mirror of
https://github.com/zeldaret/mm.git
synced 2024-11-27 23:00:26 +00:00
dcf44596d2
* Progress on various files * gfxprint stuff * split some rodata, add iconv for rodata string parsing * z_std_dma rodata * 2 nonmatchings in gfxprint * mtxuty-cvt ok * more * match a function in idle.c * progress * Cleanup * Rename BgPolygon to CollisionPoly * progress * some effect stuff * more effect progress * updates * made suggested changes * z_effect_soft_sprite_old_init mostly ok * remove old effects enum * gamealloc.c OK * added more files * motor.c almost done * motor.c OK * updates * migration of two files * listalloc.c oK * z_fcurve_data_skelanime split * z_fcurve_data_skelanime.c decompiled * more files split * z_malloc.c OK * contpfs.c OK * fault.c rodata migrated * migrated fault_drawer rodata * update * update preprocess.py * renamed functions in z_skelanime * started z_skelanime cleanup * like halfway through fixing z_skelanime * animation system updated to meet oot standards * remove unused animation structs * rename matrix structs to fit oot * Add -woff 712 * fix diff_settings.py because i accidentally broke it before * fixed merge conflict, doesn't match though * It matches now * Updates * Fixed warnings...added gcc code syntax checking * Remove gcc check, added in Tharo's PR * warnings fixed (i think) * fixed all warnings i think * ok * not sure what to do * Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh) * it matches if i do this * remove comment * accidentally put osPfsFreeBlocks in epilinkhandle.c * memcmp -> bcmp * change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice * format.sh * MTXMODE_NEW and MTXMODE_APPLY to matrix functions * Made suggested changes * pragma sFaultDrawerFont instead of including in repo * add some functions to functions.h * Bss reordering fixed in z_collision_check...added hack to disasm.py * Updated z_en_a_keep.c * Missed suggestion in EnAObj_Destroy * . * update z_fcurve_Data_skelanime and z_skelanime with suggestions * devmgr.c ok * minor changes * Addressed comments * remove redundant file * gfxp -> dlist in game.c * updated actorfixer.py * fixed warnings in z_malloc * Change void* back to Actor* * format * Add the soft_sprit comments back * Rename SV->Flex * remove .common * run format * Update src/code/z_skelanime.c * u32 channel Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
342 lines
10 KiB
C
342 lines
10 KiB
C
#ifndef _Z64EFFECT_H_
|
|
#define _Z64EFFECT_H_
|
|
|
|
#include "PR/ultratypes.h"
|
|
#include "color.h"
|
|
#include "z64light.h"
|
|
#include "z64math.h"
|
|
#include "unk.h"
|
|
|
|
struct GraphicsContext;
|
|
struct GlobalContext;
|
|
|
|
typedef void(*eff_destroy_func)(void* params);
|
|
|
|
