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ab8d34b8dc
* Bring over progress from another branch
Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com>
* cleanup, fake match Play_Init
* small fixes
* Some small cleanup
* Match func_80165460 (from debug)
* Match func_80165658
* Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04
* Match func_80167DE4 (from debug)
* Match func_80167F0C
* Match func_80168DAC
* Matched func_80169100
* Matched func_801691F0
* import D_801DFA18
* match Play_Main thanks to debug
* cleanup
* synray does it again
* add docs from debug
* fix func_801656A4
* more docs and cleanup
* Match func_80166B30 and diff fake match in Init
* import transition docs from OoT
* Play Update, sort of
* cleanup Play_Update
* more cleanup
* slightly more docs
* small docs
* Play_Draw WIP Thanks @petrie911
* progress?
* two more matches
* format
* misc play docs
* transitions cleanup
* Motion Blur
* Transitions
* Fog
* Bombers notebook + small cleanup
* bss
* Camera Functions
* Picto functions
* Init
* MotionBlur Clean up
* Floor Surface
* Pictographs some more
* regs
* fix circular dependency problem
* Cleanup PR commits outside play
* namefixer
* PR picto
* PR audio
* PR small clean ups
* debug strings
* Picto defines
* bss
* enums
* remove void
* typedefs
* Hireso -> BombersNotebook
* bss comments
* bss and I8/I5 functions
* Smaller PR comments
* Transitions
* Combine enums
* Revert "Combine enums"
This reverts commit 0da1ebcaed
.
* Fix Transition defines
* RGBA16 macros
* Unname
* worldCoverAlpha
* Rename Update and Draw
* PR review, plus annotate bug
* Clean up nonmatchings with a closer DrawGame
* Format
* New macros
* UpdateMain and DrawMain
* Fix merge
* Small cleanups from PR
* zFar
* Intensity macros
* Format
* Remove bss comments
* Compression/decompression
* Small cleanup
* Format
* More PR cleanup
* Cleanup picto stuff
* format
* Fix compression comments
* Play processes state enums DONE -> READY
* cutscene comment
* fix bss
Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: angie <angheloalf95@gmail.com>
92 lines
2.3 KiB
C
92 lines
2.3 KiB
C
#ifndef Z64LIGHT_H
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#define Z64LIGHT_H
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#include "ultra64.h"
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#include "PR/gbi.h"
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#include "color.h"
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typedef struct {
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/* 0x00 */ u8 ambientColor[3];
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/* 0x03 */ s8 diffuseDir1[3];
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/* 0x06 */ u8 diffuseColor1[3];
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/* 0x09 */ s8 diffusePos2[3];
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/* 0x0C */ u8 diffuseColor[3];
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/* 0x0F */ u8 fogColor[3];
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/* 0x12 */ s16 fogNear;
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/* 0x14 */ s16 zFar;
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} LightSettings; // size = 0x16
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typedef struct {
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/* 0x00 */ s16 ambientColor[3];
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/* 0x06 */ s16 diffuseColor1[3];
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/* 0x0C */ s16 diffuseColor2[3];
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/* 0x12 */ s16 fogColor[3];
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/* 0x18 */ s16 fogNear;
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/* 0x1A */ s16 zFar;
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} EnvLightSettings; // size = 0x1C
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typedef struct {
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/* 0x0 */ s16 x;
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/* 0x2 */ s16 y;
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/* 0x4 */ s16 z;
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/* 0x6 */ u8 color[3];
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/* 0x9 */ u8 drawGlow;
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/* 0xA */ s16 radius;
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} LightPoint; // size = 0xC
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typedef struct {
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/* 0x0 */ s8 x;
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/* 0x1 */ s8 y;
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/* 0x2 */ s8 z;
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/* 0x3 */ u8 color[3];
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} LightDirectional; // size = 0x6
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typedef union LightParams {
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LightPoint point;
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LightDirectional dir;
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} LightParams; // size = 0xC
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typedef struct LightInfo {
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/* 0x0 */ u8 type;
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/* 0x2 */ LightParams params;
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} LightInfo; // size = 0xE
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typedef struct Lights {
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/* 0x00 */ u8 enablePosLights;
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/* 0x01 */ u8 numLights;
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/* 0x08 */ Lightsn l;
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} Lights; // size = 0x80
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typedef struct LightNode {
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/* 0x0 */ LightInfo* info;
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/* 0x4 */ struct LightNode* prev;
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/* 0x8 */ struct LightNode* next;
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} LightNode; // size = 0xC
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#define LIGHTS_BUFFER_SIZE 32
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typedef struct LightsBuffer {
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/* 0x000 */ s32 numOccupied;
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/* 0x004 */ s32 searchIndex;
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/* 0x008 */ LightNode lights[LIGHTS_BUFFER_SIZE];
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} LightsBuffer; // size = 0x188
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typedef struct LightContext {
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/* 0x0 */ LightNode* listHead;
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/* 0x4 */ Color_RGB8 ambient;
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/* 0x7 */ Color_RGB8 fogColor;
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/* 0xA */ s16 fogNear; // how close until fog starts taking effect. range 0 - 996
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/* 0xC */ s16 zFar; // draw distance. range 0 - 12800
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} LightContext; // size = 0x10
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typedef enum LightType {
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/* 0 */ LIGHT_POINT_NOGLOW,
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/* 1 */ LIGHT_DIRECTIONAL,
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/* 2 */ LIGHT_POINT_GLOW
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} LightType;
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typedef void (*LightsBindFunc)(Lights* lights, LightParams* params, Vec3f* vec);
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typedef void (*LightsPosBindFunc)(Lights* lights, LightParams* params, struct PlayState* play);
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#endif
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