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8e45eb7b1f
* Import Data * More functions * cleanup * Add Enum * Many changes, PR and add-ons * Fix bss * Better data * Extra space * DoubleDefense is boolean * Missed a macro * More enums missed * macro -> enum * More item cleanup... * missing/wrong quest items * Next PR Review * Revert Interface_AddMagic to Parameter_AddMagic * Remove QUEST_HEART_CONTAINER * Fix bss * Move Color_RGB16 up + fix incorrect numbers * Add texture pointers * Add comment * EQUIP_SLOT_A * rm redundant comment * Fix merge * PR Suggestions * fix bss
55 lines
889 B
C
55 lines
889 B
C
#ifndef _COLOR_H_
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#define _COLOR_H_
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#include "PR/ultratypes.h"
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// For checking the alpha bit in an RGBA16 pixel
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#define RGBA16_PIXEL_OPAQUE 1
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typedef struct {
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/* 0x0 */ u8 r;
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/* 0x1 */ u8 g;
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/* 0x2 */ u8 b;
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} Color_RGB8; // size = 0x3
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typedef struct {
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/* 0x0 */ u8 r;
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/* 0x1 */ u8 g;
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/* 0x2 */ u8 b;
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/* 0x3 */ u8 a;
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} Color_RGBA8; // size = 0x4
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typedef struct {
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/* 0x0 */ s16 r;
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/* 0x2 */ s16 g;
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/* 0x4 */ s16 b;
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} Color_RGB16; // size = 0x6
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// only use when necessary for alignment purposes
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typedef union {
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struct {
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u8 r, g, b, a;
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};
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u32 rgba;
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} Color_RGBA8_u32;
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typedef struct {
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f32 r, g, b, a;
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} Color_RGBAf;
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typedef struct {
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u32 r, g, b, a;
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} Color_RGBAu32;
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typedef union {
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struct {
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u16 r : 5;
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u16 g : 5;
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u16 b : 5;
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u16 a : 1;
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};
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u16 rgba;
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} Color_RGBA16;
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#endif
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