mk64/Makefile
coco875 6da6598cc6
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extract models with blender (#577)
* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-09-15 17:06:29 -06:00

784 lines
29 KiB
Makefile

# Makefile to rebuild MK64 split image
include util.mk
include safe_gcc.mk
# Default target
default: all
# Preprocessor definitions
DEFINES :=
#==============================================================================#
# Build Options #
#==============================================================================#
# Configure the build options with 'make SETTING=value' (ex. make VERSION=eu).
# Run 'make clean' prior to changing versions.
# Build for the N64 (turn this off for ports)
TARGET_N64 ?= 1
# COMPILER - selects the C compiler to use
# ido - uses the SGI IRIS Development Option compiler, which is used to build
# an original matching N64 ROM
# gcc - uses the GNU C Compiler
COMPILER ?= ido
$(eval $(call validate-option,COMPILER,ido gcc))
# Add debug tools with 'make DEBUG=1' and modify the macros in include/debug.h
# Adds crash screen enhancement and activates debug mode
# Run make clean first
DEBUG ?= 0
# Compile with GCC
GCC ?= 0
# VERSION - selects the version of the game to build
# us - builds the 1997 North American version
# eu - builds the 1997 1.1 PAL version
VERSION ?= us
$(eval $(call validate-option,VERSION,us eu-1.0 eu-final))
ifeq ($(VERSION),us)
DEFINES += VERSION_US=1
GRUCODE ?= f3dex_old
else ifeq ($(VERSION),eu-1.0)
DEFINES += VERSION_EU=1 VERSION_EU_1_0=1
GRUCODE ?= f3dex_old
else ifeq ($(VERSION),eu-final)
DEFINES += VERSION_EU=1 VERSION_EU_1_1=1
GRUCODE ?= f3dex_old
endif
ifeq ($(DEBUG),1)
DEFINES += DEBUG=1
COMPARE ?= 0
endif
TARGET := mk64.$(VERSION)
BASEROM := baserom.$(VERSION).z64
# GRUCODE - selects which RSP microcode to use.
# f3dex_old - default, version 0.95. An early version of F3DEX.
# f3dex - latest version of F3DEX, used on iQue and Lodgenet.
# f3dex2 - F3DEX2, currently unsupported.
# Note that 3/4 player mode uses F3DLX
$(eval $(call validate-option,GRUCODE,f3dex_old f3dex f3dex2))
ifeq ($(GRUCODE),f3dex_old) # Fast3DEX 0.95
DEFINES += F3DEX_GBI=1 F3D_OLD=1
else ifeq ($(GRUCODE),f3dex) # Fast3DEX 1.23
DEFINES += F3DEX_GBI=1 F3DEX_GBI_SHARED=1
else ifeq ($(GRUCODE),f3dex2) # Fast3DEX2
DEFINES += F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1
endif
ifeq ($(COMPILER),ido)
MIPSISET := -mips2
else ifeq ($(COMPILER),gcc)
DEFINES += AVOID_UB=1 NON_MATCHING=1
NON_MATCHING := 1
VERSION_ASFLAGS := --defsym AVOID_UB=1
MIPSISET := -mips3
endif
# NON_MATCHING - whether to build a matching, identical copy of the ROM
# 1 - enable some alternate, more portable code that does not produce a matching ROM
# 0 - build a matching ROM
NON_MATCHING ?= 0
$(eval $(call validate-option,NON_MATCHING,0 1))
ifeq ($(TARGET_N64),0)
NON_MATCHING := 1
endif
ifeq ($(NON_MATCHING),1)
