[D_80165848](@ref D_80165848) | 0x80165848
|
||||
[D_80165860](@ref D_80165860) | 0x80165860
|
||||
[D_80165864](@ref D_80165864) | 0x80165864
|
||||
[D_80165868](@ref D_80165868) | 0x80165868
|
||||
[D_8016586C](@ref D_8016586C) | 0x8016586C
|
||||
[D_80165870](@ref D_80165870) | 0x80165870
|
||||
[D_80165878](@ref D_80165878) | 0x80165878
|
||||
[D_8016587C](@ref D_8016587C) | 0x8016587C
|
||||
[D_80165880](@ref D_80165880) | 0x80165880
|
||||
[D_80165884](@ref D_80165884) | 0x80165884
|
||||
[D_80165888](@ref D_80165888) | 0x80165888
|
||||
[D_8016588C](@ref D_8016588C) | 0x8016588C
|
||||
[D_80165890](@ref D_80165890) | 0x80165890
|
||||
[D_80165894](@ref D_80165894) | 0x80165894
|
||||
[D_80165898](@ref D_80165898) | 0x80165898
|
||||
[D_8016589C](@ref D_8016589C) | 0x8016589C
|
||||
[D_801658A0](@ref D_801658A0) | 0x801658A0
|
||||
[D_801658A8](@ref D_801658A8) | 0x801658A8
|
||||
[D_801658B0](@ref D_801658B0) | 0x801658B0
|
||||
[D_801658BC](@ref D_801658BC) | 0x801658BC
|
||||
[D_801658C0](@ref D_801658C0) | 0x801658C0
|
||||
[D_801658C4](@ref D_801658C4) | 0x801658C4
|
||||
[D_801658C6](@ref D_801658C6) | 0x801658C6
|
||||
[D_801658C8](@ref D_801658C8) | 0x801658C8
|
||||
[D_801658CC](@ref D_801658CC) | 0x801658CC
|
||||
[D_801658CE](@ref D_801658CE) | 0x801658CE
|
||||
[D_801658D0](@ref D_801658D0) | 0x801658D0
|
||||
[D_801658D4](@ref D_801658D4) | 0x801658D4
|
||||
[D_801658D6](@ref D_801658D6) | 0x801658D6
|
||||
[D_801658D8](@ref D_801658D8) | 0x801658D8
|
||||
[D_801658DC](@ref D_801658DC) | 0x801658DC
|
||||
[D_801658E0](@ref D_801658E0) | 0x801658E0
|
||||
[D_801658E4](@ref D_801658E4) | 0x801658E4
|
||||
[D_801658E8](@ref D_801658E8) | 0x801658E8
|
||||
[D_801658EC](@ref D_801658EC) | 0x801658EC
|
||||
[D_801658F0](@ref D_801658F0) | 0x801658F0
|
||||
[D_801658F4](@ref D_801658F4) | 0x801658F4
|
||||
[D_801658F8](@ref D_801658F8) | 0x801658F8
|
||||
[D_801658FC](@ref D_801658FC) | 0x801658FC
|
||||
[sRandomItemIndex](@ref sRandomItemIndex) | 0x801658FD
|
||||
[D_801658FE](@ref D_801658FE) | 0x801658FE
|
||||
[gControllerRandom](@ref gControllerRandom) | 0x801658FF
|
||||
[D_80165900](@ref D_80165900) | 0x80165900
|
||||
[D_80165904](@ref D_80165904) | 0x80165904
|
||||
[D_80165908](@ref D_80165908) | 0x80165908
|
||||
[D_80165910](@ref D_80165910) | 0x80165910
|
||||
[D_80165A90](@ref D_80165A90) | 0x80165A90
|
||||
[D_80165AA0](@ref D_80165AA0) | 0x80165A98
