mm/include
Anghelo Carvajal 8b025badd1
z_fireobj.h header (#1179)
* fireobj.h

* name states and cleanups

* minor cleanups

* format

* bss

* review

* bss

* review
2023-03-04 15:53:10 -03:00
..
io z_actor with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
libc Hex Cleanup (#960) 2022-07-23 14:57:47 -04:00
PR Fbdemo (TransitionTile) OK (#1163) 2023-02-21 15:36:56 -03:00
tables Introduce object_table.h (#1136) 2023-02-21 16:05:12 -03:00
ultra64 ovl_fbdemo_wipe5 OK (#1015) 2022-10-22 00:12:35 +01:00
alignment.h Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
audiothread_cmd.h audio_thread.c OK and Documented (code_80192BE0.c) (#1117) 2022-12-08 17:41:03 -03:00
bstring.h Dump current status 2018-10-25 22:09:52 -05:00
color.h sys_cmpdata OK (#1065) 2023-01-14 00:29:50 -03:00
command_macros_base.h z_demo with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
fixed_point.h boot_0x80086760 OK and documented (#288) 2021-09-27 21:07:09 -03:00
functions.h z_fireobj.h header (#1179) 2023-03-04 15:53:10 -03:00
gfxprint.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
global.h code_8013EC10 and code_80182CE0 (z_rumble and sys_rumble) (#763) 2022-06-29 22:08:03 +01:00
ichain.h z_sram_NES with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531) 2022-03-27 12:37:02 -03:00
initvars.h Introduce actor_table.h (#985) 2022-10-16 20:06:47 -03:00
irqmgr.h sched.h (#341) 2021-11-14 18:38:27 -03:00
macro.inc ABI FPR names (#767) 2022-03-31 18:22:19 +01:00
macros.h Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
message_data_static.h Decomp Message_GetState, add TextState enum and some header reorganization (#919) 2022-07-22 20:51:20 +01:00
os_internal.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
os_malloc.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
os.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
osint.h vimgr OK (#421) 2021-11-11 15:30:31 -03:00
prevent_bss_reordering.h Color_RGBAu32 (#253) 2021-08-15 10:56:20 -04:00
ramrom.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
rdb.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
regs.h TransitionFade OK (#1160) 2023-02-24 13:20:18 -03:00
rmon.h Dump current status 2018-10-25 22:09:52 -05:00
scheduler.h sched.h (#341) 2021-11-14 18:38:27 -03:00
segment_symbols.h Introduce object_table.h (#1136) 2023-02-21 16:05:12 -03:00
sequence.h Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033) 2022-09-30 08:49:35 -03:00
sfx.h Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented (#798) 2022-08-15 14:39:57 -04:00
sys_matrix.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
system_malloc.h __osMalloc.c OK (#395) 2022-01-11 23:25:14 +00:00
ultra64.h ovl_fbdemo_wipe5 OK (#1015) 2022-10-22 00:12:35 +01:00
ultraerror.h Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
ultralog.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
unk.h z_demo with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
variables.h z_eff_footmark cleanup (#1180) 2023-02-27 17:56:04 -05:00
viint.h vigetcurrframebuf OK (#386) 2021-11-08 12:55:39 -03:00
vt.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
xstdio.h Add stddef.h and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
z64.h z_fireobj.h header (#1179) 2023-03-04 15:53:10 -03:00
z64actor.h speedXZ -> speed (#1186) 2023-03-03 11:07:51 -03:00
z64animation.h Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
z64audio.h audio_thread.c OK and Documented (code_80192BE0.c) (#1117) 2022-12-08 17:41:03 -03:00
z64bgcheck.h Import Camera Data (#1097) 2022-10-13 04:26:35 +01:00
z64camera.h Import Camera Data (#1097) 2022-10-13 04:26:35 +01:00
z64collision_check.h ovl_En_Kaizoku OK (#945) 2022-11-03 21:42:27 -03:00
z64curve.h PlayState rename (#835) 2022-06-26 11:57:37 -04:00
z64cutscene_commands.h code_8013EC10 and code_80182CE0 (z_rumble and sys_rumble) (#763) 2022-06-29 22:08:03 +01:00
z64cutscene.h Matched several functions (#1020) 2022-08-15 14:55:42 -04:00
z64dma.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
z64eff_footmark.h z_eff_footmark cleanup (#1180) 2023-02-27 17:56:04 -05:00
z64effect.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
z64interface.h z_parameter: Main (#1157) 2022-12-08 15:54:38 -03:00
z64item.h z_parameter: Main (#1157) 2022-12-08 15:54:38 -03:00
z64jpeg.h z_jpeg, jpegutils and jpegdecoder OK (#322) 2021-11-19 17:34:45 -03:00
z64light.h z_fireobj.h header (#1179) 2023-03-04 15:53:10 -03:00
z64load.h Load OK (#792) 2022-06-19 03:28:55 +01:00
z64map.h z_map_exp OK and somewhat documented (#877) 2022-07-11 23:23:01 -04:00
z64math.h Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
z64message.h z_player_lib: Part 2 (#938) 2022-10-15 19:12:01 -03:00
z64object.h Introduce object_table.h (#1136) 2023-02-21 16:05:12 -03:00
z64ocarina.h Macros for weekEventReg and eventInf (#984) 2022-11-05 15:48:36 -03:00
z64player.h Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
z64quake.h Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
z64rumble.h code_8013EC10 and code_80182CE0 (z_rumble and sys_rumble) (#763) 2022-06-29 22:08:03 +01:00
z64save.h WeekEventFlags: Entrance Cutscenes Watched (#1166) 2023-02-24 12:08:06 -03:00
z64scene.h Lens docs (#1123) 2023-02-21 15:06:22 -03:00
z64schedule.h EnTest3 (Kafei) (#1013) 2022-11-05 23:38:22 -03:00
z64shrink_window.h View & Shrink_Window Docs (#1049) 2022-10-02 11:32:57 -03:00
z64skin.h General Cleanup 9 (#961) 2022-08-07 19:43:58 -04:00
z64skybox.h Debloating z64.h 1: Introducing z64skybox.h (#1150) 2023-02-21 16:31:11 -03:00
z64snap.h Play (2 NON_MATCHINGS) (#1109) 2023-01-14 12:18:13 -03:00
z64subs.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
z64transition.h TransitionFade OK (#1160) 2023-02-24 13:20:18 -03:00
z64view.h View & Shrink_Window Docs (#1049) 2022-10-02 11:32:57 -03:00
z_en_hy_code.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
z_fireobj.h z_fireobj.h header (#1179) 2023-03-04 15:53:10 -03:00
z_prenmi.h Gamestates Cleanup (#1047) 2022-09-24 16:40:40 -03:00
z_title_setup.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00