DEFINES += NON_MATCHING=1 AVOID_UB=1
VERSION_ASFLAGS := --defsym AVOID_UB=1
COMPARE := 0
endif
# GCC define is to link gcc's std lib.
ifeq ($(GCC), 1)
DEFINES += AVOID_UB=1 GCC=1
endif
# COMPARE - whether to verify the SHA-1 hash of the ROM after building
# 1 - verifies the SHA-1 hash of the selected version of the game
# 0 - does not verify the hash
COMPARE ?= 1
$(eval $(call validate-option,COMPARE,0 1))
# Whether to hide commands or not
VERBOSE ?= 0
ifeq ($(VERBOSE),0)
V := @
endif
# Whether to colorize build messages
COLOR ?= 1
ifeq ($(OS),Windows_NT)
DETECTED_OS=windows
# Set Windows temporary directory to its environment variable
export TMPDIR=$(TEMP)
else
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),Linux)
DETECTED_OS=linux
else ifeq ($(UNAME_S),Darwin)
DETECTED_OS=macos
endif
endif
# display selected options unless 'make clean' or 'make distclean' is run
ifeq ($(filter clean distclean,$(MAKECMDGOALS)),)
$(info ==== Build Options ====)
$(info Version: $(VERSION))
$(info Microcode: $(GRUCODE))
$(info Target: $(TARGET))
ifeq ($(COMPARE),1)
$(info Compare ROM: yes)
else
$(info Compare ROM: no)
endif
ifeq ($(NON_MATCHING),1)
$(info Build Matching: no)
else
$(info Build Matching: yes)
endif
$(info =======================)
endif
#==============================================================================#
# Universal Dependencies #
#==============================================================================#
TOOLS_DIR := tools
# (This is a bit hacky, but a lot of rules implicitly depend
# on tools and assets, and we use directory globs further down
# in the makefile that we want should cover assets.)
ifeq ($(DETECTED_OS),windows)
# because python3 is a command to trigger windows store, and python on windows it's just called python
ifneq ($(PYTHON),)
else ifneq ($(call find-command,python),)
PYTHON := python
else ifneq ($(call find-command,python3),)
PYTHON := python3
endif
else
PYTHON ?= python3
endif
DUMMY != $(PYTHON) --version || echo FAIL
ifeq ($(DUMMY),FAIL)
$(error Unable to find python)
endif
ifeq ($(filter clean distclean print-%,$(MAKECMDGOALS)),)
# Make tools if out of date
DUMMY != make -C $(TOOLS_DIR)
ifeq ($(DUMMY),FAIL)
$(error Failed to build tools)
endif
$(info Building ROM...)
# Make sure assets exist
NOEXTRACT ?= 0
ifeq ($(NOEXTRACT),0)
DUMMY != $(PYTHON) extract_assets.py $(VERSION) >&2 || echo FAIL
ifeq ($(DUMMY),FAIL)
$(error Failed to extract assets)
endif
endif
endif
#==============================================================================#
# Target Executable and Sources #
#==============================================================================#
BUILD_DIR_BASE := build
# BUILD_DIR is location where all build artifacts are placed
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)
ROM := $(BUILD_DIR)/$(TARGET).z64
ELF := $(BUILD_DIR)/$(TARGET).elf
LD_SCRIPT := mk64.ld
ASSET_DIR := assets
BIN_DIR := bin
DATA_DIR := data
INCLUDE_DIRS := include
# Directories containing source files
SRC_ASSETS_DIR := assets/code/ceremony_data assets/code/startup_logo assets/code/data_800E45C0 assets/code/data_segment2 assets/code/data_800E8700 assets/code/common_data
SRC_DIRS := src src/data src/buffers src/racing src/ending src/audio src/debug src/os src/os/math courses assets/code/ceremony_data assets/code/startup_logo $(SRC_ASSETS_DIR)
ASM_DIRS := asm asm/os asm/unused $(DATA_DIR) $(DATA_DIR)/sound_data $(DATA_DIR)/karts
# Directories containing course source and data files
COURSE_DIRS := $(shell find courses -mindepth 1 -type d)
TEXTURES_DIR = textures
TEXTURE_DIRS := textures/common
ALL_DIRS = $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(COURSE_DIRS) include $(ASM_DIRS) $(TEXTURES_DIR)/raw \
$(TEXTURES_DIR)/standalone $(TEXTURES_DIR)/startup_logo $(TEXTURES_DIR)/crash_screen $(TEXTURES_DIR)/trophy $(TEXTURES_DIR)/courses \
$(TEXTURE_DIRS) $(TEXTURE_DIRS)/tlut $(BIN_DIR)) assets/course_metadata
# file dependencies generated by splitter
MAKEFILE_SPLIT = Makefile.split
include $(MAKEFILE_SPLIT)
# These are files that need to be encoded into EUC-JP in order for the ROM to match
# We filter them out from the regular C_FILES since we don't need nor want the
# UTF-8 versions getting compiled
EUC_JP_FILES := src/ending/credits.c src/code_80005FD0.c src/code_80091750.c
C_FILES := $(filter-out %.inc.c,$(filter-out $(EUC_JP_FILES),$(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c))))
