* Import audio init params
* Add comments describing what these sizes represents
* Fix variables.txt
* Remove leading zero's from gTatumsPerBeat
* Name variables
* Import data to C
* EnTanron3_Init OK
* EnTanron3_Destroy OK
* func_80BB897C OK
* func_80BB91D4 OK
* func_80BB9288 OK
* EnTanron3_Draw OK
* func_80BB95FC OK
* EnTanron3_Update OK
* func_80BB9308 OK
* func_80BB87D4 OK
* func_80BB85A0 OK
* func_80BB8A48 OK
* Update spec with compiled reloc
* Name most of the functions
* Name a few more things
* Merge animation system changes
* Name remaining unnamed variables
* Finish documentation
* Use modulo for fogTimer
* Move enum/structs to .h
* boss03Parent -> sGyorg
* D_80BB9720 -> sZeroVec
* Move initialization of effectPtr up
* Use 2 * M_PI
* Use MTXMODE_NEW
* 65536.0f -> 0x10000
* timer += 1 -> timer++
* Timer cleanup
* Remove unneccesary parentheses
* When performing bitwise operations on timer, use hex
* Lowercase "fish" in the comment at the top
* Respond to jpburnett's feedback
* Respond to Elliptic and Kenix's reviews
* Undo renaming the Gyorg var, but keep the comment
* Add a little bit more documentation
* Variable renames
* Remove a comment that no longer applies
* Document some swimming behavior
* PICK_DIRECTION -> PICK_NEW_DEVIATION
* Minor comment tweak
* Respond to Elliptic's review
* Remove timer inconsistency
* Initial Decomp of `z_bg_goron_oyu`
Note: Waterbox instead of ColHeader would make sense here, confirm and change accordingly.
Just to not break the match until its settled for func_800CA1AC...
* implement suggested changes, fix other style issues
* z_bg_goron_oyu OK
* minor improvements
* fix clear_tag issue, restore THIS
* missed this
* format.sh
* implement final changes
Co-authored-by: MMDecomp <mmdecomp@gmail.com>
* Reorganize csvs and progress.py
* Put stuff in the correct folders
* Reduce lots of repeated code
* Change csv output format
* Filter out automaticaly named variables in "Matching" progress calculation for assets
* Address Elliptic's review
* Don't count handwritten files in progress and add a way to fix files detected in the wrong section
* Add missing "total"
* More fixing
* Add two missing columns
* Update paths in Jenkinsfile
* Update progress shield in readme
* Update progress link
* ObjTree OK, data imported
* EnMs OK, data imported
* And the spec
* OK
* Some minor edits
* A lot of preliminary stuff
* Mostly complete beginning
* First draft of other functions doc
* Whoops, forgot the GlobalContext pad
* Draw functions (minus colour), create Data
* Data
* gitignore, some progress on documenting
* Review comments, continue documenting
* spec
* Finish off documentation
* undefined_syms
* Add a couple of todos
* One more
* At least add tools for object decomp
* Start conversion table stuff
* Document ObjTree
* Document EnMs
* Add more tables to conversions
* Maide's review
* Review
* Review
* Typos and incomplete thoughts
* Update vscode.md
* Correct function/variable names
* Review suggestions
* Format
* Missed one
* Rename functions and format
* Fix ObjTree
* Update actorfixer.py, fix some variable names
* Some review
* Review suggestions
* More review
* Hopefully fix all the thisx references
* Missed one
* EnHitTag all matching, data still not imported
* rename loop counter variable to i
* imported data
* use generated reloc
* cleanup
* name func_80BE20E8, document with ITEM00_RUPEE_GREEN enum, use if-return-implication in WaitForHit
* add switchflag param macro
* use previously unused pCylinder as function arguments
* use THIS macro and change switchflag macro to take actor pointer
* space between var declaration and code
* format
* rename pCylinder to cylinder
* rename cylinder to collider
* change ColliderCylinder* to pad
Co-authored-by: retro <retro@DESKTOP-KGV19SQ.localdomain>
* Matched last functions except Fault_FindNextStackCall
* Bss in drawer and cleanup
* Update define and format
* PR comments
* Formating PR suggestions
* Small format
* Fault_FindNextStackCall
* Change grays to dark gray and light gray
* a bunch of OKs and close functions
* OK All but 1 function
* Clean up code
* Match
* implement suggestions
* OBJMURE_CHILD_STATE_DEAD
* Update src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* use enum for type tests
* add OBJMURE_TYPE_MAX
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* first few functions
* two more almost matching functions
* Rebase to NBS, get it to compile
* BgCheck_RaycastFloorStaticList OK, fix-up some functions
* BgCheck_SphVsStaticWall OK! and a few others
* more z_bgcheck NON_MATCHINGS
* OK more functions, reorganize external reference #defines
* More functions OK, more struct fixes
* More OKs
* Decomp all the way to the end of bgcheck
* All functions attempted
* Rename functions
* formatting, data migration
* Give names to unk structs, rename some structs, fix some non-equivalent functions
* WaterBox_GetSurfaceImpl OK
* BgCheck_ResetPolyCheckTbl OK, improve WaterBox_GetSurface2 codegen, eliminate warnings and clean up source.
