StickyThwomp
084bafcfcc
ovl_En_Nimotsu OK and documented ( #1028 )
...
* Done-ish, looking for feedback.
* Finished decompile and rename of ovl_En_Nimotsu (Bomb shop bag)
* Revert unk->pad rename, leaving as unknown.
* Swap the reloc include to the src version
* Style/type updates from review comments
* Changes from review:
- Remove extra whitespace
- Remove unnecessary include
- Hex->Dec for alpha value.
* Changes from review, Texture name and comment formatting
* More changes from review, whitespace and dustTimer->timer rename.
2022-09-29 03:57:00 +01:00
Tom Overton
91d4e29dfa
Document object_zos (Evan) ( #1091 )
...
* Name all but one DList
* Name keyboard textures
* Finish object
* Respond to Elliptic's review
* Respond to Anghelo's review
* Comments for animations in array
* Respond to Engineer's review
2022-09-27 22:48:57 +01:00
Tom Overton
aa54982318
EnGrasshopper (Dragonflies) OK and documented, object_grasshopper documented ( #1043 )
...
* EnGrasshopper (Dragonflies) OK and documented, object_grasshopper documented
* Type macro
* Limb enum for sJntSphElementsInit
* Respond to hensldm's review
* Use TATL_HINT_ID enum
* Respond to reviews
* Increase size of shadowBodyPartsPos to 24
* Change 14 to a define
2022-09-27 20:50:02 +01:00
SonicDcer
363a7cda46
ovl_Oceff_Wipe4 OK ( #1007 )
...
* ovl_Oceff_Wipe4 decompiled
* pr review
* renamings
* renamings
* Material -> Model
* pr review
* Magic_Reset
2022-09-27 03:35:50 +01:00
Tom Overton
72d24b9995
Give Deku Princess/King/Butler's objects the "correct" name ( #1084 )
...
* Give Deku Princess/King/Butler's objects the "correct" name
* Document the actor/object discrepancy in the actors
* format
2022-09-27 00:59:31 +01:00
engineer124
00bf71460f
Item cleanup: Item drops, rupees, signs ( #1048 )
...
* item cleanup
* pr suggestions
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2022-09-24 16:45:53 -03:00
Tom Overton
3d24a8be68
Document object_bdoor (Boss Doors) ( #1087 )
2022-09-24 16:15:18 -03:00
Tom Overton
fc94be22ac
Document object_az (Beaver Bros.) ( #1083 )
...
* Document object_az (Beaver Bros.)
* Respond to Elliptic's review
2022-09-24 16:09:58 -03:00
Derek Hensley
c222747977
Object_trt documented + other shopkeeper cleanup ( #1081 )
...
* trt skel
* Some cleanup
* Textures
* Better Tex names
* Small renames
* Animations
* Animation enum
* trt2
* format
* Update assets/xml/objects/object_trt.xml
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update assets/xml/objects/object_trt.xml
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Whitespace
* HairPiece -> Braid
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2022-09-24 16:03:34 -03:00
Tom Overton
6bd4b58eb5
Document object_gs (Gossip Stone) ( #1078 )
...
* Document object_gs (Gossip Stone)
* Fix one of the names
2022-09-24 15:58:48 -03:00
Tom Overton
76dc0dd867
Document object_dblue_object (Great Bay Temple objects) ( #1077 )
...
* Document everything except the unknown blob and the weird collision
* Add the last unused texture, thanks Tharo!
* Finish up documentation
* Respond to Elliptic's review
2022-09-24 15:51:10 -03:00
Tom Overton
a390da9b56
Document object_warp1 (blue warp, warp crystal, boss warp) ( #1075 )
...
* Document object_warp1 (blue warp, warp crystal, boss warp)
* Fix description for actor
2022-09-24 15:45:46 -03:00
Tom Overton
8fa3a58b35
Document object_market_obj (West Clock Town Market) ( #1074 )
...