S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
# Include source files in courses/course_name/files.c but exclude .inc.c files.
COURSE_FILES := $(foreach dir,$(COURSE_DIRS),$(filter-out %.inc.c,$(wildcard $(dir)/*.c)))
# Object files
O_FILES := \
$(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
$(foreach file,$(COURSE_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
$(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
$(EUC_JP_FILES:%.c=$(BUILD_DIR)/%.jp.o)
# Automatic dependency files
DEP_FILES := $(O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
# Files with GLOBAL_ASM blocks
GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/*.c)
GLOBAL_ASM_OS_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/os/*.c)
GLOBAL_ASM_AUDIO_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/audio/*.c)
GLOBAL_ASM_RACING_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/racing/*.c)
GLOBAL_ASM_O_FILES = $(foreach file,$(GLOBAL_ASM_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
GLOBAL_ASM_OS_O_FILES = $(foreach file,$(GLOBAL_ASM_OS_FILES),$(BUILD_DIR)/$(file:.c=.o))
GLOBAL_ASM_AUDIO_O_FILES = $(foreach file,$(GLOBAL_ASM_AUDIO_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
GLOBAL_ASM_RACING_O_FILES = $(foreach file,$(GLOBAL_ASM_RACING_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
ifneq ($(BLENDER),)
else ifneq ($(call find-command,blender),)
BLENDER := blender
else ifeq ($(DETECTED_OS), windows)
BLENDER := "C:\Program Files\Blender Foundation\Blender 3.6\blender.exe"
endif
MODELS_JSON := $(call rwildcard,models,*.json)
MODELS_PROC := $(MODELS_JSON:%.json=%)
models/%: models/%.json
$(PYTHON) tools/blender/extract_models.py $(BLENDER) $<
#==============================================================================#
# Compiler Options #
#==============================================================================#
# detect prefix for MIPS toolchain
ifneq ($(CROSS),)
else ifneq ($(call find-command,mips64-elf-ld),)
CROSS := mips64-elf-
# else ifneq ($(call find-command,mips-n64-ld),)
# CROSS := mips-n64-
else ifneq ($(call find-command,mips64-ld),)
CROSS := mips64-
else ifneq ($(call find-command,mips-linux-gnu-ld),)
CROSS := mips-linux-gnu-
else ifneq ($(call find-command,mips64-linux-gnu-ld),)
CROSS := mips64-linux-gnu-
else ifneq ($(call find-command,mips-ld),)
CROSS := mips-
else
$(error Unable to detect a suitable MIPS toolchain installed)
endif
AS := $(CROSS)as
ifeq ($(COMPILER),gcc)
CC := $(CROSS)gcc
else
IDO_ROOT := $(TOOLS_DIR)/ido-recomp/$(DETECTED_OS)
CC := $(IDO_ROOT)/cc
endif
LD := $(CROSS)ld
AR := $(CROSS)ar
OBJDUMP := $(CROSS)objdump
OBJCOPY := $(CROSS)objcopy
OPT_FLAGS := -O2
ifeq ($(TARGET_N64),1)
TARGET_CFLAGS := -nostdinc -DTARGET_N64 -D_LANGUAGE_C
CC_CFLAGS := -fno-builtin
endif
INCLUDE_DIRS := include $(BUILD_DIR) $(BUILD_DIR)/include src src/racing src/ending .
