mm/include
StickyThwomp 95c5796e41
ovl_En_Go OK and documented (Decomp was mostly done already) (#1080)
* Match remaining functions in z_en_go:

- Changed some already matching functions for uniformity with the tricky match (early continue from loop). In some cases, this eliminated some strange constructs, in others, it didn't leave much difference.
- Comments/Notes to start understanding/naming process.

* WIP renaming

* More WIP renaming.

* More renaming, Effects (See oot for continuation) and some flags)

* MessageScript documenting.

* Util for dumping message data by textId value.

* Identify some messages.

* Formatting, figuring out event flags.

* More WIP naming

* WIP renaming.

* WIP renaming

* WIP naming and organizing

* WIP more renaming.

* WIP renaming/organizing.

* Near-Final Cleanup before review.

* Rename Taisou and Hakugin animations and associated functions/variables.

* Misc Cleanup.

* Undo changes to variables.txt

* Removed msgtableparser.py (Split to another branch)

* Removal of uncompiled Message Script details.

* Fixup spec file

* First part of hensldm's suggested changes from review. Awaiting discussion.

* Second part of hensldm's suggested changes.

* Fixup missed 'Animation' suffix and functions.txt

* Update .xml files and related source per tom-overton's comments

* Align w/ engineer124's Quake Cleanup #1102

* fixup

* Run format.sh after merge.

* Add brackets around one-line conditional blocks

* Remainder of hensldm's comments from review.

* First pass at Elliptic's comments.

* Rename functions UpdateToX -> ChangeToX

* Header cleanup.

* Run Format, remove accidental commit of .orig file.

* Fixup ActorInit

* Review comments addressed, plus a few unsolicited changes.
- Location of function declarations moved above static data, below types: References in the codebase were mixed, but this just made more sense.
- Function name changes: It didn't fit into subsystems based on Goron Type, so I quit trying to name functions that way. Loss of a bit of "which function applies to which type", but it looks a bit cleaner, sooo...
- Took a stab at making effectTable usage a bit clearer. Just using a EnGoEffect* everywhere and not inherently knowing if it was for one element, or an array really bugged me.
- "GraveBro" names changed. They're all "brothers".

* Changes from engineer124's review.
- "Stretcher" replaced with "Athletic" as a descriptor of goron type.
- Misc formatting and naming changes

* Restructure switch-case statment for early break, and added missing default cases. Removed #define for 0 for actionFlags bitmask.

* Relocate WEEKEVENTREG comments, remove SCENE comments.

* Updated WEEKEVENTREG define names

* Update WEEKEVENTREG names in Goron Shrine Door.

* ELDER -> ELDERS, and revert formatting on z64save.h

* Fixed re-applying changes over wrong defines.

* Adjust Weekeventreg names and comments.