* Document object_market_obj (West Clock Town Market)
* Update the names of ground textures
* Respond to Elliptic's review
2022-09-24 15:40:36 -03:00
Tom Overton
be121f7dd7
Document Song of Time Clock assets in gameplay_keep ( #1068 )
2022-09-24 15:34:59 -03:00
Tom Overton
4088aea3f7
Document object_lotus (lily pad) ( #1067 )
2022-09-24 15:28:49 -03:00
Tom Overton
62502ac22f
Document object_mtoride (Woodfall scene objects) ( #1062 )
...
* Name everything in object_mtoride
* Get ready for PR
* Update some of the names
2022-09-24 15:21:01 -03:00
Tom Overton
fd5ff73a35
Extract assets from link_animetion ( #1056 )
...
* Extract assets from link_animetion
* Add empty last line
2022-09-24 15:14:59 -03:00
Tom Overton
0aede274ae
Document BgInibsMoveBg (Twinmold's Arena) and object_inibs_object ( #1055 )
...
* Document BgInibsMoveBg (Twinmold's Arena) and object_inibs_object
* Respond to hensldm's review
2022-09-24 14:54:40 -03:00
Parker Burnett
b4adfb0a22
Fbdemo_triforce OK with documentation ( #1053 )
...
* close to done
* OK and doc'd
* PR feedback
* 4mat
* PR feedback round 2
* fixed engineers comment
2022-09-24 14:49:07 -03:00
Derek Hensley
77be902c25
Effect Bomb2 Ok ( #1039 )
...
* OK
* PR
2022-09-24 14:31:20 -03:00
Derek Hensley
1402db4008
Effect Dfire OK ( #1038 )
...
* OK
* rename function
* MTXMODE enum
* PR
* Format
* % -> &
* note
2022-09-24 14:26:08 -03:00
Derek Hensley
b5a9189cef
Effect Deaddb OK ( #1037 )
...
* OK
* Add description
* format
* Fix EffectSsDeadDbInitParams size comment
2022-09-24 14:21:08 -03:00
Derek Hensley
71e4046415
Effect Deadds OK ( #1018 )
...
* OK
* cleanup
* Fix merge
* Small cleanups
2022-09-24 14:15:48 -03:00
Derek Hensley
f31056ef8a
Effect Dust OK ( #1016 )
...
* OK
* Some cleanup
* Description
* format
* Better name
* whoops
* Array count
* Name dust texture arrays
* Fix
* static
* Update dust tex outnames
2022-09-24 14:04:03 -03:00
engineer124
6451bcf158
z_parameter
: Magic (#934 )
...
* Document magic
* Cleanup
* Few fixes
* PR Suggestions, More Lens Docs
* Few comments
* missed a spot
* Better macros/names
* Deactivate Lens
* more PR suggestions
* fix names
2022-09-14 13:49:17 -03:00
Alejandro Asenjo
aa6841a33b
ovl_Oceff_Wipe2 OK ( #1006 )
...
* ovl_Oceff_Wipe2 Decompiled
* pr review
* renamings
* renamings
2022-09-14 13:21:02 -03:00
Alejandro Asenjo
33f7ede84f
ovl_Oceff_Spot OK ( #1004 )
...
* ovl_Oceff_Spot decompiled
* format
* renamings and pr review
* pr review
* pr review
2022-09-14 13:07:46 -03:00
Alejandro Asenjo
e47dc7da25
ovl_Oceff_Wipe3 OK ( #1001 )
...
* all functions matching
* ovl_Oceff_Wipe3 decompiled
* bss
* pr review
* pr review
* renamings
* pr review
2022-09-14 12:57:47 -03:00
Parker Burnett
3d430a5733
En_bubble OK ( #995 )
...
* bubble OK
* fixing elfbulb
* flag fix
* PR comments
* PR comments
* missed a fix
* PR fixes
* don't know how this got in there
* u to s
* small fix
2022-09-14 12:46:16 -03:00
Alejandro Asenjo
90ade1be9f
ovl_En_Js Decompiled ( #991 )
...