ifeq ($(TARGET_N64),1)
INCLUDE_DIRS += include/libc
endif
C_DEFINES := $(foreach d,$(DEFINES),-D$(d))
DEF_INC_CFLAGS := $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(C_DEFINES)
# Prefer clang as C preprocessor if installed on the system
ifneq (,$(call find-command,clang))
CPP := clang
CPPFLAGS := -E -P -x c -Wno-trigraphs $(DEF_INC_CFLAGS)
else ifneq (,$(call find-command,cpp))
CPP := cpp
CPPFLAGS := -P -Wno-trigraphs $(DEF_INC_CFLAGS)
else
$(error Unable to find cpp or clang)
endif
# Check code syntax with host compiler
CC_CHECK ?= gcc
CC_CHECK_CFLAGS := -fsyntax-only -fsigned-char $(CC_CFLAGS) $(TARGET_CFLAGS) -std=gnu90 -Wall -Wempty-body -Wextra -Wno-format-security -Wno-main -DNON_MATCHING -DAVOID_UB $(DEF_INC_CFLAGS)
# C compiler options
HIDE_WARNINGS := -woff 838,649
CFLAGS = -G 0 $(OPT_FLAGS) $(TARGET_CFLAGS) $(MIPSISET) $(DEF_INC_CFLAGS)
ifeq ($(COMPILER),gcc)
CFLAGS += -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra
else
CFLAGS += $(HIDE_WARNINGS) -non_shared -Wab,-r4300_mul -Xcpluscomm -fullwarn -signed -32
endif
ASFLAGS = -march=vr4300 -mabi=32 -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS) $(foreach d,$(DEFINES),--defsym $(d))
# Fills end of rom
OBJCOPYFLAGS = --pad-to=0xC00000 --gap-fill=0xFF
LDFLAGS = -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/$(TARGET).map --no-check-sections
# Ensure that gcc treats the code as 32-bit
CC_CHECK += -m32
# Prevent a crash with -sopt
export LANG := C
#==============================================================================#
# Miscellaneous Tools #
#==============================================================================#
MIO0TOOL := $(TOOLS_DIR)/mio0
N64CKSUM := $(TOOLS_DIR)/n64cksum
N64GRAPHICS := $(TOOLS_DIR)/n64graphics
DLPACKER := $(TOOLS_DIR)/displaylist_packer
BIN2C := $(PYTHON) $(TOOLS_DIR)/bin2c.py
EXTRACT_DATA_FOR_MIO := $(TOOLS_DIR)/extract_data_for_mio
ASSET_EXTRACT := $(PYTHON) $(TOOLS_DIR)/new_extract_assets.py
LINKONLY_GENERATOR := $(PYTHON) $(TOOLS_DIR)/linkonly_generator.py
TORCH := $(TOOLS_DIR)/torch/cmake-build-release/torch
EMULATOR = mupen64plus
EMU_FLAGS = --noosd
LOADER = loader64
LOADER_FLAGS = -vwf
SHA1SUM ?= sha1sum
FALSE ?= false
PRINT ?= printf
TOUCH ?= touch
ifeq ($(COLOR),1)
NO_COL := \033[0m
RED := \033[0;31m
GREEN := \033[0;32m
BLUE := \033[0;34m
YELLOW := \033[0;33m
BLINK := \033[33;5m
endif
# Use Objcopy instead of extract_data_for_mio
ifeq ($(COMPILER),gcc)
EXTRACT_DATA_FOR_MIO := $(OBJCOPY) -O binary --only-section=.data
endif
# Common build print status function
define print
@$(PRINT) "$(GREEN)$(1) $(YELLOW)$(2)$(GREEN) -> $(BLUE)$(3)$(NO_COL)\n"
endef
# Override commmands for GCC Safe Files
ifeq ($(GCC),1)
$(BUILD_DIR)/src/main.o: OPT_FLAGS := -g
$(BUILD_DIR)/src/racing/skybox_and_splitscreen.o: OPT_FLAGS := -g
$(BUILD_DIR)/src/racing/render_courses.o: OPT_FLAGS := -g
$(SAFE_C_FILES): OPT_FLAGS := -O3
$(SAFE_C_FILES): CC := $(CROSS)gcc
$(SAFE_C_FILES): MIPSISET := -mips3
$(SAFE_C_FILES): CFLAGS := -G 0 $(OPT_FLAGS) $(TARGET_CFLAGS) $(MIPSISET) $(DEF_INC_CFLAGS) -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float \
-mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions \
-ffreestanding -fwrapv -Wall -Wextra -ffast-math -fno-unsafe-math-optimizations
$(SAFE_C_FILES): CC_CHECK := gcc -m32
endif
#==============================================================================#
# Main Targets #
#==============================================================================#
all: $(ROM)
ifeq ($(COMPARE),1)
@$(PRINT) "$(GREEN)Checking if ROM matches.. $(NO_COL)\n"
@$(SHA1SUM) -c $(TARGET).sha1 > $(NULL_OUT) && $(PRINT) "$(TARGET): $(GREEN)OK$(NO_COL)\n" || ($(PRINT) "$(YELLOW)Building the ROM file has succeeded, but does not match the original ROM.\nThis is expected, and not an error, if you are making modifications.\nTo silence this message, use 'make COMPARE=0.' $(NO_COL)\n" && $(FALSE))
endif
assets:
@echo "Extracting torch assets..."
