Open-source, model-independent Agent Skill for evidence-based software reconstruction with REA. Optional integration, portable installer, and validation workflows.
agent-skill
agent-skills
ai-agent
ai-agent-framework
ai-agents
ai-agents-framework
claude
claude-ai
claude-code
claude-code-skills
claude-skills
codex
codex-skill
codex-skills
developer-tool
developer-tools
development
development-environment
rea
reverse-engineering
Updated 2026-11-07 09:38:22 -10:00
Reviving the language that brought us the Jak & Daxter Series
Updated 2026-11-07 09:18:22 -10:00
UNIX-like reverse engineering framework and command-line toolset.
Updated 2026-11-07 08:20:10 -10:00
REA (Reverse Engineer Anything) in Docker: one image per analysis engine (Ghidra / Hopper / IDA) with a full reverse-engineering toolchain, MCP-ready for Hermes and other agents.
agent-skills
ai-agents
decompilation
docker
docker-compose
docker-image
mcp
mcp-server
rea
reverse-engineer
reverse-engineering
static-analysis
Updated 2026-11-06 23:46:07 -10:00
第三方适配插件:把上游 REA(github.com/morluto/rea)的 MCP 服务接入 DeepSeek Harness,提供 mcp__rea__* 工具。2.x 会自动准备 Node、REA CLI、JDK 与 Ghidra 并把那一行接好;逆向分析能力全部由上游 REA 提供。
binary-analysis
cordis-plugin
deepseek-harness
dsh
dsh-plugin
ghidra
mcp
mcp-server
rea
reverse-engineering
Updated 2026-11-06 20:46:21 -10:00
Map of reverse-engineering projects (with rea tags): game decomp/recomp across consoles and PC, re-implementations, asset tools, RE tooling, app/protocol/firmware. Each tagged Uses rea: Yes/No/Unverified.
ai-agents
curated-list
decompilation
firmware-analysis
frida
game-preservation
ghidra
mcp
radare2
rea
recompilation
reimplementation
retro-games
reverse-engineer-anything
reverse-engineering
static-recompilation
Updated 2026-11-06 18:12:49 -10:00
Rizin Library to demangle symbols
Updated 2026-11-06 10:47:02 -10:00
Reverse engineer anything. Port it anywhere. MCP server, CLI and Claude Code plugin for AI coding agents: read Godot .pck, Unity IL2CPP, .NET and native builds (via your own Ghidra, IDA or Hopper), compare builds, keep proof for every claim, and port games between Godot, Unity, Unreal and three.js with parity checks. Local, MIT.
agent-skills
ai-agents
binary-analysis
claude-code
claude-code-plugin
decompiler
game-development
gdscript
ghidra
godot
godot-engine
il2cpp
mcp
mcp-server
model-context-protocol
porting
reverse-engineering
threejs
unity
unreal-engine
Updated 2026-11-06 10:16:54 -10:00
Ghidra is a software reverse engineering (SRE) framework
Updated 2026-11-06 06:12:11 -10:00
基于 REA 深度拆解并高保真还原 Claude 官方桌面端 UI。还原 30 个独立 React 组件与 8 项硬核交互物理算法,附带 3000+ 行逆向分析手册。
anthropic
audioworklet
claude
design-system
framer-motion
motion-physics
react
reverse-engineering
tailwindcss
ui-components
Updated 2026-11-06 02:23:22 -10:00
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
dlss
game-port
native-port
nintendo-switch
pc-port
recomp
recompilation
reverse-engineering
static-recompilation
tears-of-the-kingdom
totk
vulkan
windows
zelda
zelda-pc
zelda-totk
Updated 2026-11-05 23:27:31 -10:00
Radare2 snap and docker repository
binary-analysis
comandline
docker
forensics
malware-analysis
radare2
reverse-engineering
security
snapcraft
Updated 2026-11-05 21:04:50 -10:00
Capstone disassembly/disassembler framework for ARM, ARM64 (ARMv8), Alpha, BPF, Ethereum VM, HPPA, LoongArch, M68K, M680X, Mips, MOS65XX, PPC, RISC-V(rv32G/rv64G), SH, Sparc, SystemZ, TMS320C64X, TriCore, Webassembly, XCore and X86.
arm
arm64
bpf
disassembler
ethereum
framework
m0s65xx
m680x
m68k
mips
powerpc
reverse-engineering
riscv
security
sparc
systemz
tms320c64x
webassembly
x86
x86-64
Updated 2026-11-04 04:55:58 -10:00
Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)
Updated 2026-11-03 14:03:53 -10:00