|
||||
[D_80165C14](@ref D_80165C14) | 0x80165C14
|
||||
[gObjectList](@ref gObjectList) | 0x80165C18
|
||||
[D_80183D58](@ref D_80183D58) | 0x80183D58
|
||||
[objectListSize](@ref objectListSize) | 0x80183D5C
|
||||
@ -4525,23 +4586,19 @@ Variable Name | Memory Address
|
||||
[D_80183DA0](@ref D_80183DA0) | 0x80183DA0
|
||||
[D_80183DA8](@ref D_80183DA8) | 0x80183DA8
|
||||
[D_80183DB8](@ref D_80183DB8) | 0x80183DB8
|
||||
[D_80183DBC](@ref D_80183DBC) | 0x80183DBC
|
||||
[D_80183DC0](@ref D_80183DC0) | 0x80183DC0
|
||||
[D_80183DC4](@ref D_80183DC4) | 0x80183DC4
|
||||
[D_80183DC8](@ref D_80183DC8) | 0x80183DC8
|
||||
[D_80183DD8](@ref D_80183DD8) | 0x80183DD8
|
||||
[D_80183DF4](@ref D_80183DF4) | 0x80183DF4
|
||||
[D_80183DF8](@ref D_80183DF8) | 0x80183DF8
|
||||
[D_80183E38](@ref D_80183E38) | 0x80183E38
|
||||
[D_80183E40](@ref D_80183E40) | 0x80183E40
|
||||
[D_80183E44](@ref D_80183E44) | 0x80183E44
|
||||
[D_80183E4C](@ref D_80183E4C) | 0x80183E4C
|
||||
[D_80183E50](@ref D_80183E50) | 0x80183E50
|
||||
[D_80183E5C](@ref D_80183E5C) | 0x80183E5C
|
||||
[D_80183E60](@ref D_80183E60) | 0x80183E60
|
||||
[D_80183E6C](@ref D_80183E6C) | 0x80183E6C
|
||||
[D_80183E70](@ref D_80183E70) | 0x80183E70
|
||||
[D_80183E7C](@ref D_80183E7C) | 0x80183E7C
|
||||
[D_80183E80](@ref D_80183E80) | 0x80183E80
|
||||
[D_80183E84](@ref D_80183E84) | 0x80183E84
|
||||
[gItemWindowObjectByPlayerId](@ref gItemWindowObjectByPlayerId) | 0x80183E88
|
||||
[D_80183E98](@ref D_80183E98) | 0x80183E98
|
||||
[indexObjectList1](@ref indexObjectList1) | 0x80183EA0
|
||||
@ -4561,8 +4618,6 @@ Variable Name | Memory Address
|
||||
[D_8018C870](@ref D_8018C870) | 0x8018C870
|
||||
[D_8018C970](@ref D_8018C970) | 0x8018C970
|
||||
[playerHUD](@ref playerHUD) | 0x8018CA70
|
||||
[D_8018CA74](@ref D_8018CA74) | 0x8018CA74
|
||||
[D_8018CA78](@ref D_8018CA78) | 0x8018CA78
|
||||
[D_8018CC80](@ref D_8018CC80) | 0x8018CC80
|
||||
[D_8018CE10](@ref D_8018CE10) | 0x8018CE10
|
||||
[D_8018CF10](@ref D_8018CF10) | 0x8018CF10
|
||||
@ -4572,6 +4627,7 @@ Variable Name | Memory Address
|
||||
[D_8018CF20](@ref D_8018CF20) | 0x8018CF20
|
||||
[D_8018CF24](@ref D_8018CF24) | 0x8018CF24
|
||||
[D_8018CF28](@ref D_8018CF28) | 0x8018CF28
|
||||
[D_8018CF38](@ref D_8018CF38) | 0x8018CF38
|
||||
[D_8018CF48](@ref D_8018CF48) | 0x8018CF48
|
||||
[D_8018CF50](@ref D_8018CF50) | 0x8018CF50
|
||||
