mm/include
Isghj af7525e2d3
[Object] Bigpo object documentation (+ some gameplay_keep) (#525)
* Bigpo: object documentation starts and already issues

* Bigpo: almost all named

* Bigpo: done with object except ubused blobs

* Bigpo: added flame docs to gameplay_keep and minor cleaning, format pass

* Bigpo: forgot to remove sym and replace everywhere, with formater pass

* Bigpo: forgot about actorfixer

* Bigpo: disasm cant find asset xml values, have to put this undefined sym back for now

* Bigpo: warnings

* Bigpo: remove extern for gameplay_keep display list reference from aqua

* EnBigpo: suggested fixes to header calls and function name

Co-authored-by: Isghj8 <isghj8@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2021-12-27 03:08:36 +00:00
..
io pfsisplug OK (#430) 2021-11-10 22:43:08 -05:00
libc Add stddef.h and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
PR Import abi.h from OoT (#466) 2021-11-19 14:18:06 -03:00
ultra64 sys_ucode OK (#432) 2021-12-19 20:08:31 +00:00
bgm.h Audio BGM Macros (#460) 2021-11-20 11:01:37 -03:00
bstring.h Dump current status 2018-10-25 22:09:52 -05:00
color.h sys_initial_check OK, documented, error message files debinarised (#437) 2021-11-15 19:57:16 -03:00
command_macros_base.h Texture alignment macros (#284) 2021-11-04 20:36:02 -03:00
convert.h Add stddef.h and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
fixed_point.h boot_0x80086760 OK and documented (#288) 2021-09-27 21:07:09 -03:00
functions.h Decompile and clean up some effect files (#342) 2021-12-27 02:51:16 +00:00
global.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
ichain.h Add stddef.h and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
initvars.h General Cleanup (#155) 2021-05-20 21:24:47 -04:00
irqmgr.h sched.h (#341) 2021-11-14 18:38:27 -03:00
macro.inc Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
macros.h Decompile and clean up some effect files (#342) 2021-12-27 02:51:16 +00:00
os_internal.h Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
os.h cartrominit OK (#412) 2021-11-20 00:15:50 -03:00
osint.h vimgr OK (#421) 2021-11-11 15:30:31 -03:00
prevent_bss_reordering.h Color_RGBAu32 (#253) 2021-08-15 10:56:20 -04:00
ramrom.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
rdb.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
regs.h Main OK (#329) 2021-09-29 18:27:07 -04:00
rmon.h Dump current status 2018-10-25 22:09:52 -05:00
scheduler.h sched.h (#341) 2021-11-14 18:38:27 -03:00
segment_symbols.h sys_initial_check OK, documented, error message files debinarised (#437) 2021-11-15 19:57:16 -03:00
sfx.h ovl_En_Ma4 matched and mostly documented (#199) 2021-07-13 21:49:05 -04:00
ultra64.h aisetfreq OK, some libultra improvements (#416) 2021-11-18 15:15:09 -03:00
ultraerror.h Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
ultralog.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
unk.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
variables.h [Object] Bigpo object documentation (+ some gameplay_keep) (#525) 2021-12-27 03:08:36 +00:00
viint.h vigetcurrframebuf OK (#386) 2021-11-08 12:55:39 -03:00
vt.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
xstdio.h Add stddef.h and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
z64.h En_Elf (#371) 2021-12-27 01:47:56 +00:00
z64actor.h Sub_S Prototypes and approriate header stuff (#408) 2021-11-19 12:45:26 -03:00
z64animation.h Initial object file xmls (#312) 2021-12-18 14:37:05 -05:00
z64audio.h Introducing z64audio.h (#459) 2021-11-19 15:26:20 -03:00
z64bgcheck.h z_bgcheck.c (#357) 2021-11-23 13:29:18 -03:00
z64collision_check.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z64cutscene_commands.h Adds in scene support (#117) 2021-04-29 18:56:18 -04:00
z64cutscene.h En_Elf (#371) 2021-12-27 01:47:56 +00:00
z64dma.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
z64effect.h Decompile and clean up some effect files (#342) 2021-12-27 02:51:16 +00:00
z64item.h Tutorial (#362) 2021-12-16 18:47:18 -05:00
z64jpeg.h z_jpeg, jpegutils and jpegdecoder OK (#322) 2021-11-19 17:34:45 -03:00
z64light.h ovl_En_Test4 with 1 non-matching (#319) 2021-09-29 00:08:54 -03:00
z64math.h Decompile and clean up some effect files (#342) 2021-12-27 02:51:16 +00:00
z64object.h Tutorial (#362) 2021-12-16 18:47:18 -05:00
z64player.h Tutorial (#362) 2021-12-16 18:47:18 -05:00
z64save.h En_Elf (#371) 2021-12-27 01:47:56 +00:00
z64scene.h Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) 2021-10-24 10:59:14 -04:00
z64transition.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00