$(V)$(TORCH) code $(BASEROM)
$(V)$(TORCH) header $(BASEROM)
$(V)$(TORCH) modding export $(BASEROM)
doc:
$(V)$(PYTHON) $(TOOLS_DIR)/doxygen_symbol_gen.py
doxygen
@$(PRINT) "$(GREEN)Documentation generated in docs/html$(NO_COL)\n"
@$(PRINT) "$(GREEN)Results can be viewed by opening docs/html/index.html in a web browser$(NO_COL)\n"
format:
@$(PYTHON) $(TOOLS_DIR)/format.py -j $(N_THREADS)
clean:
$(RM) -r $(BUILD_DIR)
model_extract: $(MODELS_PROC)
fast64_blender:
$(BLENDER) --python tools/blender/fast64_run.py
distclean: distclean_assets
$(RM) -r $(BUILD_DIR_BASE)
$(PYTHON) extract_assets.py --clean
make -C $(TOOLS_DIR) clean
distclean_assets: ;
test: $(ROM)
$(EMULATOR) $(EMU_FLAGS) $<
load: $(ROM)
$(LOADER) $(LOADER_FLAGS) $<
# Make sure build directory exists before compiling anything
DUMMY != mkdir -p $(ALL_DIRS)
#==============================================================================#
# Texture Generation #
#==============================================================================#
# RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4
$(BUILD_DIR)/%: %.png
@$(PRINT) "$(GREEN)Converting: $(BLUE) $< -> $@$(NO_COL)\n"
$(V)$(N64GRAPHICS) -i $@ -g $< -f $(lastword $(subst ., ,$@))
$(BUILD_DIR)/textures/%.mio0: $(BUILD_DIR)/textures/%
$(V)$(MIO0TOOL) -c $< $@
ASSET_INCLUDES := $(shell find $(ASSET_DIR)/include -type f -name "*.mk")
$(foreach inc,$(ASSET_INCLUDES),$(eval include $(inc)))
#==============================================================================#
# Compressed Segment Generation #
#==============================================================================#
$(BUILD_DIR)/%.mio0: %.bin
@$(PRINT) "$(GREEN)Compressing binary files: $(BLUE)$@ $(NO_COL)\n"
$(V)$(MIO0TOOL) -c $< $@
$(BUILD_DIR)/%.mio0.o: $(BUILD_DIR)/%.mio0.s
@$(PRINT) "$(GREEN)Compiling mio0: $(BLUE)$@ $(NO_COL)\n"
$(V)$(AS) $(ASFLAGS) -o $@ $<
$(BUILD_DIR)/%.mio0.s: $(BUILD_DIR)/%.mio0
$(call print,Generating mio0 asm:,$<,$@)
$(V)$(PRINT) ".section .data\n\n.balign 4\n\n.incbin \"$<\"\n" > $@
$(BUILD_DIR)/src/crash_screen.o: src/crash_screen.c
@$(PRINT) "$(GREEN)Compiling Crash Screen: $(BLUE)$@ $(NO_COL)\n"
$(V)$(N64GRAPHICS) -i $(BUILD_DIR)/textures/crash_screen/crash_screen_font.ia1.inc.c -g textures/crash_screen/crash_screen_font.ia1.png -f ia1 -s u8
@$(CC_CHECK) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
$(V)$(CC) -c $(CFLAGS) -o $@ $<
$(V)$(PYTHON) $(TOOLS_DIR)/set_o32abi_bit.py $@
#==============================================================================#
# Common Textures Segment Generation #
#==============================================================================#
TEXTURE_FILES := $(foreach dir,$(TEXTURE_DIRS),$(subst .png, , $(wildcard $(dir)/*)))
TEXTURE_FILES_TLUT := $(foreach dir,$(TEXTURE_DIRS)/tlut,$(subst .png, , $(wildcard $(dir)/*)))
$(TEXTURE_FILES):
@$(PRINT) "$(GREEN)Converting: $(BLUE) $< -> $@$(NO_COL)\n"
$(V)$(N64GRAPHICS) -i $(BUILD_DIR)/$@.inc.c -g $@.png -f $(lastword $(subst ., ,$@)) -s u8
# TLUT
$(TEXTURE_FILES_TLUT):
@$(PRINT) "$(GREEN)Converting: $(BLUE) $< -> $@$(NO_COL)\n"
$(V)$(N64GRAPHICS) -i $(BUILD_DIR)/$@.inc.c -g $@.png -f $(lastword $(subst ., ,$@)) -s u8 -c $(lastword $(subst ., ,$(subst .$(lastword $(subst ., ,$(TEXTURE_FILES_TLUT))), ,$(TEXTURE_FILES_TLUT)))) -p $(BUILD_DIR)/$@.tlut.inc.c