* Update comment as well.
2023-06-02 13:30:48 +10:00
..
io Decompile padmgr.c (#1246) 2023-05-26 13:57:44 -04:00
libc Hex Cleanup (#960) 2022-07-23 14:57:47 -04:00
PR Fbdemo (TransitionTile) OK (#1163) 2023-02-21 15:36:56 -03:00
tables Scene table (#1207) 2023-05-30 09:57:14 +10:00
ultra64 z_syscfb.c, z_vimode.c, code_80140CE0 split and OK (#1159) 2023-05-29 17:40:10 -04:00
alignment.h Player preparation 1 (#1058) 2022-11-06 20:49:04 -03:00
audiothread_cmd.h audio_thread.c OK and Documented (code_80192BE0.c) (#1117) 2022-12-08 17:41:03 -03:00
bstring.h Dump current status 2018-10-25 22:09:52 -05:00
buffers.h Stack cleanups (#1193) 2023-03-08 15:25:51 -03:00
color.h sys_cmpdata OK (#1065) 2023-01-14 00:29:50 -03:00
command_macros_base.h z_demo with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
fixed_point.h boot_0x80086760 OK and documented (#288) 2021-09-27 21:07:09 -03:00
functions.h z_horse.c OK (#1245) 2023-06-01 15:11:11 -04:00
gfx.h z_rcp.c setupDL docs/cleanup (#1253) 2023-05-28 19:08:29 -04:00
gfxprint.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
global.h code_8013EC10 and code_80182CE0 (z_rumble and sys_rumble) (#763) 2022-06-29 22:08:03 +01:00
ichain.h z_sram_NES with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531) 2022-03-27 12:37:02 -03:00
irqmgr.h Decompile padmgr.c (#1246) 2023-05-26 13:57:44 -04:00
macro.inc ABI FPR names (#767) 2022-03-31 18:22:19 +01:00
macros.h z_syscfb.c, z_vimode.c, code_80140CE0 split and OK (#1159) 2023-05-29 17:40:10 -04:00
message_data_static.h Decomp Message_GetState, add TextState enum and some header reorganization (#919) 2022-07-22 20:51:20 +01:00
os_internal.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
os_malloc.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
os.h z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073) 2022-10-04 21:46:32 +01:00
osint.h vimgr OK (#421) 2021-11-11 15:30:31 -03:00
padmgr.h Decompile padmgr.c (#1246) 2023-05-26 13:57:44 -04:00
prevent_bss_reordering.h Color_RGBAu32 (#253) 2021-08-15 10:56:20 -04:00
ramrom.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
rdb.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
regs.h z_syscfb.c, z_vimode.c, code_80140CE0 split and OK (#1159) 2023-05-29 17:40:10 -04:00
rmon.h Dump current status 2018-10-25 22:09:52 -05:00
scheduler.h sched.h (#341) 2021-11-14 18:38:27 -03:00
segment_symbols.h Scene table (#1207) 2023-05-30 09:57:14 +10:00
seqcmd.h Audio sequence.c OK and documented (#1201) 2023-03-30 19:53:47 +11:00
sequence.h Audio sequence.c OK and documented (#1201) 2023-03-30 19:53:47 +11:00
sfx.h Name some SurfaceType_ functions (#1155) 2023-04-18 18:14:36 -04:00
slowly.h Slowly Cleanup (#1213) 2023-03-20 00:48:49 +11:00
stack.h Stack cleanups (#1193) 2023-03-08 15:25:51 -03:00
stackcheck.h stackcheck.h (#1204) 2023-04-18 17:50:34 -04:00
sys_matrix.h Format Script Update (#904) 2022-10-04 04:06:04 +01:00
system_heap.h Docs Cleanup (#1153) 2023-05-29 13:04:07 +10:00
system_malloc.h Docs Cleanup (#1153) 2023-05-29 13:04:07 +10:00
tha.h THA docs (#1177) 2023-03-24 14:38:04 -03:00
thga.h THA docs (#1177) 2023-03-24 14:38:04 -03:00
ultra64.h ovl_fbdemo_wipe5 OK (#1015) 2022-10-22 00:12:35 +01:00
ultraerror.h Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
ultralog.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
unk.h z_demo with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
variables.h z_horse.c OK (#1245) 2023-06-01 15:11:11 -04:00
viint.h vigetcurrframebuf OK (#386) 2021-11-08 12:55:39 -03:00
vt.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
