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506e215547
* lights.c * z64skin_matrix.h * Move out some stuff from macros.h * gamealloc.h * move most transition functions to z64transition.h * z64lib.h * `include` cleanup on transition files * z_overlay cleanup * z64malloc.h * format * forgot to remove those * forgot this * fix borken includes
35 lines
1.7 KiB
C
35 lines
1.7 KiB
C
#ifndef Z64SKIN_MATRIX_H
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#define Z64SKIN_MATRIX_H
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#include "ultra64.h"
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#include "z64math.h"
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struct GraphicsContext;
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void SkinMatrix_Vec3fMtxFMultXYZW(MtxF* mf, Vec3f* src, Vec3f* xyzDest, f32* wDest);
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void SkinMatrix_Vec3fMtxFMultXYZ(MtxF* mf, Vec3f* src, Vec3f* dest);
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void SkinMatrix_MtxFMtxFMult(MtxF* mfB, MtxF* mfA, MtxF* dest);
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void SkinMatrix_GetClear(MtxF** mfp);
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void SkinMatrix_GetClear(MtxF** mfp);
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void SkinMatrix_MtxFCopy(MtxF* src, MtxF* dest);
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s32 SkinMatrix_Invert(MtxF* src, MtxF* dest);
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void SkinMatrix_SetScale(MtxF* mf, f32 x, f32 y, f32 z);
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void SkinMatrix_SetRotateRPY(MtxF* mf, s16 roll, s16 pitch, s16 yaw);
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void SkinMatrix_SetRotateYRP(MtxF* mf, s16 yaw, s16 roll, s16 pitch);
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void SkinMatrix_SetTranslate(MtxF* mf, f32 x, f32 y, f32 z);
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void SkinMatrix_SetScaleRotateRPYTranslate(MtxF* mf, f32 scaleX, f32 scaleY, f32 scaleZ, s16 roll, s16 pitch, s16 yaw, f32 dx, f32 dy, f32 dz);
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void SkinMatrix_SetScaleRotateYRPTranslate(MtxF* mf, f32 scaleX, f32 scaleY, f32 scaleZ, s16 yaw, s16 roll, s16 pitch, f32 dx, f32 dy, f32 dz);
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void SkinMatrix_SetRotateRPYTranslate(MtxF* mf, s16 roll, s16 pitch, s16 yaw, f32 dx, f32 dy, f32 dz);
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void SkinMatrix_Vec3fToVec3s(Vec3f* src, Vec3s* dest);
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void SkinMatrix_Vec3sToVec3f(Vec3s* src, Vec3f* dest);
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void SkinMatrix_MtxFToMtx(MtxF* src, Mtx* dest);
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Mtx* SkinMatrix_MtxFToNewMtx(struct GraphicsContext* gfxCtx, MtxF* src);
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void SkinMatrix_SetRotateAroundVec(MtxF* mf, s16 a, f32 x, f32 y, f32 z);
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void SkinMatrix_SetXRotation(MtxF* mf, s16 a);
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void SkinMatrix_MulXRotation(MtxF* mf, s16 a);
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void SkinMatrix_SetYRotation(MtxF* mf, s16 a);
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void SkinMatrix_MulYRotation(MtxF* mf, s16 a);
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void SkinMatrix_SetZRotation(MtxF* mf, s16 a);
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#endif
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