# common textures
$(BUILD_DIR)/assets/code/common_data/common_data.o: assets/code/common_data/common_data.c $(TEXTURE_FILES) $(TEXTURE_FILES_TLUT)
@$(PRINT) "$(GREEN)Compiling Common Textures: $(BLUE)$@ $(NO_COL)\n"
@$(CC_CHECK) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
$(V)$(CC) -c $(CFLAGS) -o $@ $<
$(V)$(PYTHON) $(TOOLS_DIR)/set_o32abi_bit.py $@
#==============================================================================#
# Course Packed Displaylists Generation #
#==============================================================================#
%/course_textures.linkonly.c %/course_textures.linkonly.h: %/course_offsets.c
$(V)$(LINKONLY_GENERATOR) $(lastword $(subst /, ,$*))
# Its unclear why this is necessary. Everything I undesrtand about `make` says that just
# `$(BUILD_DIR)/%/course_displaylists.inc.o: %/course_textures.linkonly.h`
# Should work identical to this. But in practice it doesn't :(
COURSE_DISPLAYLIST_OFILES := $(foreach dir,$(COURSE_DIRS),$(BUILD_DIR)/$(dir)/course_displaylists.inc.o)
$(COURSE_DISPLAYLIST_OFILES): $(BUILD_DIR)/%/course_displaylists.inc.o: %/course_textures.linkonly.h
%/course_textures.linkonly.elf: %/course_textures.linkonly.o
$(V)$(LD) -t -e 0 -Ttext=05000000 -Map $@.map -o $@ $< --no-check-sections
%/course_displaylists.inc.elf: %/course_displaylists.inc.o %/course_textures.linkonly.elf
$(V)$(LD) -t -e 0 -Ttext=07000000 -Map $@.map -R $*/course_textures.linkonly.elf -o $@ $< --no-check-sections
%/course_displaylists.inc.bin: %/course_displaylists.inc.elf
$(V)$(EXTRACT_DATA_FOR_MIO) $< $@
# Displaylists are packed using a custom format
%/course_displaylists_packed.inc.bin: %/course_displaylists.inc.bin
@$(PRINT) "$(GREEN)Compressing Course Displaylists: $(BLUE)$@ $(NO_COL)\n"
$(V)$(DLPACKER) $< $@
#==============================================================================#
# Course Geography Generation #
#==============================================================================#
COURSE_GEOGRAPHY_TARGETS := $(foreach dir,$(COURSE_DIRS),$(BUILD_DIR)/$(dir)/course_geography.mio0.o)
%/course_vertices.inc.elf: %/course_vertices.inc.o
$(V)$(LD) -t -e 0 -Ttext=0F000000 -Map $@.map -o $@ $< --no-check-sections
%/course_vertices.inc.bin: %/course_vertices.inc.elf
$(V)$(EXTRACT_DATA_FOR_MIO) $< $@
%/course_vertices.inc.mio0: %/course_vertices.inc.bin
@$(PRINT) "$(GREEN)Compressing Course Geography: $(BLUE)$@ $(NO_COL)\n"
$(V)$(MIO0TOOL) -c $< $@
# Course vertices and displaylists are included together due to no alignment between the two files.
%/course_geography.mio0.s: %/course_vertices.inc.mio0 %/course_displaylists_packed.inc.bin
$(V)$(PRINT) ".include \"macros.inc\"\n\n.section .data\n\n.balign 4\n\nglabel d_course_$(lastword $(subst /, ,$*))_vertex\n\n.incbin \"$(@D)/course_vertices.inc.mio0\"\n\n.balign 4\n\nglabel d_course_$(lastword $(subst /, ,$*))_packed\n\n.incbin \"$(@D)/course_displaylists_packed.inc.bin\"\n\n.balign 0x10\n" > $@
#==============================================================================#
# Course Data Generation #
#==============================================================================#
COURSE_DATA_ELFS := $(foreach dir,$(COURSE_DIRS),$(BUILD_DIR)/$(dir)/course_data.elf)
LDFLAGS += $(foreach elf,$(COURSE_DATA_ELFS),-R $(elf))
COURSE_DATA_TARGETS := $(foreach dir,$(COURSE_DIRS),$(BUILD_DIR)/$(dir)/course_data.mio0.o)
COURSE_DISPLAYLIST_OFILES := $(foreach dir,$(COURSE_DIRS),$(BUILD_DIR)/$(dir)/course_data.o)