typedef void(*eff_draw_func)(void* params, struct GraphicsContext* gfxCtx);
|
|
|
|
typedef void(*eff_init_func)(void* params, void* init);
|
|
|
|
typedef s32(*eff_update_func)(void* params);
|
|
|
|
#define SPARK_COUNT 3
|
|
#define BLURE_COUNT 25
|
|
#define SHIELD_PARTICLE_COUNT 3
|
|
#define TIRE_MARK_COUNT 15
|
|
|
|
#define TOTAL_EFFECT_COUNT SPARK_COUNT + BLURE_COUNT + SHIELD_PARTICLE_COUNT + TIRE_MARK_COUNT
|
|
|
|
/* G Effect Regs */
|
|
|
|
#define rgTexIdx regs[0]
|
|
#define rgScale regs[1]
|
|
#define rgTexIdxStep regs[2]
|
|
#define rgPrimColorR regs[3]
|
|
#define rgPrimColorG regs[4]
|
|
#define rgPrimColorB regs[5]
|
|
#define rgPrimColorA regs[6]
|
|
#define rgEnvColorR regs[7]
|
|
#define rgEnvColorG regs[8]
|
|
#define rgEnvColorB regs[9]
|
|
#define rgEnvColorA regs[10]
|
|
#define rgObjBankIdx regs[11]
|
|
|
|
typedef struct {
|
|
/* 0x0 */ u8 active;
|
|
/* 0x1 */ u8 unk1;
|
|
/* 0x2 */ u8 unk2;
|
|
/* 0x3 */ UNK_TYPE1 pad3[0x1];
|
|
} EffCommon; // size = 0x4
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f velocity;
|
|
/* 0x0C */ Vec3f position;
|
|
/* 0x18 */ Vec3s unk18;
|
|
/* 0x1E */ Vec3s unk1E;
|
|
} EffSparkParticle; // size = 0x24
|
|
|
|
typedef struct {
|
|
/* 0x000 */ Vec3s position;
|
|
/* 0x008 */ s32 numParticles; // Will be calculated as particleFactor1 * particleFactor2 + 2
|
|
/* 0x00C */ EffSparkParticle particles[32];
|
|
/* 0x48C */ f32 velocity;
|
|
/* 0x490 */ f32 gravity;
|
|
/* 0x494 */ u32 particleFactor1;
|
|
/* 0x498 */ u32 particleFactor2;
|
|
/* 0x49C */ Color_RGBA8 colorStart[4];
|
|
/* 0x4AC */ Color_RGBA8 colorEnd[4];
|
|
/* 0x4BC */ s32 age;
|
|
/* 0x4C0 */ s32 duration;
|
|
} EffSparkParams; // size = 0x4C4
|
|
|
|
typedef struct {
|
|
/* 0x000 */ EffCommon base;
|
|
/* 0x004 */ EffSparkParams params;
|
|
} EffSpark; // size = 0x4C8
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s32 state;
|
|
/* 0x04 */ s32 timer;
|
|
/* 0x08 */ Vec3s p1;
|
|
/* 0x0E */ Vec3s p2;
|
|
/* 0x14 */ u16 flags;
|
|
} EffectBlureElement; // size = 0x18
|
|
|
|
typedef struct {
|
|
/* 0x000 */ UNK_TYPE1 pad0[0x184];
|
|
/* 0x184 */ Color_RGBA8 unk184;
|
|
/* 0x188 */ Color_RGBA8 unk188;
|
|
/* 0x18C */ Color_RGBA8 unk18C;
|
|
/* 0x190 */ Color_RGBA8 unk190;
|
|
/* 0x194 */ UNK_TYPE1 pad194[0xC];
|
|
} EffBlureInit1; // size = 0x1A0
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s32 calcMode;
|
|
/* 0x04 */ u16 flags;
|
|
/* 0x06 */ s16 addAngleChange;
|
|
/* 0x08 */ u8 p1StartColor[4];
|
|
/* 0x0C */ u8 p2StartColor[4];
|
|
/* 0x10 */ u8 p1EndColor[4];
|
|
/* 0x14 */ u8 p2EndColor[4];
|
|
/* 0x18 */ u8 elemDuration;
|
|
/* 0x19 */ u8 unkFlag;
|
|
/* 0x1A */ u8 drawMode; // 0: simple; 1: simple with alt colors; 2+: smooth
|
|
/* 0x1B */ u8 mode4Param;
|
|