[D_8018CF60](@ref D_8018CF60) | 0x8018CF60
|
||||
@ -4600,59 +4656,40 @@ Variable Name | Memory Address
|
||||
[D_8018CFF0](@ref D_8018CFF0) | 0x8018CFF0
|
||||
[D_8018CFF4](@ref D_8018CFF4) | 0x8018CFF4
|
||||
[D_8018CFF8](@ref D_8018CFF8) | 0x8018CFF8
|
||||
[D_8018CFFC](@ref D_8018CFFC) | 0x8018CFFC
|
||||
[D_8018D000](@ref D_8018D000) | 0x8018D000
|
||||
[D_8018D004](@ref D_8018D004) | 0x8018D004
|
||||
[D_8018D008](@ref D_8018D008) | 0x8018D008
|
||||
[D_8018D00C](@ref D_8018D00C) | 0x8018D00C
|
||||
[D_8018D010](@ref D_8018D010) | 0x8018D010
|
||||
[D_8018D014](@ref D_8018D014) | 0x8018D014
|
||||
[D_8018D018](@ref D_8018D018) | 0x8018D018
|
||||
[xOrientation](@ref xOrientation) | 0x8018D01C
|
||||
[D_8018D020](@ref D_8018D020) | 0x8018D020
|
||||
[D_8018D028](@ref D_8018D028) | 0x8018D028
|
||||
[D_8018D02C](@ref D_8018D02C) | 0x8018D02C
|
||||
[D_8018D030](@ref D_8018D030) | 0x8018D030
|
||||
[D_8018D034](@ref D_8018D034) | 0x8018D034
|
||||
[D_8018D038](@ref D_8018D038) | 0x8018D038
|
||||
[D_8018D03C](@ref D_8018D03C) | 0x8018D03C
|
||||
[D_8018D040](@ref D_8018D040) | 0x8018D040
|
||||
[D_8018D044](@ref D_8018D044) | 0x8018D044
|
||||
[D_8018D048](@ref D_8018D048) | 0x8018D048
|
||||
[D_8018D050](@ref D_8018D050) | 0x8018D050
|
||||
[D_8018D054](@ref D_8018D054) | 0x8018D054
|
||||
[D_8018D058](@ref D_8018D058) | 0x8018D058
|
||||
[D_8018D05C](@ref D_8018D05C) | 0x8018D05C
|
||||
[D_8018D060](@ref D_8018D060) | 0x8018D060
|
||||
[D_8018D064](@ref D_8018D064) | 0x8018D064
|
||||
[D_8018D068](@ref D_8018D068) | 0x8018D068
|
||||
[D_8018D06C](@ref D_8018D06C) | 0x8018D06C
|
||||
[D_8018D070](@ref D_8018D070) | 0x8018D070
|
||||
[D_8018D078](@ref D_8018D078) | 0x8018D078
|
||||
[D_8018D07C](@ref D_8018D07C) | 0x8018D07C
|
||||
[D_8018D080](@ref D_8018D080) | 0x8018D080
|
||||
[D_8018D084](@ref D_8018D084) | 0x8018D084
|
||||
[D_8018D088](@ref D_8018D088) | 0x8018D088
|
||||
[D_8018D08C](@ref D_8018D08C) | 0x8018D08C
|
||||
[D_8018D090](@ref D_8018D090) | 0x8018D090
|
||||
[D_8018D094](@ref D_8018D094) | 0x8018D094
|
||||
[D_8018D098](@ref D_8018D098) | 0x8018D098
|
||||
[D_8018D0A0](@ref D_8018D0A0) | 0x8018D0A0
|
||||
[D_8018D0C0](@ref D_8018D0C0) | 0x8018D0C0
|
||||
[D_8018D0C8](@ref D_8018D0C8) | 0x8018D0C8
|
||||
[D_8018D0CC](@ref D_8018D0CC) | 0x8018D0CC
|
||||
[D_8018D0D0](@ref D_8018D0D0) | 0x8018D0D0
|
||||
[D_8018D0D4](@ref D_8018D0D4) | 0x8018D0D4
|
||||
