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95c5796e41
* Match remaining functions in z_en_go: - Changed some already matching functions for uniformity with the tricky match (early continue from loop). In some cases, this eliminated some strange constructs, in others, it didn't leave much difference. - Comments/Notes to start understanding/naming process. * WIP renaming * More WIP renaming. * More renaming, Effects (See oot for continuation) and some flags) * MessageScript documenting. * Util for dumping message data by textId value. * Identify some messages. * Formatting, figuring out event flags. * More WIP naming * WIP renaming. * WIP renaming * WIP naming and organizing * WIP more renaming. * WIP renaming/organizing. * Near-Final Cleanup before review. * Rename Taisou and Hakugin animations and associated functions/variables. * Misc Cleanup. * Undo changes to variables.txt * Removed msgtableparser.py (Split to another branch) * Removal of uncompiled Message Script details. * Fixup spec file * First part of hensldm's suggested changes from review. Awaiting discussion. * Second part of hensldm's suggested changes. * Fixup missed 'Animation' suffix and functions.txt * Update .xml files and related source per tom-overton's comments * Align w/ engineer124's Quake Cleanup #1102 * fixup * Run format.sh after merge. * Add brackets around one-line conditional blocks * Remainder of hensldm's comments from review. * First pass at Elliptic's comments. * Rename functions UpdateToX -> ChangeToX * Header cleanup. * Run Format, remove accidental commit of .orig file. * Fixup ActorInit * Review comments addressed, plus a few unsolicited changes. - Location of function declarations moved above static data, below types: References in the codebase were mixed, but this just made more sense. - Function name changes: It didn't fit into subsystems based on Goron Type, so I quit trying to name functions that way. Loss of a bit of "which function applies to which type", but it looks a bit cleaner, sooo... - Took a stab at making effectTable usage a bit clearer. Just using a EnGoEffect* everywhere and not inherently knowing if it was for one element, or an array really bugged me. - "GraveBro" names changed. They're all "brothers". * Changes from engineer124's review. - "Stretcher" replaced with "Athletic" as a descriptor of goron type. - Misc formatting and naming changes * Restructure switch-case statment for early break, and added missing default cases. Removed #define for 0 for actionFlags bitmask. * Relocate WEEKEVENTREG comments, remove SCENE comments. * Updated WEEKEVENTREG define names * Update WEEKEVENTREG names in Goron Shrine Door. * ELDER -> ELDERS, and revert formatting on z64save.h * Fixed re-applying changes over wrong defines. * Adjust Weekeventreg names and comments. * Update comment as well. |
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.. | ||
io | ||
libc | ||
PR | ||
tables | ||
ultra64 | ||
alignment.h | ||
audiothread_cmd.h | ||
bstring.h | ||
buffers.h | ||
color.h | ||
command_macros_base.h | ||
fixed_point.h | ||
functions.h | ||
gfx.h | ||
gfxprint.h | ||
global.h | ||
ichain.h | ||
irqmgr.h | ||
macro.inc | ||
macros.h | ||
message_data_static.h | ||
os_internal.h | ||
os_malloc.h | ||
os.h | ||
osint.h | ||
padmgr.h | ||
prevent_bss_reordering.h | ||
ramrom.h | ||
rdb.h | ||
regs.h | ||
rmon.h | ||
scheduler.h | ||
segment_symbols.h | ||
seqcmd.h | ||
sequence.h | ||
sfx.h | ||
slowly.h | ||
stack.h | ||
stackcheck.h | ||
sys_matrix.h | ||
system_heap.h | ||
system_malloc.h | ||
tha.h | ||
thga.h | ||
ultra64.h | ||
ultraerror.h | ||
ultralog.h | ||
unk.h | ||
variables.h | ||
viint.h | ||
vt.h | ||
xstdio.h | ||
z64.h | ||
z64actor.h | ||
z64animation_legacy.h | ||
z64animation.h | ||
z64audio.h | ||
z64bgcheck.h | ||
z64camera.h | ||
z64collision_check.h | ||
z64curve.h | ||
z64cutscene_commands.h | ||
z64cutscene.h | ||
z64debug_display.h | ||
z64debug_text.h | ||
z64dma.h | ||
z64door.h | ||
z64eff_footmark.h | ||
z64effect.h | ||
z64frameadvance.h | ||
z64game_over.h | ||
z64horse.h | ||
z64interface.h | ||
z64item.h | ||
z64jpeg.h | ||
z64light.h | ||
z64load.h | ||
z64map.h | ||
z64math.h | ||
z64message.h | ||
z64object.h | ||
z64ocarina.h | ||
z64player.h | ||
z64quake.h | ||
z64rumble.h | ||
z64save.h | ||
z64scene.h | ||
z64schedule.h | ||
z64shrink_window.h | ||
z64skin.h | ||
z64skybox.h | ||
z64snap.h | ||
z64subs.h | ||
z64transition.h | ||
z64view.h | ||
z_en_hy_code.h | ||
z_fireobj.h | ||
z_prenmi.h | ||
z_title_setup.h |