/* 0x1C */ Color_RGBA8 altPrimColor; // used with drawMode 1
|
|
/* 0x20 */ Color_RGBA8 altEnvColor; // used with drawMode 1
|
|
} EffBlureInit2; // size = 0x24
|
|
|
|
typedef struct {
|
|
/* 0x000 */ EffectBlureElement elements[16];
|
|
/* 0x180 */ s32 calcMode;
|
|
/* 0x184 */ f32 mode4Param;
|
|
/* 0x188 */ u16 flags;
|
|
/* 0x18A */ s16 addAngleChange;
|
|
/* 0x18C */ s16 addAngle;
|
|
/* 0x18E */ Color_RGBA8 p1StartColor;
|
|
/* 0x192 */ Color_RGBA8 p2StartColor;
|
|
/* 0x196 */ Color_RGBA8 p1EndColor;
|
|
/* 0x19A */ Color_RGBA8 p2EndColor;
|
|
/* 0x19E */ u8 numElements;
|
|
/* 0x19F */ u8 elemDuration;
|
|
/* 0x1A0 */ u8 unkFlag;
|
|
/* 0x1A1 */ u8 drawMode; // 0: simple; 1: simple with alt colors; 2+: smooth
|
|
/* 0x1A2 */ Color_RGBA8 altPrimColor;
|
|
/* 0x1A6 */ Color_RGBA8 altEnvColor;
|
|
} EffectBlure; // size = 0x1AC
|
|
|
|
typedef struct {
|
|
/* 0x000 */ EffCommon base;
|
|
/* 0x004 */ EffectBlure params;
|
|
} EffBlure; // size = 0x1B0
|
|
|
|
typedef struct {
|
|
/* 0x00 */ f32 startSpeed;
|
|
/* 0x04 */ f32 endXChange;
|
|
/* 0x08 */ f32 endX;
|
|
/* 0x0C */ f32 startXChange;
|
|
/* 0x10 */ f32 startX;
|
|
/* 0x14 */ s16 rotationY;
|
|
/* 0x16 */ s16 rotationZ;
|
|
} EffShieldParticleParticle; // size = 0x18
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u8 numParticles;
|
|
/* 0x02 */ Vec3s position;
|
|
/* 0x08 */ Color_RGBA8 primColorStart;
|
|
/* 0x0C */ Color_RGBA8 envColorStart;
|
|
/* 0x10 */ Color_RGBA8 primColorMid;
|
|
/* 0x14 */ Color_RGBA8 envColorMid;
|
|
/* 0x18 */ Color_RGBA8 primColorEnd;
|
|
/* 0x1C */ Color_RGBA8 envColorEnd;
|
|
/* 0x20 */ f32 acceleration;
|
|
/* 0x24 */ f32 maxInitialSpeed;
|
|
/* 0x28 */ f32 lengthCutoff;
|
|
/* 0x2C */ u8 duration;
|
|
/* 0x2E */ LightPoint lightPoint;
|
|
/* 0x3C */ s32 hasLight;
|
|
} EffShieldParticleInit; // size = 0x40
|
|
|
|
typedef struct {
|
|
/* 0x000 */ EffShieldParticleParticle particles[16];
|
|
/* 0x180 */ u8 numParticles;
|
|
/* 0x181 */ UNK_TYPE1 pad181[0x1];
|
|
/* 0x182 */ Vec3s position;
|
|
/* 0x188 */ Color_RGBA8 primColorStart;
|
|
/* 0x18C */ Color_RGBA8 envColorStart;
|
|
/* 0x190 */ Color_RGBA8 primColorMid;
|
|
/* 0x194 */ Color_RGBA8 envColorMid;
|
|
/* 0x198 */ Color_RGBA8 primColorEnd;
|
|
/* 0x19C */ Color_RGBA8 envColorEnd;
|
|
/* 0x1A0 */ f32 acceleration;
|
|
/* 0x1A4 */ UNK_TYPE1 pad1A4[0x4];
|
|
/* 0x1A8 */ f32 maxInitialSpeed;
|
|
/* 0x1AC */ f32 lengthCutoff;
|
|
/* 0x1B0 */ u8 duration;
|
|
/* 0x1B1 */ u8 age;
|
|
/* 0x1B2 */ LightInfo lightInfo;
|
|
/* 0x1C0 */ LightNode* light;
|
|
/* 0x1C4 */ s32 hasLight;
|
|
} EffShieldParticleParams; // size = 0x1C8
|
|
|
|
typedef struct {
|
|
/* 0x000 */ EffCommon base;
|
|
/* 0x004 */ EffShieldParticleParams params;
|
|
} EffShieldParticle; // size = 0x1CC