* BcCheck3_BgActorInit ->BgCheck3_BgActorInit, fix warnings
* pr change requests
* fix crc maybe
* implement more changes
* implement alf's changes
* Properly split audio voice
* Split off jpeg code from audio
* Fix compiler flags
* Properly split libultra audio file
* Split audio data for many files correctly
* Fix remaining data splits
* Fix up troublesome data
* Fix variables.txt
* Missed two files that need to go in audio/
* Add missing `/`
* `D_801E1100` -> audio_init_params
* Properly split code_801D9090.data.s
* Fix code_801A5BD0 bss
* Move audio_dramStack to a blob
* aisetfreq OK
* Add a lot of HW_REG and some other macros to libultra
* Format
* Remove extra volatile
* Review
* De-C guNormalize
* Correct typo in crc.c
* EnKakasi: rebase progress into one commit
* EnKakasi: fixes to get compiling on master, still doesn't match
* EnKakasi: is this even progress?
* EnKakasi: docs and cleaning
* EnKaksi: damn it, that master merge really messed up more than I thought, after clean build something really weird is going on and now I REALLY need firstdiff
* EnKakasi: Back to building, NOT OK
* fixed a code
* only rodata left to fix
* EnKakasi: functions got removed in included functions
* EnKakasi: thanks to fig mentioning there were missing cases, OK
* EnKakasi: (OK) docs and cleaning
* EnKakasi: Init now matches
* EnKakasi: cleaning and docs
* EnKakasi: more cleaning and docs
* EnKakasi: forgot function declarations
* EnKakasi: spec
* EnKakasi: animation array symbols added
* EnKakasi: formater pass
* EnKakasi: type warning fix
* EnKakasi: little descriptor
* EnKakasi: OK thanks to AngheloAlf
* Apply suggestions from code review
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Apply suggestions from code review
Splitting this into pieces to not have a huge pile of bugs
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnKakasi: wrong type of inverse flag
* Apply suggestions from code review
Batch 2
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnKakasi: RIP Anime
* Apply suggestions from code review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnKakasi: Anim enum update
* EnKakasi: Removed text documentation
* EnKakas: return of THIS
* Update src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnKakasi: mystery solved but not understood
* Apply suggestions from code review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnKakasi: rename EnKakasi_CheckAnimateSFX to EnKakasi_CheckAnimationSfx (no real reason to shorten Animation to Animate, and SFX is not initialism, its a shorten)
* EnKakasi: minor change to touch jenkins
* EnKakasi: is it loise-uni?
* EnKakasi: fixed skelanime changes
* EnKakasi: formater pass
* EnKakasi: requested changes
* Update src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* EnKakasi: removed un needed pad
* EnKakasi: removed redundant documentation comment
Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* OK
* Symbols and other documentation
* Remove externs
* spec
* More documentation, decompile the texture files,
some uintptr_t and size_t
* Top-of-file comment
* Move symbols back into right order
* Use some defines
* Missed an osTvType and a size_t
* Add missing header to os.h
* Use segment symbol macros
* Remove duplicate header
* Address review suggestions
* Moves func_800CB000 to z_bg_item, decompiles func_800CB000, and documents z_bg_item and a few DynaPolyActor struct members.
* Adding usage of dynapoly state flag defines.
* Formats z_bg_item
* Update z_bg_item.c
* Update z_bg_collect.c
* Update z_bg_item.c
* Update z_bg_item.c
* Renames z_bg_item system to DynaPolyActor
* Format
* inital commit with a good chunk done
* adsjfkalsdfh
* can't figure this out for the life of me...
* I'll come back to this later
* not finished, but at least OKs
* blah, still stuck
* en_hakurock OK
* minor clean up
* formatting and pushing up changes
* fixing spec
* fixing warnings and addressing feedback
* addressing PR comments from engineer
* fixing enum
* format