Decompilation of The Legend of Zelda: Majora's Mask
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2019-09-21 20:53:37 -05:00
include Add tons of function names. Datatypes TODO 2019-09-20 01:43:40 -05:00
src Use per-function ASM blocks 2019-09-20 20:47:01 -05:00
tables Make disassembler usable from command line 2019-09-21 20:53:37 -05:00
tools Make disassembler usable from command line 2019-09-21 20:53:37 -05:00
.gitignore Add slightly better diffing tool 2018-11-08 20:58:39 -06:00
.gitmodules Add asm-processor submodule 2018-11-11 16:44:24 -06:00
asmdiff.sh Updata current progress 2018-12-06 13:47:07 -06:00
checksum.md5 Dump current status 2018-10-25 22:09:52 -05:00
codescript.txt Add file name, fix code .data start, test push 2019-04-20 12:39:08 -05:00
dmadata_table.py Generate dmadata 2019-04-11 21:12:49 -05:00
dmadata.py Generate dmadata 2019-04-11 21:12:49 -05:00
extract_rom.py Only write uncompressed files to baserom folder 2019-04-11 18:48:33 -05:00
extract_textures.py Remove leading whitespace 2018-11-13 22:19:33 -06:00
Makefile Make disassembler usable from command line 2019-09-21 20:53:37 -05:00
makerom_files.txt Add matching yaz0 compression 2019-04-10 23:58:55 -05:00
makerom.py Add matching yaz0 compression 2019-04-10 23:58:55 -05:00
preprocess.py Update asm-process 2018-11-14 10:02:25 -06:00
print_mdebug.py Skip type for static const variables in .s files 2018-11-17 01:36:17 -06:00
README Dump current status 2018-10-25 22:09:52 -05:00
requirements.txt Add requirements.txt 2018-11-13 23:14:59 -06:00
textures.csv Dump current status 2018-10-25 22:09:52 -05:00
undef.txt Add tons of function names. Datatypes TODO 2019-09-20 01:43:40 -05:00
yaz0.py Add matching yaz0 compression 2019-04-10 23:58:55 -05:00

WIP Majora's Mask decomp, proper docs and README will be made later.

Basic steps (assuming you already have IDO and irixqemu):
Run extract_rom.py with a USA Majora's Mask ROM named baserom.z64 (will need to get libyaz0 first, I'll set up the dependency file eventually)
Run disasm.py
Run Make (edit the makefile with the paths to ido, etc. I'll make it use evironment variables eventually)