This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
Updated 2026-11-07 09:38:23 -10:00
Unofficial native PC and Steam Deck port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
arm64
arm64-x86
game-port
native-port
proton
recomp
sd13
static-recompilation
steam-deck
tears-of-the-kingdom
totk
vulkan
windows
x86
x86-64
zelda
zelda-pc
zelda-totk
Updated 2026-11-06 23:54:06 -10:00
Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.
Updated 2026-11-06 14:16:07 -10:00
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
dlss
game-port
native-port
nintendo-switch
pc-port
recomp
recompilation
reverse-engineering
static-recompilation
tears-of-the-kingdom
totk
vulkan
windows
zelda
zelda-pc
zelda-totk
Updated 2026-11-05 23:27:31 -10:00
Gears of War 3 (Xbox 360) statically recompiled to native Windows x64 with the ReXGlue SDK. Bring your own copy of the game; no game files are included.
cpp
dlss
game-preservation
gears-of-war
gears-of-war-3
native-port
pc-port
recomp
recompilation
reverse-engineering
rexglue
static-recompilation
ue3
unreal-engine-3
windows
xbox-360
xbox360
Updated 2026-10-30 07:09:48 -09:00