[D_8018D0D8](@ref D_8018D0D8) | 0x8018D0D8
|
||||
[D_8018D0DC](@ref D_8018D0DC) | 0x8018D0DC
|
||||
[D_8018D0E0](@ref D_8018D0E0) | 0x8018D0E0
|
||||
[D_8018D0E4](@ref D_8018D0E4) | 0x8018D0E4
|
||||
[D_8018D0E8](@ref D_8018D0E8) | 0x8018D0E8
|
||||
[D_8018D0F0](@ref D_8018D0F0) | 0x8018D0F0
|
||||
[D_8018D110](@ref D_8018D110) | 0x8018D110
|
||||
[D_8018D114](@ref D_8018D114) | 0x8018D114
|
||||
[D_8018D118](@ref D_8018D118) | 0x8018D118
|
||||
[gMatrixHudCount](@ref gMatrixHudCount) | 0x8018D120
|
||||
[D_8018D128](@ref D_8018D128) | 0x8018D128
|
||||
[D_8018D140](@ref D_8018D140) | 0x8018D140
|
||||
[D_8018D148](@ref D_8018D148) | 0x8018D148
|
||||
[D_8018D150](@ref D_8018D150) | 0x8018D150
|
||||
[D_8018D154](@ref D_8018D154) | 0x8018D154
|
||||
[D_8018D158](@ref D_8018D158) | 0x8018D158
|
||||
[D_8018D15C](@ref D_8018D15C) | 0x8018D15C
|
||||
[D_8018D160](@ref D_8018D160) | 0x8018D160
|
||||
[D_8018D164](@ref D_8018D164) | 0x8018D164
|
||||
[D_8018D168](@ref D_8018D168) | 0x8018D168
|
||||
[D_8018D16C](@ref D_8018D16C) | 0x8018D16C
|
||||
[D_8018D170](@ref D_8018D170) | 0x8018D170
|
||||
@ -4667,7 +4704,6 @@ Variable Name | Memory Address
|
||||
[D_8018D198](@ref D_8018D198) | 0x8018D198
|
||||
[D_8018D1A0](@ref D_8018D1A0) | 0x8018D1A0
|
||||
[D_8018D1A8](@ref D_8018D1A8) | 0x8018D1A8
|
||||
[D_8018D1B3](@ref D_8018D1B3) | 0x8018D1B3
|
||||
[D_8018D1B4](@ref D_8018D1B4) | 0x8018D1B4
|
||||
[D_8018D1B8](@ref D_8018D1B8) | 0x8018D1B8
|
||||
[D_8018D1C4](@ref D_8018D1C4) | 0x8018D1C4
|
||||
@ -4678,9 +4714,11 @@ Variable Name | Memory Address
|
||||
[D_8018D1D8](@ref D_8018D1D8) | 0x8018D1D8
|
||||
[D_8018D1DC](@ref D_8018D1DC) | 0x8018D1DC
|
||||
[D_8018D1E0](@ref D_8018D1E0) | 0x8018D1E0
|
||||
[D_8018D1E4](@ref D_8018D1E4) | 0x8018D1E4
|
||||
[D_8018D1E8](@ref D_8018D1E8) | 0x8018D1E8
|
||||
[D_8018D1EC](@ref D_8018D1EC) | 0x8018D1EC
|
||||
[D_8018D1F0](@ref D_8018D1F0) | 0x8018D1F0
|
||||
[D_8018D1F4](@ref D_8018D1F4) | 0x8018D1F4
|
||||
[D_8018D1F8](@ref D_8018D1F8) | 0x8018D1F8
|
||||
[D_8018D1FC](@ref D_8018D1FC) | 0x8018D1FC
|
||||
[D_8018D200](@ref D_8018D200) | 0x8018D200
|
||||
@ -4696,10 +4734,12 @@ Variable Name | Memory Address
|
||||
[D_8018D228](@ref D_8018D228) | 0x8018D228
|
||||
[D_8018D22C](@ref D_8018D22C) | 0x8018D22C
|
||||
[D_8018D230](@ref D_8018D230) | 0x8018D230
|
||||
[D_8018D238](@ref D_8018D238) | 0x8018D238
|
||||
[D_8018D240](@ref D_8018D240) | 0x8018D240
