mm/docs/tutorial/object_decomp.md
EllipticEllipsis d5b71bd0f5
Tutorial (#362)
* ObjTree OK, data imported

* EnMs OK, data imported

* And the spec

* OK

* Some minor edits

* A lot of preliminary stuff

* Mostly complete beginning

* First draft of other functions doc

* Whoops, forgot the GlobalContext pad

* Draw functions (minus colour), create Data

* Data

* gitignore, some progress on documenting

* Review comments, continue documenting

* spec

* Finish off documentation

* undefined_syms

* Add a couple of todos

* One more

* At least add tools for object decomp

* Start conversion table stuff

* Document ObjTree

* Document EnMs

* Add more tables to conversions

* Maide's review

* Review

* Review

* Typos and incomplete thoughts

* Update vscode.md

* Correct function/variable names

* Review suggestions

* Format

* Missed one

* Rename functions and format

* Fix ObjTree

* Update actorfixer.py, fix some variable names

* Some review

* Review suggestions

* More review

* Hopefully fix all the thisx references

* Missed one
2021-12-16 18:47:18 -05:00

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Analysing object files

Up: Contents Previous: Documenting

TODO: To be written once automated objects are present.

Useful tools

We are very fortunate that several nice tools have been written recently that are excellent for documenting asset files:

  • Z64Utils, for looking at displaylists, textures they reference, the skeleton, animations, etc.
  • Texture64, for looking at textures in all the common N64 formats (needed since Z64Utils cannot interpret textures not explicitly referenced in displaylists currently)

Next: The merging process