Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
dlss
game-port
native-port
nintendo-switch
pc-port
recomp
recompilation
reverse-engineering
static-recompilation
tears-of-the-kingdom
totk
vulkan
windows
zelda
zelda-pc
zelda-totk
Updated 2026-11-05 23:27:31 -10:00
Bloodborne running natively on Linux and the Steam Deck, built on bbport: online play and Seamless Co-op, unlocked FPS, ultrawide, FSR and DLSS, any controller, trophies, Add to Steam and a self-updating AppImage. Requires your own legally dumped copy of the game.
appimage
bloodborne
coop
dlss
fsr
game-port
linux
native-port
ps4
seamless-coop
steam
steam-deck
trophies
ultrawide
vulkan
Updated 2026-11-04 01:11:38 -10:00
Gears of War 3 (Xbox 360) statically recompiled to native Windows x64 with the ReXGlue SDK. Bring your own copy of the game; no game files are included.
cpp
dlss
game-preservation
gears-of-war
gears-of-war-3
native-port
pc-port
recomp
recompilation
reverse-engineering
rexglue
static-recompilation
ue3
unreal-engine-3
windows
xbox-360
xbox360
Updated 2026-10-30 07:09:48 -09:00
Bloodborne running natively on Windows 10/11: launcher in 13 languages, DLSS, FSR 3.1/4, unlocked FPS, cheats, mods, one-click updates.
Updated 2026-10-29 06:36:43 -09:00
Bloodborne running natively on Windows 10 and 11 from your own PS4 copy: a launcher, DLSS, FSR 4 and XeSS upscaling, frame generation, keyboard and mouse, and mods.
Updated 2026-10-26 10:10:21 -09:00