Multiplatform and Feature-rich Port based on PSX decompilation of Silent Hill 1 made with Claude and Psycross. Still in beta and is in active development.
Updated 2026-11-07 09:41:01 -10:00
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
Updated 2026-11-07 09:38:23 -10:00
Decompilation of Castlevania: Symphony of the Night (PSX, PSP, Saturn)
Updated 2026-11-07 08:14:00 -10:00
REA (Reverse Engineer Anything) in Docker: one image per analysis engine (Ghidra / Hopper / IDA) with a full reverse-engineering toolchain, MCP-ready for Hermes and other agents.
Updated 2026-11-06 23:46:07 -10:00
Map of reverse-engineering projects (with rea tags): game decomp/recomp across consoles and PC, re-implementations, asset tools, RE tooling, app/protocol/firmware. Each tagged Uses rea: Yes/No/Unverified.
Updated 2026-11-06 18:12:49 -10:00
An in-progress decompilation of Silent Hill on the PlayStation 1.
Updated 2026-11-06 12:10:23 -10:00
Decompilation of The Legend of Zelda: Majora's Mask
Updated 2026-11-04 12:37:06 -10:00
Experimental native iOS port of inFAMOUS 2 (PS3), powered by ARM64 static recompilation and Metal.
Updated 2026-11-04 12:24:39 -10:00
Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)
Updated 2026-11-03 14:03:53 -10:00
Decompilation of Paper Mario (Nintendo 64)
Updated 2026-10-23 12:38:00 -09:00
Decompilation of Pokémon FireRed/LeafGreen
Updated 2026-10-19 19:42:37 -09:00
Reverse Engineering Agent: modular coding-agent skills and evidence-backed static, runtime and memory analysis for authorized legacy software maintenance, compatibility repair and port verification.
Updated 2026-10-15 14:09:46 -09:00
A binary splitting tool to assist with decompilation and modding projects
Updated 2026-10-10 04:01:51 -09:00
Decompilation of Pokémon Emerald
Updated 2026-10-01 10:02:13 -09:00