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* match function * major cleanups * rename switch functions * use graph_alloc to fix fake matches * more documentation * more matches, lots of changes * lots more work * format * Update z_scene_proc.c * very hard lagrange interpolation function OK! * remove any remaining * documentation done, only two functions left * a few more things * one function left! * document another oot leftover * last function decompiled, not matched yet * scene_proc complete * start work on z_scene * done with z_scene * remove unessecary typedefs * fix some things to remove warnings * Add z_scene_table and decomp data * Delete ctx.c * add draw cfg enum * cleanup * most scene table functions done * done for now * all scene files done * Update include/z64scene.h Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> * add missing macros * fix some renames * scene texture file rename * added temporary structs so it still builds * more structs * even more old structs * fix boyo * should fix compile error * lets hope nothing broke * ub comment back Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Legend of Zelda: Majora's Mask (U) 1.0
- WARNING! -
The ROM this repository builds while has a matching checksum cannot be 'shifted' due
to hardcoded pointers which have yet to be dumped. Thus this repository is currently
in an experimental and research phase and cannot currently be used traditionally as a
source code base for general changes.
This repo does not include all assets necessary for compiling the ROM. A prior copy of the game is required to extract the required assets.
This is a decompilation of Legend of Zelda: Majora's Mask (U) 1.0
It builds the following ROM:
- rom.z64
md5: 2a0a8acb61538235bc1094d297fb6556
Please refer to the Installation guide in the Wiki for setup instructions.
Website: https://zelda64.dev/
Discord: https://discord.zelda64.dev
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