$(COURSE_DISPLAYLIST_OFILES): $(BUILD_DIR)/%/course_data.o: %/course_textures.linkonly.h
%/course_data.elf: %/course_data.o %/course_displaylists.inc.elf
$(V)$(LD) -t -e 0 -Ttext=06000000 -Map $@.map -R $*/course_displaylists.inc.elf -o $@ $< --no-check-sections
%/course_data.bin: %/course_data.elf
$(V)$(EXTRACT_DATA_FOR_MIO) $< $@
%/course_data.mio0: %/course_data.bin
@$(PRINT) "$(GREEN)Compressing Course Data: $(BLUE)$@ $(NO_COL)\n"
$(V)$(MIO0TOOL) -c $< $@
%/course_data.mio0.s: %/course_data.mio0
$(V)$(PRINT) ".include \"macros.inc\"\n\n.section .data\n\n.balign 4\n\n.incbin \"$<\"\n\n" > $@
#==============================================================================#
# Source Code Generation #
#==============================================================================#
$(BUILD_DIR)/%.jp.c: %.c
$(call print,Encoding:,$<,$@)
$(V)iconv -t EUC-JP -f UTF-8 $< > $@
$(BUILD_DIR)/%.o: %.c
$(call print,Compiling:,$<,$@)
$(V)$(CC_CHECK) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
$(V)$(CC) -c $(CFLAGS) -o $@ $<
$(V)$(PYTHON) $(TOOLS_DIR)/set_o32abi_bit.py $@
$(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c
$(call print,Compiling:,$<,$@)
$(V)$(CC_CHECK) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
$(V)$(CC) -c $(CFLAGS) -o $@ $<
$(BUILD_DIR)/%.o: %.s $(MIO0_FILES) $(RAW_TEXTURE_FILES)
$(V)$(AS) $(ASFLAGS) -o $@ $<
$(EUC_JP_FILES:%.c=$(BUILD_DIR)/%.jp.o): CC := $(PYTHON) $(TOOLS_DIR)/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
$(GLOBAL_ASM_O_FILES): CC := $(PYTHON) $(TOOLS_DIR)/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
$(GLOBAL_ASM_OS_O_FILES): CC := $(PYTHON) $(TOOLS_DIR)/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
$(GLOBAL_ASM_AUDIO_O_FILES): CC := $(PYTHON) $(TOOLS_DIR)/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
$(GLOBAL_ASM_RACING_O_FILES): CC := $(PYTHON) $(TOOLS_DIR)/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
#==============================================================================#
# Libultra Definitions #
#==============================================================================#
$(BUILD_DIR)/src/os/%.o: OPT_FLAGS :=
$(BUILD_DIR)/src/os/math/%.o: OPT_FLAGS := -O2
$(BUILD_DIR)/src/os/math/ll%.o: OPT_FLAGS :=
$(BUILD_DIR)/src/os/math/ll%.o: MIPSISET := -mips3
$(BUILD_DIR)/src/os/ldiv.o: OPT_FLAGS := -O2
$(BUILD_DIR)/src/os/string.o: OPT_FLAGS := -O2
$(BUILD_DIR)/src/os/gu%.o: OPT_FLAGS := -O3
$(BUILD_DIR)/src/os/al%.o: OPT_FLAGS := -O3
$(BUILD_DIR)/src/os/__osLeoInterrupt.o: OPT_FLAGS := -O1
$(BUILD_DIR)/src/os/_Printf.o: OPT_FLAGS := -O3
$(BUILD_DIR)/src/os/_Litob.o: OPT_FLAGS := -O3
$(BUILD_DIR)/src/os/_Ldtob.o: OPT_FLAGS := -O3
$(BUILD_DIR)/src/os/osSyncPrintf.o: OPT_FLAGS := -O3
# Alternate compiler flags needed for matching
ifeq ($(COMPILER),ido)
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -use_readwrite_const
$(BUILD_DIR)/src/audio/port_eu.o: OPT_FLAGS := -O2 -framepointer
$(BUILD_DIR)/src/audio/external.o: OPT_FLAGS := -O2 -framepointer
endif
#==============================================================================#
# Compile Trophy and Podium Models #
#==============================================================================#
LDFLAGS += -R $(BUILD_DIR)/assets/code/ceremony_data/ceremony_data.elf
%/ceremony_data.elf: %/ceremony_data.o
$(V)$(LD) -t -e 0 -Ttext=0B000000 -Map $@.map -o $@ $< --no-check-sections