|
|
|
|
typedef struct {
|
|
/* 0x00 */ UNK_TYPE2 active;
|
|
/* 0x02 */ Vec3s position1;
|
|
/* 0x08 */ Vec3s position2;
|
|
/* 0x0E */ s16 life;
|
|
/* 0x10 */ UNK_TYPE1 pad10[0x4];
|
|
/* 0x14 */ UNK_TYPE4 unk14;
|
|
} EffTireMarkParticle; // size = 0x18
|
|
|
|
typedef struct {
|
|
/* 0x0 */ s16 unk0;
|
|
/* 0x2 */ s16 maxLife;
|
|
/* 0x4 */ Color_RGBA8 color;
|
|
} EffTireMarkInit; // size = 0x8
|
|
|
|
typedef struct {
|
|
/* 0x000 */ EffTireMarkParticle particles[64];
|
|
/* 0x600 */ s16 unk600;
|
|
/* 0x602 */ s16 numParticles;
|
|
/* 0x604 */ s16 maxLife;
|
|
/* 0x606 */ Color_RGBA8 color;
|
|
/* 0x60A */ UNK_TYPE1 pad60A[0x2];
|
|
} EffTireMarkParams; // size = 0x60C
|
|
|
|
typedef struct {
|
|
/* 0x000 */ EffCommon base;
|
|
/* 0x004 */ EffTireMarkParams params;
|
|
} EffTireMark; // size = 0x610
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 paramsSize;
|
|
/* 0x04 */ eff_init_func init;
|
|
/* 0x08 */ eff_destroy_func destroy;
|
|
/* 0x0C */ eff_update_func update;
|
|
/* 0x10 */ eff_draw_func draw;
|
|
} EffInfo; // size = 0x14
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ struct GlobalContext* globalCtx;
|
|
/* 0x0004 */ EffSpark sparks[SPARK_COUNT];
|
|
/* 0x0E5C */ EffBlure blures[BLURE_COUNT];
|
|
/* 0x388C */ EffShieldParticle shieldParticles[SHIELD_PARTICLE_COUNT];
|
|
/* 0x3DF0 */ EffTireMark tireMarks[TIRE_MARK_COUNT];
|
|
} EffTables; // size = 0x98E0
|
|
|
|
/* Effect Soft Sprites */
|
|
|
|
struct EffectSs;
|
|
|
|
typedef u32 (*EffectSsInitFunc)(struct GlobalContext* globalCtx, u32 index, struct EffectSs* effectSs, void* initParams);
|
|
typedef void(*EffectSsUpdateFunc)(struct GlobalContext* globalCtx, u32 index, struct EffectSs* particle);
|
|
typedef void(*EffectSsDrawFunc)(struct GlobalContext* globalCtx, u32 index, struct EffectSs* particle);
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 type;
|
|
/* 0x04 */ EffectSsInitFunc init;
|
|
} EffectSsInit; // size = 0x08
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 vromStart;
|
|
/* 0x04 */ u32 vromEnd;
|
|
/* 0x08 */ void* vramStart;
|
|
/* 0x0C */ void* vramEnd;
|
|
/* 0x10 */ void* loadedRamAddr;
|
|
/* 0x14 */ EffectSsInit* initInfo;
|
|
/* 0x18 */ u32 unk18; // Always 0x01000000?
|
|
} EffectSsOverlay; // size = 0x1C
|
|
|
|
typedef struct EffectSs {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ Vec3f velocity;
|
|
/* 0x18 */ Vec3f accel;
|
|
/* 0x24 */ EffectSsUpdateFunc update;
|
|
/* 0x28 */ EffectSsDrawFunc draw;
|
|
/* 0x2C */ Vec3f vec;
|
|
/* 0x38 */ void* gfx;
|
|
/* 0x3C */ Actor* actor;
|
|
/* 0x40 */ s16 regs[13]; // These are particle-specific
|
|
/* 0x5A */ u16 flags; // bit 0: set if this entry is not considered free on a priority tie bit 1: ? bit 2: ?
