Decompilation of The Legend of Zelda: Majora's Mask
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z_collision_check.c (#58)
* setup

* Progress on z_collision_check.c

* Further progress on z_collision_check.c

* renamed code_0x800E03A0 to z_collision_btltbls, z_collision_check.c decompiled besides bss

* Structs changes

* Document functions

* overlayhelpers folder, colliderinit.py and ichaindis.py

* Flags, format existing ColliderInits

* Fix merge

* Few more small improvements

* Review suggestions
2021-03-22 17:48:15 -04:00
include z_collision_check.c (#58) 2021-03-22 17:48:15 -04:00
linker_scripts z_collision_check.c (#58) 2021-03-22 17:48:15 -04:00
src z_collision_check.c (#58) 2021-03-22 17:48:15 -04:00
tables z_collision_check.c (#58) 2021-03-22 17:48:15 -04:00
tools z_collision_check.c (#58) 2021-03-22 17:48:15 -04:00
.clang-format Adds clang-format script to MM 2020-07-24 19:57:54 -04:00
.clang-tidy Adds clang-format script to MM 2020-07-24 19:57:54 -04:00
.gitattributes Fixes IDO recomp and allows git to detect binary files. (#50) 2021-02-25 18:21:51 -05:00
.gitignore Flags ido_recomp as binary. 2021-02-24 01:06:20 -05:00
.gitmodules Update tools (#16) 2020-09-13 21:09:13 -04:00
checksum_uncompressed.md5 Makefile rework. Add init and uncompressed targets. (#15) 2020-09-11 19:00:17 -04:00
checksum.md5 Makefile rework. Add init and uncompressed targets. (#15) 2020-09-11 19:00:17 -04:00
diff_settings.py Update tools (#16) 2020-09-13 21:09:13 -04:00
diff.sh Update tools (#16) 2020-09-13 21:09:13 -04:00
file_setup.sh Decompiles z_vr_box (from zel) (#73) 2021-03-16 21:27:14 -04:00
first_diff.py Add some OOT tools (#17) 2020-09-17 17:11:59 -04:00
fixle.sh Update tools (#16) 2020-09-13 21:09:13 -04:00
format.sh Update tools (#16) 2020-09-13 21:09:13 -04:00
Jenkinsfile Jenkins update (#79) 2021-03-22 06:14:27 -05:00
Makefile Fixes -include in makefile. (#74) 2021-03-16 22:48:54 -05:00
README.md Move installation to wiki and update readme 2020-04-18 18:04:03 -05:00
requirements.txt Updates progress.py to use the git module for outputting commit hash 2021-03-10 22:28:06 -05:00
sym_info.py Add some OOT tools (#17) 2020-09-17 17:11:59 -04:00
undef.txt z_collision_check.c (#58) 2021-03-22 17:48:15 -04:00

Legend of Zelda: Majora's Mask (U) 1.0

- WARNING! -

The ROM this repository builds while has a matching checksum cannot be 'shifted' due
to hardcoded pointers which have yet to be dumped. Thus this repository is currently
in an experimental and research phase and cannot currently be used traditionally as a
source code base for general changes.

This repo does not include all assets necessary for compiling the ROM. A prior copy of the game is required to extract the required assets.

This is a decompilation of Legend of Zelda: Majora's Mask (U) 1.0

It builds the following ROM:

  • rom.z64 md5: 2a0a8acb61538235bc1094d297fb6556

Please refer to the Installation guide in the Wiki for setup instructions.

Website: https://zelda64.dev/

Discord: https://discord.zelda64.dev