* progress
* progress
* func_80968E38 (thanks @engineer124)
* progress
* remove comments
* general cleanup
* warnings
* all functions matching
* macros
* final details
* format
* ovl_En_Js Decompiled
* PLAYER_AO enums
* fix
* pr review
* re preview
* pr review
* pr review
* pr review
* resolving after merge
* conflict resolution
* pr review
* pr review
* pr review
2022-09-14 12:37:21 -03:00
Derek Hensley
f3a51c5403
General Cleanup 10 ( #990 )
...
* limbs -> limb
* Generated limbs
* Fix ENUMNAME
* goronLink fix
* actually save
* Boss011Limbs -> Boss011Limb
* keep skeletons
* remove comments
2022-08-15 20:40:41 -04:00
Alejandro Asenjo
4b545bc259
ovl_Oceff_Wipe7 OK ( #1009 )
...
* progress
* ovl_Oceff_Wipe7 OK
* pr review
* format
* renamings
2022-08-15 14:27:30 -04:00
Tom Overton
b2996b0352
object_thiefbird (Takkuri) documented ( #1002 )
2022-08-15 14:23:38 -04:00
Tom Overton
e44c98884b
EnRat (Real Bombchu) OK and Documented, object_rat documented 🐀 💣 ( #966 )
...
* EnRat_Init and EnRat_Destroy OK
* Tons of actionFuncs and other stuff
* EnRat_Update OK
* func_80A566E0 OK and better match for func_80A56EB8
* All draw functions OK
* EnRat OK
* Document object_rat
* Port documentation from Bom_Chu
* Document/name a few more things
* Name all funcs and struct vars
* Un-name unk_18D
* Name some more stuff
* Final round of docs before I ask for help
* Let's just PR this I suppose
* Respond to isghj5's review
* Name a variable I forgot to name
* hookedState stuff
* Clean up forward declares
* Fix after merge
* Respond to reviews
* Limbs -> Limb
* Names for these rascally Vec3f temps
* Name all the vec3fs for real this time
* world -> surface
* surfaceTangent -> forwardPos; there are many tangents, but only one is forward
* Use Elliptic's names + documentation
* worldForwardInHome -> worldPlusForwardInHome
2022-08-15 14:16:31 -04:00
Tom Overton
f4f0ce7523
EnPp (Hiploop) OK and documented, object_pp documented ( #997 )
...
* EnPp OK
* Format
* Animation naming consistency
* Respond to jpburnett's review
* Animation name consistency
2022-08-09 20:44:07 -04:00
Parker Burnett
b14656c529
En_pst OK ( #983 )
...
* first matches
* pst OK
* fix to be OK
* cleaning stuff up
* feedback
* updating names, PR feedback
* PR 3
* whoopsie on the object
* 4got 2 update the name
* fixing anim name
* PR comment
2022-08-09 20:30:11 -04:00
Alejandro Asenjo
ed7102727f
ovl_Obj_Taru Decompiled, object documented ( #979 )
...
* all functions matching, thanks Anon58 and mzxrules
* data imported, objects documented
* ovl_Obj_Taru Decompiled, object documented
* warnings fixed
* boolean and renamings
2022-08-09 20:15:50 -04:00
Derek Hensley
0395b7bd4f
docs ( #978 )
2022-08-09 20:07:31 -04:00
Derek Hensley
b716e76d3e
Effect EnFire OK ( #977 )
...
* OK
* Gameplay keep fire
* &
* &2
* PR
* Fire textures
* Second mask
2022-08-07 19:59:23 -04:00
Tom Overton
dbe98b9776
Document powder keg assets ( #967 )
...
* Document powder keg assets
* Add "barrel" to one of the asset names
* Update variables.txt
* ptr -> fuseSegmentPtr
2022-08-07 19:38:37 -04:00
Derek Hensley
d0313fa766
Effect EnIce OK ( #976 )
...
* Ok
* Material/Model
* Cleanup
* format
* IceFragment Assets
* PR
2022-08-07 19:29:03 -04:00
Derek Hensley
bc3883d098
Effect Fhgflash OK ( #975 )
...