|
|
/* 0x5C */ s16 life; // -1 means this entry is free
|
|
/* 0x5E */ u8 priority; // Lower number mean higher priority
|
|
/* 0x5F */ u8 type;
|
|
} EffectSs; // size = 0x60
|
|
|
|
typedef struct {
|
|
/* 0x0 */ EffectSs* data_table; // Name from debug assert
|
|
/* 0x4 */ s32 searchIndex;
|
|
/* 0x8 */ s32 size;
|
|
} EffectSsInfo; // size = 0xC
|
|
|
|
typedef struct {
|
|
/* 0x0 */ EffectSs* data_table; // Name from debug assert
|
|
/* 0x4 */ s32 searchIndex;
|
|
/* 0x8 */ s32 size;
|
|
} EffectTableInfo; // size = 0xC
|
|
|
|
typedef struct {
|
|
/* 0x0 */ UNK_TYPE4 unk0;
|
|
/* 0x4 */ EffectSsInitFunc init;
|
|
} ParticleOverlayInfo; // size = 0x8
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 vromStart;
|
|
/* 0x04 */ u32 vromEnd;
|
|
/* 0x08 */ void* vramStart;
|
|
/* 0x0C */ void* vramEnd;
|
|
/* 0x10 */ void* loadedRamAddr;
|
|
/* 0x14 */ ParticleOverlayInfo* overlayInfo;
|
|
/* 0x18 */ u32 unk18; // Always 0x01000000?
|
|
} ParticleOverlay; // size = 0x1C
|
|
|
|
typedef enum {
|
|
/* 0x00 */ EFFECT_SS_DUST,
|
|
/* 0x01 */ EFFECT_SS_KIRAKIRA,
|
|
/* 0x02 */ EFFECT_SS_UNSET_02, // Deleted
|
|
/* 0x03 */ EFFECT_SS_BOMB2,
|
|
/* 0x04 */ EFFECT_SS_BLAST,
|
|
/* 0x05 */ EFFECT_SS_G_SPK,
|
|
/* 0x06 */ EFFECT_SS_D_FIRE,
|
|
/* 0x07 */ EFFECT_SS_BUBBLE,
|
|
/* 0x08 */ EFFECT_SS_UNSET_08, // Deleted
|
|
/* 0x09 */ EFFECT_SS_G_RIPPLE,
|
|
/* 0x0A */ EFFECT_SS_G_SPLASH,
|
|
/* 0x0B */ EFFECT_SS_UNSET_0B,
|
|
/* 0x0C */ EFFECT_SS_G_FIRE,
|
|
/* 0x0D */ EFFECT_SS_LIGHTNING,
|
|
/* 0x0E */ EFFECT_SS_DT_BUBBLE,
|
|
/* 0x0F */ EFFECT_SS_HAHEN,
|
|
/* 0x10 */ EFFECT_SS_STICK,
|
|
/* 0x11 */ EFFECT_SS_SIBUKI,
|
|
/* 0x12 */ EFFECT_SS_UNSET_12, // Deleted
|
|
/* 0x13 */ EFFECT_SS_UNSET_13, // Deleted
|
|
/* 0x14 */ EFFECT_SS_STONE1,
|
|
/* 0x15 */ EFFECT_SS_HITMARK,
|
|
/* 0x16 */ EFFECT_SS_FHG_FLASH,
|
|
/* 0x17 */ EFFECT_SS_K_FIRE,
|
|
/* 0x18 */ EFFECT_SS_SOLDER_SRCH_BALL,
|
|
/* 0x19 */ EFFECT_SS_KAKERA,
|
|
/* 0x1A */ EFFECT_SS_ICE_PIECE,
|
|
/* 0x1B */ EFFECT_SS_EN_ICE,
|
|
/* 0x1C */ EFFECT_SS_FIRE_TAIL,
|
|
/* 0x1D */ EFFECT_SS_EN_FIRE,
|
|
/* 0x1E */ EFFECT_SS_EXTRA,
|
|
/* 0x1F */ EFFECT_SS_UNSET_1F, // Deleted
|
|
/* 0x20 */ EFFECT_SS_DEAD_DB,
|
|
/* 0x21 */ EFFECT_SS_DEAD_DD,
|
|
/* 0x22 */ EFFECT_SS_DEAD_DS,
|
|
/* 0x23 */ EFFECT_SS_UNSET_23, // Deleted
|
|
/* 0x24 */ EFFECT_SS_ICE_SMOKE,
|
|
/* 0x25 */ EFFECT_EN_ICE_BLOCK,
|
|
/* 0x26 */ EFFECT_SS_SBN,
|
|
/* 0x27 */ EFFECT_SS_MAX
|
|
} EffectSsType;
|
|
|
|
#endif
|