This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
Updated 2026-11-07 09:38:23 -10:00
Map of reverse-engineering projects (with rea tags): game decomp/recomp across consoles and PC, re-implementations, asset tools, RE tooling, app/protocol/firmware. Each tagged Uses rea: Yes/No/Unverified.
ai-agents
curated-list
decompilation
firmware-analysis
frida
game-preservation
ghidra
mcp
radare2
rea
recompilation
reimplementation
retro-games
reverse-engineer-anything
reverse-engineering
static-recompilation
Updated 2026-11-06 18:12:49 -10:00
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
dlss
game-port
native-port
nintendo-switch
pc-port
recomp
recompilation
reverse-engineering
static-recompilation
tears-of-the-kingdom
totk
vulkan
windows
zelda
zelda-pc
zelda-totk
Updated 2026-11-05 23:27:31 -10:00
Experimental native iOS port of inFAMOUS 2 (PS3), powered by ARM64 static recompilation and Metal.
arm64
decompilation
game-porting
infamous
infamous2
ios
metal
ps3
rea
recompilation
reverse-enginnering
Updated 2026-11-04 12:24:39 -10:00
Gears of War 3 (Xbox 360) statically recompiled to native Windows x64 with the ReXGlue SDK. Bring your own copy of the game; no game files are included.
cpp
dlss
game-preservation
gears-of-war
gears-of-war-3
native-port
pc-port
recomp
recompilation
reverse-engineering
rexglue
static-recompilation
ue3
unreal-engine-3
windows
xbox-360
xbox360
Updated 2026-10-30 07:09:48 -09:00