* OK
* format
* extract tex explicitly
* FHGFLASH_SHOCK_NO_ACTOR
* typo
* Hitmark
* sZeroVec
* eff
2022-08-07 19:24:05 -04:00
Derek Hensley
9f6bacbb88
Effect Firetail OK ( #974 )
...
* OK
* description
* gEffFire1DL
* format
* PR
2022-08-07 19:18:54 -04:00
Alejandro Asenjo
a6bec3ecc2
ovl_En_Test2 Decompiled ( #968 )
...
* all functions matching
* all functions matching
* data problem
* ovl_En_Test2 Decompiled
* format + fix constants
* final details
* pr review
* pr review
* pr review
2022-08-07 18:52:01 -04:00
EllipticEllipsis
91b2bc3a88
EnGe1 OK and documented, document z_snap
( #952 )
...
* Move PictoActor typedefs to z64actor.h
* OK, data imported
* Minor snap stuff
* Name most functions and variables
* Name most of object, apart from animations
* Document snap
* Fix actors to use the PictoActor struct
* Format
* Finish documenting EnGe1
* Finish documenting z_snap and related actors
* Format
* Review, format
* Name last couple of things
* bss
* Review
* Review
* bss
* Introduce z64snap.h, add SCREEN_TO_DEVICE macros
* Back to PROJECTED_TO_SCREEN
2022-08-04 05:53:53 +01:00
engineer124
f3f147cc3d
z_draw
OK and Documented (#900 )
...
* Import data for z_draw
* Match z_draw
* cleanup
* rupees
* Some object gi docs
* More documents
* Add explanation on function names
* more cleanup
* Fixed some things
* More docs
* Object docs WIP, still not done. I'll continue tomorrow
* More WIP, should just be mask gi objects left now
* Some masks done, many more to go
* cleanup
* Last masks finish
* Shield Stolen
* cleanup
* Apply various dicussions
* remove casts
* PR Suggestions
* Sync PowderKeg
2022-07-23 15:25:20 -04:00
Isghj
fbb38416ca
ovl_En_Po_Sisters
and object_po_sisters
Documented (#930 )
...
* EnPoSisters: basic docs back in
* EnPoSisters: some docs
* EnPoSisters: some docs
* EnPoSisters: more docs 2
* EnPoSisters: more docs
* PoSisters: documented most of object xml
* PoSisters: swapped DL
* PoSisters: more docs
* EnPoSisters: minor docs
* PoSisters: more docs
* PoSisters: fix wrong prefix
* PoSisters:Minor docks
* more doc
* more fun
* More functions named, all of them?
* doc
* EnPoSisters: docs, formater pass
* z_actor: removed comment, fixes formater
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* PoSisters: formater
* PoSister: requested object xml changes
* Apply suggestions from code review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* PoSisters: remove bgId comment, add meg reverse timer comments, format
* PoSisters: megCountRemaining union and some comments, formater pass
* PoSisters: better first actionfunc name
* PoSisters: Skeleton -> Skel
* PoSisters: Formater pls
Co-authored-by: Isghj8 <isghj8@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2022-07-23 15:19:49 -04:00
Chloe
cde8874bb1
ovl_Dm_Char03 OK ( #963 )
...
* Decompile ovl_Dm_Char03
* review fixes
* more review fixes
* remove leading zeroes
2022-07-23 15:05:04 -04:00
Derek Hensley
eff952b944
General Cleanup 8 ( #958 )
...
* EnBigokuta
* EnBji
* Soldiers
* Start harfgibud
* Finish harfgibud
* Pamela
* PametFrog
* format
* bigslime
* bji comment
* PR + small cleanup of Eye Tex anims
* Shikashi
2022-07-23 14:53:06 -04:00
Tom Overton
fa8bebf209
Document DmChar02 and its animations, rename one struct var in DmStk ( #951 )
...
* Document DmChar02 and its animations, rename one struct var in DmStk
* Better description
2022-07-23 14:43:04 -04:00