|
||||
[D_8018D248](@ref D_8018D248) | 0x8018D248
|
||||
[D_8018D2A0](@ref D_8018D2A0) | 0x8018D2A0
|
||||
[D_8018D2A4](@ref D_8018D2A4) | 0x8018D2A4
|
||||
[D_8018D2A8](@ref D_8018D2A8) | 0x8018D2A8
|
||||
[D_8018D2AC](@ref D_8018D2AC) | 0x8018D2AC
|
||||
[D_8018D2B0](@ref D_8018D2B0) | 0x8018D2B0
|
||||
[D_8018D2B4](@ref D_8018D2B4) | 0x8018D2B4
|
||||
@ -4709,21 +4749,31 @@ Variable Name | Memory Address
|
||||
[D_8018D2C8](@ref D_8018D2C8) | 0x8018D2C8
|
||||
[D_8018D2D8](@ref D_8018D2D8) | 0x8018D2D8
|
||||
[D_8018D2E0](@ref D_8018D2E0) | 0x8018D2E0
|
||||
[D_8018D2E4](@ref D_8018D2E4) | 0x8018D2E4
|
||||
[D_8018D2E8](@ref D_8018D2E8) | 0x8018D2E8
|
||||
[D_8018D2EC](@ref D_8018D2EC) | 0x8018D2EC
|
||||
[D_8018D2F0](@ref D_8018D2F0) | 0x8018D2F0
|
||||
[D_8018D2F4](@ref D_8018D2F4) | 0x8018D2F4
|
||||
[D_8018D2F8](@ref D_8018D2F8) | 0x8018D2F8
|
||||
[D_8018D2FC](@ref D_8018D2FC) | 0x8018D2FC
|
||||
[D_8018D300](@ref D_8018D300) | 0x8018D300
|
||||
[D_8018D304](@ref D_8018D304) | 0x8018D304
|
||||
[D_8018D308](@ref D_8018D308) | 0x8018D308
|
||||
[D_8018D30C](@ref D_8018D30C) | 0x8018D30C
|
||||
[D_8018D310](@ref D_8018D310) | 0x8018D310
|
||||
[D_8018D314](@ref D_8018D314) | 0x8018D314
|
||||
[D_8018D318](@ref D_8018D318) | 0x8018D318
|
||||
[D_8018D31C](@ref D_8018D31C) | 0x8018D31C
|
||||
[D_8018D320](@ref D_8018D320) | 0x8018D320
|
||||
[D_8018D328](@ref D_8018D328) | 0x8018D328
|
||||
[D_8018D380](@ref D_8018D380) | 0x8018D380
|
||||
[D_8018D384](@ref D_8018D384) | 0x8018D384
|
||||
[D_8018D388](@ref D_8018D388) | 0x8018D388
|
||||
[D_8018D390](@ref D_8018D390) | 0x8018D390
|
||||
[D_8018D3BC](@ref D_8018D3BC) | 0x8018D3BC
|
||||
[D_8018D3C0](@ref D_8018D3C0) | 0x8018D3C0
|
||||
[D_8018D3C4](@ref D_8018D3C4) | 0x8018D3C4
|
||||
[D_8018D3C8](@ref D_8018D3C8) | 0x8018D3C8
|
||||
[D_8018D3D4](@ref D_8018D3D4) | 0x8018D3D4
|
||||
[D_8018D3D8](@ref D_8018D3D8) | 0x8018D3D8
|
||||
[D_8018D3DC](@ref D_8018D3DC) | 0x8018D3DC
|
||||
@ -4736,8 +4786,11 @@ Variable Name | Memory Address
|
||||
[D_8018D3F8](@ref D_8018D3F8) | 0x8018D3F8
|
||||
[gRaceFrameCounter](@ref gRaceFrameCounter) | 0x8018D3FC
|
||||
[D_8018D400](@ref D_8018D400) | 0x8018D400
|
||||
[D_8018D404](@ref D_8018D404) | 0x8018D404
|
||||
[D_8018D408](@ref D_8018D408) | 0x8018D408
|
||||
[D_8018D40C](@ref D_8018D40C) | 0x8018D40C
|
||||
[D_8018D410](@ref D_8018D410) | 0x8018D410
|
||||
