mm/include/z64game_over.h
Anghelo Carvajal 045c3537a9
z64game_over.h (#1183)
* z64game_over.h

* format

* Update include/z64game_over.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-03-24 15:29:54 -03:00

31 lines
977 B
C

#ifndef Z64GAME_OVER_H
#define Z64GAME_OVER_H
#include "ultra64.h"
struct PlayState;
typedef enum GameOverState {
/* 0 */ GAMEOVER_INACTIVE,
/* 1 */ GAMEOVER_DEATH_START,
/* 2 */ GAMEOVER_DEATH_WAIT_GROUND, // wait for player to fall and hit the ground
/* 3 */ GAMEOVER_DEATH_FADE_OUT, // wait before fading out
/* 20 */ GAMEOVER_REVIVE_START = 20,
/* 21 */ GAMEOVER_REVIVE_RUMBLE,
/* 22 */ GAMEOVER_REVIVE_WAIT_GROUND, // wait for player to fall and hit the ground
/* 23 */ GAMEOVER_REVIVE_WAIT_FAIRY, // wait for the fairy to rise all the way up out of player's body
/* 24 */ GAMEOVER_REVIVE_FADE_OUT // fade out the game over lights as player is revived and gets back up
} GameOverState;
typedef struct GameOverContext {
/* 0x0 */ u16 state;
} GameOverContext; // size = 0x2
void GameOver_Init(struct PlayState* play);
void GameOver_FadeLights(struct PlayState* play);
void GameOver_Update(struct PlayState* play);
#endif