%/ceremony_data.bin: %/ceremony_data.elf
$(V)$(EXTRACT_DATA_FOR_MIO) $< $@
%/ceremony_data.mio0: %/ceremony_data.bin
@$(PRINT) "$(GREEN)Compressing Trophy Model: $(BLUE)$@ $(NO_COL)\n"
$(V)$(MIO0TOOL) -c $< $@
%/ceremony_data.mio0.s: %/ceremony_data.mio0
$(V)$(PRINT) ".include \"macros.inc\"\n\n.data\n\n.balign 4\n\nglabel ceremony_data\n\n.incbin \"$<\"\n\n.balign 16\nglabel ceremonyData_end\n" > $@
#==============================================================================#
# Compile Startup Logo #
#==============================================================================#
LDFLAGS += -R $(BUILD_DIR)/assets/code/startup_logo/startup_logo.elf
%/startup_logo.elf: %/startup_logo.o
$(V)$(LD) -t -e 0 -Ttext=06000000 -Map $@.map -o $@ $< --no-check-sections
%/startup_logo.bin: %/startup_logo.elf
$(V)$(EXTRACT_DATA_FOR_MIO) $< $@
%/startup_logo.mio0: %/startup_logo.bin
@$(PRINT) "$(GREEN)Compressing Startup Logo Model: $(BLUE)$@ $(NO_COL)\n"
$(V)$(MIO0TOOL) -c $< $@
%/startup_logo.mio0.s: %/startup_logo.mio0
$(V)$(PRINT) ".include \"macros.inc\"\n\n.data\n\n.balign 4\n\nglabel startup_logo\n\n.incbin \"$<\"\n\n.balign 16\n\nglabel startupLogo_end\n" > $@
#==============================================================================#
# Compile Common Textures #
#==============================================================================#
LDFLAGS += -R $(BUILD_DIR)/assets/code/common_data/common_data.elf
%/common_data.elf: %/common_data.o
$(V)$(LD) -t -e 0 -Ttext=0D000000 -Map $@.map -o $@ $< --no-check-sections
%/common_data.bin: %/common_data.elf
$(V)$(EXTRACT_DATA_FOR_MIO) $< $@
%/common_data.mio0: %/common_data.bin
@$(PRINT) "$(GREEN)Compressing Common Textures: $(BLUE)$@ $(NO_COL)\n"
$(V)$(MIO0TOOL) -c $< $@
%/common_data.mio0.s: %/common_data.mio0
$(V)$(PRINT) ".include \"macros.inc\"\n\n.section .data\n\n.balign 4\n\n.incbin \"$<\"\n\n" > $@
#==============================================================================#
# Finalize and Link #
#==============================================================================#
# Run linker script through the C preprocessor
$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT)
$(call print,Preprocessing linker script:,$<,$@)
$(V)$(CPP) $(CPPFLAGS) -DBUILD_DIR=$(BUILD_DIR) -MMD -MP -MT $@ -MF $@.d -o $@ $<
# Link MK64 ELF file
$(ELF): $(O_FILES) $(COURSE_DATA_TARGETS) $(BUILD_DIR)/$(LD_SCRIPT) $(BUILD_DIR)/assets/code/startup_logo/startup_logo.mio0.o $(BUILD_DIR)/assets/code/ceremony_data/ceremony_data.mio0.o $(BUILD_DIR)/assets/code/common_data/common_data.mio0.o $(COURSE_GEOGRAPHY_TARGETS) undefined_syms.txt
@$(PRINT) "$(GREEN)Linking ELF file: $(BLUE)$@ $(NO_COL)\n"
$(V)$(LD) $(LDFLAGS) -o $@
# Build ROM
$(ROM): $(ELF)
$(call print,Building ROM:,$<,$@)
$(V)$(OBJCOPY) $(OBJCOPYFLAGS) $< $(@:.z64=.bin) -O binary
$(V)$(N64CKSUM) $(@:.z64=.bin) $@
$(V)$(PYTHON) $(TOOLS_DIR)/doxygen_symbol_gen.py
$(BUILD_DIR)/$(TARGET).hex: $(TARGET).z64
$(V)xxd $< > $@
$(BUILD_DIR)/$(TARGET).objdump: $(ELF)
$(V)$(OBJDUMP) -D $< > $@
.PHONY: all clean distclean distclean_assets default diff test load assets
# with no prerequisites, .SECONDARY causes no intermediate target to be removed
.SECONDARY:
# Remove built-in rules, to improve performance
MAKEFLAGS += --no-builtin-rules
-include $(DEP_FILES)
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true