[D_8018D418](@ref D_8018D418) | 0x8018D418
|
||||
[D_8018D420](@ref D_8018D420) | 0x8018D420
|
||||
[D_8018D424](@ref D_8018D424) | 0x8018D424
|
||||
[D_8018D428](@ref D_8018D428) | 0x8018D428
|
||||
@ -4761,6 +4814,7 @@ Variable Name | Memory Address
|
||||
[D_8018D470](@ref D_8018D470) | 0x8018D470
|
||||
[D_8018D474](@ref D_8018D474) | 0x8018D474
|
||||
[D_8018D478](@ref D_8018D478) | 0x8018D478
|
||||
[D_8018D47C](@ref D_8018D47C) | 0x8018D47C
|
||||
[D_8018D480](@ref D_8018D480) | 0x8018D480
|
||||
[D_8018D484](@ref D_8018D484) | 0x8018D484
|
||||
[D_8018D488](@ref D_8018D488) | 0x8018D488
|
||||
@ -4814,13 +4868,11 @@ Variable Name | Memory Address
|
||||
[D_8018D9D9](@ref D_8018D9D9) | 0x8018D9D9
|
||||
[D_8018D9E0](@ref D_8018D9E0) | 0x8018D9E0
|
||||
[D_8018DEE0](@ref D_8018DEE0) | 0x8018DEE0
|
||||
[D_8018DEE4](@ref D_8018DEE4) | 0x8018DEE4
|
||||
[D_8018E060](@ref D_8018E060) | 0x8018E060
|
||||
[D_8018E068](@ref D_8018E068) | 0x8018E068
|
||||
[D_8018E0E8](@ref D_8018E0E8) | 0x8018E0E8
|
||||
[gD_8018E118TotalSize](@ref gD_8018E118TotalSize) | 0x8018E110
|
||||
[D_8018E118](@ref D_8018E118) | 0x8018E118
|
||||
[D_8018E11C](@ref D_8018E11C) | 0x8018E11C
|
||||
[D_8018E124](@ref D_8018E124) | 0x8018E124
|
||||
[gNumD_8018E118Entries](@ref gNumD_8018E118Entries) | 0x8018E758
|
||||
[D_8018E75C](@ref D_8018E75C) | 0x8018E75C
|
||||
[gNumD_8018E768Entries](@ref gNumD_8018E768Entries) | 0x8018E760
|
||||
@ -4834,13 +4886,17 @@ Variable Name | Memory Address
|
||||
[D_8018E7E0](@ref D_8018E7E0) | 0x8018E7E0
|
||||
[D_8018E7E8](@ref D_8018E7E8) | 0x8018E7E8
|
||||
[D_8018E7F0](@ref D_8018E7F0) | 0x8018E7F0
|
||||
[D_8018E7F4](@ref D_8018E7F4) | 0x8018E7F4
|
||||
[D_8018E7F8](@ref D_8018E7F8) | 0x8018E7F8
|
||||
[D_8018E7FA](@ref D_8018E7FA) | 0x8018E7FA
|
||||
[D_8018E7FC](@ref D_8018E7FC) | 0x8018E7FC
|
||||
[D_8018E800](@ref D_8018E800) | 0x8018E800
|
||||
[D_8018E802](@ref D_8018E802) | 0x8018E802
|
||||
[D_8018E808](@ref D_8018E808) | 0x8018E808
|
||||
[D_8018E810](@ref D_8018E810) | 0x8018E810
|
||||
[D_8018E818](@ref D_8018E818) | 0x8018E818
|
||||
[D_8018E81A](@ref D_8018E81A) | 0x8018E81A
|
||||
[D_8018E81C](@ref D_8018E81C) | 0x8018E81C
|
||||
[D_8018E820](@ref D_8018E820) | 0x8018E820
|
||||
[D_8018E822](@ref D_8018E822) | 0x8018E822
|
||||
[code_80091750_pad_1](@ref code_80091750_pad_1) | 0x8018E824
|
||||
|
Loading…
x
Reference in New Issue
Block a user