mirror of
https://github.com/zeldaret/mm.git
synced 2024-11-24 05:19:53 +00:00
d5b71bd0f5
* ObjTree OK, data imported * EnMs OK, data imported * And the spec * OK * Some minor edits * A lot of preliminary stuff * Mostly complete beginning * First draft of other functions doc * Whoops, forgot the GlobalContext pad * Draw functions (minus colour), create Data * Data * gitignore, some progress on documenting * Review comments, continue documenting * spec * Finish off documentation * undefined_syms * Add a couple of todos * One more * At least add tools for object decomp * Start conversion table stuff * Document ObjTree * Document EnMs * Add more tables to conversions * Maide's review * Review * Review * Typos and incomplete thoughts * Update vscode.md * Correct function/variable names * Review suggestions * Format * Missed one * Rename functions and format * Fix ObjTree * Update actorfixer.py, fix some variable names * Some review * Review suggestions * More review * Hopefully fix all the thisx references * Missed one
698 B
698 B
Analysing object files
Up: Contents Previous: Documenting
TODO: To be written once automated objects are present.
Useful tools
We are very fortunate that several nice tools have been written recently that are excellent for documenting asset files:
- Z64Utils, for looking at displaylists, textures they reference, the skeleton, animations, etc.
- Texture64, for looking at textures in all the common N64 formats (needed since Z64Utils cannot interpret textures not explicitly referenced in displaylists currently)
Next: The merging process