* Document kibako2 object
* Remove "1" from "gLargeCrateTLUT". Was a leftover from OoT
* File header comment and tlut naming
* Single line comment styling
* First stab at XML
* Use object symbols in En_Giant
* Finish documenting En_Giant
* Document unknown blob and all Vtx
* Improve XML
* Respond to Elliptic's review
* Remove EN_ from the limb enum
* palette -> tlut
* File comment header
* Some reordering to make things more sensible
* One line comment styling
* Preserve ordering
* Migrated data
* Migrate particleOverlayTable
* Import data for effect_soft_sprite, add g to effect table, minor cleanup of z64effect.h
* Name data
* Comment out static variable in variables.h
* Use better macros
* PR review and other cleanup
* Update bug comment
* First try
* OK
* Optimize .text a bit
* Split sections
* Fixups
* Combine .text
* async rodata
* Split code and rodata
* Almost there
* Done?
* Reduce console spam, add back extra space to delay slots
* Add makefile flag
* Prevent empty file creation and some wayward symbols
* Re-add printing
* Remove incorrect Boj_05 variables (thanks Anghelo for finding this)
* Cleanup formatting
* Update
* Update
* Change offsets back
* Make offsets object-relative
* all matching except draw
* all matching
* done except importing data
* data extracted
* added xml for asset extraction
* clang format
* remove global_asm macros
* bit of documentation
* format
* use THIS macro
* remove unnecessary &
* space between vars and code
* feedback
* use OPEN_DISPS, CLOSE_DISPS, and POLY_OPA_DISP++ macros
* remove comment
* use matrix macros
* change comment format
* change comment format
* rename assets in xml
* fix indent
* pfsreadwrite file OK, contpfs OK and data/bss migrated, pfsgetstatus OK
* Made tharo's suggestions
* Update pfsgetstatus.c
* Made suggested changes (other than uintptr_t)
* Good start
* More progress
* More progress, need to try importing data now
* Import data to C
* Match a tricky item function
* Matched another item function
* Improve definition of EnTalkGibudUnkStruct
* func_80AFFD3C OK
* Draw functions done
* EnTalkGibud_Init OK
* EnTalkGibud OK
* Document item and switch flag stuff
* Name all static variables
* Enum for animations
* Document type
* Document limb stuff
* Tons of documentation
* Document effect stuff
* Document most unknown struct vars
* Name most functions
* Name final function + document text IDs
* Organize forward declarations
* Name stack variables
* Document damage effects
* Document limbs
* One final pass
* Respond to Anghelo's review
* Respond to Anghelo's second review
* Add space to force Jenkins to rerun (testing PR dashboard, please ignore)
* Removing previously added space
* Fix limb enum to add LIMB_NONE
* Run ./format.sh, whoops
* Respond to hensldm review + small cleanup
* Respond to engineer's review
* Fix item enum
* This is a legacy PR, so using autogenned object symbols
* Fix merge conflict
* Move Talk_Gibud specific enums to .c
* Migrate data to C
* ObjTokeidai_Init OK
* ObjTokeidai_Destroy OK
* func_80AB2BBC OK
* func_80AB3BB0 OK
* func_80AB29F8 OK
* func_80AB27B4 OK
* func_80AB2834 OK
* func_80AB2790 OK
* func_80AB28C8 OK
* ObjTokeidai_Update OK
* func_80AB4040 OK
* func_80AB3010 OK
* func_80AB3CCC OK
* func_80AB3240 OK
* func_80AB3C50 OK
* func_80AB4080 OK
* func_80AB4160 OK
* func_80AB319C OK
* func_80AB3BE8 OK
* func_80AB3BD8 OK
* func_80AB3B34 OK
* func_80AB3A7C OK
* func_80AB3ED0 OK
* func_80AB39BC OK
* func_80AB38B0 OK
* func_80AB3880 OK
* func_80AB363C OK
* func_80AB36C4 OK
* func_80AB3808 OK
* func_80AB365C OK
* func_80AB3598 OK
* func_80AB3544 OK
* func_80AB34CC OK
* func_80AB3370 OK
* func_80AB32F0 OK
* ObjTokeidai_Draw OK
* func_80AB4894 OK
* func_80AB4664 OK
* func_80AB4394 OK
* Use compiled reloc
* Initial documentation pass
* Little more documentation
* Last bit of first pass documentation
* Finish documentation
* Respond to review feedback
* Respond to Anghelo's feedback
* Incorporate new enum
* Respond to engineer's feedback
* Respond to engineer's feedback
* Update comments because the things I thought were unused ARE actually used
* Switch to using "Open" instead of "Transform"
* Run ./format.sh
* Respond to engineer + hensldm by removing some macros
* Fix func_801A3F54 argument
* Fix func_801A3F54 argument
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* This is a legacy PR, so using autogenned object symbols
* Move enum to .c
* Revert "Move enum to .c"
This reverts commit de13c50f0a.