xstdio.h Add stddef.h and libc headers cleanup (#396) 2021-11-05 23:44:58 -03:00
z64.h sys_flashrom matched (#1251) 2023-05-29 20:39:14 -04:00
z64actor.h ovl_player_actor: Dawn of a new PR (#1227) 2023-05-28 17:41:37 -04:00
z64animation_legacy.h Rename LinkAnimation to DmaAnimation and other skelanime misc cleanups (#1147) 2023-04-18 22:38:22 -04:00
z64animation.h ovl_Demo_Moonend ok (#1249) 2023-05-31 11:01:08 +10:00
z64audio.h Audio sequence.c OK and documented (#1201) 2023-03-30 19:53:47 +11:00
z64bgcheck.h z_camera with Partial Docs (3 Non-Equivalent) (#601) 2023-05-22 21:47:41 -04:00
z64camera.h z_camera with Partial Docs (3 Non-Equivalent) (#601) 2023-05-22 21:47:41 -04:00
z64collision_check.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64curve.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64cutscene_commands.h Cutscene Documentation (z_eventmgr.c OK) (#1164) 2023-04-19 13:52:00 -04:00
z64cutscene.h Cutscene Documentation (z_eventmgr.c OK) (#1164) 2023-04-19 13:52:00 -04:00
z64debug_display.h Debug mode (#1185) 2023-03-08 00:06:49 -05:00
z64debug_text.h Debug mode (#1185) 2023-03-08 00:06:49 -05:00
z64dma.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64door.h ovl_player_actor: Dawn of a new PR (#1227) 2023-05-28 17:41:37 -04:00
z64eff_footmark.h z_eff_footmark cleanup (#1180) 2023-02-27 17:56:04 -05:00
z64effect.h ovl_player_actor: Dawn of a new PR (#1227) 2023-05-28 17:41:37 -04:00
z64frameadvance.h Decompile padmgr.c (#1246) 2023-05-26 13:57:44 -04:00
z64game_over.h z64game_over.h (#1183) 2023-03-24 15:29:54 -03:00
z64horse.h z_horse.c OK (#1245) 2023-06-01 15:11:11 -04:00
z64interface.h z_parameter: Buttons (part 9) (#1192) 2023-03-30 20:26:35 +11:00
z64item.h ovl_player_actor: Dawn of a new PR (#1227) 2023-05-28 17:41:37 -04:00
z64jpeg.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64light.h Effect table (#1209) 2023-03-30 13:17:55 -03:00
z64load.h Load OK (#792) 2022-06-19 03:28:55 +01:00
z64map.h z_map_exp OK and somewhat documented (#877) 2022-07-11 23:23:01 -04:00
z64math.h Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129) 2023-05-18 10:29:50 -04:00
z64message.h Misc Cleanup 14 (#1214) 2023-03-21 11:12:22 -03:00
z64object.h Introduce object_table.h (#1136) 2023-02-21 16:05:12 -03:00
z64ocarina.h Macros for weekEventReg and eventInf (#984) 2022-11-05 15:48:36 -03:00
z64player.h ovl_player_actor: Dawn of a new PR (#1227) 2023-05-28 17:41:37 -04:00
z64quake.h Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129) 2023-05-18 10:29:50 -04:00
z64rumble.h code_8013EC10 and code_80182CE0 (z_rumble and sys_rumble) (#763) 2022-06-29 22:08:03 +01:00
z64save.h ovl_En_Go OK and documented (Decomp was mostly done already) (#1080) 2023-06-02 13:30:48 +10:00
z64scene.h Scene table (#1207) 2023-05-30 09:57:14 +10:00
z64schedule.h EnTest3 (Kafei) (#1013) 2022-11-05 23:38:22 -03:00
z64shrink_window.h z64game_over.h (#1183) 2023-03-24 15:29:54 -03:00
z64skin.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64skybox.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64snap.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z64subs.h Cutscene Documentation (z_eventmgr.c OK) (#1164) 2023-04-19 13:52:00 -04:00
z64transition.h Transition table (#1210) 2023-05-04 00:43:27 -04:00
z64view.h View & Shrink_Window Docs (#1049) 2022-10-02 11:32:57 -03:00
z_en_hy_code.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z_fireobj.h z_fireobj.h header (#1179) 2023-03-04 15:53:10 -03:00
z_prenmi.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00
z_title_setup.h Misc cleanup 13 (#1189) 2023-03-07 23:44:18 -05:00