* Move tokeidai-specific defines to .c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Effect_Ss_Stick OK
* fix spec
* space between declarations and code
* Gfx -> Gfx[], fix spacing
* add deku stick to description
* add fragment to file description
* use autogenned gameplay_keep symbol
* EnFall_Init OK
* EnFall_Destroy OK
* EnFall_Update OK
* func_80A6C3AC and func_80A6C3FC OK
* func_80A6BF90 OK
* func_80A6CA9C OK
* func_80A6CD38 OK
* func_80A6CF60 OK
* func_80A6C9A8 OK
* Import data into C
* func_80A6CB74 OK
* func_80A6CD74 OK
* func_80A6CF70 OK
* func_80A6CECC OK
* func_80A6D698 OK
* func_80A6D220 OK
* func_80A6D100 OK
* func_80A6D75C OK
* func_80A6D88C OK
* func_80A6D98C OK
* func_80A6DC20 OK
* func_80A6DA7C OK
* func_80A6DC40 OK
* func_80A6DD3C OK
* func_80A6E214 OK
* func_80A6E37C OK
* func_80A6C7C0 OK
* func_80A6D444 OK
* func_80A6C1DC OK
* func_80A6D504 OK
* func_80A6E07C OK
* Move all statics to in-function
* Migrate bss to C and use compiled reloc
* Clean up UnkFallStruct
* Initial documentation pass
* Some more function names
* Name some more unknowns
* Name yet more unknowns
* Name all struct variables and static data
* Do one last documentation pass
* Respond to engineer's style review
* Respond to hensldm's review
* This is a legacy PR, so using autogenned object symbols
* migrated data and bss for z_kaleido_manager, renamed ovl_Player_Actor to ovl_player_actor to make it work with the data
* z_kaleido_manager OK
* add to functions.h variables.h and variables.txt
* init
* rename parameters in func_80163700
* rename func_80163700 to KaleidoManager_FaultAddrConvFunc
* change u32 casts to uintptr_t casts in z_kaleido_manager. (u8 *) casts must stay, they are the only casts that match
* ran format, uintptr_t
* made suggested changes
* code_80194710.c OK
* Add new line after variable declaration
* format
* Function declarations
* Name changes to match OoT
* Rename file
* s32 -> size_t
* Match CollisionPoly_CheckYIntersect
* Match CollisionPoly_SphVsPoly
* Match StaticLookup_AddPolyToSSList
* Match BgCheck_CheckStaticCeiling
* Match BgCheck_SphVsFirstStaticPolyList
* Match BgCheck_Allocate
* Match BgCheck_CheckLineImpl
* Match BgCheck_SphVsDynaWallInBgActor
* Update src/code/z_bgcheck.c
Co-authored-by: mzxrules <mzxrules@gmail.com>
* Add comment about in-function static bss
Co-authored-by: mzxrules <mzxrules@gmail.com>
* Cleanup and doc object
* Rename actor stack variable
* Revert actor change and fix ARRY_COUNT typo
* More actor cleanup from review
* Format
* didPrevBounce to hasPrevBounced
* Bigpo: object documentation starts and already issues
* Bigpo: almost all named
* Bigpo: done with object except ubused blobs
* Bigpo: added flame docs to gameplay_keep and minor cleaning, format pass
* Bigpo: forgot to remove sym and replace everywhere, with formater pass
* Bigpo: forgot about actorfixer
* Bigpo: disasm cant find asset xml values, have to put this undefined sym back for now
* Bigpo: warnings
* Bigpo: remove extern for gameplay_keep display list reference from aqua
* EnBigpo: suggested fixes to header calls and function name
Co-authored-by: Isghj8 <isghj8@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>